Tuesday, February 17, 2015

APPARENCIES ARE REALITY v2.0

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


APPARENCIES ARE REALITY v2.0

PROLOGUE

This is long, repetitive and highly pedantic. Take it in chunks.

Its purpose is to lay out language with which the possibilities,
implications and ramifications of Theory 2 can be conveyed, discussed,
criticized and explored.

Theory 1 is the meatball theory that everything is kinetics or space
time mechanics, force and mass in motion..

Theory 2 is the dreamball theory that everything is statics creating
virtual kinetics or dreamtime in the multi minds of God in carnation.

It is not expected that anyone BELIEVE Theory 2, it is quite
expected, nay demanded, that everone UNDERSTAND Theory 2, so it can be
compared to Theory 1 and judged on its own merits.

To believe Theory 1 and not even correctly understand Theory 2 is a
travesty of wisdom.

PART I.

In this posting the terms GodSoul, being, theta being, conscious
unit, and spirit all mean the same thing, an independent creative
subunit of the AllThatIS.

This posting is about Apparencies are Reality at 26.0 on the tone
scale.

FULL TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo

...
40.0 Serenity of Beingness (spaceless timeless ACTUALITY)
30.0 Postulates (Create space time and locate particles)
28.0 Considerations (Creation of virtual cause)
26.0 Apparencies are Reality
25.0 Flows (Space, Time, Matter, Energy, Force REALITY)
...

REALITY AND ACTUALITY

Reality is what we think is true.

Actuality is what is true.

Reality is a virtual actuality, realities look actual but they
aren't.

Realities of force, matter, energy space and time are rendered in
the rendition zone of our consciousness, which itself has no force,
matter, energy space or time.

STATIC AND KINETIC

The static is native state, and like consciousness which is
a part of the static, it has no force, matter, energy, space or time,
but can create apparencies of such.

Thus static is the actuality.

Actuality (static) is the virtualizer of realities.

Kinetics are the virtual realities created by the static.

Reality is the virtual rendition of kinetics in our consciousness.

Consciousness is not a process in kinetics.

Kinetics is a virtual process rendered in consciousness.

Consciousness is actual, kinetic renditions in consciousness are
merely real.

It is in part the purpose of clearing to bring reality more in line
with actuality and back under the control of actuality.

The purpose of actual cause (static) is to create renditions of
virtual cause (force) between causal objects (mass) in virtual space and
time (dreamtime).

ORIENTATION POINT AND SYMBOL

An orientation point creates kinetics, spaces and times and locates
objects in them and places force between those objects.

A symbol is a mass (object) located in a space and time, with
meaning and mobility (able to move other symbols and be moved by other
symbols).

Orientation points operate via postulates and considerations.

Postulates create 'posted beingnesses' or masses and objects,
located in space and time.

To locate does not mean to find, it means to put there.

Posted beingnesses are symbols. Since they are actually
moving in time, posted beingnesses are really posted becomingnesses,
true beingness without becomingness exists only above 26.0.

Considerations create causal relations between posted beingnesses
in the form of force as cause.

Postulates and considerations are static cause.

Force is kinetic cause.

An electron is a posted beingness.

The fact that electrons repel each other via causal force is a
consideration.

All relations between posted beingnesses are considerations.

The only real kinetic relations of interest are causal relations,
because if it has no cause you can never learn about it.

All kinetic causal relations (force) are virtual, they are
illusory, created to appear AS IF, and get their efficacy from the
static consideration that they are real.

The create of kinetic causal relations by the static consideration
is called casting cause.

Cause is casted by the static into the kinetic in apparency only,
at all times the kinetic is completely controlled in fact by the static
in present time.

Symbols interoperate via force.

Force is casted kinetic cause.

A mass may move on its own, but only a force can CHANGE that
motion.

Force can only exist between two different masses.

Thus symbols exist in a web work of other symbols connected by
force.

Force is cause of change of relative motion between two different
objects (masses).

Kinetic energy is mass in motion.

Potential energy is kinetic energy in a stored state.

Potential energy results when masses that would be forced together
are forced apart by another force, or when masses that would be forced
apart are forced together by another force.

Potential energy is thus created by opposing forces storing the
potential movement of objects in the tension between the forces.

A ball held 10 feet above the ground by your hand has potential
energy due to your hand opposing the force of gravity. When you let go,
the opposing force of your hand disappears and that potential energy of
the ball starts to become kinetic energy as the ball starts to
accelerate down to the earth.

Energy is transferred from one mass to another via force that
changes their relative motions and states of store.

When one mass has its motion and energy increased, another will
have its motion and energy decreased, thus energy is conserved.

For example as an approaching object impinges upon another object
to speed it up, the second object impinges back on the first object to
slow it down.

The being above 26.0 operates as an orientation point and creates
renditions of kinetics.

The being below 26.0 has become a mass in the kinetic rendition and
can operate only via force with other masses.

Masses have no free will, they are moved by other masses and they
move other masses, much as dominoes falling.

However the static can create, change, or destroy any existing
kinetic state at will. Thus kinetics can show purposeful changes
unrelated to any prior state.

The kinetic is an adornment of the static.

The kinetic is the static as orientation point in carnation as the
symbol.

The orientation point becoming the symbol is the static becoming
the kinetic.

- ----------------------------------------------------------------------

Part II

STATIC AND KINETIC

The static is an infinite multi being, each one capable of
postulates and considerations with the full power of the infinite static
behind them.

Each being is a full instantiation of the infinite.

"An infinite number of infinite minds was beyond the ken of modern
day philosophers" - LRH

Postulates and considerations are Static Cause.

They create kinetic objects and kinetic cause between them, mass in
motion and force.

Postulates create and locate virtual objects in space and time.

Considerations create (cast) virtual cause between them (force).

Force is Kinetic Cause, and Flows are the kinetic 'result' of
Kinetic Cause.

The purpose of the static is to postulate and make considerations
about the kinetic, or force and flows.

More specifically the purpose of actual static cause is to render
in our consciousness virtual realities of kinetic cause and causal
objects which produce force between them.

Flows or movement of objects is the result of the apparent but
nonetheless virtual cause between virtual objects located in virtual
spans of space and time.

Flows come in flows, dispersals, implosions and ridges.

They are made of space, time, matter, energy and force.

The static is actuality.

The kinetic is reality.

The static creates apparencies of what the static is not, kinetics.

SCALAR AND MULTI DIMENSIONAL

The static is scalar, dimension free.

Scalar means zero dimensions, NOT infinite dimensions.

Kinetics are multi dimensional, namely space and/or time.

The kinetic consists of holographic projections of multi
dimensional space, time, matter, energy and *FORCE*, called worlds or
universes.

The static is a zero dimensional holodeck offering perception of
illusions in the kinetic: namely the apparency of non zero dimensional
worlds projected or rendered in the rendition zone of each being, namely
his consciousness, which is the static again.

Consciousness is therefore usually consciousness OF time, space
matter energy and force, but consciousness itself is static and has no
dimension, and thus, having no time, is co eternal.

Only that which has actual time can be born, die or decay.

The illusion that consciousness itself has space and time, and is
made of matter and energy, is strong and leads to convictions of
mortality. The illusion however is wrong.

The perception of space does not take up any actual space.

The perception of time does not take up any actual time.

If there were actual space you could never see it or know it for
sure.

If there were actual time, you could never sense it or know it for
sure either.

See The Proof
http://www.lightlink.com/theproof

CAUSE AND APPARENT CAUSE

The static is true cause.

Force is the apparent cause, the pretense for cause, in the
kinetic.

Force is ALWAYS between two different kinetic dimensional objects,
called mass and energy.

Sometimes the being likes to pretend he is creating force against
another object, but in this case the static being is mocking himself up
as a kinetic mass, as force can only happen between two kinetic objects.

By using force to move and change other masses, the being thus has
to mockup becoming a mass himself.

This massiness of the being accumulates and accrues over a very
long period of time.

The massier he becomes, the more force he can exert.

The more force he can exert, the massier he becomes.

As a kinetic mass, the being is then subject to force in return.

Creating force through exertion which is from inside the game, is
not the same thing as creating force through postulates and
considerations which is from outside the game and which creates the game
of force in the first place.

A being can create unlimited force via postulates and
considerations.

Creation of force by a mass is only as strong as it is given to the
mass (by postulates and considerations) to be able to exert a force.

The being creates force and mass by being the static.

The being BECOMES force and mass by becoming the kinetic.

The being does not create force using force, he creates force using
static postulates and considerations.

The being lower down comes to think that he doesn't create force at
all, but that force moves through him from the outside and back out to
the outside, much as a machine works or a series of dominoes falling.

Each part of the machine is aware of having a force applied to it,
and that it in turn applies a force to the next thing in line.

Since only postulates and considerations above 26.0 via as-isness,
can create force and mass below 26.0, once a being has descended to
below 26.0, force and mass are conserved, and can neither be created nor
destroyed only alter-ised.

Descension from above 26.0 to below 26.0 turns the created as-isness
into an is-ness. All game playing is alter-isness of the isness,
moving mass and energy around using force.

THERE IS NO FUNCTIONAL POSTULATION BELOW 26.0 nor in the
absence of certain awareness of fair chosen Apparencies at 26.0.

Intellectual head think looking up from 25.0 or lower won't
cut it.

People can 'believe' or 'have faith' all they want, but they won't
KNOW until 26.0 or higher.

Thus the game operating below 26.0 is not sufficient to put the
game there, and thus not sufficient to vanish the game.

Below 26.0 people feel a touch ominous about any game anyhow, thus
their willingness to put it there completely and with eternal equanimity
is missing.

Thus they may say "Cool a game!" and dive in, but they know
in the back of their minds that the game might sweep them away, thus
is born thrill.

This isn't a matter of strength or power, its a matter of
fighting your own postulates created at a higher tone.

You can never as-is postulates made above 26.0 on the tone scale
using force and effort below 26.0.

Force and effort are all you have below 26.0

Thus turning the pursuit of an as-isness into a GAME, 'maybe I will
win, maybe I won't win, I just have to hurry up to become perfect,
strong and nice and hope for the best", guarantees failure to obtain
that as-isness, as game playing is too deep into already postulated and
considered isnesses to be able to produce a clean pristine repostulation
or putting it there of the game and thus its vanishment.

You vanish anything by MAKING IT, putting it there, and then
letting go of it without further ado, significance or alter-isness.

Doubt of success is a game state and is self casting, because if
you postulate that you can lose or fail, given enough time you will
lose.

All doubt is below 26.0 on the tone scale, a being can only lose in
apparency, never in actuality

If he does lose in apparency, he made it that way above
apparencies, so there is no loss of the higher postulate to be a son of
a bitch to himself in the lower state for a while.

A true OT is neither perfect, strong nor nice.

But anyone at any time can span the while, and thus pop out
to above 26.0 which created the potential for the while.

You can't span a while from inside the while, so spanning the while
of necessity puts you out of the while just before entering it.

Determination to not doubt and to win the game of as-ising the game
at all costs anyhow, merely adds extensive effort into the mix,
guaranteeing a more solid ending at the bottom of the tone scale.

Every time you exert an effort because you were exerted upon, you
get heavier because you are pulling in things that exert an effort on
you in order to be able to position yourself to exert an effort on your
target.

Enlightenment is NOW if it ever happens, enlightenment is never in
the future.

Turning enlightenment into a GOAL is probably a good definition of
total insanity.

You may end up being saved in spite of your self, but it won't be
by your own hand, but by the hand of a Messiah should they stumble
across your wretched path. And in the end all they can do is show you
the way by reminding you of what is written here.

Thus if you wish to as-is something, DO IT, do not SEEK it.

Seeking spiritual native state Truth with effort, effort, effort,
do, do, do, leads to certain death.

When you find your self exhausted from seeking spiritual truth,
and failing, consider well these words and the means by which you
are trying, trying, trying to make progress.

And thus Truth Seekers are walking dead men, walking the last green
mile, to an end too horrible to countenance.

It is the EFFORT that tells, effort mustered from below 26.0 always
leads down tone, because it prepostulates as true exactly what he is
trying to vanish, namely effort created from postulates and
considerations above 26.0 which is self vanishing anyhow, if not twisted
into a fight.

How sunk is a person?

How much is he fighting.

You can't ever get rid of something by first putting it there, and
then asking forever more "What should I DO to get rid of this thing?!"

You can't get rid of something you are putting there, by
putting something MORE there.

Question asking is always lower tone than the creation and
vanishment of what the question is about and the answer you seek.

Creation of answers is above 26.0, and question asking, seeking
those answers through wondering, thinking, questioning etc, is always
below 26.0.

No one ever got an answer to a (spiritual) question by pursing the
path of question asking.

Question asking works for MEST mechanics, its called science and
produces theories and never perfect certainties.

You can never vanish MEST mechanics by using MEST mechanics!

If you really want to vanish MEST mechanics you have to quantum leap
back up to postulates and considerations and PUT THE MEST MECHANICS
THERE ANEW, and then simply let go of them, don't get involved in them
again, and they won't exist for you until you recreate them and dive in
again with full knowing willing cause and full awareness of the
consequences, in general if not in specific.

You can't get trapped in anything above 26.0, you can only get
trapped below 26.0.

Below 26.0 IS the trap.

The basic trap is trying to get out of a kinetic and get back to
static by USING kinetics.

Trying to make the static by using kinetics gives you more
kinetics.

Trying to make kinetics by using the static, gives you more
static.

You have to BE the static in order to make the kinetic, so trying
to make more kinetics puts you back up at the static.

You can't go back up tone by operating anything below 26.0, taking
an apparency for an actuality.

Mere recognizing that it IS an apparency puts you AT 26.0, and then
its a matter of choice to let go and go back up, or get involved again
in the dream of endless demise.

Capiche toi?

UNDERSTANDING POSTULATES AND CONSIDERATIONS

You can't understand postulates or considerations until you
understand Apparencies are Reality, because postulates and
considerations cause apparencies, namely kinetics.

That's ALL they cause, period.

Above 26.0 Apparencies are Reality, the GodSoul knows that
postulates and considerations create apparencies.

Below Apparencies are Reality, the GodSoul believes that
apparencies are what they represent themselves to be, actuality.

The transition between above and below 26.0 is an act of knowing
choice, will, volition and intent with fair chosen motivation. It is an
act of total responsibility, full knowing willing cause, with full
awareness of the possible consequences in general if not in specific,
because causation of sequential consequences in time are part of the
original conception authored and rendered by postulate and consideration
above time.

There is only one possible consequence, more and more kinetics
until they overwhelm you into giving up and going to sleep forever at
the bottom of the sea where all your sand castles lay.

The chernobyling of the soul.

To chernobyl means to cover in concrete.

Omni well done, and Omni Amen.

However the perception of space and time, out-there-ness and
out-then-ness (past or future) takes places in the conscious unit which
itself, has neither space nor time.

It is NOT true that what you see around you doesn't exist, it is
only true that what you see is NOT OUT THERE, distant from you in space
or time, no matter how much it looks like it is.

What you SEE is the virtual pretend rendition of space and time in
your zero dimensional mind's eye of consciousness.

The zero dimensional rendition of space and time are actual, the
implied actual space and time out there are not, they are merely real to
the dream, but do not in fact exist at all.

The proof tells us that if things were actually out there, you
would never be able to see them, so since you can see them with perfect
certainty, there can be no distance between the looker, you, and the
looked at.

SEE THE PROOF http://www.lightlink.com/theproof

Thus separation between objects and beings is an illusion, because
space and time are holograms.

Objects and beings are not connected via space and time and MEST
causation (force), but are connected via the eternal substrate of the
AllTHatIs, which is where everyone is One rather than Many.

The AllThatIs is a two sided self aware substrate, one side
of which is the One and the other side of which is the Many.

Thus the truth is the One *AND* the Many.

A hologram is a look-like rendition pretending to be an actuality
which in fact it isn't actual.

In other words, holograms are zero dimensional images of apparent
non zero dimensional realities.

The existence of the holographic look-like of space and time *IS*
actual, the presented implied quality of OUT-THERE-NESS is not.

Here-now is the actuality.

There-then is the reality.

DESCENT

The shift by the GodSoul from above Apparencies are Reality to
below is fair chosen.

It is engaged upon with aesthetic and primary motivation towards
manifestation in the kinetic.

This shift of the GodSoul from static to kinetic, is the shift from
Orientation Point to Symbol, and from Consideration to Observation.

Consideration is Looking by Knowing.

You consider or know it is there, which is CAUSE, so it becomes so,
and so you can see it.

Knowing CAUSALLY gives rise to Looking which then sees what was
known into existence.

You know it first into existence, then you see it to verify it got
created as you are knowing it.

Observation is Knowing by Looking otherwise known as Learning.

You consider you see it, therefore you conclude it is there.

Looking 'CAUSALLY' gives rise to Knowing.

You see it first, then you come to learn about it from what you
see. This is the MEST game of science and discovery.

Looking by knowing is how the static creates things to see.

Knowing by looking is how the kinetic comes to know about what
it sees.

Looking by knowing is CAUSE flowing from knowing to looking.

Knowing by looking is BEING AN EFFECT, and is what we call
being impinged upon, or trying to impinge upon another.

You are forced to see what you do not know and then by looking
you come to know about it.

Or you try to force someone else to see what they do not know, and
then by looking they come to know about it.

The static knows no impingement.

Impingement IS the mechanic of kinetics operating via cause and
effect across a space time distance.

A machine is *DEFINED* as any kinetic system of parts operating via
cause and effect across a space time distance.

Mechanics then are the flow of impingements across the playing
field.

DIMENSION POINTS

Kinetics are particles located in the apparency of multi
dimensional space and time.

Particles are called dimension points, particles in a dimensional
manifold.

Manifold merely means many, and refers in this case to a spread of
dimensions forming a space time game stream.

The MEST universe is such a manifold, MEST stands for matter,
energy, space and time. Notice this name leaves out FORCE which is
neither matter, energy, space or time, but which is necessary for there
to be any interaction or change between them.

In order of creation, it is really STEMF, space, time, energy and
matter, and force.

Mass is in fact an illusion even in the kinetic, as mass is a
measure of how much force it takes to move or accelerate another source
point of force around.

The apparency of dimension does not take up any dimension.

Dimension is an illusion in the zero dimensional substrate of the
static.

The kinetic MEST universe we presently inhabit has at least 3
visible space dimensions and 1 visible time dimension. There may be
more of each.

But all these dimensions are but rendered virtual realities in the
mind's eyes, they do not in actual fact exist at all, never have, can
not, and never will.

Consciousness of dimension (space and time) and dimension points
within, is the self luminous substrate of the static glowing to itself
in the night of the void.

Each GodSoul has its own conscious rendition zone where it renders
apparencies of dimension and kinetics within.

That rendition zone is each GodSoul's view of the world.

CASTING CAUSE

The purpose of postulates is to locate particles in space and time,
to locate dimension points in a dimension manifold, and the purpose of
considerations is to grant those particles apparent cause over each
other.

This granting of apparent cause to kinetic particles so they can
apparently effect each other is called casting cause from source.

Source retains full cause at all times over the existence and
interaction of all kinetic particles, but source makes them interact AS
IF they have cause over each other via the apparency of force.

Above Apparencies are Reality, making postulates and considerations
is native and flawlessly easy.

Below Apparencies are Reality, making postulates and considerations
fails because the being is trying to create an actuality using an
apparency, force and effort.

The being believes that because he SEES space, that there IS space.

Thus he tries to create or affect by postulate an 'actual' mass in an
'actual' space and so fails.

An actual mass or actual space could never have been created by a
postulate, thus postulates can not affect anything that one believes to
be an actual mass or actual space.

Postulates and considerations can only affect what one knows are
apparencies because apparencies are all postulates and considerations
can create!

He looks out into his conscious renditions of space and time and
thinks there is something out there beyond his consciousness rendition
of it. If he were to die, he believes that thing out there would still
be there.

Joke is a being can not die, as the consciousness has no time to
come or go in.

So only (holographic) illusions of space and time in consciousness
can die.

Postulates can only create an apparent mass in an apparent space,
and then fair choose to pretend this new apparent reality is actuality.

The being has lost sight of the fact that postulates and
considerations can ONLY create or effect apparencies.

The primary apparencies are:

1.) Outthereness, the apparency of the dimension of space
2.) Consequtiveness, the apparency of the dimension of time.
3.) Force causation, the apparency of cause between particles.

The static maintains cause over the particles of the kinetic at all
times, but creates the apparency of cause between them by controlling
each particle as if the particles were controlling each other.

Thus the ball player uses a bat to hit the ball.

The BAT has no cause over the ball, but the static makes the
interaction look like it does.

The purpose of the static is to create the apparencies of the
kinetic and virtualize cause amongst the kinetic.

The theta being, although operating through a kinetic vessel called
the body, nonetheless at all times retains his cause point in the static
and can create brand new forces and flows via postulates and
considerations independent of existing state or impingements.

The theta being CAN act like a machine and only exert a force when
exerted upon, but it can also inject brand new creative causation into
any existing situation.

He can create a ball of mass and force out of thin air and
throw it at something, which then goes 'Ouch!' and gets out of his way.

The theta being thus uses these postulated flows to 'cause' changes
in other kinetic flows around him of intereset.

Way up there, the theta being can simply move the bug, but unmaking
the bug and making it somewhere else.

A flow is a movement of kinetic particles from one place to
another.

Flows can form lines, explosions, implosions, and ridges of
solidity.

The being postulates body effort to move his arm, to hold a fork,
to move food to his mouth.

Below Apparencies are Reality the theta being is blind to the
creation of efforts via postulates, and believes instead that all
efforts come from the kinetic composite of the body and are motivated
and triggered by incoming realities and efforts (forces) from the
'external world'.

Thus he misses the operation of the static in himself and considers
himself to be made only of dimension points responding to dimension
points.

This is called a state determined machine, the machine can only act
when it is impinged upon from the alleged external universe, and its
interactions are completely governed by the laws of kinetics.

Thus the being conceives himself to be a series of falling
dominoes.

Further the being considers that his living is a function of
constituency, arrangement and process, in otherwise dead or non living
particles.

Constituency is what he is made of, his kinetic particle make up.

Arrangement is the particular arrangement of those particles in
space and time allowing them to interact with each other via apparent
cause and effect (force) across a space time distance between them.

Process is the resulting smooth tick tock or operation of his body
and life, as long as his constituency and arrangement remain within
specifications.

The meatball being considers that he IS that process in his kinetic
space time gizmo (life form).

He considers that consciousness is chemistry bubbling away at 98.6
degrees Faranheit.

Should the arrangement or constituency of his life form be harmed,
damaged or destroyed, the meatball being considers that his life process
will stop, and thus he himself will die with it.

Thus is born the illusion of mortality, highly desired amongst Co
Eternal GodSouls.

They can't die, and wouldn't want to if they could, so instead they
love to pretend that they can die, live once, die once and that's it
bud.

Each to his own dream.

But when the dream ends, there he is back at static, "Way Cool!
man, let's do that again!"

LIFE MADE OF DEAD THINGS

Notice the meatball does not consider the MEST universe alive,
carbon, hydrogen, nitrogen, oxygen atoms are not living systems.

But if the arrangement of these dead things becomes complex enough
to form a DNA molecule, then 'life' begins to form.

Notice there is no demarc between a dead thing and a living
thing. There are only gradient scales of complexity.

Thus when the being considers himself to be a live because
he is a 'living body', he is claiming that all life is made of
dead things, atoms, molecules etc.

This inversion of living life and it's cause is necessary for the
meatball to continue playing his game of being meat.

The truth is the static and its consciousness are the only thing
that is alive, and everything else is dead, including all kinetics, of
whatever kind, constituency, complexity or arrangement whatsoever.

The watch may tick, but it has no life, conscious awareness or
feeling.

The car, the bug or the body are no different, they are MACHINES,
tick tock, tick, tock. They can move and consume fuel on their own.

But like cars they do better with a living conscious unit at the
wheel.

The meatball takes his own self awareness of conscious livingness
and casts it into his meat body.

The meatball thus conceives that he is made of what he perceives,
dimension points in a dimensional manifold, and that his self luminous
consciousness is a process in meat.

Self luminousness can not be a mechanical process, because a
mechanical process can't SEE ANYTHING let along itself.

Where ever there is only space, time and mechanics there is
only the blindness of dominoes falling.

By casting life and livingness into complexities of mechanics, the
meatball makes the very existence and continued survival of LIFE into a
kinetic game, namely that of protecting constituency, arrangement, and
process.

Living life (static and its consciousness) can not be destroyed,
only its various kinetic cars can be.

ANTI ENTROPY vs ENTROPY

Entropy is random useless energy often dispersed where it can no
longer be reached.

Anti entropy is energy in a useful form stored where it can be
reached.

The meatball conceives life to be an incidental ordering of anti
entropy in an otherwise expanding flow towards entropy. The game
becomes how long he can keep the anti entropy of useful mechanical life
going until it too becomes the wasted and unrecoverable energy of
entropy.

All of the above notwithstanding, self luminous consciousness CAN
NOT be made of, nor it's primary functions copied in, a system of space
time parts interacting via cause and effect across a space time
distance.

Consciousness is not a machine, and conscious self luminosity is
not a space time process.

Thus if all that existed were space time kinetics for actual, then
consciousness would never have existed and could not exist.

Self luminous consciousness is a spaceless, timeless phenomenon
whose purpose is to perceive ILLUSIONS of space time phenomenon.

Soul Side beings think that consciousness arose out of the space
time universe.

They believe that consciousness arose out of and exists inside of
an actual space time universe.

God Side beings know that apparencies of space and time arise out
of and exist inside of consciousness.

A God Side being is above Apparencies are Reality.

Soul Side beings are below Apparencies are Reality.

FREE WILL

Although the actions of the static are always determined by its own
fundamental desires and nature, and it is not free to do otherwise, the
static is free at any time to create something in the kinetic rendition
that is not a function of anything it has created before or anything
already existing in the kinetic world, either past, present or future.

Thus the static is not a state determined machine, as it can create
new kinetics, independent of anything already created.

The static can not create independent of its own nature however,
but its own nature is not a function of what has gone before.

The static however can mock itself up as a kinetic state determined
machine, and has done so in the creation of a homo sap meatball with a
heavily charged time track which then tick tocks through time on total
stimulus response reactivity.

Dominoes falling.

Once a non state determined static mocks itself up as a state
determined kinetic (machine), then it tends to live out its life tooling
around in space time as a kinetic and that's all you get out of it.

Notwithstanding the above statement, any kinetic life form, animal
or plant, is operated by an untold multitude of independent static cause
points within it, elemental beings, which mock up its outward kinetic
structure through postulates and considerations in an ongoing fashion,
and those static cause points are capable of creating (postulating) in a
non state determined fashion, and do so once in a while, inspite of
their otherwise kinetic state determined nature.

PRIME POSTULATES

Such postulates are called prime postulates, as they change the
course of the kinetics without kinetic reason, impingement or
accountability.

Yes this violates the laws of conservation of energy, as new
matter, energy and force is created on the fly at low levels.

Any time the static creates any kinetic, conservation of kinetics
is violated.

Prime postulates can be positive postulates to survive better, or
negative postulates to survive worse. They act like a throw of the dice
in the middle of an otherwise highly state determined game.

They are necessary to keep the game going which would otherwise
languish into predictability, which would not be avoidable even with
Quantum probabilities, or chaos theory in operation.

Quantum mechanics provides a level of unpredictability but only
across narrowly defined possibilities, thus you may not know if the
outcome will be A or B, but it won't be Z.

Chaos theory is irrelevant, as chaos theory applies to COMPUTATION
of predictability by others, not to the state determinedness of the
outcome which remains absolute. That said, while chaotic systems can
create wildly different outcomes as time goes on, they are still prone
to times of decaying down to fixed, unchanging conditions forever.

Prime postulates allow for changes to the kinetic system that are
not related in anyway to its past, present or future. and thus keep
things going, speed them up, or slow them down on a NEW path unrelated
to anything that has gone before.

This helps handle quantum uncertainty and the chaotic doldrums.

Homer


======================= http://www.clearing.org ========================
Posted: Tue Feb 17 23:31:18 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore928.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU5BWXURT1lqxE3HERAtrHAJ4mXeSF7Wt47iEo/lPl39sxhQJbkgCgw2FB
0ACsi8JDREgH2DG/yws/PfM=
=NFxX
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l

Monday, February 16, 2015

POSTULATES (fwd)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


POSTULATES

As you probably all know by now E. was hurt in a car accident
while on the job doing an install. The truck started to roll down hill
while E. was taking things out of it, and knocked her down and rolled
over her legs, but buried them in deep snow, rather than crushing them.

No bones broke, not even a bruise, a miracle if you believe in such
things, and she is healing.

This was written when I hurt myself long ago, and I spent many days
applying the basic principles of Dianetics and Scientology to the injury
and having Jane do basic touch assisting on the injured leg.

Basic Dianetic theory says that injuries form recordings that
remain existing unless fully run out during the injury or afterwards.
These recordings contain the ability to enforce, at a semi subconscious
level, the pain and force of the injury on the body when they come into
restimulation later in life.

Worse the recordings contain postulates that are made during the
injuries, considerations about life and self, that take hold because of
the force and pain behind them.

Therapy consists of contacting memories of the injury and running
through it detail by detail many times until all postulates are off, at
which point the force and pain no longer have a serious hold on the
person's future life.

All postulates recovered = recording erased.

The worst such injuries are those that happen in past lives, or
between lives, or prenatally, or during birth, or during early years
where we can not remember them at all. Next in line are those injuries
we remember but never fully ran out with a competent listener at the
time they occurred. Last in line are those events that continue to
remind us in present time of such injuries, whether remembered or not,
which produce yet another emotional jolt however slight that is also not
fully confronted.

A major loss causing anger, fear, sorrow or apathy also acts as an
'injury', like the death of a parent or pet or a friendship etc. They
don't have physical pain in them, but they do contain postulates about
life that are erasable.

A 'clear' in this context is someone who has contacted and run out
all postulates from all injuries in his entire history. 'Memories' of
early life are not normal memories as the myelin sheathing is not yet
formed in the nervous system, but the recordings are made just the same
and are apparently not physical in nature and are stored in a medium
science does not presently admit exists.

The whole concept of birth and prenatal memories was held in
contempt until Janov supported their existence in therapy (Primal
Scream).

The same goes for whole track memories, past universes, past lives
on Earth or elsewhere, and between life memories. If they exist, they
clearly are not part of the body.

Authur Janov claimed that postulates made during birth trauma,
trying to get out, suffocating etc, governed how the being dealt with
the rest of life. By contacting birth and recovering the sensations and
postulates made at the time, the life rearranged itself into a postulate
free life. I have not been able to do this myself, but I have read many
case histories of this stuff, and if true it is mind blowing.

Homer, who is not a clear and who has no clue if any of this is
true.

Jan 8th, 1998

POSTULATES

Last Friday evening I sprained my right foot *REALLY* bad.

I was walking out of our home at night on the concrete runway and
stepped on the edge. The grass on the right side was wet and gave way
and I slipped off to the right. It was dark from very high snow and I
did not see the edge of the concrete.

Apparently I have started a home business so that people don't have
to kill themselves going to work on the roads everyday, just to do
myself in at home. How charming.

I spent the next four days in bed running out the injury by going
over the incident many times using standard Dianetic therapy.
Particular attention was paid to the shock moment, the exact moment of
injury, and the postulates that overcame me at that moment, mostly
having to do with the ruin of my one and only precious life.

I also tried to imagine by direct telepathy all the other people on
the planet who had injured themselves on that same day, many in far
worse condition than I, trying to run their injuries as well as mine.

One planet can burn out an empath pretty quick, if you don't do
this competently.

As time and days went on, more postulates came to the surface and I
tried to let them release like a receding wave rather than going into
agreement with them and taking them on permanently.

I am still getting reverberations from this.

Postulates ran from "There is nothing I can do about it" to "I am
not competent to run my own life", and "Life is too dangerous to live"
etc.

Questions also came to the surface, "Do I really want to live?",
"What would make life worth living with these risks?"

Serious injuries can really make you feel like crawling into a
pillow and staying there.

I noticed that these questions had unresolved echos in my childhood
during similar injuries as serious as this one, questions that were
never fully answered, and were kind of put into the background as
unanswerable.

Besides I had to go back to school, 3rd grade was clearly more
important than resolving the questions of life, and so I didn't have
time or permission to think about such things.

As I ran the present incident, I was able to start running earlier
injuries to this body that were not properly or fully run out when they
occurred, such as major accidents as a child, where the postulates that
I made during those injuries stayed with me for my whole life.

It is becoming more and more clear to me that my general accident
proneness in adult hood stems in part from these unhandled injuries in
early life, some of which I don't even remember, but which throw
haunting hints at me as I start to poke around for them.

Almost all of my childhood injuries, accidents and losses, were
never really confronted or run out properly, and so they never fully
healed emotionally and even physically in some sense, and so in present
time I am trying to live my life under the constant denial and burden of
these accumulated and unhandled damagings.

An entire life can be colored and degraded by the postulates made
during injuries and loss. One should probably end up wiser in life at
the end of such things, but not lower.

But one needs to spend significant time with the injury when it
occurs and listen to it carefully until there is no more story to tell.
Even if its done years later, as in therapy, its better than not
happening at all.

But it is way better to do it while the injury is still alive.
Running it out while it is still unhealed will GREATLY increase the
speed and completeness of healing avoiding all kinds of infections and
after the fact complications.

Sometimes of course the physical damage is truly permanent. But
most of my injuries were healable, but the soul never got over the
shock, and never released the emotion and so the healing process never
completed.

Anyhow, I have been scooting around from place to place on the my
knees on a pillow, when I allow myself to crawl out of it, that is.

Nothing seems to be broken and the pain is pretty much gone and
well on its way to becoming a 'non event'.

I can walk again, but just barely. Stiff as hell, a bit swollen,
but its healing.

Jane went over to tell an neighbor today about this, ironically to
ask if she knew any good doctors with some spiritual awareness to check
out my ankle, and she found out that the lady had broken her leg last
Wednesday.

She didn't just sprain an ankle, she broke her leg in TWO.

She is doing 'well'. As well as can be expected. Another friend
sprained his left ankle a few days ago too.

I don't know if something is going around, but if you have hurt
yourself recently, please let me know.

Homer, who is still not in a good mood, and only a little wiser.

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Fri Dec 19 18:41:19 EST 2008

================ http://www.clearing.org ====================
Sat Feb 14 03:06:01 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/postulates
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU3wHqURT1lqxE3HERAkV1AJ9Yh9Ukmfm/o0lhX6Eui6f0BQidZACfVxMG
N50CSDeXIlJu8IQybLsujL8=
=axB2
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l

PROOF10 (fwd)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


Naoya Kinjo (mountaingate@pop06.odn.ne.jp) wrote:
>homer@lightlink.com says in
><200005121605.MAA28470@adore.lightlink.com>
>[ That is perhaps why I have never made any progress with standard
>[ dianetics, because they always direct
>[ attention to the MEST of the event,
>[ rather than to the two or more beings in relationship. An engram is
>[ basically a collision between two beings, not between MEST and body, or
>[ MEST and being.

>What about an incident where the guy
>fell down to earth after stumbling over
>a piece of rock?

The apparency is a MEST - MEST collision, rock against body.

The truth is that the body is a mockup made by beings, as is the
mountain and all its rocks, and its way late on the chain to be
running MEST - MEST collisions, one needs to also run what one is
doing in that space in the first place, whose space it is, and what
the real underlying conflict is between Being and Counter Being that
got the first being into being a mountain climber in the first place
and falling flat on his face on the other's beings rock.

One can run MEST - MEST collisions forever and get more and more
enmired in "What the hell am I doing here?"

Then one gets further enmired in "What exact is 'here' in the
first place?"

Turns out that 'here' in an entaglement of two or more beings,
fighting wars with mockups, who have long since forgotten that there
is a being behind every mockup and their attention has drifted off the
source of the mockup to the mockup itself, as if the mockup is a
problem.

Mockups are conscious light pictures, they aren't solid no matter
how solid they look or feel when touched by other conscious light
pictures. They have no cause of their own, only pretended cause.

Study the old game of PONG, one of the first arcade games, the
little light ball goes back and forth and bounces off the light
paddle. Why? Because the light ball is solid and the light paddle is
solid? No because the computer program is making them act AS IF they
were solid. Same thing with MEST, its a dream, its being mockedup and
maintained by various Gods etc, and in fact you can't get hurt at all
by a light picture, but you can consider in agreement with the Gods,
that a light picture of a rock can hurt the light picture of your
body, at which point yours and their postulates govern the experience
and outcome of the event.

It's VIRTUAL damage to virtual objects. The experience of pain
is added in to enhance the apparency.

An engram is a moment of unconfronted unwillingness. The thetan,
rather than spotting the live sources of the event and thus as-ising
his involvement in it, instead misdirectes to the 'event' itself,
finds a persistence he can not get rid of, begins to resist and not-is
and make nothing of, in order to quell the resulting pain, and thus
carries an impression, a MEST RIDGE, along with him for the rest of
time.

That is an engram, a facsimile if you will.

It is two layers of energy, one the thetans which he puts out to
make nothing of something, and the other is the energy of the event
impinging on him, 'hurting' him.

Both layers of energy are virtual light pictures, they have no
cause nor reality other than to be perceived, but they are USED as if
they are actual and can defend against each other.

An engram is formed then when a being not-ises an other
determined impingment of some sort.

It is actually a refusal to conceed that the incident happened,
and at the deepest part of the refusal, he won't have actually
experienced any of it, so it didn't happen as far as he is concerned.

When you run this, he begins to go through the ridge-forming
process again, 'running the incident from earliest to latest', and the
masses he piled up on the offending light picture that hurt him, begin
to come off, and then he is faced ONCE AGAIN with the deepest part of
the incident.

Now he has a choice to make, either do what he did before, which
was not-is, make nothing of etc, which will end him up back where he
was before he started running the incident.

Or he can start spotting real sources to save his life, and if he
succeeds the incident comes apart, replays off in perfect
revivification, because he is actually there again, and this time he
runs it out PROPERLY, so its GONE and never happened.

He has to do NOW in running the incident, what he SHOULD HAVE
DONE THEN when the incident first occured, to run it out to the point
of it being a non event.

If he had done the right thing originally, he would have suffered
no pain, his involvement in 'damage' would have been non existent, and
he would have had no lasting memory of the incident except maybe an
analytic one containing a deep sense of humor.

Homer

================ http://www.clearing.org ====================
Fri Feb 13 03:06:02 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/proof10.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU3bBrURT1lqxE3HERArriAKDS35bthq5DE8JNJDTojs/jwYLFdgCfcVgE
7dz5NoVSto7OoD/7hQYhFr8=
=v2I7
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l

Thursday, February 12, 2015

ADORE266 (fwd)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


When I am making good case gain my dreams cycle pretty dependably
through bugs and babes.

Specifically:

1.) Lost and Lonelies, suppressive schools etc.

2.) Rising waters

3.) Tsumani's

4.) Dark waters, terrible things hidden in them that bite like a
bitch. Often flying dreams end up ditching in the dark waters...

5.) Polluted waters and air, usually of a petroluem/tar nature

6.) Volcano's, can't run fast enough

7.) BT incidents

8.) Pianos and music, whole track songs etc.

9.) Atomic explosions or aftermath's.

10.) Ascendant OT power dreams, unspeakable beauty and power etc.
Serious candyland.

11.) Grippers, biters, demons all over my body Often I can grab
them off my back and toss them, but sometimes they stick to my hands
and I have to find something else they can stick to to get rid of
them.

12.) Bug swarms, bees, ticks, fleas, beatles, spiders, BIG
spiders,black cooties from hell, things too ugly to look upon, still
don't know what they are...

13.) Gorgeous Babes plus all the sex I can stomach.

Then it starts all over again.

Cycle is about two weeks long.

Swarms also come in people, swarms of people, so many of them I
can't breath.

Any of the above dreams can include dream beings barassing me
which I handle with "Who are you, what are you, how many are you etc."
Or "Who am I, what am I, how many am I?" etc. Usually puddles them,
if not I absord them into me, if not, I lose ;)

Bug swarms are either spiders, or catepillar shaped parasites
punching holes through my skin and crawling up my viens, or snakes
doing the same, or fleas and beetles crawling under my skin. These
usually resolve if I can just relax and not flinch, then they fall off
me. Otherwise its hell.

Last one I had millions of these nasty black spiders crawling out
of my dick and left side of my scrotum. Crawling down all over my
legs etc. Hard to confront...

Often bug swarms come in hurricane force waves, until I am buried
upto and over my head in them. Just have to close my eyes and let it
happen...

No clue where the power comes from.

My dream life is pretty spectacular.

Each one seems to be a lesson in flinch, and then at the end of
the cycle I get the babes.

Dreams usually result best after auditing wins the night before.
I solo almost every day.

Homer


abc@123.net wrote:
>In article <200509250137.VAA06062@adore.lightlink.com>,
> Homer Wilson Smith <homer@lightlink.com> wrote:

>> Ok. My reality is that life is everywhere, not 'thought forms',
>> life, living breathing disincarnate conscious units.
>>
>> My reality is the body itself is a grave yard for beings, and at
>> its center is a tar pit of dead and dying beings.
>>
>> Demon and deity class beings also abound, ghouls, bug swarms,
>> black clouds of incomputable can't figure out what the hell it is,
>> etc.
>>
>> I talk with many of these beings, and they talk back to me, in
>> dreams.
>>
>> Why would I doubt their existence.
>>
>> Homer

>Homer

>Funny you mention "Bug Swarms"

>a few weeks ago I awoke with a start, and tried to brush away a bug

>and "saw" a what seemed to be a swarm of bugs but it disappeared....

>It was very real to me, and the identity of a Bug Swarm really fit....

>was a slightly spooky experience and seemed to be of a spiritual nature..

>Never had anything like that happen to me before...

>ALAN ! are these your guys!?

>Whats up...??

>(Yes Mr. Muldoon, probably hallucination)

- --
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sun Sep 25 22:52:00 EDT 2005

================ http://www.clearing.org ====================
Thu Feb 12 03:06:02 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore266.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU3F7qURT1lqxE3HERAh6yAKDNYNF7ALr4NACy3Q4K4DO6zqsqQQCgyqg0
heyRBx0X02NGcH4Kgp0kpmM=
=iXqO
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l

Wednesday, February 11, 2015

ADORE222 (fwd)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


POSTULATES

Every being has the inalienable right to make his own postulates for
the greatest good of the greatest number, according to his wisdom at
the time.

Balancing that right is the duty to take full responsibility for the
consequences.

Anyone who abdicates that right and duty becomes subsumed by
whom they have abdicated to.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

================ http://www.clearing.org ====================
Wed Feb 11 03:06:03 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore222.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU2w1sURT1lqxE3HERAneNAJ48oUXwnt2Far+VGOK8yE1G+2edLACeM0SB
2LHHQFytWYpkq88DtjKk9Hk=
=Ryuu
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l

Monday, February 9, 2015

DESPAIR AND THE UNDUPLICATABLE INTENTION II

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


DESPAIR AND THE UNDUPLICATABLE INTENTION II

The motivations of a God that would create a human being might seem
some what odd.

The motivations of a God that would create ITSELF as a human being
might seem some what odder.

We know that creating a perfect duplicate causes vanishment of that
which is duplicated.

To duplicate means to create again in its original time and place,
free of added significance or other alter-is.

Remember when a being originally creates something, he has no idea
what it is, it is just an IS. WHAT it is, is added later, and that then
causes a persistence as it was not part of the original creation.

Notice that since there is no cause between mockups, any
attribution of cause between mockups, such as the sun lights the moon,
is both a lie and an alter-is of importance. By casting cause into the
world of mockups, the being can deny he is mocking things up, and thus
continue their persistence indefinitely.

Duplication does not itself cause vanishment, but once one has a
hold of the original moment of creation, one can let go, and the
creation will go also.

Duplication is both a solution and a problem.

Early on the track, when things were simple, duplication was a
problem because beings, trying to make things persist, ended up
vanishing things instead. All they had to do was take their attention
off of something and it would fail to persist. Hard to play games if
you can't keep the playing field or the other team there.

Later on the track, when things were a sticky mess, duplication was
a solution because beings, trying to make things vanish, usually ended
up making things persist instead.

Thus early on, duplication started off hated and considered
suppressive by those who were trying desperately to get things to
persist and stay around.

Later duplication became precious and considered saintly, but
mostly out of reach to those who were now trying desperately to get
things to vanish so they could start over again. Who wants to play
tennis on an old football field?

See PERSISTENCE AND VANISHMENT in the archives.
ftp://ftp.lightlink.com/pub/archive/homer/ado16.memo

One of the miracles of duplication is that it doesn't matter who
created something, anyone can duplicate it and vanish it.

But it is not enough to simply duplicate WHAT was created, one also
needs to duplicate WHO created it, and WHY.

In other words a creation doesn't stand alone from its creator, in
fact all things are continuously created in the now by the many creators
involved, even if they no longer know they are doing it.

You can't just create a red round ball and set it rolling and
expect it to persist on its own.

Someone has to keep it rolling and that would be its present time
creator or continuer which could be one or many different beings.

The bible says that the world is created anew by every breath of
God. Well God is a multi I-AM being, otherwise known as the High Us,
and in fact everyone of us is continuing various things we and others
originally first created in the past.

Persistence and thus creation however is always in the now.

One reason it is so hard to duplicate something any more is because
the created object has been alter-ised so much, and so beings are trying
to vanish something that doesn't actually exist as they think it does.

Say someone creates A. All they have to do to vanish A is take
their attention off of A, and it will vanish.

But if someone creates A, and then causes himself to think it is B,
he will try to vanish A by taking his attention off of B! And of course
it won't vanish, because B doesn't exist in the first place, A does.

Thus the being gets stuck with B, which is really A, but the being
thinks it is B.

So a full duplication of an object involves reattaining a correct
view of what is being created, A, who is creating it, and why.

Now the why is very important, because the why provides us the
motivation behind the intention powering the creation. Without an
intention to create, their can be no creation.

Without motivation, a reason why, to intend, there usually is no
intention.

The reason that anyone can duplicate anything no matter who is
creating it is because anyone can BE anyone else and duplicate them.

That's a big statement, don't go by it.

We are all connected at Source, and who is who just becomes kind of
meaningless when we all retract back from the many to the one.

It isn't true that we are all truly one being, and it isn't true
either that we are many beings. We are both one and many, two different
operating aspects of the AllThatIs.

So completely enlightened beings will have both feet in the one,
and really not have much to do with anything here.

Completely lost beings will have both feet in the many, and have no
idea of the one and in fact detest it, "Thank God I am not as them."
Which God is he thanking now, certainly not the High Us.

Really sane beings will have one foot in the one, and one foot in
the many, and thus be able to operate their individuality at the same
time as operate other's individuality too!

Willingness then to be someone else (for a while), and to have
someone else be you, is necessary to duplicating what they are creating.

So if Dufus (that's the who) is creating a red round ball (that's
the what) because he likes them (that's the why), and Goober comes along
and wants to vanish the ball, all Goober has to do is become Dufus, and
perfectly duplicate Dufus creating a red round ball because he likes
them, and then take his attention off it.

Since Goober is being Dufus, when Goober takes his attention off
the ball, Dufus does too, and thus the ball vanishes for everyone.

This is part of Projection of Intention at Operating Thetan VII, on
the Scientology Grade Chart, because in order for Goober to take his
attention off the ball, he has to retract his INTENTION to put his
attention on the ball in the first place.

In order to duplicate Dufus, Goober first has to project the
intention into Dufus that Dufus should intend to create the ball.

Notice Dufus ALREADY is intending to create the ball, because he is
creating it.

At that point Dufus' intention to create the ball becomes Goober's
intention that Dufus have such an intention.

Goober effectively declares himself the cause of Dufus' intention
by matching intentions with Dufus.

Thus when Goober retracts his intention that Dufus have the
intention to create the ball, Dufus's intention retracts with it.

Heh, and you thought telepathy was scary.

Notice that projection of intention by Goober doesn't force Dufus
to do anything, it merely gets Dufus to have an intention of his own to
do what Goober wants. If the projected intention is natural or
agreeable to the Dufus anyway, he will take the intention as his own,
and not notice Goober creating it.

This is all by agreement by the way, it is the way many of us take
orders from our spiritual High Command. They project an intention and
we think it was our idea!

If Goober tries to project an intention into Dufus that Dufus is
naturally opposed to, the two of them can get into a serious mind war
that way, particularly if they know what is going on and sense the dual
cause taking place.

People are projecting intentions into each other all day long,
whether they know it or not, and it works or doesn't work as the case
may be.

You run your body by projecting intentions into it, so that it
intends to do what you want it to do. Bodies enjoy this particularly
from beings more intelligent than them, which gives the body a higher
purpose and more fun.

Horses LOVE cowboys to death.

Put a stupid mean being on a smart body however, and watch out.

Thus Goober has to duplicate not only Dufus as a being, and Dufus'
INTENTION to create the red round ball, Goober also has to duplicate
Dufus' MOTIVATION to create the ball in the first place, i.e. the 'why'
Dufus is making it.

Thus when a preclear suffers a failure to duplicate something in
his own universe or the universe of others, he will be found to have
failed to duplicate one or more of three different things.

1.) WHO created or is creating the object and their INTENTION
to create.
2.) WHAT exactly they created, including secondary alter-is or
add ons from the original creation.
3.) WHY, their MOTIVATION in creating it.

Thus if Dufus is creating a red round ball, but then alters it and
thinks it is a daisy to make it persist better, and he is doing this to
impress a girl who likes daisies, then Goober has to duplicate Dufus
(who) and his intention to create a red round ball (what), thinking it
is a daisy (alter-is), in order to impress a girl (motivation).

Then Goober can retract the intention and the whole thing will
vanish for Goober, Dufus and the girl. The girl may be offended, and
Dufus may be surprised, but he can always mockup up another one.

Now beings can get irritated at others duplicating their creations
out of existence.

It can be a very intimate thing having someone else enter your head
and retract or initiate one of your own intentions, especially when they
enter your head from Source down, where they have as much power over you
as you do, as they effectively ARE you, although if you are awake, you
can tell someone else is doing this to you.

These and other attendant abilities are all fair chosen by
unanimous decree, but that is mostly forgotten in everyone's long ago.

So to solve the problem of vanishment, beings try to make their
creations more and more complex, lay the alter-is on really thick, and
create unduplicatable intentions that no one could ever 'figure out',
whether they come from Source down or not.

That then becomes the game, to create something that only they can
vanish and you and nobody else can. This is dangerous of course because
if the originator takes off and no one can find them, everyone else
becomes stuck with the creation forever and ever, amen.

The INTENTION to stick someone else with a creation forever is in
fact a serious overt act (harmful, evil intention born of ill will) as
it is an attempt to ruin and sink a being forever with things they can
not ever get rid of.

This leads to considerations of hell forever, which then leads
beings to mockup death forever as a solution to hell forever.

"I can't suffer forever if I am made of meat and get eaten by worms
one day!"

It doesn't matter whether the persisting creations are beautiful or
ugly, the FOREVER in their intention is a violation of any being's
sovereign desire to create only in a WHILE, for a while.

Create the prettiest thing in the world and put 'Yours FOREVER' on
it, and you have just violated that being's sovereign desire to live
only in a finite while.

Thus even pretty things adorn the walls of Hell.

Consider a beautiful sunset.

Thus where ever you find that your preclear is stuck and can not
make case gain, you will find him stuck trying to deal with
unduplicatable intentions and the apparency of ill will.

Ill will is simply someone's intention that you are unwilling
and unable to PUT THERE as your own long enough to withdraw it.

Silly thetan.

Unduplicatable intentions span the dicom from the UnHoly to the
Divine.

"Divinity is all powerful self-responsible good."

"Holiness is care operating divinity." - Adore

Although Divinity can not truly be harmed, it can try.

Thus Divinity's favorite game is the creation of The UnHoly or
UnGodly.

"Fools rush in where Angels dare not tread, and God's go running
for their Mama."

Thus one has to understand that whatever UnHoliness there is in the
world, it is Divine UnHoliness, created by and for Divinity to play and
corner itself into committing suicide with.

Thus one might get the idea that Divinity itself has a touch of
UnHoliness to it.

Remember, in an AllThatIs of God in carnation, of God become Soul,
of Author become Character, of Creator become Creature, both Creator and
Creature are two different functions of one and the same being!

But there in lies the rub, the Creator delights in becoming a
Creature that would never have created itself the way it was created.

Thus the Creature just can't figure itself as Creator out, and thus
becomes stuck as Creature.

Duplication tells us that the way in is the way out, if you can
duplicate coming in, you will get out.

This is because you have to BE out in order to come in, so practice
coming in, puts you out.

And since the Creature can't figure the way in, the Creature can't
get out.

This is a bit of a no brainer, but escapes most people.

The way out is to practice coming in, as practice coming in,
ASSUMES YOU ARE OUT and thus puts you out.

But the Creature is terrified of being out, of being the Creator
again, because he doesn't enjoy being the Creature, thus the Creature,
having lost his willingness to come in, loses his willingness to be out,
and thus can not get out long enough to be willing to come in again.

HE WANTS OUT!

He can't duplicate the MOTIVATION behind the intention to come in.

If the Creature can not get out, he can't duplicate coming in, and
thus he can't withdraw his intention to come in, and thus he gets stuck
in and thinks 'somebody else made me!'

Which burns him up to the core. Looking inside your most secret
heart of hearts, and what do you see? Cinders.

The rest of his existence is engaged in religious insanity... er I
mean Truth Seeking:

"Who or what is cause around here and why is it such an asshole!"

This is the fundamental unduplicatable intention between Creator
and Creator become Creature. The Creature just can't figure the Creator
out. The Creator has become an alien intention to himself as Creature.

After a while the Creature just doesn't believe he ever was Creator
any more.

And if you point this out to him, and he tries to reassert himself
as Creator again, he will run smack into despair and his own
unduplicatable intention to come in.

He has tried and failed. Give a God his due.

Run,

Spot SOME DIVINE UNHOLINESS.
Spot NO DIVINE UNHOLINESS.

Spot SOME UNHOLY DIVINITY.
Spot NO UNHOLY DIVINITY.

Spot SOME ill will.
Spot NO ill will.

Spot SOME good will.
Spot NO good will.

Spot SOME suppression of awareness of death.
Spot NO suppression of awareness of death.

Spot SOME suppression of awareness of birth.
Spot NO suppression of awareness of birth.

Spot SOME suppression of awareness of conception.
Spot NO suppression of awareness of conception.

Spot SOME suppression of awareness of assumption.
Spot NO suppression of awareness of assumption.

Spot SOME suppression of awareness of deassumption.
Spot NO suppression of awareness of deassumption.

The assumption was the moment the being transferred into the body
and forgot about itself as a spirit forever (or until the body dies.)

Remember death forever is an effort to escape apparent hell
forever.

Since death forever is not necessarily a very sane solution to hell
forever, it is quite possible that when your preclear exteriorizes for
the first time, he will find himself quite insane as an immortal being
wanting to die but can't.

Run,

Spot SOME ETERNALITY
Spot NO ETERNALITY

until your preclear is no long stuck in a time stream forever
(immortality), and he can doff the immortal body that was suffering
forever, and can reorient to his true home in eternity.

Eternality is out side of space and time, forever.

Immortality is inside of space and time, 'forever.'

Mortality is also inside of space and time, 'for a while'.

Immortality is a faux forever, like glass is a faux diamond.

Mortality is a faux 'while', which hides the bigger Immortal while
that contains it.

Eternality is forever outside of time.

Immortality is Hell 'forever' inside of time.

Mortality is Death 'forever' also inside of time.

However, in truth, time exists only in finite whiles, with a
definite beginning and a definite end, always a finite while later.

There are an infinite number of finite time whiles that have been,
can be and will be created.

Time whiles can be and are embedded inside of other bigger time
whiles.

Your preclear knew this when he first got himself involved in Hell
whiles, but forgot it by considering the Hell while was forever in time
and then wishing them off on others, then self.

He can get stuck in any particular Hell while FOR A WHILE, but that
in itself won't get him stuck in any other Hell while unless he is stuck
in a Hell while inside a Hell while, inside a Hell while. But even that
is finite, so once he pops out of his stack of Hell whiles, he is then
free to roam again.

One can pop out of any while by spanning the duration of it,
and gleaning a true confession of it.

No hell can out last a true confession.

Confession consists of intent, aesthetics, and motivation, along
with who, what and why, and how, where and when.

Spanning the duration of any while results in the preclear putting
it there, at which point he can let go of it. He can then deal with the
next while up in the same way.

Spanning the full duration of a while to the point of putting it
there, *IS* a full confession of responsibility for all of the parts
of the while, and thus returns control over the while to the preclear.

Before the confession the while is moving the preclear along,
and after the confession the preclear is moving the while along.

Mortal whiles do not happen AFTER Hell whiles, Mortal whiles
happen DURING Hell whiles.

Hell whiles and can contain many contiguous Mortal whiles, lifetime
after lifetime of thinking you are are mortal, live once, die once and
"That's it Bud!".

Although Mortal whiles exist inside of Hell whiles, both are
finite, but Hell whiles are a good deal longer.

I bet you can't count that high.

But your preclear can span any finite duration or age, no matter
how long, by putting it there.

How did this all start?

He confused Eternality with Immortality, and in withdrawing from a
detested Immortality he failed to reach Eternality, and thus sought
Mortality further inside of space and time.

He no longer believes in home outside of space and time, so he is
trying to die forever INSIDE of space and time.

But he can't be dead as long as space and time are still going for
him, even if he is 'unconscious' of them!

To doff is the opposite of to don. To don means to put on, like a
piece of clothing.

Donning of the mortal body takes place during the assumption, and
just so, somewhere on the whole track your preclear donned one or more
Immortal bodies that are now in Immortal pain. These are his Hells
forever, and he may have more than one.

(Yeah I know I can't believe a word of this stuff either, "not
being able to believe" is a Guardian Dicom, there is nothing you can DO
about it, just be with it, make more of it, until it blows off.

There is no need to believe, when you run into one of your Immortal
bodies hanging on an Immortal cross of one kind or another, you had
better be able to audit Eternality and faux whiles, and fast or you will
just become a mortal meatball again, only this time never to return :)

The other Guardian dicom is "Me? I didn't *CHOOSE* any of this!"


Run,

Get the idea of someone who would.
Get the idea of someone who wouldn't.

E/P: Wouldn't, Schmouldn't....

Watch it, we aren't fooling around here.

He's right, his little sim identity he is running around in,
wouldn't, couldn't, shouldn't and didn't choose any of this.

We are trying to get him to spot the guy who CREATED
that identity and then kicked him into the pit of despair :)

Anyhow it doesn't matter who created something, if he can
PUT IT THERE in the light of full high appreciation for ludicrous demise,
it's gone.

That's because he COULD HAVE put it there if only he had
thought of it first."

After reverse engineering what was done to him, he can set to work
creating something even cooler and unduplicatable to do to another.)

Eventually your preclear will cognite that unholiness is not
something that Creatures do to spite their Creator, divine unholiness is
something that Creators do to spite themselves.

That changes everything doesn't it? In fact at the ends of the
dicom it is hard to tell the difference between Beautiful Ugly, and Ugly
Beauty. This is what traps the beings attention, he wonders if he
can duplicate it, and bang he can't.

One way to get a preclear to spot this problem without telling him
what it is, is to simply run:

"What do you fear?"
"What do you not fear?"

For those that have learned never to ask questions in auditing, run
it as commands instead.

Spot NO fear.
Spot SOME fear.

Actually the stuck point is despair not fear, but run fear first.
Then run despair.

Spot NO despair.
Spot SOME despair.

Fear is the last tone where the being is still trying to win,
mainly by running away. The tiger is chasing him, he tried anger and
fighting back to no avail, so now he is running in fear. This is good
survival strategy.

When one can not run fast enough however, one gives up, that is
despair. It is a timeless moment of stopping all efforts to win.

Terror and numb are waiting to be eaten.

After that your preclear is trying to figure out how to kill
himself before the tiger reaches him. That's propitiation, sympathy,
sorrow, and apathy.

The amount of suppression that the average preclear has dumped on
despair is monumental, and it solidifies at the center of his case like
obsidian glass.

The case that absolutely won't move, no matter what, who can't feel
anything, can't see, hear, smell or taste anything, can't remember
anything, and can't DO anything about any of it, has put every last
nickle of free theta into the stone covering his despair.

He is refusing to despair. But if he can't feel despair, he can't
feel anything else, and thus he walks around as if dead, given up
inside, but not admitting defeat outside.

That's your average 9 to 5er with a PhD.

If he looks at the stone, it will look back at him with more life
than he has.

Running despair will turn on mockups on the dead.

They will be mockups of despair, but at least they are mockups!

Blow the top off the mausoleum of despair, and he can start crying
again, feel fear and anger and exuberance, *COURAGE* thrill and romance,
joy, love and laughter, and his case will start to run out.

Sorrow is inverted love, a being who can not cry, can not love.

How many times have you heard someone say "I don't know what love
is?"

Ask them "Do you know what sorrow is?"

"Do you cry for what you do not love?"

Anything that turns sorrow off is a lie.

Anything that turns sorrow on is the truth.

Remember sorrow is not just for past losses, but for losses yet to
happen.

Who or what are you bonded with, or attached to?

Consider how it will be on their last day with you.

Get the phrases that go with the loss.

Find a pet that the preclear just adores to pieces.

"Goodbye little buddy."
"So long old friend."
"I will never see you again."
"You know you were loved don't you?"
"I won't be able to take care of you any more."

In the physical universe, love translates into the intent to 'take
care of'.

Spot NO taking care of.
Spot SOME taking care of.

If you can't love your body like your pet, then your intent to take
care of your body AS a pet has been alloyed by your intent to kill it in
kamikaze or strangle it outright.

Same for mama and papa. Your preclear has an original perfect
vision of his mommy and daddy, he still loves that vision, and no matter
how much he hates what they have become, the underlying love of the
perfect being MUST be rehabilitated in order to restore your preclear's
willingness to live and audit again.

A day without sorrow is a day without love and God shine.

The charge on sorrow does not happen at the moment the loss is
perceived, but at the first moment of awareness that the loss WILL
happened.

The greatest sorrow then is not on the day mommy dies, but on the
day the baby was first aware of death and saw that mommy WAS GOING to
die someday no matter how long in the future.

The rest of that being's time track acts as a growing lock on the
original vision of despair until mommy actually dies and thereafter.
The being will be found to be doing this to everything and everyone he
ever loves or will love.

He is *TERRIFIED* of finding something NEW to love.

God save him from that.

Since the purpose of life is 'to take care of', the feeling of
absolute absence of being, and aloneness that comes with the first
conception of mortal death, produces abject purposelessness which is a
horror to behold, and which kills the being's ability to move in time.
The postulates he makes during these timeless moments of purposelessness
and aloneness define and shape the rest of his life.

Many of these postulates will be of the form 'Better to just not
think about this', which then produce the mass and solidity on the
emotional mausoleum of love that his soul becomes.

Not to mention mess with his relationship to God as the High US in
carnation.

Pity the poor mortal with a smile then, as only a God could do this
to himself.

YOU can't heal him, until YOU see the worthwhile laughter to
his suffering.

If you try, you will simply become like him, because you and
him are co empathetic at source, and if he is in despair, so will
you be.

Try getting into someone else's skin some time and looking at
THEIR stone. See how it looks back at you with more life than
the both of you have together?

Now do the same with mankind, then all life, then the total
universe.

There is a wall of compassion that needs to be broken through here
before you can feel good again without blinding yourself to where and
what you are.

It is our despair about the FUTURE that causes us to use the PAST
(engrams) to mess ourselves up in PRESENT TIME.

Remember despair is a timeless moment, throwing tons of suppression
on top of it is throwing a stop on a stop, so this can look hard to
audit, and most cases simply miss it or bypass it, they go right on by
it.

Your preclear is in despair about running despair! So he doesn't.

All you got to do is just run it, and don't leave it, until the
volcano blows.

Spot NO despair.
Spot SOME despair.

Spot in himself, in all others, people, places and things, in his
pets, in his Body Thetan's. ghosts, demons, deities,

If it's got it, you spot it.

This doesn't happen in a day.

You will be lucky to go clear while you are dying.

And you will be lucky to not die while going clear.

Remember NO ITEM means pretended no item, you want him to run the
not-isness on his fear. He will also run truly not being afraid of
things, and that is fine, but underneath he is TERRIFIED of things and
no longer knows it.

Remember also the tone scale goes:

...
Anxiety
Fear
Despair
Terror
Numb
...

THE EXPANDED EMOTIONAL TONE SCALE
ftp://ftp.lightlink.com/pub/archive/electra/exm3.memo

If your preclear can't feel terror at will, he is stuck at or below
numb.

THE UNDUPLICATABLE INTENTION REVISITED

One of the primary things he is terrified of are unduplicatable
intentions, as these ruin him with failed attempts to vanish unwanted
creations.

So instead of cleaning up after unwanted or detested stuff, he
carries a persisting garbage dump around with him, filling it up as time
goes along with unwanted creations, and pretends it isn't there and he
is just fine.

He becomes a "What garbage dump?" case, and he honestly no longer
remembers what the problem is.

This is a 'no regrets' case.

He regrets everything ever existed at all, he would trade
everything for nothing in an instant, and he's "got no regrets".

You see?

He's got a small safe pocket of 'nothing there' to hide in, all the
while pretending the rest of the universe that he can't not-is as
easily, doesn't exist or matter at all.

And his free theta gets smaller and smaller, and his self respect
goes down the tubes, and he puffs himself up bigger and harder so no one
will notice what a fake he has become, and eventually he just ends up
under his own garbage pile.

He will tell you the pile is a temple to God, and being the rector,
he lives in a little room in the basement, rather than admit it is all
junk, made of pain and terror, and he has become a total failure as a
being, no longer able to vanish his own or anyone else's creation.

That's a problem you see, because the WILLINGNESS to create and to
allow others to create, DEPENDS on the ABILITY to vanish, so one can
create again and not be stuck with unwanted creations.

A being will not freely write, nor allow others, to write on a
blackboard that he can not erase, no matter how big the blackboard is.

Once one cannot vanish, creating becomes dangerous, you might fill
up the place, and pretty soon he doesn't dare create except in small
little areas, that's his little room under the pile, and eventually not
even there.

So you run spotting fear on him until all his present time
solutions, er I mean problems, blow off, and he finally realizes he is
in deep doodoo WITH HIMSELF, and HAS BEEN FOR AN UNSPEAKABLY VERY LONG
TIME.

Maybe even since the beginning of time.

Time itself may have been created to run away from an
unduplicatable intention. I mean the kind of time we are stuck in now,
not simply the time of easy going persistence and spirit of play.

EVERYTHING HE FEARS IN HIS PRESENT TIME BODY LIFE IS AN EFFORT TO
TAKE HIS ATTENTION OFF WHAT HE REALLY FEARS IN HIS HELL TIME IMMORTAL
BODY LIFE, which is the unduplicatable intention.

Therefore every present time problem that he has is a solution,
every one of them.

If you audit present time problems as problems, his case will get
worse, because it is a lie and a MASSIVE MISSED WITHHOLD. And believe
me your preclear can fabricate present time problems faster than you can
audit and write them down.

If you audit present time problems as solutions, his case will
start to erase and clear the way for him to see what a problem really
is.

Then he will stop fabricating problems in his present time life to
obscure the real problem powering his *IMMORTAL* demise.

"The hurry of impending Mortal doom obscures the hurry of impending
Immortal doom." - Adore

THE MECHANICS OF VANISHMENT

So what then of a being who can create but not vanish?

First let's take a look at the mechanics of vanishment.

The guy creates something. That is an as-isness, it is not a
something of significance, there is no significance added to it.

If he takes his attention off of it, it will vanish.

But then he says "Yikes! That's a spider and it is coming to eat
me!"

Now he has added significance to the object which is an alter-is of
its original pristine just IS.

Notice the significance he has added to it, is the significance of
CAUSE, the spider is the effect of hunger, and can CAUSE itself pleasure
by CAUSING the preclear to be digested in the spider's stomach.

Further he has added significance to himself as spider food.

The basic on propitiation by the way is offering an enemy need
food.

He has also created a problem for himself, as his intention is to
survive and the spider's intention is to eat him. This isn't the kind
of problem that being's develop within themselves, but it is a problem
he is developing with someone or something else.

He finally says "I must DO something about this!"

Well what he should do about the spider is retract all the pretty
but nonsensical significance he placed on it, then withdraw his
attention from the matter, and the whole scene will disappear for good,
until he recreates it again, should he desire to do so.

But that would ruin his game of being eaten.
So instead, he starts to run away from the spider.

He is DOING something about the spider by creating something MORE,
namely his running, rather than undoing the spider.

But since the spider is in his space, and his space of course goes
where ever he goes, the spider comes with him no matter how fast he
runs.

Fear is running away.

You can't run away in space and time from something else in space
and time!

You may place more distance between you, but you are both still
stuck in the same space and time cage.

Despair is can't run fast enough. You know that dark thing in the
closet that once it sees you it's all over?

Terror is certainty of being eaten.

Numb is mercy.

No matter how much space he puts between himself and the spider,
the spider is still in HIS SPACE, you see, and thus one day will come
and eat him.

His postulate is that if he runs away from the spider he might be
able to save himself, and so he might. But thus also maybe he might
not. Fear is based on a doubt. The postulate of doubt allows for the
possibility of both success and failure.

And given a finite probability of losing, no matter how small,
given an infinite amount of time, the loss WILL happen.

Thus one can only win these kinds of games for a while, then
eventually you lose them all.

So the being creates a game in which he might be destroyed, and
thus eventually he is.

Now losing a game is no big deal, you can always create another
one.

But if he has added the significance that this is his one and only
game, then once he loses it, that's the end of games period.

And that was the beginning of drama.

Drama means seriousness, importance, permanence and pain.

THE GAME

There used to be a game that beings liked to play called "I can
create something you can't duplicate."

Your worst nightmares come from this game, you lost.

The penalty of losing the challenge was getting stuck with the
creation forever more.

Since beings are natively capable of duplicating each other with
ease, it was quite an accomplishment to get this game going, let alone
lose it.

All you have to do to duplicate anything anyone else has made,
is travel back up to native state, and then back down the thread
that he descended from and both of you are now him!

But if you can't quite get back to native state yourself, then you
can't travel down his thread to him, and you get stuck spending your
time asking him what the hell he is doing and why using communication
particles through the co hallucinated space and time you are both
mocking up.

Two causes, you and him, are now trying to communicate through
space and time which HAS NO CAUSE, to learn by looking what the other
guy is intending and why.

This is stupider than stupid comes.

You can imagine the scene, beings mocking up the most horrific or
beautiful things they can imagine, hoping to leave everyone else
dumbfounded and in shock as to how and why they did it.

This leaves everyone rolling on the floor in hysterics, laughing
their asses off, vanishing things as fast as anyone can possibly mock
them up.

Then one day someone comes along and creates something, and
everyone goes still and silent, thinking to themselves,

"Whoa, now *THAT'S* UnHoly!"

One poor being, braver than the rest, walks up to the creation and
tries to duplicate it, but comes away wobbly and cross eyed, never to be
the same again.

Thus persisting creations become scars you wear of having lost the
game.

They are the scars of defeat in the battle for nonduplication.

Scars on your self respect, on your self image, both of which
depend absolutely and utterly on your ability to create, duplicate,
understand and vanish anything and everything.

You communicate with someone in order to communicate, right?

Once your communicate has been received and understood, why keep it
around?

Ever know someone who keeps every letter ever sent to him?

He hasn't truly duplicated one word of any of it.

Now this got very serious, and here is why.

Once a being was able to mock up something that no one else could
duplicate, the losers started to consider that the winner was somehow
DIFFERENT from them.

Although it is tempting to claim that a being can mock up just
anything, in fact beings are limited to mocking up things that align
with their basic nature, namely harmonies, disharmonies and resolves.

For example a disharmony followed by a resolve produces a kind of
complex harmony, so it's allowed, and beings rejoice in creating these
kinds of things all over the place.

If you feel you are stuck in an eternal disharmony with no possible
resolve, you have run into an unduplicatable intention.

A popular game was to mock up a disharmony/resolve pair, show
everyone the disharmony, and then let them bet on whether you could
create a satisfactory resolve for it. If you couldn't you would get
your sorry artistic ass kicked all over the Orion Nebula.

But in the more deadly game we are talking about here, if a being
managed to mock up something that no one else could duplicate, the
losers started to think that the winner's basic nature was fundamentally
different than their own, and thus the winning being could, would, and
should mock up things that everyone else couldn't, wouldn't or
shouldn't.

Beings became AFRAID to duplicate these creations, because if they
managed to succeed, their compatriots would consider them different from
themselves too, that they were one of THEM.

"Behold ye now Behemoth. He who created him can approach unto
him." - Bible

Everyone has an inner sense of THEM, these are simply those that
can mockup things you can barely look at without getting burnt out
forever.

So it became very dangerous to be able to duplicate and thus vanish
anything that everyone couldn't ALSO duplicate and vanish.

No one wanted to be DIFFERENT than everyone else, it destroyed the
bonding between people.

If A created something that B and C couldn't duplicate, then B and
C could commiserate together about how bad and different A was. But if
B then finds out later he can indeed duplicate what A created, C will
immediately debond from B, unless B can prove to C that C can duplicate
it too.

But often C doesn't WANT to be able to duplicate the thing, because
then C would be one of THEM, and that's just too alien for him, so he
withdraws from even trying.

If you get enough people who have withdrawn from trying because
they are afraid of WINNING, they will eventually pass laws against
trying and winning, as 'we don't need more of THEM around.'

But in the meanwhile everyone is wondering if they could duplicate
the thing if they did try, and so maybe they are one of THEM anyhow, but
no one knows it yet because they haven't tried. Groups get mighty sick
from this and go south quickly.

This is in part why when someone starts to do miracles, rather than
be considered an arm of Christ, they are often considered an arm of the
Devil.

And worse once beings began to doubt their ability to duplicate
something, they lost the ability to do so, because doubt is self
casting.

This is a no brainer also, for a being who can create in the mere
conception of things, if he considers he might fail, then fail he might.

So going into it on a 'try to duplicate' was sure to create a
failure somewhere down the road.

The losers of course started to consider the winners evil or bad,
something different, something that the losers hadn't AGREED to be part
of the game, because no one could have, would have, or should have
created or agreed to a game with other beings who could create an
unduplicatability.

The winners walked away free and clear, and the losers had all
these detested creations like electric spiders stuck to them that they
couldn't get rid of and couldn't confront.

The only thing that can create an unconfrontability is doubt that
one can confront.

Others, not yet involved in the game, and not knowing what had
happened, and seeing their fellows in this shape, blamed the losers for
creating the creations that were stuck to them, and considered the
losers part of THEM who were different, when they weren't, and
everything went quickly to hell from the desire to make nothing out of
everything.

Thus the losers put all their energy into denying the existence of
these creations that were stuck all over them, and became 'What spider?'
cases.

Delirium Tremens is merely a time when the most detested parts of
these creations start to turn on en-mass. This can happen
uncontrollably during withdrawal from drugs, but also in dreams. It is
the flinch and cringe that makes them stick.

The basic flinch is worry about being able to duplicate an
intention, particularly to duplicate it out of existence!

Stop flinching and you can duplicate again.

Part of what came of this, was beings would see that creations
existed that they couldn't duplicate, and wouldn't, shouldn't,
have created in the first place even if they could have created them.

That meant that something ELSE had created the universe without
their consent, and put them into it. Thus they considered that they
were created by an incomprehensible and unduplicatable God, and their
job was to figure out it's bidding, which they couldn't, and obey it,
which they couldn't and probably damn well shouldn't either.

Wham, Slam, Thank You Ma'am.

Suddenly the being finds himself so low on the tone scale, it makes
absolute zero look like a tropical summer.

Some people like LSD to create themselves a warm thaw, but once the
trip is over, back down into the basement you go with the spiders.

If you can't feel the cognitive dissonance of a God that is all
powerful, all loving, all knowing, and everywhere present, that none the
less created you as a human being and dumped you in this universe
without your permission, where the bad are allowed to bang on the good
in the Holy name of Free Will, and the universe treats love like the
ocean treats sand castles in the sand, then by all means run amuck to
your nearest Church and sign up.

If a HUMAN created beings and put THEM in this universe, he would
be put away for Creature abuse.

It's always a good test to see how you would feel if a human did to
other humans what you think God did to you.

If it would be outrageous for a human to do it, then it is probably
outrageous for a God to do it too.

If you say that God's infinite wisdom makes you feel better about
what God did to you in creating you and dumping you here without your
permission, then by all means go for it as best you can.

Once you attain God's wisdom, you too will be able to make
Creatures and send them to hell forever for not living up to your
personal needs.

On the other hand if you can understand that you ARE that God
incarnation, and you have done this thing to yourself, then run the
following to start taking it apart again.

"Only he who can make it, can unmake it, for by making it again, it
will unmake." - LRH paraphrased.

"Confidence means to confide to yourself that you did this thing to
yourself." - Adore

"As for God, who hired him, and what are we paying him for?" -
Adore

Run fear and despair flat first as above, then run

Spot NO UNDUPLICATABLE INTENTION
Spot SOME UNDUPLICATABLE INTENTION

E/P: Freedom to duplicate and make case gain again.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

======================= http://www.clearing.org ========================
Posted: Mon Feb 9 22:49:30 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore665.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFU2X/KURT1lqxE3HERAjjnAKC78HmAfdO9hUaOIHC/lJwwVZI4sgCeJ6vN
t0vt7nC1T5nKOZR+WkOyHCc=
=o8YA
-----END PGP SIGNATURE-----
_______________________________________________
HomerWSmith-L mailing list
HomerWSmith-L@mailman.lightlink.com
http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l