IMMORTALITY
((This posting uses the term immortality to mean eternality.
Actual immortality means living forever inside of time and
is highly undesirable, always leading to apparent hells forever.
Eternality means living forever above time, and engaging
in time for a while when moved to do so.
This distinction between immortality and eternality had not
been made at the time of this writing.))
Certainty means perfect certainty, it has no other meaning.
Perfect certainties can not be wrong, because if they could be,
there could never be any certainty.
If something turns out to be wrong, then it was never a perfect
certainty in the first place and the being could have known this at the
time merely by comparing their false item with a true perfect certainty.
Perfect certainties are not hard to spot, in fact they are the
easiest thing there is to spot, anything you are conscious of.
The proof says that perfect certainty across a distance is
impossible.
The reason for this is that distance between two objects implies
they are two different objects.
Certainty between two different objects is impossible, because each
has to learn of the other by being an effect of the other, and being an
effect does not prove cause.
The only way an object can learn with certainty about cause is if
it IS cause and is learning about ITSELF. Then it can learn by looking
at cause, rather than by looking at effects.
Thus anything that imposes difference between two objects renders
certainty impossible between them.
Dimension of any kind imposes difference between two objects
separated in that dimension, thus also renders certainty impossible
between them.
A dimension is merely a series of different points of the same
thing.
For example, a space dimension is a line of many points of space,
but each a different point in space. Each point is just like every
other point, EXCEPT they are different points.
Same thing for dimensional time, all are moments of time, but all
are DIFFERENT moments of time.
Thus two objects existing in different points in space or time must
be two DIFFERENT objects, thus certainty between them is rendered
impossible.
People seek perfect certainty of their own immortality, they want
proof.
The joke is that the very existence of perfect certainty is itself
some of the greatest evidence there is.
Because perfect certainty across a distance is impossible, perfect
certainty can only happen for a dimensionless, spaceless, timeless
being,
I AM, I PERCEIVE, I KNOW, I WANT and I DO are all perfect
certainties to any conscious being not playing dead.
In the end, the only thing that can die for real are arrangements
of parts in space and time, not even the parts can die, unless they too
are arrangements of parts.
All consciousness-of *IS* perfect certainty-of.
All perfect certainty-of *IS* consciousness-of.
Consciousness and perfect certainty are synonymous.
Perfect certainty is what makes consciousness, consciousness.
If you believe that consciousness and its various attendant perfect
certainties are merely an arrangement of parts in space time, well then
good bye to you.
On the other hand, if you understand that perfect certainty can not
happen across a distance, then hello to you forever more.
Homer
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Mon Jun 18 00:21:34 EDT 2007
Saturday, July 21, 2012
Friday, July 20, 2012
GOOD AND BAD
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GOOD AND BAD
Good and bad most directly relate to what is or is not desirable
to beings. Most generally good is pleasure and bad is pain.
One can temper this with considerations about what is best in the
long term as opposed to short term, but basically good and bad come
down to desirable and undesirable and that comes down to pleasure and
pain.
One can also temper this further with considerations about
sensitivity to other's pleasure and pain, so that we try to maximize
the greatest good for the greatest number including ourselves etc.
'Ethics' then, rather than being obedience to an arbitrary set of
rules, would be the use of observation and reason towards the
attainment of maximal good and bad.
Observation is bringing our understanding into concordance with
things as they are.
Reason is sound logic.
Logic is the consistent definition of words.
If one defines 'animal' and 'dog' as "All dogs are animals", then
it MUST be true that if Joey is a dog, he is also an animal.
The definition of words comes from the objectification of
experience, dividing the AllThatIs into objects, assigning them
qualities and grouping them into classes according to qualities that
are common and unique to those objects.
For example 'A Square is any object with 4 equal sides and 90
degrees between each side'.
Commonness says that all squares have that quality, and
uniqueness says that any object that has that quality is a square.
"A Square" forms a class of objects and the above quality is
called the 'pertinent quality' of the class of squares.
To the degree that existence can not be objectified, broken into
objects, qualities and classes, then language, reason and logic will
not apply.
To the degree that existence can be objectified, then language,
reason and logic MUST apply.
Saying that "All dogs are animals" *IS THE SAME THING AS SAYING*
"If Joey is a dog, then Joey is an Animal".
There are many different ways of stating the groupings of
objects.
"All dogs are animals."
"If it is a dog, then it is an animal."
"Being a dog is sufficient to being an animal."
"Being an animal is necessary to being a dog."
The groupings that one makes in the search for pleasure should
demonstrate concordance with things as they are observed.
Once one has made such groupings, logic is merely the requirement
that all descriptions of these groupings be consistent with each other
and with the groupings themselves!
"All dogs are animals."
"It is not necessary to be an animal to be a dog."
That's illogic, inconsistency between descriptions of the
groupings.
One can tell an object most easily by picking any point in the
AllThatIs and pulling on it. Anything that follows in the motion is
probably part of the same object. :)
For example, grab on to one part of God and pull, everything else
that moves is also part of God.
Within the context of good and bad, pleasure and pain, and moral
and unmoral action, we are dealing with actions within the AllThatIs
that have consequences. Those consequences are the good and bad that
make any particular action moral or immoral.
In the absence of a fullness of knowledge or wisdom, one can do
things that have unexpected results. One can also become punitive or
even preemptive and do 'bad' things to others before they do bad
things to us. From the local perspective this is still a being's
efforts to be good and moral, although he may change his mind later
once he gets a wider view of things.
Homer
================ http://www.clearing.org ====================
Fri Jul 20 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/logic18.memo
Send mail to archive@lightlink.com saying help
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Clear-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/clear-l
Hash: SHA1
GOOD AND BAD
Good and bad most directly relate to what is or is not desirable
to beings. Most generally good is pleasure and bad is pain.
One can temper this with considerations about what is best in the
long term as opposed to short term, but basically good and bad come
down to desirable and undesirable and that comes down to pleasure and
pain.
One can also temper this further with considerations about
sensitivity to other's pleasure and pain, so that we try to maximize
the greatest good for the greatest number including ourselves etc.
'Ethics' then, rather than being obedience to an arbitrary set of
rules, would be the use of observation and reason towards the
attainment of maximal good and bad.
Observation is bringing our understanding into concordance with
things as they are.
Reason is sound logic.
Logic is the consistent definition of words.
If one defines 'animal' and 'dog' as "All dogs are animals", then
it MUST be true that if Joey is a dog, he is also an animal.
The definition of words comes from the objectification of
experience, dividing the AllThatIs into objects, assigning them
qualities and grouping them into classes according to qualities that
are common and unique to those objects.
For example 'A Square is any object with 4 equal sides and 90
degrees between each side'.
Commonness says that all squares have that quality, and
uniqueness says that any object that has that quality is a square.
"A Square" forms a class of objects and the above quality is
called the 'pertinent quality' of the class of squares.
To the degree that existence can not be objectified, broken into
objects, qualities and classes, then language, reason and logic will
not apply.
To the degree that existence can be objectified, then language,
reason and logic MUST apply.
Saying that "All dogs are animals" *IS THE SAME THING AS SAYING*
"If Joey is a dog, then Joey is an Animal".
There are many different ways of stating the groupings of
objects.
"All dogs are animals."
"If it is a dog, then it is an animal."
"Being a dog is sufficient to being an animal."
"Being an animal is necessary to being a dog."
The groupings that one makes in the search for pleasure should
demonstrate concordance with things as they are observed.
Once one has made such groupings, logic is merely the requirement
that all descriptions of these groupings be consistent with each other
and with the groupings themselves!
"All dogs are animals."
"It is not necessary to be an animal to be a dog."
That's illogic, inconsistency between descriptions of the
groupings.
One can tell an object most easily by picking any point in the
AllThatIs and pulling on it. Anything that follows in the motion is
probably part of the same object. :)
For example, grab on to one part of God and pull, everything else
that moves is also part of God.
Within the context of good and bad, pleasure and pain, and moral
and unmoral action, we are dealing with actions within the AllThatIs
that have consequences. Those consequences are the good and bad that
make any particular action moral or immoral.
In the absence of a fullness of knowledge or wisdom, one can do
things that have unexpected results. One can also become punitive or
even preemptive and do 'bad' things to others before they do bad
things to us. From the local perspective this is still a being's
efforts to be good and moral, although he may change his mind later
once he gets a wider view of things.
Homer
================ http://www.clearing.org ====================
Fri Jul 20 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/logic18.memo
Send mail to archive@lightlink.com saying help
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_______________________________________________
Homerwsmith-l mailing list
Homerwsmith-l@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l
_______________________________________________
Clear-L mailing list
Clear-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/clear-l
Thursday, July 19, 2012
GOD THE FATHER
GOD THE FATHER
CB Willis (cbwillis@adore.lightlink.com) wrote:
>You do not necessarily become what you don't value, and that not-valuing
>does not necessarily have to have charge on it. It is normal to continue
>to move toward manifesting what you do value.
Here's the point.
If someone comes to you and mockups an unconfrontable monstrosity
that you do not value, appreciate, find the beauty and humor in, then
YOU have lost, because you CAN mock it up also, you can OUT mock it up,
but you are saying its bad to mockup, you wouldn't, couldn't, shouldn't
mock it up, and thus you become owned by it.
This is not the normal human perception of things, you are being a
human not an OT in the Adorian and Scientological sense.
All I am saying to you is that you are missing that this group
here, not just me, has a very different idea of what ability and taking
responsibility for things means than the normal human, and which is why
a number of people, Christine, me, Phil and maybe others consider you an
air head.
Again there has to be a better term, this is not a derogatory
criticism, you are in a state that is classically the way it is supposed
to be, the thetan mocks himself us as something and someone that
wouldn't ever, couldn't ever, shouldn't ever mockup all these other
things, and then gets eat by them. That's the game.
Part of your airheadedness is your concept of what is evil (absence
of good) and where it comes from (ignorance and mistakes).
Good and evil are alike both mocked up with majesty and foresight
by the AllThatIs and form a tapestry of beauty and humor that only the
OT can appreciate. The human looks upon it in horror, as he is the
monster food.
>> Come on Carol, there is no other, its all you ultimately, your
>>own creations come after you and eat you if you run away from them.
>To say it's all me ultimately is an ambiguous and confusing statement,
>without an explanation of in what sense you mean that, because the meaning
>is not at all obvious from linguistic context.
You are a viewport to God, the AllThatIs, not a Being, but the
source of all Beings, and all Ability.
In this context there is no Supreme Being, there is only the
Supreme AllThatIs and it is not a being, it is the source and ground of
beings and has co-resident with it, co-eternally, an infinite number of
beings, conscious units, that can call upon the ability of the AllThatIs
and cast manifestations into the external world of perceivable
consciousness.
As a viewport to the AllThatIs you can cast anything the AllThatIs
can cast.
Source sources only when will casts.
You may have cast yourself as a little old lady who would never do
any wrong, but you CAN access the AllThatIs and cast the monster that
comes in the night and cuts her up.
To the degree that you deny that you are a viewport of the
AllThatIs, and deny that you can access and cast ANYTHING that others
have cast, and to the degree that you FAIL to access and recast
something that confronts you that you don't like, just to that degree do
you limit yourself from ever being able to as-is or vanish what has
confronted you.
If B casts something from the AllThatIs and confronts you with it,
and its bad, you can vanish it by casting it yourself from the
AllThatIs, any viewport can cast anything that is castable, and in the
perfect recasting of it, withdraw it back into the void.
If YOU put it there, YOU can unput it there.
If you refuse to re cast what B has cast, then you will not be able
to as-is it, and it will persist FOREVER, until either you or someone
else, or the originator recasts it and withdraws it back into the void.
It doesn't matter who made it, anyone can as-is it and withdraw it
back into the void. This is not a human ability, this is an OT ability,
and OTs are not human. An OT sees the beauty and humor to the monster
and the little old lady, and might just as easily walk away from it
thinking 'Good show!'.
>>>>that leads ultimately to trying to send the other to
>>>>hell forever AS irretrievably different, but ending up in hell
>>>>forever yourself.
>I don't relate to the corrected statement either.
If someone is casting something bad, monstrous say, and you feel
that you can not, should not and would not EVER cast such a thing as
yourself, then you have posited a permanent duality between them and
you, a fundamental DIFFERENCE in nature, which you can not replicate,
are unwilling to have exist, and will thus do anything to avoid.
If it comes after you, you will then do anything to destroy it
FOREVER, or punish it FOREVER.
Thus if one can not reconcile the irreconcilably different other
being, one will be drawn into attempting to cast the other being into
hell forever or into death forever.
Since one can not in fact succeed at this, and since having to do
so is itself an ARC break of magnitude with self and the AllThatIs, one
will end up in hell or death oneself.
Not being able to access and recast anything that can be casted and
has been casted by yourself and others, is an ARC break of magnitude
that the soul does not recover from.
Primary overt intent is to cast something that someone else can't,
won't or shouldn't recast, that's the way to put them down forever but
good.
It is one thing to cast oneself as someone who can't cast just
everything, but retain the knowingness that one has done so, and quite
another to really believe there are castable things that one can not
cast.
Only by recovering full accessibility, ability and willingness to
cast anything that can be casted, can true sovereignty and good humor be
restored, and the soul can recast ITSELF and withdraw back into the void
of total latent ability.
PTSness is simply allowing that another can cast something you
can't recast into non existence, including them.
If someone mocks themselves up as the meanest son of a bitch
in the valley, can you out cast them by mocking yourself up worse?
If not, or are unwilling to, well you know the drill, the other
eats you.
Evil being: "Yum, good being!"
>I just committed a mass murder. I'm not responsible. God made me do it.
>"The Devil made me do it." My case made me do it. Whatever. It won't
>wash.
God made the man and gave him free will knowing full well that
man would mis use it, God is the monster.
>God allows man to have his learning experiences, just like the parent of
>the toddler allows the child to fall down while he's learning to walk.
No parent allows the child to kill or main his sister, others or
himself.
If God were a parent, he would be in jail for child abuse.
>I'm willing to [co-]design for educational/discernment purposes, which
>lead upscale, but not toward futility and chaos, which lead to death or
>worse.
Thus you are not willing to BE as God is, because HE designed
according to exact specs the universe towards futility and chaos.
HE DESIGNED THE WILL OF MAN TO MESS UP.
Listen Carol this conversation is hopeless, I understand your point
of view, but I do not hold it.
My view is: all there is is God, we are part of that whole, and
everything that happens is either planned or directly caused by that God
which appreciates all of it. There are no accidents or mistakes, or
errors, or short comings in the overall view of the universe, it is
perfect.
If you can't make the ax murderer, if you can't design it from the
bottom to the top, then you can not become as God. God designed the ax
murderer and then became it to live it. He also became the little old
lady who gets chopped up. Its all grand and excalibur *DESIGN*.
I know you don't accept the view, you gotta understand that I
have seen it in deep vision, so I can not eschew it now, it is way too
late in the game for that.
But your position of God as Father is ABSURD, no parent allows
one child to beat up on the others, so both can learn the lessons
of free will.
The analogy of God as Father and Soul as children is a childish
one, and one MUST grow out of it to mature into a reasoning GodSoul.
Homer
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
CB Willis (cbwillis@adore.lightlink.com) wrote:
>You do not necessarily become what you don't value, and that not-valuing
>does not necessarily have to have charge on it. It is normal to continue
>to move toward manifesting what you do value.
Here's the point.
If someone comes to you and mockups an unconfrontable monstrosity
that you do not value, appreciate, find the beauty and humor in, then
YOU have lost, because you CAN mock it up also, you can OUT mock it up,
but you are saying its bad to mockup, you wouldn't, couldn't, shouldn't
mock it up, and thus you become owned by it.
This is not the normal human perception of things, you are being a
human not an OT in the Adorian and Scientological sense.
All I am saying to you is that you are missing that this group
here, not just me, has a very different idea of what ability and taking
responsibility for things means than the normal human, and which is why
a number of people, Christine, me, Phil and maybe others consider you an
air head.
Again there has to be a better term, this is not a derogatory
criticism, you are in a state that is classically the way it is supposed
to be, the thetan mocks himself us as something and someone that
wouldn't ever, couldn't ever, shouldn't ever mockup all these other
things, and then gets eat by them. That's the game.
Part of your airheadedness is your concept of what is evil (absence
of good) and where it comes from (ignorance and mistakes).
Good and evil are alike both mocked up with majesty and foresight
by the AllThatIs and form a tapestry of beauty and humor that only the
OT can appreciate. The human looks upon it in horror, as he is the
monster food.
>> Come on Carol, there is no other, its all you ultimately, your
>>own creations come after you and eat you if you run away from them.
>To say it's all me ultimately is an ambiguous and confusing statement,
>without an explanation of in what sense you mean that, because the meaning
>is not at all obvious from linguistic context.
You are a viewport to God, the AllThatIs, not a Being, but the
source of all Beings, and all Ability.
In this context there is no Supreme Being, there is only the
Supreme AllThatIs and it is not a being, it is the source and ground of
beings and has co-resident with it, co-eternally, an infinite number of
beings, conscious units, that can call upon the ability of the AllThatIs
and cast manifestations into the external world of perceivable
consciousness.
As a viewport to the AllThatIs you can cast anything the AllThatIs
can cast.
Source sources only when will casts.
You may have cast yourself as a little old lady who would never do
any wrong, but you CAN access the AllThatIs and cast the monster that
comes in the night and cuts her up.
To the degree that you deny that you are a viewport of the
AllThatIs, and deny that you can access and cast ANYTHING that others
have cast, and to the degree that you FAIL to access and recast
something that confronts you that you don't like, just to that degree do
you limit yourself from ever being able to as-is or vanish what has
confronted you.
If B casts something from the AllThatIs and confronts you with it,
and its bad, you can vanish it by casting it yourself from the
AllThatIs, any viewport can cast anything that is castable, and in the
perfect recasting of it, withdraw it back into the void.
If YOU put it there, YOU can unput it there.
If you refuse to re cast what B has cast, then you will not be able
to as-is it, and it will persist FOREVER, until either you or someone
else, or the originator recasts it and withdraws it back into the void.
It doesn't matter who made it, anyone can as-is it and withdraw it
back into the void. This is not a human ability, this is an OT ability,
and OTs are not human. An OT sees the beauty and humor to the monster
and the little old lady, and might just as easily walk away from it
thinking 'Good show!'.
>>>>that leads ultimately to trying to send the other to
>>>>hell forever AS irretrievably different, but ending up in hell
>>>>forever yourself.
>I don't relate to the corrected statement either.
If someone is casting something bad, monstrous say, and you feel
that you can not, should not and would not EVER cast such a thing as
yourself, then you have posited a permanent duality between them and
you, a fundamental DIFFERENCE in nature, which you can not replicate,
are unwilling to have exist, and will thus do anything to avoid.
If it comes after you, you will then do anything to destroy it
FOREVER, or punish it FOREVER.
Thus if one can not reconcile the irreconcilably different other
being, one will be drawn into attempting to cast the other being into
hell forever or into death forever.
Since one can not in fact succeed at this, and since having to do
so is itself an ARC break of magnitude with self and the AllThatIs, one
will end up in hell or death oneself.
Not being able to access and recast anything that can be casted and
has been casted by yourself and others, is an ARC break of magnitude
that the soul does not recover from.
Primary overt intent is to cast something that someone else can't,
won't or shouldn't recast, that's the way to put them down forever but
good.
It is one thing to cast oneself as someone who can't cast just
everything, but retain the knowingness that one has done so, and quite
another to really believe there are castable things that one can not
cast.
Only by recovering full accessibility, ability and willingness to
cast anything that can be casted, can true sovereignty and good humor be
restored, and the soul can recast ITSELF and withdraw back into the void
of total latent ability.
PTSness is simply allowing that another can cast something you
can't recast into non existence, including them.
If someone mocks themselves up as the meanest son of a bitch
in the valley, can you out cast them by mocking yourself up worse?
If not, or are unwilling to, well you know the drill, the other
eats you.
Evil being: "Yum, good being!"
>I just committed a mass murder. I'm not responsible. God made me do it.
>"The Devil made me do it." My case made me do it. Whatever. It won't
>wash.
God made the man and gave him free will knowing full well that
man would mis use it, God is the monster.
>God allows man to have his learning experiences, just like the parent of
>the toddler allows the child to fall down while he's learning to walk.
No parent allows the child to kill or main his sister, others or
himself.
If God were a parent, he would be in jail for child abuse.
>I'm willing to [co-]design for educational/discernment purposes, which
>lead upscale, but not toward futility and chaos, which lead to death or
>worse.
Thus you are not willing to BE as God is, because HE designed
according to exact specs the universe towards futility and chaos.
HE DESIGNED THE WILL OF MAN TO MESS UP.
Listen Carol this conversation is hopeless, I understand your point
of view, but I do not hold it.
My view is: all there is is God, we are part of that whole, and
everything that happens is either planned or directly caused by that God
which appreciates all of it. There are no accidents or mistakes, or
errors, or short comings in the overall view of the universe, it is
perfect.
If you can't make the ax murderer, if you can't design it from the
bottom to the top, then you can not become as God. God designed the ax
murderer and then became it to live it. He also became the little old
lady who gets chopped up. Its all grand and excalibur *DESIGN*.
I know you don't accept the view, you gotta understand that I
have seen it in deep vision, so I can not eschew it now, it is way too
late in the game for that.
But your position of God as Father is ABSURD, no parent allows
one child to beat up on the others, so both can learn the lessons
of free will.
The analogy of God as Father and Soul as children is a childish
one, and one MUST grow out of it to mature into a reasoning GodSoul.
Homer
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Wednesday, July 18, 2012
WHAT DO YOU WANT?
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WHAT DO YOU WANT?
"Taking responsibility" has two distinct meanings.
First it means to own up to having caused something that one might
have been denying before.
Dufus has been throwing his trash out the window on the street and
when confronted with this by a neighbor Dufus says "Oh no, not me, that
was Goober who did that."
The hell it was.
People who can't own up to what they did, and must find someone else
to blame things on, are on a downward dwindling spiral that ends in a pit
so deep there is no recovery.
Well maybe some recovery.
The second meaning of to "take responsibility" doesn't mean to own up
to having caused the mess, but offering to go DO something about the mess,
adding one's own cause into a pre existing situation in order to improve
it.
So you ask Goober if he is willing to go clean up the mess that Dufus
made and he says "I am all over it boss!" and soon the street is clean
again and stays that way.
You see Goober took responsibility OVER the state of the street by
adding his cause into a preexisting situation in order to make it better.
Technically speaking Dufus should take responsibility FOR the mess,
and Goober is taking responsibility OVER the mess.
To take responsibility for something means to own up to having caused
it.
"The buck stops here, but then goes to my wife."
To take responsibility over something means to add your own
responsibility into an existing mess that you did not cause in order to
improve it.
So as you run the responsibility process, your pc (preclear) will
realize he is denying responsibility for things he knows damn well he
caused but hopes nobody else noticed, and trying to own up to things he
didn't actually do, and also trying to not take responsibility over areas
in life he could do something about.
He will also be found to be trying to actually take responsibility
over some areas in life that are so large they would swamp Hercules and
Atlas working together.
Ever notice the beaten look on his face? That's him trying to save
the world and going into despair about it.
There is actually a scale of descent in these matters, first the
being denies having caused something he caused. At the top of the tone
scale this is grand artistry in order to have a game. Lower down it is
pure cowardice and fear of consequences. People will blame him for what he
created.
Lower down he will try to take responsibility for areas in his life
that he did not create in order to make up for his prior messes.
But he will try to take responsibility for something too big, fails,
causes accidental harm instead, then starts to refuse responsibility for
the harm and for other things in general and eventually ends up down tone
with a parachute preparing to bungy jump into that pit we talked about
above from which few return.
They like to receive mail though, just drop it over the edge.
So these matters of responsibility and no responsibility are a big
deal to the spiritual journey of a being. And running the responsibility
process in the background for a long time over many months and years will
go a long ways towards keeping him oriented on the straight and narrow.
He is trying to help, but ends up harming, or people claim that he
has, and thus he gives up and starts to harm instead as that is what he
seems to be good at.
Now once your pc has had a few of those walls of pain turn on and run
out, that we talked about in the last posting, and has had enough wins
running responsibility that he sees pretty much how it all works, it is
time to start him on the next process, which is to find out what he wants
so bad.
You run this simply with,
"What do you want?"
"What do you not want?"
Not want means both what does he not care about, and what does he
wish weren't there.
"Get rid of goals" tend to clog a person who has already given up on
a "put it there goal" which is much higher tone and creative.
But both sides have to be run.
He wants to save the world because they wouldn't let him put his
paintings up in the park you see? So first you rehab his true desires,
and then perhaps he will have a different view on saving the world and
crushing himself under the weight of that alone.
Now this is a long slow process, he will take hours to answer each
auditing question, go deep into reverie, wander around in black sticky
masses just endlessly until he comes up with another answer to the
question. It still won't be the final answer, but each one will bring him
closer and closer to the truth of what he really wants and what is really
bringing him down.
You know it has been said by LRH that finding a person's true desires
in life would raise the dead, I just have to add that if you do, they
won't stay around to help you afterwards because they will be off DOING
the calling of their hearts shortly thereafter.
Now it is beyond the conception of most people that anyone could want
something and not know it any more.
But what do you think is underlying all that pain you are in all day
long? Genetics? Old Age.
Man you got no concept of old, and believe me once the body dies, ALL
those walls of pain will follow you to your next life.
They are STRONGER in between lives, and one dives into another body
in the hope of forgetting them all and numbing them out with the
distraction of life.
The problem is if you don't know what you want, then everything you
are doing all day long must be pursuing something else.
EVERY BREATH YOU TAKE IS GOING SOUTH WHEN YOU NEED TO GO NORTH.
And you wonder why you can't breath.
So running these two process in tandem will start to really fix a
being up but good.
Run
"Spot something you are responsible for."
"Spot something you are not responsible for."
until he owns up to what he has done and stops owning up to what he
hasn't done, both good and bad, and he is able again to take
responsibility responsibly so that he can win rather than lose.
Then run simply,
"What do you want?"
until he has something to take responsibility for and over, and his
space straightens out, all the mental and emotional enturbulation smooths
out, its like the ripples in the river just disappear, and he is suddenly
feeling good again and he knows which way the river is running so he can
swim in the right direction, rather than go around and around in endless
eddies of sewage.
This can be really quite startling.
Make sure he pays you for that session before he leaves the room,
because he won't be coming back.
Homer
P.S.
Among other things what the being really wants back is his true Self.
Eventually you will need to run
"Spot NO Self."
"Spot SOME Self."
Denial of Self is much of what is killing him.
You know he is getting close when the lights starting
turning back on for him.
Light is made of clear harmony, gorgeous beauty, majesty, love,
admiration, respect and magnificence. Not to mention, cool, class,
halcyon, thrill and romance, adoration, pride and glory.
If you aren't getting a mile wide smile out of this and lots
of classy tears, you just aren't running it.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sun Mar 22 00:51:13 EDT 2009
================ http://www.clearing.org ====================
Wed Jul 18 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore657.memo
Send mail to archive@lightlink.com saying help
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WHAT DO YOU WANT?
"Taking responsibility" has two distinct meanings.
First it means to own up to having caused something that one might
have been denying before.
Dufus has been throwing his trash out the window on the street and
when confronted with this by a neighbor Dufus says "Oh no, not me, that
was Goober who did that."
The hell it was.
People who can't own up to what they did, and must find someone else
to blame things on, are on a downward dwindling spiral that ends in a pit
so deep there is no recovery.
Well maybe some recovery.
The second meaning of to "take responsibility" doesn't mean to own up
to having caused the mess, but offering to go DO something about the mess,
adding one's own cause into a pre existing situation in order to improve
it.
So you ask Goober if he is willing to go clean up the mess that Dufus
made and he says "I am all over it boss!" and soon the street is clean
again and stays that way.
You see Goober took responsibility OVER the state of the street by
adding his cause into a preexisting situation in order to make it better.
Technically speaking Dufus should take responsibility FOR the mess,
and Goober is taking responsibility OVER the mess.
To take responsibility for something means to own up to having caused
it.
"The buck stops here, but then goes to my wife."
To take responsibility over something means to add your own
responsibility into an existing mess that you did not cause in order to
improve it.
So as you run the responsibility process, your pc (preclear) will
realize he is denying responsibility for things he knows damn well he
caused but hopes nobody else noticed, and trying to own up to things he
didn't actually do, and also trying to not take responsibility over areas
in life he could do something about.
He will also be found to be trying to actually take responsibility
over some areas in life that are so large they would swamp Hercules and
Atlas working together.
Ever notice the beaten look on his face? That's him trying to save
the world and going into despair about it.
There is actually a scale of descent in these matters, first the
being denies having caused something he caused. At the top of the tone
scale this is grand artistry in order to have a game. Lower down it is
pure cowardice and fear of consequences. People will blame him for what he
created.
Lower down he will try to take responsibility for areas in his life
that he did not create in order to make up for his prior messes.
But he will try to take responsibility for something too big, fails,
causes accidental harm instead, then starts to refuse responsibility for
the harm and for other things in general and eventually ends up down tone
with a parachute preparing to bungy jump into that pit we talked about
above from which few return.
They like to receive mail though, just drop it over the edge.
So these matters of responsibility and no responsibility are a big
deal to the spiritual journey of a being. And running the responsibility
process in the background for a long time over many months and years will
go a long ways towards keeping him oriented on the straight and narrow.
He is trying to help, but ends up harming, or people claim that he
has, and thus he gives up and starts to harm instead as that is what he
seems to be good at.
Now once your pc has had a few of those walls of pain turn on and run
out, that we talked about in the last posting, and has had enough wins
running responsibility that he sees pretty much how it all works, it is
time to start him on the next process, which is to find out what he wants
so bad.
You run this simply with,
"What do you want?"
"What do you not want?"
Not want means both what does he not care about, and what does he
wish weren't there.
"Get rid of goals" tend to clog a person who has already given up on
a "put it there goal" which is much higher tone and creative.
But both sides have to be run.
He wants to save the world because they wouldn't let him put his
paintings up in the park you see? So first you rehab his true desires,
and then perhaps he will have a different view on saving the world and
crushing himself under the weight of that alone.
Now this is a long slow process, he will take hours to answer each
auditing question, go deep into reverie, wander around in black sticky
masses just endlessly until he comes up with another answer to the
question. It still won't be the final answer, but each one will bring him
closer and closer to the truth of what he really wants and what is really
bringing him down.
You know it has been said by LRH that finding a person's true desires
in life would raise the dead, I just have to add that if you do, they
won't stay around to help you afterwards because they will be off DOING
the calling of their hearts shortly thereafter.
Now it is beyond the conception of most people that anyone could want
something and not know it any more.
But what do you think is underlying all that pain you are in all day
long? Genetics? Old Age.
Man you got no concept of old, and believe me once the body dies, ALL
those walls of pain will follow you to your next life.
They are STRONGER in between lives, and one dives into another body
in the hope of forgetting them all and numbing them out with the
distraction of life.
The problem is if you don't know what you want, then everything you
are doing all day long must be pursuing something else.
EVERY BREATH YOU TAKE IS GOING SOUTH WHEN YOU NEED TO GO NORTH.
And you wonder why you can't breath.
So running these two process in tandem will start to really fix a
being up but good.
Run
"Spot something you are responsible for."
"Spot something you are not responsible for."
until he owns up to what he has done and stops owning up to what he
hasn't done, both good and bad, and he is able again to take
responsibility responsibly so that he can win rather than lose.
Then run simply,
"What do you want?"
until he has something to take responsibility for and over, and his
space straightens out, all the mental and emotional enturbulation smooths
out, its like the ripples in the river just disappear, and he is suddenly
feeling good again and he knows which way the river is running so he can
swim in the right direction, rather than go around and around in endless
eddies of sewage.
This can be really quite startling.
Make sure he pays you for that session before he leaves the room,
because he won't be coming back.
Homer
P.S.
Among other things what the being really wants back is his true Self.
Eventually you will need to run
"Spot NO Self."
"Spot SOME Self."
Denial of Self is much of what is killing him.
You know he is getting close when the lights starting
turning back on for him.
Light is made of clear harmony, gorgeous beauty, majesty, love,
admiration, respect and magnificence. Not to mention, cool, class,
halcyon, thrill and romance, adoration, pride and glory.
If you aren't getting a mile wide smile out of this and lots
of classy tears, you just aren't running it.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sun Mar 22 00:51:13 EDT 2009
================ http://www.clearing.org ====================
Wed Jul 18 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore657.memo
Send mail to archive@lightlink.com saying help
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Monday, July 16, 2012
GOD MAN WOMAN CHILD
GOD MAN WOMAN CHILD
Oriental wisdom gives us yin and yang, male and female etc.
They are drawn as two complementing figures that make a whole.
Adore takes exception to this for two basic reasons.
First the figures are drawn as if they are equal in size.
Secondly Adore claims there are 4 aspects rather than 2.
The 4 aspects form concentric rings of support much as the
dynamics are presented in Hymn of Asia.
Child is in the middle, surrounded by woman, surrounded by man,
surrounded by God.
But then the God is surrounded again by the child at the next
level out. So the concentricity goes outward almost forever, as one
expands into bigger and bigger game spheres.
There are women in male phases, and men in female phases, and
both in child and god phases of their particular endeavors.
There are also men in higher and lower groups of 4, so although
both are male phase, one is seriously advanced over the other, being
multiple groups of 4 ahead of the other.
Notice that a woman in a higher group of 4 is more advanced than
ANYONE in a lower group of 4, God, Man, Woman or Child.
Adore does make a statement about dependency between each of the
phases within a group which is highly unacceptable to those that like
to think God = man = woman = child.
The child is more dependent on the female than the female is
dependent on the child. The female takes her purpose from the child
(the child's needs).
The female (with child) is more dependent on the male than the
male is on the female. The male takes his purpose from the female.
The male (with female with child) is more dependent on the God
than the God is on the male. The God takes his purpose from the male.
The God is more dependent on the child at the next level up, than
the child is dependent on the God at the previous level down. The
higher child takes his purpose from the lower God.
But the real point of controversy is Adore's statement that the 4
phases are about relative ability within each group.
The woman is more able than the child.
The man is more able than the woman.
The God is more able than the man.
The child at the next level up is more able than the God at the
previous level down.
If you think of child, woman, man and God as phases of mastery in
any particular area rather than physical bodies, it really does make a
lot of sense.
From this point of view, there are as many women who are more
able than men, as there are men who are more able than women.
But there are also children more able than men, women or Gods.
The being enters a brand new area in a state of total
irresponsibility, he has no clue what is going on, and had no prior
cause in it. In order to master his childhood, he has to master that
scene of total irresponsibility. Children learn by mimickry.
The being then needs to learn how to defend, not only themselves
but other child phase beings in their care. This is the woman phase
which when mastered becomes master of defense. Women learn through
harmony, harmonizing.
The being then needs to learn how to offend, how to seek danger
before it find him. This is the male phase which when mastered
becomes master of offense. Men learn through counterpoint.
The being then needs to learn how to create the game sphere he is
in. This is the God phase which when mastered becomes master of total
responsibility. From this the God can then create, find or enter the
next sphere of total irresponsibility at the next level up. The God
seeks a new beat.
"Mimickry, harmony, counterpoint and newbeat are musical terms
relating to the CO JAM of life." - Adore
Homer
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Wed Feb 21 00:04:10 EST 2007
Oriental wisdom gives us yin and yang, male and female etc.
They are drawn as two complementing figures that make a whole.
Adore takes exception to this for two basic reasons.
First the figures are drawn as if they are equal in size.
Secondly Adore claims there are 4 aspects rather than 2.
The 4 aspects form concentric rings of support much as the
dynamics are presented in Hymn of Asia.
Child is in the middle, surrounded by woman, surrounded by man,
surrounded by God.
But then the God is surrounded again by the child at the next
level out. So the concentricity goes outward almost forever, as one
expands into bigger and bigger game spheres.
There are women in male phases, and men in female phases, and
both in child and god phases of their particular endeavors.
There are also men in higher and lower groups of 4, so although
both are male phase, one is seriously advanced over the other, being
multiple groups of 4 ahead of the other.
Notice that a woman in a higher group of 4 is more advanced than
ANYONE in a lower group of 4, God, Man, Woman or Child.
Adore does make a statement about dependency between each of the
phases within a group which is highly unacceptable to those that like
to think God = man = woman = child.
The child is more dependent on the female than the female is
dependent on the child. The female takes her purpose from the child
(the child's needs).
The female (with child) is more dependent on the male than the
male is on the female. The male takes his purpose from the female.
The male (with female with child) is more dependent on the God
than the God is on the male. The God takes his purpose from the male.
The God is more dependent on the child at the next level up, than
the child is dependent on the God at the previous level down. The
higher child takes his purpose from the lower God.
But the real point of controversy is Adore's statement that the 4
phases are about relative ability within each group.
The woman is more able than the child.
The man is more able than the woman.
The God is more able than the man.
The child at the next level up is more able than the God at the
previous level down.
If you think of child, woman, man and God as phases of mastery in
any particular area rather than physical bodies, it really does make a
lot of sense.
From this point of view, there are as many women who are more
able than men, as there are men who are more able than women.
But there are also children more able than men, women or Gods.
The being enters a brand new area in a state of total
irresponsibility, he has no clue what is going on, and had no prior
cause in it. In order to master his childhood, he has to master that
scene of total irresponsibility. Children learn by mimickry.
The being then needs to learn how to defend, not only themselves
but other child phase beings in their care. This is the woman phase
which when mastered becomes master of defense. Women learn through
harmony, harmonizing.
The being then needs to learn how to offend, how to seek danger
before it find him. This is the male phase which when mastered
becomes master of offense. Men learn through counterpoint.
The being then needs to learn how to create the game sphere he is
in. This is the God phase which when mastered becomes master of total
responsibility. From this the God can then create, find or enter the
next sphere of total irresponsibility at the next level up. The God
seeks a new beat.
"Mimickry, harmony, counterpoint and newbeat are musical terms
relating to the CO JAM of life." - Adore
Homer
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Wed Feb 21 00:04:10 EST 2007
THE MORTALITY - IMMORTALITY RUNDOWN
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THE MORTALITY - IMMORTALITY RUNDOWN
For Curiosus.
Define dramatization as bringing drama to.
Define drama as seriousness, importance, permanence and pain.
Define permanence as temporal (not eternal) forevers or nevers
*IN TIME*.
Indoctrinate:
Thetans use question asking to hide answers from themselves.
The act of committing effort to a question implies the prior
postulate that one does not know the answer.
This is fine for learning by looking in the physical universe,
but is not fine for questions about one's self or basic nature which
one knows fundamentally.
Question asking about the physical universe is extroversion.
Question asking about self or basic nature is introversion.
Introverted question asking is the sole cause of persistence of
case. The being is afraid of knowing some answer, so refuses to look
and becomes a truth seeker. He says "I will seek the answer to this
question all the rest of my days."
Introverted questions consist of 'who am I, how am I, what am I,
where am I, when am I, why am I, which am I" and the idiot mother of
them all, "AM I?", amongst others.
The more SERIOUS he is about answering his introverted questions,
the more solid he becomes buried under the heavy masses and solid wake
that heavy efforts engender.
Seriousness means must succeed at all costs forever, must never
fail etc. Forevers and nevers color game playing efforts into serious
efforts. "This ain't just a game you know!"
Serious heavy efforts can never succeed, so when ever you see a
pc engaging in such with introverted question asking, you know
immediately he is skate boarding out the tubes and down the drain to
hell.
The pc actually doesn't need to know the correct answer to his
many introverted questions to get better, he just needs to spot the
dramatization of questions and the damage he is doing to himself by
fearing answers he already has, all of which are wrong.
There is no fear at truth on the tone scale.
There is no truth at fear on the tone scale.
The pc can know the correct answer to any question he can imagine.
But generally the correct answer to a generic "what is sinking
me?" will be the process of question asking itself.
Thus the question he is dramatizing asking, IS the answer he is
seeking for.
You can run 'What question are you dramatizing", but the pc is
more likely to dramatize that one also, and thus sink himself further.
Most self auditing doesn't work because the being is dramatizing
auditing! Out of valence no less.
It's REAL IMPORTANT TO GO CLEAR!
Phooey, a clear could care less.
Thus this can be touchy business getting better.
Once the pc understands the above material he will then get
reality on it soon enough, and his heavy dramatizings will hit him in
the face with clarity rather than confusion, and he will spot each one
as it happens and ceasing dramatizing that particular question so
hard.
Then the next question will start to operate and turn him into a
pretzel, and he will spot it too in a while, and it too will become
calm again for the first time in ages.
Questions are like clouds on a summer's eve breeze, you watch
them go by, you don't go running after them with all your might.
Eventually the pc comes into a state of mind where 'yes these
questions are not yet answered but they will be one day, and boy do I
feel good not knowing one hell of a lot.' Then the correct answers
will come if any are still left to come.
By the way a pc below Grade III will always grab the answer that
makes him feel the worst and run with it as the true answer. It just
couldn't make him feel THAT bad if it didn't have some truth in it you
see!
A pc above Grade III will always reject the feel bad answer, and
go for the eternal good humor answer.
The pc below Grade III will fear knowing because he knows that
the answer will make him feel worse, confirm his worst fears.
This puts him on a must know NOW *AND* must not know EVER.
The pc above Grade III will not fear knowing, but will look
forward to the answer with willingness and high appreciation for
ludicrous demise.
Affinity for knowing and not knowing leads to knowing, leads to
unmanifestation (not knowing), which leads to utter peace.
The MEATBALL DREAMBALL RUNDOWN.
A primary sub question of 'what am I?' is "Am I Mortal or
am I Eternal?"
The being has come down through many cycles of wanting to live
forever, and wanting to die forever. Each hell forever he ducks out
of into a death forever mortal life, is followed by another hell
forever once he gets sick of pretending to himself he can die when he
can't.
Now beings can get VERY far gone on this cycle, many are still
walking around and were your school teachers as a child. But many are
just buried stone deep in the pc's face as entities clustered together
sinking slowly in the muck.
Clustering is the sole source of stuckness in life, whether
in a condition or in a body. Clustering results from seriousness,
nothing else.
In Dianetics they teach us to find the AESP's and run the
greatest reading one of them. Well the primary AESP that needs to be
run is the seriousness chain. That will unstick anything from
anything. Once the pc is no longer a part of a cluster stuck to other
clusters. He will naturally exteriorize.
The being has gotten into this trouble over Immortality and
Mortality, by confusing ETERNALITY with INFINITE TEMPORALITY.
Each one is a solution to the one before it.
Immortality -> Hell forever -> Mortality -> Death Forever ->
Immortality etc. Each one at a lower position on the tone scale, and
smaller sphere of action. Eventually they become Christians or some
such, a very small immortality.
No one wants to live in time forever, time is only meant to be
for a while.
After one is done with his while, then he returns to native state
which is a timeless ETERNALITY, and then eventually returns back to
another while in time.
One second in native state is like being there forever.
The being tries to get back to native state but fails (by choice),
and thus gets stuck in time. He then tries to continue time forever which
is a substitute for true eternality, and a hated one at that. This is the
the threshold that crosses over from game playing for a while, into
seriousness forever.
In time one can not help but be fragile, precious and
irreplaceable, along with everything else in the time stream. The
only thing that lasts forever is people and peace, in native state.
The HIGH US.
Thus the guy who is trying to go to sleep forever in time (death
forever) or trying to live forever in time (hell forever) is on a wild
rollercoaster between the two wings of the dicom. Each time he zooms
at maximum speed right by the middle which is peace in eternality.
So you have the basic DICOM
Immortal in time - Eternality - Mortal in time
Hell forever - Peace - Death forever.
Back and forth, back and forth.
No wonder the guy is stressed.
He doesn't WANT to be Immortal any more because it became
a god damn hell forever that he couldn't escape back to unimpingable
sleep at native state. No humor there.
He doesn't WANT to be mortal any more, because he can't cry
enough tears over not enough time for love. No humor there either.
He keeps flying right by the joke in the middle every time he
switches state from Immortal in time to Mortal in time.
He would be much better off if he were swinging from OUT of Time
to IN Time, more often.
OUT of TIME
^
|
|
Immortal in Time ------------ Mortal in Time
Hell forever Death forever
So you find him dramatizing away putting every ounce of his energy
into 'Am I immortal or am I mortal?' Does God exist? Have I lived before?
Can I exteriorize? Am I a brain? What evidence is there? Can someone
prove it to me? (no). Do other's exist? Does the physical universe
exist? If so how can I be immortal? Is space an illusion? Is the PU a
dream in my consciousness? If so how come I was so stupid to go unlucid
in the dream of life? (Lucid means dreaming and knows he is dreaming.)
This question asking is killing him, and everyone around him for a
few city blocks at least. So you gotta get this stuff quieted out so the
guy can have a look at the divine and find the peace that passeth all
question asking.
PROCESS
The E/P of this process is NOT knows he is an immortal being.
The E/P is ceasing the nonsense that is stopping him from knowing and
destroying him in the wake.
Run repetitively back and forth.
"Get the idea you are eternal. (outside of time)
Good.
Tell me about it.
Good.
Get the idea you are immortal. (inside of time)
Good.
Tell me about it.
Good.
Get the idea you are mortal. (inside of time, time outlasts him)
Good.
Tell me about it.
Good."
Lots of cognitions will fall out of this process and the guy will
see what a nut case he has been about it, and finally be able to chill
out to where he is fit to know the answer again. He will also see the
role that dramatization, forevers and nevers, and question asking play
in the persistence of his case.
He will also see what everyone else is doing with their time and
not feel obliged to join in with them.
E/P is able and willing to know the answer to any question and
willing to and facile with moving between the three operating states of
existence, eternality, immortality and mortality.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Mon Jun 19 00:27:40 EDT 2006
================ http://www.clearing.org ====================
Sun Jul 15 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore341.memo
Send mail to archive@lightlink.com saying help
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THE MORTALITY - IMMORTALITY RUNDOWN
For Curiosus.
Define dramatization as bringing drama to.
Define drama as seriousness, importance, permanence and pain.
Define permanence as temporal (not eternal) forevers or nevers
*IN TIME*.
Indoctrinate:
Thetans use question asking to hide answers from themselves.
The act of committing effort to a question implies the prior
postulate that one does not know the answer.
This is fine for learning by looking in the physical universe,
but is not fine for questions about one's self or basic nature which
one knows fundamentally.
Question asking about the physical universe is extroversion.
Question asking about self or basic nature is introversion.
Introverted question asking is the sole cause of persistence of
case. The being is afraid of knowing some answer, so refuses to look
and becomes a truth seeker. He says "I will seek the answer to this
question all the rest of my days."
Introverted questions consist of 'who am I, how am I, what am I,
where am I, when am I, why am I, which am I" and the idiot mother of
them all, "AM I?", amongst others.
The more SERIOUS he is about answering his introverted questions,
the more solid he becomes buried under the heavy masses and solid wake
that heavy efforts engender.
Seriousness means must succeed at all costs forever, must never
fail etc. Forevers and nevers color game playing efforts into serious
efforts. "This ain't just a game you know!"
Serious heavy efforts can never succeed, so when ever you see a
pc engaging in such with introverted question asking, you know
immediately he is skate boarding out the tubes and down the drain to
hell.
The pc actually doesn't need to know the correct answer to his
many introverted questions to get better, he just needs to spot the
dramatization of questions and the damage he is doing to himself by
fearing answers he already has, all of which are wrong.
There is no fear at truth on the tone scale.
There is no truth at fear on the tone scale.
The pc can know the correct answer to any question he can imagine.
But generally the correct answer to a generic "what is sinking
me?" will be the process of question asking itself.
Thus the question he is dramatizing asking, IS the answer he is
seeking for.
You can run 'What question are you dramatizing", but the pc is
more likely to dramatize that one also, and thus sink himself further.
Most self auditing doesn't work because the being is dramatizing
auditing! Out of valence no less.
It's REAL IMPORTANT TO GO CLEAR!
Phooey, a clear could care less.
Thus this can be touchy business getting better.
Once the pc understands the above material he will then get
reality on it soon enough, and his heavy dramatizings will hit him in
the face with clarity rather than confusion, and he will spot each one
as it happens and ceasing dramatizing that particular question so
hard.
Then the next question will start to operate and turn him into a
pretzel, and he will spot it too in a while, and it too will become
calm again for the first time in ages.
Questions are like clouds on a summer's eve breeze, you watch
them go by, you don't go running after them with all your might.
Eventually the pc comes into a state of mind where 'yes these
questions are not yet answered but they will be one day, and boy do I
feel good not knowing one hell of a lot.' Then the correct answers
will come if any are still left to come.
By the way a pc below Grade III will always grab the answer that
makes him feel the worst and run with it as the true answer. It just
couldn't make him feel THAT bad if it didn't have some truth in it you
see!
A pc above Grade III will always reject the feel bad answer, and
go for the eternal good humor answer.
The pc below Grade III will fear knowing because he knows that
the answer will make him feel worse, confirm his worst fears.
This puts him on a must know NOW *AND* must not know EVER.
The pc above Grade III will not fear knowing, but will look
forward to the answer with willingness and high appreciation for
ludicrous demise.
Affinity for knowing and not knowing leads to knowing, leads to
unmanifestation (not knowing), which leads to utter peace.
The MEATBALL DREAMBALL RUNDOWN.
A primary sub question of 'what am I?' is "Am I Mortal or
am I Eternal?"
The being has come down through many cycles of wanting to live
forever, and wanting to die forever. Each hell forever he ducks out
of into a death forever mortal life, is followed by another hell
forever once he gets sick of pretending to himself he can die when he
can't.
Now beings can get VERY far gone on this cycle, many are still
walking around and were your school teachers as a child. But many are
just buried stone deep in the pc's face as entities clustered together
sinking slowly in the muck.
Clustering is the sole source of stuckness in life, whether
in a condition or in a body. Clustering results from seriousness,
nothing else.
In Dianetics they teach us to find the AESP's and run the
greatest reading one of them. Well the primary AESP that needs to be
run is the seriousness chain. That will unstick anything from
anything. Once the pc is no longer a part of a cluster stuck to other
clusters. He will naturally exteriorize.
The being has gotten into this trouble over Immortality and
Mortality, by confusing ETERNALITY with INFINITE TEMPORALITY.
Each one is a solution to the one before it.
Immortality -> Hell forever -> Mortality -> Death Forever ->
Immortality etc. Each one at a lower position on the tone scale, and
smaller sphere of action. Eventually they become Christians or some
such, a very small immortality.
No one wants to live in time forever, time is only meant to be
for a while.
After one is done with his while, then he returns to native state
which is a timeless ETERNALITY, and then eventually returns back to
another while in time.
One second in native state is like being there forever.
The being tries to get back to native state but fails (by choice),
and thus gets stuck in time. He then tries to continue time forever which
is a substitute for true eternality, and a hated one at that. This is the
the threshold that crosses over from game playing for a while, into
seriousness forever.
In time one can not help but be fragile, precious and
irreplaceable, along with everything else in the time stream. The
only thing that lasts forever is people and peace, in native state.
The HIGH US.
Thus the guy who is trying to go to sleep forever in time (death
forever) or trying to live forever in time (hell forever) is on a wild
rollercoaster between the two wings of the dicom. Each time he zooms
at maximum speed right by the middle which is peace in eternality.
So you have the basic DICOM
Immortal in time - Eternality - Mortal in time
Hell forever - Peace - Death forever.
Back and forth, back and forth.
No wonder the guy is stressed.
He doesn't WANT to be Immortal any more because it became
a god damn hell forever that he couldn't escape back to unimpingable
sleep at native state. No humor there.
He doesn't WANT to be mortal any more, because he can't cry
enough tears over not enough time for love. No humor there either.
He keeps flying right by the joke in the middle every time he
switches state from Immortal in time to Mortal in time.
He would be much better off if he were swinging from OUT of Time
to IN Time, more often.
OUT of TIME
^
|
|
Immortal in Time ------------ Mortal in Time
Hell forever Death forever
So you find him dramatizing away putting every ounce of his energy
into 'Am I immortal or am I mortal?' Does God exist? Have I lived before?
Can I exteriorize? Am I a brain? What evidence is there? Can someone
prove it to me? (no). Do other's exist? Does the physical universe
exist? If so how can I be immortal? Is space an illusion? Is the PU a
dream in my consciousness? If so how come I was so stupid to go unlucid
in the dream of life? (Lucid means dreaming and knows he is dreaming.)
This question asking is killing him, and everyone around him for a
few city blocks at least. So you gotta get this stuff quieted out so the
guy can have a look at the divine and find the peace that passeth all
question asking.
PROCESS
The E/P of this process is NOT knows he is an immortal being.
The E/P is ceasing the nonsense that is stopping him from knowing and
destroying him in the wake.
Run repetitively back and forth.
"Get the idea you are eternal. (outside of time)
Good.
Tell me about it.
Good.
Get the idea you are immortal. (inside of time)
Good.
Tell me about it.
Good.
Get the idea you are mortal. (inside of time, time outlasts him)
Good.
Tell me about it.
Good."
Lots of cognitions will fall out of this process and the guy will
see what a nut case he has been about it, and finally be able to chill
out to where he is fit to know the answer again. He will also see the
role that dramatization, forevers and nevers, and question asking play
in the persistence of his case.
He will also see what everyone else is doing with their time and
not feel obliged to join in with them.
E/P is able and willing to know the answer to any question and
willing to and facile with moving between the three operating states of
existence, eternality, immortality and mortality.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Mon Jun 19 00:27:40 EDT 2006
================ http://www.clearing.org ====================
Sun Jul 15 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore341.memo
Send mail to archive@lightlink.com saying help
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THE ABOVE DESIRE AND THE BELOW DESIRE
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
THE ABOVE DESIRE AND THE BELOW DESIRE
Consider the arcade game writer.
After he writes the game, he then plays it.
If he doesn't like the game, he goes back to writing the game, and
then he starts to play it again.
In this way he eventually comes up with a game he likes to play.
The arcade game writer has two desires, the above desire and the
below desire.
The above desire is what he desires OF the game.
The below desire is what he desires IN the game.
While in the game his desire is to shoot the enemy, win the girl,
defeat the evil wizard and run off with the loot. That's the below
desire.
While out of the game, he desires a game that will keep his
interest in the play and put a load on his abilities to the max. That's
the above desire.
If the game is too easy to play, he will make it harder, if it's
too hard he will make it easier.
Eventually he will have fine tuned the game so that when he plays
it he loses all interest in tuning the game, and puts all his attention
into the play.
He forgets he has written the game himself, and that he CAN change
it if he wants to. HE HAS NO NEED TO CHANGE IT, all his attention is on
winning!
Notice the desire to play the game takes precedence over the desire
to win the game.
If he wins too early he loses the play, and that violates his above
desire to play the game.
If he loses too early, he also loses the play, and that too
violates his above desire to play the game.
So the above desire to have and play the game is actually somewhat
in opposition to the below desire to win the game, and it is this
tension between the two desires that powers the thrill of the game.
So life is the same way and you are the arcade game writer and
player.
Sometimes you play games written by others, and sometimes you play
your own, but you always have access to the writer and the player of any
game unless you think you don't.
You wouldn't play a game which didn't give you access to both, and
neither would anyone else.
The game of life is powered by the two desires both operating at
the same time.
The higher desire is to play a game in the first place, that puts
you in the game.
The lower desire is to win game, that makes the game move forward.
Withdraw either desire and the game stops.
Now if you were outside the game of life, and someone offered life
to you to play, would you jump right into the seat of control and start
playing?
Or would you tune it back a bit because it's too rough?
Or perhaps you find it too tame, and you would up the ante a bit
before starting the play.
WHERE DO YOU STAND RIGHT NOW ON THE GAME OF LIFE?
That's two questions, you see.
WHAT IS YOUR DESIRE TO PLAY?
WHAT IS YOUR DESIRE TO WIN?
If you can touch both desires at once, you can operate both the
writer and the player in equal measure. This is pure magic, because the
way out of any game is the way in, thus the way out lies in contacting
YOUR DESIRE TO BE HERE AND PLAY.
But the power of the desire to be here and play gives you the
ability to play better and win more often!
Trying to play merely on the desire to win is a downward spiral,
like wet wood, you can light it, but it will never burn on its own.
People may think that merely wanting to play a game sufficient
power to be in the game. But if they think they didn't CHOOSE to enter
the game, if the game chose them, or the circumstances of life threw
them into the game, their play will be tainted by the fact they are
being forced to play a game even if they adore playing it.
Most people consider that they didn't choose to be born, thus no
matter how good life is to them, life will be tainted by the fact that
they had no choice in the matter.
A player who is playing a game he thinks he didn't write or choose
to play, EVEN IF IT IS A GAME HE WOULD OTHERWISE WANT TO PLAY, doesn't
have enough power to play the game properly let alone win.
For the power to play the game comes from the fair chosen decision
to come in and play it. *THAT* is the power of the Author God.
Without that power behind you, the game will end up playing you
rather than you playing it.
You become a ball on the pinball field with everyone else whacking
you around.
Without the power of choice and desire behind you to play the game,
you will resist and protest that you have to play at all, and winning
will become near impossible, and losing the only way out of the game at
earliest opportunity.
How well can someone play a game if they don't want to play?
You can't win a game while trying to back out of it.
Once you contact the desire to come in and play the game, other's
will be hard pressed to beat you at all. And those who are playing only
to win will be your balls to whack around as you see fit.
Once you contact the two desires that power a game, you can tune
them however you wish, including detune them altogether, leave the game,
turn off the arcade and walk away from the console.
But it's such a good game!
So no chance.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sun Jul 26 00:48:07 EDT 2009
================ http://www.clearing.org ====================
Sat Jul 14 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore668.memo
Send mail to archive@lightlink.com saying help
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Hash: SHA1
THE ABOVE DESIRE AND THE BELOW DESIRE
Consider the arcade game writer.
After he writes the game, he then plays it.
If he doesn't like the game, he goes back to writing the game, and
then he starts to play it again.
In this way he eventually comes up with a game he likes to play.
The arcade game writer has two desires, the above desire and the
below desire.
The above desire is what he desires OF the game.
The below desire is what he desires IN the game.
While in the game his desire is to shoot the enemy, win the girl,
defeat the evil wizard and run off with the loot. That's the below
desire.
While out of the game, he desires a game that will keep his
interest in the play and put a load on his abilities to the max. That's
the above desire.
If the game is too easy to play, he will make it harder, if it's
too hard he will make it easier.
Eventually he will have fine tuned the game so that when he plays
it he loses all interest in tuning the game, and puts all his attention
into the play.
He forgets he has written the game himself, and that he CAN change
it if he wants to. HE HAS NO NEED TO CHANGE IT, all his attention is on
winning!
Notice the desire to play the game takes precedence over the desire
to win the game.
If he wins too early he loses the play, and that violates his above
desire to play the game.
If he loses too early, he also loses the play, and that too
violates his above desire to play the game.
So the above desire to have and play the game is actually somewhat
in opposition to the below desire to win the game, and it is this
tension between the two desires that powers the thrill of the game.
So life is the same way and you are the arcade game writer and
player.
Sometimes you play games written by others, and sometimes you play
your own, but you always have access to the writer and the player of any
game unless you think you don't.
You wouldn't play a game which didn't give you access to both, and
neither would anyone else.
The game of life is powered by the two desires both operating at
the same time.
The higher desire is to play a game in the first place, that puts
you in the game.
The lower desire is to win game, that makes the game move forward.
Withdraw either desire and the game stops.
Now if you were outside the game of life, and someone offered life
to you to play, would you jump right into the seat of control and start
playing?
Or would you tune it back a bit because it's too rough?
Or perhaps you find it too tame, and you would up the ante a bit
before starting the play.
WHERE DO YOU STAND RIGHT NOW ON THE GAME OF LIFE?
That's two questions, you see.
WHAT IS YOUR DESIRE TO PLAY?
WHAT IS YOUR DESIRE TO WIN?
If you can touch both desires at once, you can operate both the
writer and the player in equal measure. This is pure magic, because the
way out of any game is the way in, thus the way out lies in contacting
YOUR DESIRE TO BE HERE AND PLAY.
But the power of the desire to be here and play gives you the
ability to play better and win more often!
Trying to play merely on the desire to win is a downward spiral,
like wet wood, you can light it, but it will never burn on its own.
People may think that merely wanting to play a game sufficient
power to be in the game. But if they think they didn't CHOOSE to enter
the game, if the game chose them, or the circumstances of life threw
them into the game, their play will be tainted by the fact they are
being forced to play a game even if they adore playing it.
Most people consider that they didn't choose to be born, thus no
matter how good life is to them, life will be tainted by the fact that
they had no choice in the matter.
A player who is playing a game he thinks he didn't write or choose
to play, EVEN IF IT IS A GAME HE WOULD OTHERWISE WANT TO PLAY, doesn't
have enough power to play the game properly let alone win.
For the power to play the game comes from the fair chosen decision
to come in and play it. *THAT* is the power of the Author God.
Without that power behind you, the game will end up playing you
rather than you playing it.
You become a ball on the pinball field with everyone else whacking
you around.
Without the power of choice and desire behind you to play the game,
you will resist and protest that you have to play at all, and winning
will become near impossible, and losing the only way out of the game at
earliest opportunity.
How well can someone play a game if they don't want to play?
You can't win a game while trying to back out of it.
Once you contact the desire to come in and play the game, other's
will be hard pressed to beat you at all. And those who are playing only
to win will be your balls to whack around as you see fit.
Once you contact the two desires that power a game, you can tune
them however you wish, including detune them altogether, leave the game,
turn off the arcade and walk away from the console.
But it's such a good game!
So no chance.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sun Jul 26 00:48:07 EDT 2009
================ http://www.clearing.org ====================
Sat Jul 14 03:06:02 EDT 2012
ftp://ftp.lightlink.com/pub/archive/homer/adore668.memo
Send mail to archive@lightlink.com saying help
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