Sunday, October 23, 2011

EVIDENCE AND PROOF

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EVIDENCE AND PROOF

There is a difference between support for the possibile truth of
something, and perfect certainty that something is true.

Evidence is support for the possible truth of something.

Proof is a perfect certainty that something is true.

Evidence is an observation, and as such it is true that evidence
can prove existential statements true, and universal statements false.

Existential Statement:

"Daisies exist" can be proven by one observation of a single daisy.

Universal Statement:

"All Daisies are white" can be disproven by one observation of a
black daisy.

But evidence that a universal statement is true is not proof.

And evidence that an existential statement is false, is not proof.

Thus by defining evidence = proof, one denies the ability to
distinguish between mere evidence and actual proof which can be used by
scammers to imply they have proof when they only have supporting
evidence.

The claim that "Keith exists now" is an existential statement and
can be proven by one observation that he exists now. But only keith can
observe himself, thus only Keith can know for sure if he exists now.

The claim that "Keith existed 20 life times ago" is a universal
statement and thus can not be proven with any number of observations in
present time.

The reason is that the past can not be observed directly, and thus
only observations of things in the present can be offered as evidence
for Keith's existence in the past.

But THAT depends on the idea that present objects are causally
related to events in the past so that one can use present objects, or
their state, as evidence for the past.

But THAT depends on the idea that the past ALWAYS gives rise to
such present objects, or that present objects are ALWAYS given rise to
by the past. Footprints are ALWAYS caused by someone walking by.

And those are universal statements.

The truth of universal statements are not subject to proof, only to
supporting evidence of their possibility.

Keith's foot print in the mud now, does not and can never prove
with perfect certainty that Keith walked by here yesterday.

The law requires 'beyond reasonable doubt' in 'proving' people
guilty, but it is evidential only because it is always about the past,
who *DID* what.

True proof would be 'beyond a shadow of a doubt' which is a perfect
certainty.

Thus those that like to confuse evidence with proof are like the
crooked lawyer who tells his jury that the evidence they have provided
is proof the defendant is guilty.

It's always bogus at an absolute level, and those that fall for it,
and those that engage in it are alike unworthy of polluting the air with
their breath.

Homer

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Friday, October 21, 2011

TRAUMA

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TRAUMA

Trauma is unhealingness in body, heart, mind or soul.

Unhealingness is the result of protest of, resistence to and
irresponsibility for both sides of the event. The body has a harder
time healing than the being, but the limits of healingness of the body
have not yet been tapped, as the body is infested with the being who
is unhealed from 27 universes ago. Along with about 400 trillion
other sub beings packed in for the ride by the pc.

Trauma can only persist in the presence of postulates to that
effect, I am victimized, tramatized, permanently harmed and this ain't
funny.

Seriousness is anti humor.

Dramatization is seriousness, permanence, importance and pain.

Unhealingness is dramatization of how serious and forever it all is.

PERMANENT LOSS, I will never be the same.

The being has been involved in very deep anger/regret cycles,
blame and despair that have put him into total solidity on the matter of
hurt and harm. He has felt he has been permanently harmed, and he has
tried to permanently harm others in return, and then regretted it
permanently.

No humor there you see, and thus no healing.

This leads to eternal separation from others, and ultimately from
oneself if that's possible.

Healing can only take place once the following items
have been handled fully, along with all subservient items.

CERTAINTY and UNCERTAINTY
FOREVER and NEVER
TURN AGAINST and TURN WITH
SERIOUSNESS and HUMOR
BLAME and REGRET
NOSYMPATHY and SYMPATHY
NO APOLOGY and APOLOGY
FORGET and REMEMBER

E/P, able to create ludicrous demise at will, forever for free.

Remember you want the ANDS, not the ORS.

You want the times he and another blamed each other at the same
time, and regretted it at the same time and either did or did not give
full apology at the same time.

Failed apologies are a whole science unto themselves. For
example two beings can offer heartfelt apologies to each other,
somehow get the idea that the other being didn't get it or rejected
it, and then withdraw the apologies for ever more after having already
given them! And they both do this simultaneously.

Try to audit that out of a case.

If it is between mother and son, you want the being as son and
mother blaming each other, and you want the being as mother and son
blaming each other in prior or future existence.

This stuff forms obsidian glue and sinks like a stone into
oblivion. This is WHY no one can remember the early years and why
they live their lives as a Black V.

Homer

- ------------------------------------------------------------------------
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Mon Jul 17 20:21:29 EDT 2006

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Thursday, October 20, 2011

THE STRUCTURE OF CASE II

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THE STRUCTURE OF CASE II

There is:

As-isness which leads to vanishment.

Alter-ising which leads to persistence.

Is-ness which IS persistence.

Not-ising which leads to a persisting apparency of vanishment
called a not-isness.

As-isness is the moment of creation without significance, which
leads to a vanishing truth. He takes his attention off of it for a
moment, and bang it is gone as if it had never been. It can't impinge
upon him later when he isn't looking, because it isn't there any more.

Alter-ising is the addition of significances to an as-isness,
leading to a persisting truth.

Further alter-ising is the addition of contradictory significances
to an already existing persisting truth, leading to a persisting lie.
The lie persists powered by the original underlying persisting truth.

Is-ness is the perception of persisting truth or persisting lies.

Not-ising is the addition of effort, force, mass, blackness, and
invisibility to an Is-ness to create the apparency of nothing there.

First the shape and form of mama is created with no significance
that it is a mother. That is an as-isness.

Then all the significances of motherhood and motherly love,
support, and nurturance are added on, co dependencies are established
and interactions start to take place in time. That is alter-isness
operating.

Then mother starts to turn out to be slightly less than ideal, and
layers of hate and regret are added on. That is further alter-isness
taking place.

Eventually mother dies, and there is no feeling about her at all.
That is not-isness taking place.

The continuous alternating love and hate, sympathy and no sympathy
for mother are covered in nothing there.

The vanishing truth is the shape and form of mother.

The persisting truth is love, based upon the original as-isness of
shape and form of mother, and the added significances of ideal
motherhood.

The persisting lies is hate and death (nothing there), based upon
added contradictory significances of un-ideal motherhood.

Eventually the person just stops thinking about mother, which
completes the process of debonding, creating a final physical,
emotional, mental and spiritual nothing there.

The incident is perceived as 'nothing there', but is a powerful
something there, covered in black but powered by the underlying and
original love.

Any detested mother can be run back to a lovely mother.

Auditing can end off there, we do not need to as-is her, nor do we
want to.

The apparency of nothing there is called a ridge.

A ridge consists of two sides, one side is something there, the
other side is nothing there. The being, facing the nothing there side,
thinks there is nothing there. Ridges only run by creating both sides
at the same time.

A ridge is an AND, there is something there AND there is nothing
there; ridges must be run as an AND, or they won't run out. Ridges are
not created by alternating between something there and nothing there,
which is an OR. Ridges are created by creating BOTH something there AND
nothing there at EXACTLY the same time, which is an AND.

This is called mental isometrics and is the death of a being.

If the preclear is surrounding something from all sides, and
not-ising it from all sides, the nothing there will be on the outside of
the sphere, and the something there will be in the center, compressed to
a point.

Any event or idea can be compressed or spatially warped until it is
unrecognizable, without in any way diminishing the integrity of the
event or idea. Once the suppression releases from the event or idea,
they will spring back to their own normal size, shape and nature.

Thus trying to 'squish' something out of existence does not work.

It may get it so small you can't see it any more, but it maintains
its original power to kick you in the face anytime you put your
attention on it or near it.

Once made these things are indestructible until as-ised fully
without suppression or alteration as they were originally made.

Further it is much easier to render sensory perceptions invisible,
all black, or nothing there, but very much harder to fully render the
EFFORT and the force in the event into apparent non existence. Thus
your preclear is surrounded by ridges that he can no longer see, hear,
feel, taste or smell, that can none the less kick him in the face any
time they want, or he runs into them in the dark.

Notis-ness is sticky, once made it persists 'on its own'. It needs
to be duplicated exactly as it is being created, to be run out.

Since a not-isness is a moment of not thereness, the preclear can
not find these moments by hunting around for them analytically, by
ransacking his memory for a time he chose to forget something or nail
something out of existence.

He is nailing out of existence a memory, you think the memory of
doing so will survive or be easily accessible in stead?

However not-isness is also repetitively convulsive, it needs to
happen over and over again in present time with a certain periodicity in
order to maintain itself. Otherwise it would vanish on its own accord
after a long time.

Thus if one sits in session waiting for a not-isness flow to
happen, it will, usually under the guise of doing something else
'constructive', a substitute goal.

The preclear can't sit still, he keeps getting the itch to get up
and go and DO something. THAT effort to do something is the one he is
using to not-is the thing he doesn't want to know about. Prevented from
doing the substitute, the not-isness starts to break open in pain, but
not release.

One forgets A by trying to remember B.

One tries to not think about A by thinking about B, etc.

One tries to not feel A by feeling B.

One tries to forget failure at A by trying to succeed with B.

One tries to not know, be, do, or have A, by knowing, being, doing,
or having B.

For example his efforts to think about B will grind against his
efforts to NOT THINK about A and thus keep them in place. The more he
thinks about B, the more he is making sure he never thinks about A
again.

Thinking about B lays down mass on NOT thinking about A, so the
more he thinks about B, the further A gets buried away from him and the
harder it is to get it back once he gives up nonsensing about B.

It is a still mind indeed that can spot a not-isness flow for what
it is, an effort to make nothing of something, to nail something out of
existence FOREVER, often by making something else.

The way to not create A is to create B convulsively.

The FOREVER is scary because these are immortal flows and the
preclear has debonded for good with his apparent immortality in time.

That is why your preclear is in a mortal meat body, so he can live
the pretense that it will all end one day in total nothing there.

He wants to BE NOTHING, and the body promises that to him at
Death's End.

It's a last ditch effort to live a sham, in place of awareness of
the disgrace and ignominy of what he lost as an immortal being.

His immortal time stream is not only in a state of ruin, but is
also in a state of permanent disaster.

It couldn't be any other way, ALL time streams go to hell after a
while if they go on too long.

That is why peace rests in eternality, being above space and time,
and not immortality, which is being stuck in a single time stream
forever.

Your preclear has been seeking oblivion ever since his most present
immortality went to hell.

He may never recover his original standing, other's may never
forgive him while they are still in the same time stream too.

Your preclear's only salvation MAY be to return to eternality, and
start a new time stream, where he can mess up again a fresh.

Since everyone in your preclear's present time stream is going
through the same decay, they will eventually all become as disgraced as
he conceives himself to be, and maybe they will finally come to forgive
each other. But it may be a long time.

On the other hand, maybe your preclear will just stand up one day
and say 'To hell with this, no one is pure before source, the High Us
forgives the High Us, and so I forgive you, and you will forgive me in
return, as that is the absolute power of the forgiveness of the High US,
for the High US, by the High US.'

That is why prayers made in the name of the High-US don't work,
your preclear's conception of the High-US is polluted with a few
detested terminals that your preclear wishes were not part of the
High-US, so the prayer is not to the FULL HIGH-US and it falters.

All it takes is one exception to the preclear's sense of bonding,
just one debondee, and your preclear will be a 'Davey Jones' Locker'
case a few million years hence.

Dead Meat.

A most detested terminal is another being which causes the preclear
to refuse to be part of the High-US because the detested terminal is
part of the High-US.

That's like refusing to get on a bus because your worst enemy is on
the bus too.

The preclear first supplicates the rest of the High-US to kick the
detested terminal out of the High-US FOREVER, to debond permanently with
the miscreant, which of course fails because it can't happen anyhow, and
then, feeling unsupported, the preclear refuses to be part of the
High-Us himself.

Which of course fails because it can't happen, but your preclear is
pretending with all his life force that it can happen and has.

Your preclear is 'out of here'. Where is he going to go?

So with a little auditing your preclear figures all this out and
maybe he says something like:

"WE ARE ALL THE MULTI I-AM GOD IN CARNATION, AND IN THE NAME OF THE
HIGH US, I DECLARE THERE WILL NO LONGER BE ANY ENMITY BETWEEN US, NO
MATTER WHO WE ARE, OR WHAT WE HAVE DONE."

Some people can not handle being forgiven. They haven't admitted
they are guilty yet. They will be most detested terminals on other
people's track.

However, no one walked away from The War clean.

"You lost your High Masters, and you blamed your High
Apprehentices, and now no one is pure before source." - Adore

But presently all this drama is covered in convulsive self
perpetuating not-isness flows. This results in what happened
on the spiritual plane, trying to repeat itself as history on the
physical plane.

You think atomic war is bad.

Atomic wars are for a while.

What we are talking about here was FOREVER.

Or so it was wished.

And attempted spiritual murder counts as murder, even if the
preclear lucks out in the end when the while ends in spite of himself.

Only forgiveness forever though can melt the FOREVER.

If the preclear would only be there with the convulsive flow of
not-isness when it happens and RECOGNIZE IT AS SUCH, it would lessen in
power and force, and eventually the preclear would be able to smoothly
interrupt it when it happens again, thus reducing it to zero.

There is a pattern to auditing convulsive not-isness flows.

Watch it, they are big, like the ocean moving all at once.

The service fac sits like a 40,000 ton cap of stone on the basic
purpose of the being.

You had better know what you are doing if you are going to remove
that cap and let the well spring gusher free.

The last time people were free was before The War.

At first the not-ising convulses on its own during the day and the
preclear has no clue.

Then the not-ising convulses and the preclear notices it AFTER the
fact, way too late, but the preclear says 'I saw that!' and DOES NOTHING
MORE. He is now aware of what that particular convulsion looks like.

"Remember the battle and do nothing more." - Bible

Then the not-ising convulses and the preclear wakes up into it as a
convulsion somewhere in the middle of it, and can continue it willfully
and let it off smoothly. This reduces the power of the automatic flow
to the degree, and for the period, that the pc controls it consciously
and ends it off smoothly under his control.

Then the not-ising convulses and the preclear wakes up into it
earlier and earlier after it starts, until finally the preclear can wake
up into the convulsion AT its start and then BEFORE it starts.

At that point he can say 'Oh Phooey with this!', and the not-isness
convulsion will be no more.

It is the purpose of the auditor to restimulate, under auditor
control, the start of a not-isness convulsion that is going on
periodically anyhow, that the preclear does not know about, so that the
preclear can begin to see it when it happens and run it out.

CASE

Case is the sum total illogical efforts to survive.

Case consists of:

The effort to vanish via not-isness rather than as-isness.

The effort to persist via as-isness rather than not-isness.

Case is compounded by questions and answers, particularly wrong
answers.

Question asking causes continuance of persistence.

Question asking is the effort to determine how to alter-is or
not-is a condition in order to vanish it.

Question asking is usually of the form, 'What should I DO about
this?'

Case consists of events of the application of all of the above.

Each event contains wrong answers to the following questions in the
following order, cementing the event into permanent persistence.

When?
Where?
How?
Who?
Why?
What?

Each question higher on the scale hides the answers to the
questions lower on the scale.

Thus one needs to run when before where, where before how, how
before who, who before why, and why before what.

When the what is fully gotten, the event will erase.

These questions can and must be run around and around from top to
bottom many times before an event will fully clear.

Run,

Spot SOME event. Spot NO event.

When a some or no event or its masses or entities have been spotted
and is reading well on the meter run,

Is there a when? Is there a NO when?
Is there a where? Is there a NO where?
Is there a how? Is there a NO how?
Is there a who? Is there a NO who?
Is there a why? Is there a NO why?
Is there a what? Is there a NO what?

Exact wording it not important, but the running of SOME and NO in
sync is utterly important.

The above are worded as questions, but if you can stay away from
questions you will be better off, because questions cause persistence of
the bank. The bank is MADE of questions, and thus questions restimulate
the whole bank.

Asking questions is an invitation to operate your full bank, the
whole thing all at once.

If SOME and NO won't run on an item that is obviously charged, use
SOME and REFUSED instead of NO until NO reads again.

This process will pick up areas of stone and obsidian glass that
need to be opened up with REFUSED until they start flowing back and
forth again with SOME and NO.

The pc doesn't want to know about it, he really doesn't, and you
are trying to help him know about it again.

Remember he gave up FOREVER, and tried his best to condemn himself
and everyone else to nothing there forever.

He can have nothing there forever, but not in time, only out of
time, only in Aeternum (latin: Eternity).

And there is a LOT of something there between where he is now at
the bottom of time, and where he wants to be outside of time.

It is your job to pull him up from the apparency of nothing there,
through millions of years of detested something theres, up through
adored something theres, up to the true nothing there that made all the
adored and detested something theres worth while.

It is the while you are auditing from beginning to end, the cycle
of creation, survival and destruction.

Notice destruction does not mean vanishment.

Destruction means buried at the bottom of the sea entombed in all
the something theres he said were nothing theres.

Creation, survival and destruction are simply as-isness, isness and
not-isness, with alter-isness providing the mechanism every step of the
way.

It starts with peace, moves into love, love becomes hate, and hate
becomes death.

How do you turn death back into peace?

You audit the WHILE.

You audit the FOREVERS out of the while.

Whiles only persist because everyone is wishing off forevers, first
on others, then on themselves in regret.

Only the good feel guilty.

Only sad eyes cry forever.

Find the good humor, find the sad eyes, and you will find the
forevers that need to be run.

Once the while is gone, all that is left is omni awesome humor and
peace forever for free.

Until he creates another while.

But that's another story.

Homer

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(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

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Wednesday, October 19, 2011

DHARMA

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homer@lightlink.com wrote:
> The main contribution that each OT needs to make to asylum Earth
>is to remove himself and his postulates from the Dharma Pool of cause
>that keeps everyone locked into their condition.

Dharma Pool of Cause:

Dharma means the ultimate law of all things and individual right
conduct in conformity with that law.

The first part, the ultimate law of all things, can be loosely
translated as you gets what you wants, and you get what you put your
attention on and what you put your attention on not putting your
attention on.

The second part, individual right conduct in conformity with that
law, loosely translates as Awareness of Truth and The Way to Personal
Freedom and Integrity, with emphasis on 'The Way'.

The Dharma Pool is the persisting matrix of unright conducts that
causes the continued persistences of non freedom and out integrity.
The basic unright conduct is a persisting postulate.

When A does B harm, B makes the postulate that A harmed him, and
A makes the postulate that A harmed B. Both suffer from this. This
forms a Karmic connection between them that resides in the Dharma
Pool, which could also be called the Karma Pool.

Either one can break the connection by taking back his postulate,
as-ising it completely, and the other will also vanish his postulate,
automatically and without much awareness of why or what's going on.
The burden will simply lift and bother him no more. If he's smart he
may figure out why, if he's not, he won't care, he will just feel
better.

A and B are in each other's Dharma Pool. B may be in C's Dharma
Pool, but A and C are not.

Once your own Dharma Pool is cleaned up, you are free to leave,
as no 'postulated debts' hold you to remain. Other's need to work out
their own Dharma Pool in good time, so you do not need to and SHOULD
NOT remain to 'help them'.

Homer

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Tuesday, October 18, 2011

A FIRST PROCESS

A FIRST PROCESS

PREAMBLE

There is:

Native state - no manifestation

As-isness - manifestation but no significance or know about

Alter-ising - adding significance (know about)

Is-ness - persistence resulting from alter-ising as-isness

Not-ising - covering an is-ness in effort, force, mass, blackness and
invisibility, producing an apparency of vanishment and as-isness.

Native state and as-isness are top of the tone scale.

Isness is middle of the tone scale, spirit of play.

Not-isness is bottom of tone scale, leading to spiritual death.

Anything a being can KNOW, BE, DO or HAVE, he can also NOT KNOW,
NOT BE, NOT DO, or NOT HAVE.

Top scale he can not know, not be, not do or nor have via
as-isness, resulting in total vanishment and native state, or basic
truth, which is "nothing there", or no manifestation.

Basic truth is what is true before any created truths or conscious
manifestations are created.

Basic Truth is eternal and the same for all.

Created truths are temporal and different for all, except as they
agree to share them in common playing fields (universes).

Bottom scale he can not know, not be, not do or nor have via
not-isness, (effort, force, mass, blackness and invisibility), resulting
in the apparency of total vanishment, the apparency of native state and
basic truth, but is only the apparency of nothing there.

A not-isness is something there covered in black or invisility in
order to look like a nothing there.

Bottom scale is ENFORCED top scale.

All aberration is enforced native state.

Enforced means he thinks he doesn't have a choice about it.

Native state is naturally not know, not be, not do, not have, not
create, not be responsible for, not control, no affinity, no reality (no
agreement), no communication, and no understanding, because there is
nothing yet created to relate to.

Bottom scale is top scale entombed in mass, forgetfulness,
occlusion, oblivion and non existence.

Top scale he has not yet created.

Bottom scale he can't create, but considers he is being created, if
he has any consciousness to consider with left.

Top scale he has a choice about nothing there.

Bottom scale he doesn't have a choice about nothing there, or so he
thinks, as he has covered all the something there with not-isness.

Avichi means the hell of enforced 'nothing there'.

He can't put anything there.

If he would simply PUT NOTHING THERE via conscious not-isness,
rather than resist the apparent nothing there by trying to put something
there and failing, it would all start to come apart and he would come up
scale again into a world of forgotten and occluded something theres.

In between top scale and bottom scale he can engage in KNOW, BE, DO
and HAVE via facility in as-isness, alter-ising and ISNESS.

This would be games and spirit of play.

For example he can BE an elephant.

Being an elephant is an isness.

An isness is an as-isness adorned (altered) with significances.

Significances are:

"When is it?" (Time and duration)
"Where is it?" (Location)
"How is it?" (How is it being created?)
"Who is it?" (What beings are involved in it?)
"Why is it?" (Why was it created?)
"What is it?" (What is it's first and primary significance?)

For the purposes of this bulletin we will add two more, but they
are subsumed under the others above.

"What is it used for?" (Why?)
"Who uses it?" (Who?)

So your preclear is being an elephant.

If he were to simply be the big grey mass that formed an elephant,
he would be being an as-isness, and it would vanish as the first breeze
took his attention off of it.

(This is hard to do in the physical universe because he is BEING a
body LOOKING at an elephant, but get him out of his body where he can BE
the elephant, and vanishment for him becomes real easy.

We are not trying to vanish the physical universe, we are trying to
vanish his involvement in the physical universe up to a point, and
certainly vanish everything in his personal universe that is unwanted
and no longer under his absolute control.

So we apply these principles first to our own universe, then to a
shared universe between two beings, then more beings, then maybe
eventually everyone.

But he would be a total God at that moment, for if a God is
distracted for even a moment from a universe, it WILL cease to exist FOR
HIM. But it will continue to exist for others, only less hard by just
that amount added to it by a being who is in it.

He could get others to as-is their own copy and involvement in the
universe too, but only by coming back into the universe, being them, and
getting them to as-is it. But we have strong agreements to not do that,
people like their game even when they hate it.)

So there is your pc being a big grey mass that may look like an
elephant to you, but to him its a meaning free as-isness.

Oops, there it goes, as he makes a small pink mass.

But if he is being the big grey mass that is "an ELEPHANT," that
had a mother and a father who created it, that was born in India, eats
hay, leaves poops, has tusks for ivory, and is useful as a work animal,
is hard to get on, which has another little elephant hanging on to its
tail, which he then has to take care of and feed every night, well then
he has covered the as-isness of the big gray mass in so many
significances that the original gray mass as-isness has become
alter-ised into an ISNESS that has persistence in space and time, no
matter how much he tries to take his attention OFF of it!

The persistence of the elephant is such that it can step on him and
crush him to death.

That's *PERSISTENCE* because it can out persist him!

His own body is out persisting him.

The persisting world consists of layers of meaningful significances
covering a foundational panoply of meaningless as-isnesses.

New born babies are prone to seeing the world in as-isnesses,
adding significances over time solidifies it for them so they can no
longer get out.

Every time they wail, another layer of imprisoning significance has
just been laid down on them, either about the world around them, or
their own self in the world.

NAMING THINGS

There is a very simple process to run on new people that can have
very deep and immediate effects.

The process, without any indoctrination or explanation, gets the
preclear to spot an object and name it.

That's it.

By naming it, the preclear is doing a touch assist on the ball of
signicances that go with the object.

Auditor: "Spot an Object"
Preclear: "Ok"
Auditor: "Good, name it."
Preclear: "It's a couch."
Auditor: "Good. Spot an Object."

After doing this for a while the preclear will have an epiphany
reperception of the world consisting of a layer of meaningful
significance on top of a layer of meaningless as-isness.

He will stop thinking the significances are the thing, and take
back responsibility for creating significances in order to cause things
to persist beyond the time his attention is on them.

One can extend the process if necessary to the following:

"Spot an object."
"Name it." ***NEVER NEVER EVER USE "What is it?"***
"What is it used for?"
"Who or what uses it?"

That will take him out into the reticulum of signficances holding
the whole world together for him.

A reticulum is a web of connections of signficances that spreads
out from each object to connect to almost every other object.

What's a broom?

A broom is used to clean the house of dirt by a maid.

What's a maid? What's a house? What is dirt?

You see how the reticulum of signficances spreads out almost
forever.

The first intent of the process is to process the physical universe
only, but if you wish to process both objective and subjective
actualities, then change the first command to:

"Spot something."

"Something" should be taken to mean "some what" or "some one."

Run on all parts of the body, its sub systems, and super systems,
and any and all somatics or masses, or pictures or phenomenon that turn
on, including other beings and their manifestations.

E/P: Preclear sees how he is creating the persisting world via the
continuous creation of and repsonse to significances and is again in
conscious willing control of doing so.

Run enough, the preclear will be able to zone out to where he can
perceive the world free of any significances at all, and have to rebuild
his state, significance by significance, to operate in the world again.

He is operating in a transitional state between native state and
manifestation, without adding on the significance layer necessary to
render the world of manifestation functional and operational in time.

Without significance, time does not move as there is no reason for
it to.

Peace is significance free.

Say your preclear is in native state.

Is he worried, no, he is in unfathomable peace.

He creates a manifestation, adds a significance to it, gets all
excited and worried about it, and then not-ises it in the hopes it will
go away.

But now he is forever bothered by a black mass that he is desperate
to get rid of as it follows him EVERYWHERE.

He knows there is a significance hidden in the black mass, but
doesn't know what it is.

He wants TO KNOW THE SIGNIFICANCE so bad, he is unwilling to not
know it more for a while.

HE WANTS TO KNOW WHAT DID HIM IN.

It is that needing to know what did him in, that is doing him in.

He can know, but he needs to NOT KNOW for a while, in order to stop
being done in, because it ain't the hidden significance that is doing
him in, its the needing to know what it is, and yet also feeling he dares
not know at the same time lest it do him in again.

That dare not know is why he not-ised it in the first place, for
fear it would do him in. But it was the wanting to know after the fact
of not knowing it, that actually started the process of doing him in.

You can feel the forces of the 'wanting to know/dare not know'
tearing you up inside.

Chill it out with not know and being significance free for a while.

You will know it again.

You see in native state he didn't know the significance because he
hadn't created it yet. Yet he was at peace.

Then he creates it and covers it, and now he is all hysterical
about not knowing what the significance is.

If you could bypass all the not-isness and then finally knowing,
and just go back to native state without ever knowing what the
signficance was, would you remain crazy wanting to know?

This is why when people go up the pole and end up in native state
not knowing everything for a while, they are drawn back down into their
black masses, because the call to know all these signifiances that they
are not knowing, is just too strong. They have to know them again for a
while, before they will be willing to not know them again forever in a
true native state.

That's fine, but the only way to regain knowing for a while a
significance you have chosen to not know with force and mass is to not
know it some more for a while.

Then you can know it for a while.

Then you can let it go forever as if it never were.

Homer

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sun Oct 16 18:08:46 EDT 2011

YOU 10, NEW AND OLD

YOU 10

NEW AND OLD

You are bigger than the world.

The basic game then is to bring to the world that part of you that
is bigger than the world, and not yet in the world.

To bring something new to the world.

You are bigger than the world in terms of the space and time needed
to encompass it.

Your consciousness is a zero dimensional rendition of the
apparently multidimensional dream reality, called the physical universe.

The physical universe is computer graphics, a conscious rendition,
in the mind of God, the High US.

A conscious rendition is a painting of space and time that itself
does not take up space or time.

Just because there is perspective of space and time in a painting
doesn't mean there is depth in the painting.

Just so, conscious renditions of space and time do not themselves
take up any space or time.

Thus your consciousness may (thankfully) not be immortal, but it
certainly is eternal.

Immortality, living forever without choice in a single space time
game stream, is not desirable.

Infinite time is hell forever.

There is no infinite time, there is only an infinite number of
different finite whiles.

Eternality, coming from, and living above space and time where one
can source and join or not join space time game streams at will, for
ever for free, and rest as long as you like inbetween, is desirable.

You do not come from the world.

The world comes from you, the conscious High US.

You are also bigger than the world in your ability to create and
originate things to do.

Except for clearable aberrations, anyone can out create the world,
as the existing world is merely what everyone has already brought to the
table.

The universe is not a buffet of all the possible things you can do
in the world.

It's a pot luck dinner.

What is here, is what people have brought here to do.

You needn't eat their food, let them eat yours.

They need something new to chew on.

Many children, first starting out, look to the world to give them
an idea of what they want to do in life.

They consider the world to be their list of opportunities, the
ultimate job listing.

They visit all the churches, all the science labs, all the art
galleries and music halls, all the market places, all the government
halls, all the coffee shops of philosophy, religion, science, art and
business, all the places of social concourse, looking, looking, looking
for something that interests them, for something they can do for the
rest of their lives, to make for themselves that oh so precious living.

They are trying to find a preexisting receptor site in the world
for themselves where they can fit in and function and thus contribute
and provide for other's and themselves.

But the basic purpose of a child lies not in what others have
already done, although the child certainly can learn for a while through
mimicry, harmony and counterpoint to others and what others have already
done.

The basic purpose of a being is to bring something NEW to the
world, sourced from that part of himself that is bigger than the world
and not yet manifested in the world.

Yes there may be some willies.

The slave masters do not like anything new, there are no laws
written yet to control, tax, or use it to their own ends.

But too much agreement and devotion to what other's have done will
lead to an existence of dwindling life, dissatisfaction,
meaninglessness, and unfullfillment.

For the originators of what already exists were doing something
NEW.

But their followers are not.

Are you happy?

Are you doing something meaningful in life?

Are you fullfilled and satisfied at the end of every day?

Smug as hell about how good life is?

Or are you sacrificing yourself to another's cold pot of stew?

Happiness, meaning and fullfillment come from ORIGINATION of the
new, not from agreement with the old.

If everyone does only what already exists, the world becomes old
pretty quick.

Oldness is death.

Newness is life.

Anything new is better than nothing new, even if it is just new for
you.

Run

"Get the idea of nothing new.
"get the idea of something new.
"get the idea of nothing old.
"Get the idea of something old.

E/P, something worthwhile to be, do, have, know and create.

Homer

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Jan 1 19:06:57 EST 2009

Monday, October 17, 2011

PERSISTANCE AND VANISHMENt

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PERSISTENCE AND VANISHMENT

ADO - 15
27 March 2005

Copyright (C) 2005 Homer Wilson Smith
Redistribution rights granted for non commercial purposes.


PERSISTENCE AND VANISHMENT

There are two broad goals that can be pursued in any universe.

They are,

The goal to create a persistence.

The goal to create a vanishment.

"What do you wish to make persist?"

"What do you wish to make vanish?"

One then begins to dramatize these goals.

To dramatize means to "BRING DRAMA TO".

Drama means "seriousness, importance, *PERMANENCE* and pain."

"What do you wish to make persist *FOREVER*?"

"What do you wish to make vanish *FOREVER*?"

Forevers violate the space/time WHILES in which things are created
and are the sole source of aberration and charge.

The only things which are forever are people and peace.

Trying to make someone live forever or go to heaven or hell forever
is trying to make someone or something persist forever.

Trying to make someone die forever is trying to make someone vanish
forever.

"Everyone lives forever where there is no time.

No one lives forever where there is time. " - Adore

Eternality is timeless immortality, not temporal immortality, which
is a hell of magnitude, no eternal sleep.

PERSISTERS AND VANISHERS

In the beginning of a universe most beings are bent on making
things persist. It is hard to get things to persist and a lot of
effort, intelligence and beauty are invested in doing so.

They would consider themselves opposed by anyone trying to make
things vanish. Such a vanisher would be an SP (Suppressive Person) to
them, to whom they were PTS (Potential Trouble Source, roller coasters,
loses gain, dives down the tone scale to get better etc.) The vanisher
SP would be trying to unmock them and their persistences.

Later in the universe, people begin to change their minds, they
consider there is too much persistence, they may want to create some new
persistences but there is too much old persistence in the way, or maybe
they want to end it all and go back to Big Snooze (native state) for a
while, so they take up vanishing things.

Perhaps they join the Church of Scientology which was mocked up to
unmock things, and they audit people helping them to vanish old unwanted
persistences, they become Professional Class IV Vanishers.

It is hard to get things to vanish, and a lot of effort,
intelligence and beauty is invested in doing so.

Such people would consider themselves opposed by anyone trying to
make things persist. Such a persister would be an SP to them, and to
whom they were PTS. The SP would be trying to mock them up, get them to
remain stuck in mud etc.

Unmocking is only a problem to those trying to mock up.

Mocking up is only a problem to those trying to unmock.

During the change over period from universe creation to universe
removal or upgrade, a lot of people who were persisters become
vanishers, thus their concept of who or what an SP is changes with them.

This can have serious effects.

If a single person in a group changes from persister to vanisher,
he will suddenly find himself opposed by his whole group, and all his
prior friends become SP's to him.

But look at it from the group's point of view. They are all still
trying to persist, but their member is now trying to help them vanish
things, so the group considers the single member similar to the many
SP's on the track that have tried to unmock them early on.

Last thing you want to do is restimulate someone's Nemesis One and
have him overlay it on you!

He's been hunting his Nemesis One for *EONS* and now he's found it,
you! You want that?

Much of the disaffection between Scientologists and family members
can be explained in this way. The scientologist is trying to vanish,
but the family members are still trying to persist.

Vanishers give persisters the willies.

Persisters attribute this not only to the scientologist trying to
'help' them, but to the whole oraganization behind him.

HELP

Offering to 'help' someone change from persistence to vanishment is
an insult, invalidation and wrong item for them. It will only make them
howling mad at you.

Now part of the problem is that Scientology was DEFINED as the
science of vanishing, of unmocking, to wit: "the science of knowing how
to know answers to questions." - PXL.

But during the persistence phase, people don't want to know, they
don't want to vanish, they want to mockup unconfrontable mysteries and
unknowables so they can have a game and get sucked down to the bottom of
the tone scale in peace.

THEY WANT TO GET LOST, they are tired of seeing home around every
corner.

It's an interruption, you see, of their sovereign desire.

They are tired of waking up half way down the tone scale (fear)
"Damn lost another one to as-isness!"

Its like the movie ending right in the middle just when it was
getting good.

That means during the persistence phase we don't need to know how
to unmock things, we need to know how to mock them up and get them to
persist like rock, tar, amber, and crazy glue, until we can't get rid of
them no matter what.

That's what most persisters are trying to do, HAVE forever.

Their favorite havingness is Obsidian Glass.

Then during the vanishment phase we need to know how to undo all
this stuff.

So no problem, Scientology actually encompasses both sides of the
dicom, because if you know how to know answers to questions, you
certainly know how to NOT know answers to questions!

So if we define Scientology as the science of knowing how to know
and not know answers to questions, then we have a complete subject.

The point then is when you approach a particular person to 'help
them', you first have to determine which side of the fence they are on.

Are they a persister or a vanisher, or someone on the verge of
shifting over?

If they are a persister you help them persist.

If they are a vanisher you help them vanish.

If they are on the verge, you help them see both sides and make a
SELF DETERMINED decision about which side of the fence they want to be
on, and then you help them accordingly.

Sometimes a persister doesn't know he could be a vanisher, and a
vanisher doesn't know he could be a persister. So giving them a little
education on the matter gives them a better view of their possibilities,
and they can determine for themselves which side they wish to befriend
at the time.

YOU NEVER TRY TO CHANGE WHICH SIDE OF THE DICOM THEY ARE ON,
because if you do, you can only do so by being on the other side of the
fence from them.

That makes you their SP, which then makes them your SP.

PTSness results from trying to make the SP wrong.

For a persister, making the SP wrong is trying to make a vanisher
into a persister.

For a vanisher, making the SP wrong, is trying to make a persister
into a vanisher.

Both merely end up howling mad at each other.

To run this, list for who or what makes you howling mad.

Then spot in this conflict the various goals on either side to
persist or vanish, and how they are locking up with each other
*FOREVER*.

You will come to know what charge is.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

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