Saturday, August 11, 2018

ADORE897 (fwd)

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SUICIDE AND KAMIKAZE v2.0

HOW TO RUN

Oh, hell, and here's a rundown for the silly minded.

Run to taste around and around,

"What does Good NOT do?"
"What does Good do?"

"What does Evil NOT do?"
"What does Evil do?"

"What does Divinity NOT do?"
"What does Divinity do?"

"Get the idea of Seriousness."
"Get the idea of Humor"
"Get the idea of Peace.

Don't get frustrated, this might take you a life time.

E/P: Not there.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

================ http://www.clearing.org ====================
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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Friday, August 10, 2018

LIFE IS NOT A SCHOOL

LIFE IS NOT A SCHOOL

> This life is a fun adventure, and a school for eternity.

Bad quote, Devil's Tune, and very dangerous.

Schooling involves learning lessons. Lessons are a yoke around the
neck of a being that eventually sink him to the bottom of the sea.
Something he has to remember, must never forget, write it in stone,
facsimilies, etc.

One needs to UNLEARN the lessons (postulates) that have been
made to go free. The full OT is fully lesson free.

A total knowingness doesn't need to learn how to operate
nor remember lessons learned.

Lessons are entirely and totally a temporal thing and all of
them are bad as they stick you to the temporal.

Homer

>
> Mike
>
>

Thu Mar 22 22:41:40 EDT 2007

------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
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Thursday, August 9, 2018

GAMES9 (fwd)

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GAMES IX

The preclear wants to be an effect.

The preclear wants to be the effect of an auditor who will help him
be better able to be an effect in life with more enjoyment.

The auditor wants the preclear to be cause, to create his own
effects, and to keep himself adjusted properly in each game he plays.

Games are an operating balance between being cause and being an
effect of team mates and opponents.

WINNING AND LOSING

If the preclear wins a game he LOSES THE *GAME*. He then has to
find another game to play, or start the present one over again.

Winning too often can be a real drag on a being looking for a
challenge, who can't find enough challenging games to play.

He may arbitrarily handicap himself to even the odds against
himself, but then when a more worthy game comes along he fails to
remember how to unhandicap himself, and the opportunity passes him by,
or he gets crushed out of the gate or first toss.

If the preclear loses a game, he also LOSES THE *GAME*, he is out
the game! He then has to find another game to play or start the present
one over again.

Losing too often can be a real drag for a being looking to lighten
his load of challenge.

The highest thrill comes when the preclear really doesn't know if
he is going to win or lose any particular game.

That's a perfectly balanced game.

A balanced game is equally worth ending the game by winning or
losing. There is no shame in losing by a hair.

They also last the longest and have the most glory in them.

Serious comebacks are also cool, but the being can't look forward
to them as easily as a well balanced game.

He will in general resent the comeback even as they are carrying
him off the field as a hero on their shoulders. He will feel either he
cheated, or the other side messed up, that some how it may have started
off a fair fight, but didn't end up one, so he won instead of lost.

If the game is a serious game, meaning the play is for keeps, the
being will decay in the game to the degree that he commits serious
overts against other players, cheating, getting others to play for him
and give him the rewards, disabling or killing others so they can't play
at all.

Winning by disabling the opponent so he is a no show, or can't
play, is a common form of criminality engaged in by players who consider
they must win but who fear they may lose.

Seriousness is MUST WIN, MUST NOT LOSE.

Seriousness can also be MUST LOSE, MUST NOT WIN.

Ever throw a game?

Ever get sick to get sympathy?

Once serious overts are committed in a game, the being now must
withhold himself from his own team mates who wouldn't have stooped so
low and wouldn't want to play with him if they knew he had.

So the group mind goes down the tubes, and players become 'alone'
together on the playing field talking outwardly to each other, rather
than inwardly via direct communication.

THE LAST DITCH

Eventually the player will sink down to playing the game of games.

That means if he loses the game, he will never get to play another
game again.

Games have to be fundamentally or arbitrarily scarce for a being to
engage in such a game.

THE LAST LAST DITCH

Below that the being will play his last game knowing he HAS to lose
at some point, because every player eventually falls to the sword, so
the winner is the last one standing on the playing field, until he falls
too because the final end-of-game bell rings.

For immortals that would be the end of that universe of games.

For mortals that would be this life.

UNIVERSES OF GAMES

Universes of games can be created with games in series, one after
each other, and games in parallel, running at the same time next to each
other.

The universe starts with many many top level games all in parallel,
pretty much of the same size, huge. The new being can choose from any
one of them and start to play it. They are all top level games.

Below this layer of games, will be another set of games, also
parallel to each other of a slightly lesser size. When a being falls
out of his first game he jumps into another game at this lower level and
starts to play it.

This continues down for many layers of games until there are no
more games left to play in that universe.

Say that the layers of games from the top down are called A, B, C,
D ... Z.

That means there are 26 different game levels one can be playing in
that universe.

Then say each level has 1000 or more games at the same level that are all
different but similar in their size, scope, span, depth and field.

Thus when a being first enters the universe he can choose which of
1000 games he will first play from A1, A2, A3 ... A1000.

When he finally gives up on that game as hopeless and 'dies' out of
the A level, he can then choose to play any of say 2000 games in the B
level, named, B1, B2, B3 ... B2000.

He continues to play, die, play, die, going through C, D, E playing
one or maybe more games at each level, until he reaches Z and dies out
of that one too.

At that time there are no more games in the universe for him to
play lower than the level of decay he has attained.

Errors and mistakes he picks up during one level of play are
carried over as tendencies into the next lower level of play where they
don't help him, but he is sure they will. He learns how to be conniving
and opaque in game A3, and when they eventually fail him at that level,
but he is just sure he will be a grand master in his next game B47.

So by the time he has decayed down and through level Z, his case
will be a mass of seriousness, overts, out-ethics, and not even a worm
would play with him any more.

He ends up feeling 'alone' even though he is buried in BT's, and
facsimiles of all the beings he has done in through out the ages.

When 'aloneness' starts to become alarming, it is time for him to
see the auditor.

When he is really alone, because there is no auditor, then his lack
of confession wins.

Being dead with yourself is hard, because there's no LIFE to
experience, just omni present deadness.

THE DOWN HILL PLAYING FIELD

This is the way it is with games.

The playing field for any game is always down hill.

It is always easier to make plays downstream than to make plays
upstream.

The downhillness of a game doesn't mean the playing field per se is
slanted, but the game itself is slanted towards pain, failure and
oblivion, via corruptions, temptations and seductions to win by cheating
or outright destroying the other players or the game itself.

Sometimes the destruction is accidental, and he is warned and he
becomes careful.

You can't play all out careful.

All out and careful are oxymorons.

Sometimes the destruction is intentional, then he has had it, he
has become more interested in winning than in playing.

Sometimes someone else does something destructive to him, which he
then does back to another, with pretty much the same result, destruction
of the game and his and others willingness to play.

At the start and top of any game, the being is in good shape, clean
slate, and in love with the game, which is a joy to play, is properly
balanced for LONG, verging on never ending, volleys, and everyone gets
to show off their passion, talents and honed skill.

However as play continues, and seriousness settles in, play becomes
subtly overt, then wildly and brazenly overt, then covert and finally
the game itself is being destroyed in order to win it.

"You make one step over this line with the ball, and we will blow
up your side of the court!"

THE GRASS IS ALWAYS GREENER ON THE OTHER SIDE.

So at the top of a game the grass is green indeed, but finally at
the bottom of that game there is nothing but mud, dirt and disgusting
things.

But there is also a fence, and the preclear in his desperation to
keep playing anything, any game is better than no game, hops over the
fence, and he finds him self in a brand new game, with green fresh
grass, the sun shining, and the play wonderful again.

It is however a smaller game at the next level down.

B level games are smaller than A level games.

The new B level game HAS to be smaller than HE is, for him to feel
good and confident about it.

But as he enters B, he is smaller than the A game he just died out
of, as the reason he lost the prior A game is HE got smaller than his
starting size from all his overts, withholds, and brazen justifications
and restraints.

So now he is smaller than A, and B is smaller than him when he
first starts to play B which is where he gets his bravado from.

"Oh hell, I can win this one easily!"

But the being enters the B level game tainted from the lessons
learned on how to survive that led him downward from the first game.

Some of those lessons he is sold on, some of them he is both
justifying as right *AND* restraining as wrong, and some of them are
preemptive because everyone else is playing that way, and some of them
are just plain compulsive and he has no idea how to operate the straight
and narrow any more.

So again he plays the new game and finally ends up in the mud, dirt
and disgusting things at the bottom of it. But again there is a fence
which if he hops over it, he is again in a wonderland of a new game that
he can enjoy but which is smaller yet.

Each time he PROMISES TO HIMSELF that he won't do the things that
make him any smaller than he is already, but the game is trickier than
he is, and down the tubes he goes, eventually spewing overts like a bomb
going off.

And so it goes for the rest of the game levels until he hits rock
bottom at the end of game Z. Again there is a fence, but this time,
when he hops over it, he ends up in a whole new universe of games, WAY
smaller than the first one, and again he takes his garbage of lessons
wrongly learned with him.

So the beginning of each new game is not as good as the beginning
of the prior game, but it is way better than the end of the prior game,
which is why he keeps seeking the sun by going down hill, and hopping
over the fence, hoping for a new start.

The grass is always greener on the other side.

After a while he fails to recognize he is getting smaller with each
fence he hops, and he will WASTE games he is in, by ruining them
intentionally, to more quickly get to the next fence and get back to
good game play.

It's an effort to hit the restart button on the game he is in, but
that's not what really happens, now is it.

Wasting games to get to a 'better game' is sad, isn't it.

HOW TO AUDIT

So how do you audit this?

Well he is only failing in playing these games because of the
accumulating out-ethics he engages in, which is engendered by the
seriousness with which he is playing, must win, must not lose AT ANY
COST.

Games go to hell when PLAY becomes undesirable, or is "desirable"
only if you win.

These games are deadly serious, life and death for EVERYONE, the
whole nine yards.

You lose, and the whole world falls into a black hole forever.

"Put your quarter here!"

Or worse he lives through atomic armageddon for 42 centuries.

Once things are for keeps, once the desire to win is greater than
the desire to play, once he forgets "Who or what is cause around here
and why is it such an asshole?", namely that he entered the game
intentionally and may even and designed it in part, all hope for clean
play is gone.

No man will strive for a level of nobility higher than the nobility
of the universe he conceives created him.

If the very basis of the game is unfair, or if everyone else is
cheating, you can be damn sure he will cheat too.

That is probably the best bet in all of existence.

But the unnoble man is never a happy man.

When you are trying to save your family and loved ones, it is very
tempting to cheat, sell your friends down the river, sell out entirely,
or whatever moral crisis the being finds himself in.

Who will stand up to an army of tyranny, when you know they will
come after your family once you are gone?

You may be willing to sacrifice yourself in an act of kamikaze, but
are you willing to sacrifice them too in the deal?

Sometimes moral conflicts are not resolvable, anything you do will
have collateral damage.

If you let Hitler go, he will continue killing everyone you know.

If you try to kill him, even if you kill yourself, they will seek
down all your family and torture them to death.

You won't be around to enjoy it, but they will.

Even if THEY are willing to be collateral damage, are you willing
to make it so?

These kinds of things freeze a being into inaction.

Kids fill their nightmare heads with these things, if I had to
choose between daddy or mommy, which would it be?

To do or not to do?

They are IMPOSSIBLE CHOICES to do the 'right thing', because ALL
choices lead to insufferable permanent loss.

Now ethics ceases being how to chose between right and wrong, and
becomes how to choose between the lesser of two evils.

Sometimes, he will have to flip a coin.

Even if he makes the best or only decision, he will damn himself as
guilty forever for doing the wrong thing.

He is guilty for BEING IN A GAME in which he can only do bad, don't
you see?

He would have to be guilty, for no one in their right (finite) mind
would choose to create or be in such a game where such choices are
presented to you.

He misses the infinite mind, and its propensity to engage in
Majesty, Master of Jest.

And without question, he misses the responsibility others have for
their own condition.

He can't believe HE has any responsibility for condition, because
he KNOWS other's don't, oh no, NO ONE would put themselves in a state
like everyone else is creating for themselves.

He KNOWS his little daughter is innocent and doesn't deserve what's
going to happen to her if he chooses the less of two evils.

So he chooses the greater of two evils, and let's his daughter
live, who only gets it in the end anyhow.

ARE YOU WILLING TO STAND UP FOR WHAT IS RIGHT IF THE SAFETY OF YOUR
FAMILY IS AT STAKE?

Uh, define 'right'.

"Give me liberty or give me death, but please oh please leave my
poor dear innocent family alone, please?"

ACTION

Games are games of action, inaction destroys the game.

Eventually the being will solve the indecision on whether to do or
not to do, with the decision to BOTH DO *AND* NOT DO at the same time.

If you take any of it to heart, then down you go, bitter and
unresolved to the end.

Taking things to heart is seriousness.

The opposite of seriousness is lightheartedness.

One enters the seriousness of game play on the carrier wave of
lightheartedness with which the whole thing was conceived and thus put
into action, including the necessary not know that blankets all serious
games.

A being can cut off his connection to awareness of his own choices
and responsibility in the matter in which he finds himself.

He can enter a state where he is no longer aware that he entered
it, and would adamantly deny it even if reminded of the possibility.

"Me choose this? You gotta be kidding!"

That apparent unawareness violates his eternal sovereign desire to
be sovereign, TO HAVE CHOSEN AND KNOW IT, and he is running on a burn
from there on out.

EVEN THOUGH HE LIT THE MATCH!

Doubt is self casting, doubting that one chose, clouds over the
certainty one did.

The disharmony of the created uncertainty then leads to certainty
one did not choose.

For "who would do such a thing?"

Part of the not know and disbelief is that the sovereign desire to
be sovereign INCLUDES the majestic desire to suffer the APPARENCY of not
being sovereign for a while.

Why a being would do this to himself is the impulse towards
seriousness and high anti cool, with is then resolved by reawareness of
lightheartedness and the *DIVINE humor of magnificent respect and
halcyon, eventually resulting in re-unmanifestation and utter
unimpingable peace.

Humor is a blow off of seriousness, via surprise and divine
delight.

The eternally sovereign being apparently has an addiction :)

The search for the brightest diamonds is in the darkest coal mines.

The search for laughter is through the valley of the shadow of
death.

From Adore:

"Responsibility is a big thing, certainly bigger than our parents
taught us.

Responsibility for RESPONSE ABILITY, ability to respond.

Do not doubt you chose it, and then look to see for evidence.

You chose.

What proof did you leave behind you now?

There is only one proof. http://www.lighlink.com/theproof

Learn it, love it, teach it, master it.

All can.

However for some people, by their own choice, it will be a long
time between now and then.

You can't move your house around town, if you have locked yourself
inside it.

In Excelsis Deo." - Adore

Entering the seriousness of play, the being bars himself from
awareness of his own and everyone else's choice to enter, and of the
divine (Imp Soul) beauty and aesthetic with which he and his buddies
designed these games.

Once he is in the game of seriousness, his attitude is who ever
created this game was an asshole, but here I am, I am bigger than any
evil that lives, I will conquer it all and assign blame later.

Of course he never gets there.

No sportmanship, no nobility, no code of honor survive for long his
desperate play to wipe out what he didn't put there, and pretty soon he
is out-preempting the enemy faster than he can conceive how bad they
are.

HE LEARNS FROM THE ENEMY HOW TO DO THE ENEMY IN.

THE ENEMY DEPENDS ON THIS, FOR THEY KNOW HIS OWN GOODNESS WILL SINK
HIM.

The enemy has no such problem.

Pretty soon the enemy is learning from him how to do people in.

The being thinks the way to survive is 'to be worse than them'.

The being has learned the lesson that this game shouldn't exist,
that he should never have been placed in it, that HE would never have
created such a thing, and he has learned the lesson that there must be
no honor, dignity, mercy or quarter given to the other side.

Because if you do, the other side will slip through and eat your
daughter anyhow, it certainly won't appreciate your decent intentions.

You know how pedophiles like young children?

PedoVORES like to EAT young children.

He knows indecency eats decency.

He finally becomes a master of treason and deceit.

A monster striving for mastery of abomination.

His goal is to give even the enemy pause for surprise, make them go
'Whoa, now *THAT'S* evil!"

But the enemy is not affected by this, the enemy can not be out
eviled, because the enemy knows what he is doing, and was paid to
oppose.

The being eventually comes to feel there is a certain sympatico
between his ruined self image, once filled with the confidence of
rightness, once so noble and sure, and the mud and the dirty and the
disgusting things he finds at the bottom of the game, and so it suits
him just fine to live there.

He tried EVERYTHING, and yet all his loved ones came to death and
demise anyhow.

Or turned on him.

Or left him alone.

He considers it would have been better had he not tried at all.

How would YOU have played the game?

You who would criticize.

So he comes to you for auditing.

And he hands you his last coin he got from a girl he once loved,
but whom he turned in to the King to save his own skin for crimes in the
night, and whom he later had to behead for her crimes, actually his.

And she, not knowing this same lover was the headsman, had a gold
sovereign in her hand for him to make sure the cut was swift, and there
it is now in your hands.

Lord pray you don't recognize the coin.

So what do you do?

Homer

GAMES
http://www.clearing.org/cgi/archive.cgi?/homer/games1
GAMES II
http://www.clearing.org/cgi/archive.cgi?/homer/games2
GAMES III
http://www.clearing.org/cgi/archive.cgi?/homer/games3
GAMES IV
http://www.clearing.org/cgi/archive.cgi?/homer/games4
GAMES V
http://www.clearing.org/cgi/archive.cgi?/homer/games5
GAMES VI
http://www.clearing.org/cgi/archive.cgi?/homer/games6
GAMES VII
http://www.clearing.org/cgi/archive.cgi?/homer/games7
GAMES VIII
http://www.clearing.org/cgi/archive.cgi?/homer/games8
GAMES IX
http://www.clearing.org/cgi/archive.cgi?/homer/games9


- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Sat Jun 23 23:25:43 EDT 2012

================ http://www.clearing.org ====================
Thu Aug 9 12:00:02 EDT 2018
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/games9.bak
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Monday, August 6, 2018

ADORE575 (fwd)

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BIGOTRY

Bigotry is the idea that someone, or something is irredeemably
morally inferior forever, thus deserving to go to hell *FOREVER*.

The forever violates the sovereign while that the space time game
stream was created in, thus kicks back on the person holding such a view
as an ARC break with the AllThatIs that lasts forever, or until he gives
up the bigotry.

He doesn't want time to last forever, that idea violates his
sovereign desire, but he wants someone else to suffer in time forever.

Thus the person wishing hell or death forever off on anyone, or
anything, ends up there himself.

*BIGOTRY IS THE ONLY CAPITAL SIN*

The one that gets you in trouble forever.

Forever means in time.

Immortality means living forever in time.

Eternality means living forever where there is no time.

You can do anything to anyone for a while, but remember this dream
(time) ends forever when the circle of friends are all holding hands
again. Thus act with class and good intent at all times, even while
doing what is necessary to protect the greater good.

It's ok to kick your brother into the abyss if necessary, but one
day either you or someone is going to have to climb down there and dig
him out, dust him off and re integrate him back into society if he
doesn't manage to do so himself.

Punishment must always be to teach and correct the offender, not to
set an example of fear for others.

Punishment must always increase love and respect in actuality not
in pretense.

*ANY* sojourn in time forever, no matter the experience, will
eventually become a detested hell forever.

Time can only be created in finite whiles, when they end, the being
returns to eternality, to sleep, and then eventually to dream a while
again.

Thus each while is different, no single while that lasts forever
can possibly encompass all infinite variations of ability in a being,
thus an infinite while is condemnation to a single room forever.

No matter how interesting that room, no single room can hold one's
interest forever, the time that follows after boredom sets in, then
becomes hell forever.

The only way to totally disintegrate and rebuild a room a new, is
to return to eternality for a while and start from scratch.

Thus all time is created in finite whiles, with a beginning and an
end.

"Beginningless and Endless time" is a trap to subdue beings into
overwhelm and non sovereignty.

Bigotry causes speparation between the bigot and his victim, thus
causing the bigot to enter a hell forever in time, until he gives it up.

The only way to be separated from anything forever, is for YOU to
be in time forever. That's YOUR hell, not theirs, you see?

Bigtory is always against one's own brother or sister.

The very thought that there is or might be a hell forever, or that
someone should go to hell (or death) forever, causes the being who holds
such a thought to suffer that fate himself until he gives it up.

He is creating it to give to another, so he has it as long as he
creates it to give to another. Whether the other accepts it is another
story.

Thus if you are suffering a hell of sorts forever run,

Who or what are you wishing into hell or death forever?

Run,

"To Damn, NO To Damn."
"To Bless, NO to Bless.

It might take you a few lifetimes to get the item.

At which point you will be free to enter and leave eternality at
will without consequence until fair chosen.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Wed Mar 19 23:37:08 EDT 2008

================ http://www.clearing.org ====================
Mon Aug 6 12:00:02 EDT 2018
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/adore575.memo
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Saturday, August 4, 2018

ADORE780 (fwd)

repost homer miralove adore780

CERTAINTY AND UNCERTAINTY

Pip <pip1010@sbcglobal.net> wrote:

Then this must be a perfect certainty:

'I am not sure I am certain...'

Did I flunk?

Homer wrote:

NO, you got it right.

"Certainty that certainty is impossible is absurd. Certainly.

Therefore certainty certainly exists.

Uncertainty also exists.

To doubt this, is to prove it." -The Proof ca 1973

Certainty of uncertainy is the first perfect certainty.

Doubting if you doubt, wondering if you wonder, are all
mind broke.

So, you answer the question, did you flunk?

Now answer this one:

"I am uncertain if I am uncertain."

Everything you say of the form 'X is true', is saying

'I am certain X is true.'

Even if you say 'I am uncertain X is true', that is saying

'I am certain that I am uncertain that X is true.'

EVERY STATEMENT assumes an 'I AM CERTAIN' at the beginning of it or
else why bother saying it?

Many statements also start with an implied 'I think, or I believe,
or I would bet, or It is probable or possible that...'

But each one of those expressions of doubt all have an implied

'I am certain that...'

in front of them too.

If it doesn't, then the person is just spewing garbage.

There is no certainty in the absence of direct perception,
and in the absence of direct perception there is no certainty.

Seeing through the eyes is not direct perception.

Seeing one's own conscious experiences is.

We use our consciousness to represent to us the alleged
physical universe, we see our consciousness and not the phyiscal
universe directly.

We consider that there is nothing to learn of importance
by looking at our conscious experiences directly, the only
thing of import is to learn about what our conscious experiences
represent to us about the phyiscal universe.

We can not eat a conscious experience, we need to eat
phyiscal universe.

We can perceive as many apples as we wish in our consciousness,
but only the conscious apple that is connected to a physical apple
is important because we need to eat the physical apple.

Thus we become experts in what our consciousness represents
to us about the physical universe, but about which we can never
be certain even exists, and totally ignorant of the nature of
our conscious experiences AS CONSCIOUS EXPERIENCES, because
what they represent to us about the physical universe is way
more important than what they are themselves.

If we fill our world with dreams of apples, we might reach for a
dream apple and eat it, missing the physical apple that someone else
gets who is not so foolish as to confuse himself with images of things
that are not 'causally' connected to the physical object.

Thus allowing images in our consciousness that do not represent
actual objects in the physical universe in present time becomes
forbidden to us.

Our entire belief in the physical universe comes from the fact
that we believe our very existence is dependent upon the objects
our consciousness represents to us about the physical universe
in particular food and toilets.

You can mockup endless numbers of dream apples and eat them
all, each one more delicious and fullfilling than the one before it,
but eventually the raw hunger will mock ITSELF up in your consciousness
and not let you go until you eat an actual physical apple.

If you try to unmock the raw physical hunger, you will fail.

Or maybe you won't fail. What then?

In the meanwhile, mockups that represent realtime physical objects
are kept separate from mockups of fantasy objects, and the importance of
keeping one's attention on the represented physical object, makes it
almost impossible for people to put their attention on the representor
of that object, namely their conscious experience of it.

In other words when people try to put their attention on their
conscious experience, it tends to vanish on them, pretending to be
nothing. The only way they can be conscious is to put their attention
on the alleged physical object VIA their conscious experience, but then
they think they are seeing the physical object and not their conscious
experience.

This mind fuck has Earth in a strangle hold, an entire
population of billions of people who are conscious VIA cold dead
stone.

The represented is more real to them than the representor.

No wonder zombie movies are so popular.

If the world is a dream, then the BRAIN is a dream.

And if the brain doesn't exist, what can we blame ourselves on?

Homer
Mon Aug 2 02:06:01 EDT 2010

================ http://www.clearing.org ====================
Sat Aug 4 12:00:02 EDT 2018
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Thursday, August 2, 2018

POWER2 (fwd)

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PRIME DIRECTIVE

If you were to demonstrate moving the marble to a meatball, the
first thing that would happen is they would go into an instant state
of wondering if they were dreaming or not.

They would then spend a lot of time trying to determine if they
were dreaming or not, and be unable to accept that they weren't
dreaming.

Then they would get *VERY* afraid and covert, wondering what you
know about them that they don't. Demonstrations of power miss every
withhold in their book, especially the ones they don't know they have
any more.

Not only do we have memory of our past existences, that memory is
*OLD*.

They would then either try to enlist your aid to help them by using
your 'powers', or they would try to destroy you. Remember no matter how
much power you have, a whole army of meatballs coming after you *AND*
your loved ones, has more power.

Thus violating the Prime Directive is lunicidal.

Suicidal lunacy.

The mere fact that the meatballs and bashers are unwilling or
incapable of discussing the Prime Directive in detail, beyond putting it
down as something we hide behind because we don't have such powers and
know it, proves beyond a reasonable doubt that they are unworthy of
further discussion let alone demonstration of power, EVEN IF THEY ARE
RIGHT.

That is absolute.

Homer
Sun Oct 8 13:41:54 EDT 2017

================ http://www.clearing.org ====================
Thu Aug 2 12:00:02 EDT 2018
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/power2.memo
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Wednesday, August 1, 2018

SESS0 (fwd)

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SESSION NOTES

Running,

Tell me about before this body.
Tell me about after this body.
Tell em about during this body.

Tell me about the past.
Tell me about the future.
Tell me about the present.

Tell me about before this life.
Tell me about after this life.
Tell me about this life.

Tell me about before now.
Tell me about after now.
Tell me about now.

Tell me about before this universe.
Tell me about after this universe.
Tell me about during this universe.

Tell me about before Earth.
Tell me about after Earth.
Tell me about during Earth.

Memory of past lives is related to revivification of the
beingnesses of those lives.

Someone who is a computer nerd like me is going to have a hard time
remembering a life as a sailor on a Spanish Galleon, because the
beingness of the salty dog is very different than the beingingness of a
unix guru.

It is perhaps even impossible to remember outward scenes without
also reliving the inward beingness that experienced those scenes.

Thus one needs to shift upwards from the present beingness to the
Creator, and back down into the past or future beingness, in order to
flash on what happened or what will happen there.

Someone who is young will have a hard time remembering the older
times in his earlier lives, when he was more worldly, accomplished, at
the height of his career, expert in his field etc.

Lots of mothers, fathers, wives, children, sons, daughters etc.

Someone who can't picture being a winner, will have a hard time
remembering the scenes of a life where he was a winner.

Overts get committed during lifetimes that are inconceivable to the
younger mind. One is enaged in the Manhattan project, 65 years old, top
flight scientist with a long distinguished career behind him, torn by
the need to create and not create the atom bomb, living a life of
unspeakable secrecy, dread, hurry, indecision, horror, guilt etc. Day
of crowning achievement is day of greatest gloom.

The problem accrued in that life time, go/don't go, carries forward
to this life time as petty dramatizations on unimportances like should
one ask for a date or not.

Revivs are usually guite violent, there are death engrams acting as
walls between the beingnesses of that life and this one. One slams into
the past life, and then slams back into this one. One feels one might
die doing this. One did.

Implants are machines, they don't make us forget they help us
forget when we throw the switch. The way out is to throw the switch
again and watch it work.

Lives of greatest overts are those of greatest leadership,
influence, reach, scope, span, depth and field. Lives of being a King,
Queen, President, Leader in any field. Lives of total devotion to
projects or causes that go wrong. Lives of artistic achievements and
failures.

Later hum drum lives are solutions to the dangers of being able.

Too trite to say, but more true than not.

You don't become humdrum and banal without a lot of reason to do
so.

One's present life 'restimulates' past lives because one is
literrally dramatizing the efforts of the problems in the past life
against the problems in this life. A million reasons to create the atom
bomb, and million reasons not to. Inability to decide which to do leads
to suspension of trying to decide, which leaves one doing something
else, or one goes where the pressures push one.

In this life, one dramatizes the efforts of that life in smaller
and inappropriate arenas, and this is 'restimulation'. Restimulation is
an effect word, its false. Restim comes from dramatizating out of
present time problems towards present time problems. That's cause.

The AND on it turns it from an outgoing cause to do plus an
incoming crushing restraint to not do.

He becomes the effect of his own hand.

If you don't ignite the rocket, you won't have to hold it to the
ground.

The being will be most concerned with those lives in which overts
affect his present time situation. Someone chose oil over trains, so
now he's surrounded by buses polluting the air and driving him nuts.

Overts of a spiritual or religious nature are particularly bad, as
they introvert the being into now, obliviating his past and future.

Overts against others are ultimately their own responsibility, but
the being is very prone to blaming himself only, as an effort to take
full responsibility for all sides, this leads to catestrophic affects in
his life and loss of humor, its not funny any more that others were done
in by his own hand.

Humor comes from recognizing true responsibility all around, that
that Justice is that you get what you postulate and thus deserve and
what you have is exactly and only what you want, covered and interleaved
by multiple levels of Jokes of Eternal Self Treason.

The solution to the problem IS the exact problem, once the exact
true problem is found, it begins to evaporate as too funny to consider.

Thus one wants to find the channel of this life time dramatizations
and take them back to the real problem in its real area in the past and
the future.

It's a WHOLE TRACK problem, get it?

Whole track is not just the past, that's only half a track.

In between lives is as important as the lives themselves. However
the lives themselves are like dreams, the in between state is more
awake, although ultimately just another dreamtime in the sea of the Big
Snooze.

One may live mortal lives periodically, one lives spiritual lives
for a few, aware that life is a dream and that one has dreamed before
and will dream again, then one sinks into mortal lives, live once, die
once, that's it bud, for a few lives, then back to spiritual lives for a
while, sort of like a sine wave up and down.

It's not just one long decline into lower and lower states,
although the sine wave will in general be heading down due to
accumulations of overts and motivators, DEDS and DEDEXES.

The time reversal of accumulated unconfessed ded/dedex
sequences is what creates the dwindling spiral of a being.

"I hit you 20 years ago, because you hit me today."

One suspects therefore that over all, things may be going downwards
for some, core of dead thetans in center of body reads and runs for
those with the confront to be in the center of a dead thetan grave yard.
It may not be our fate, but it seems to have been the fate of some.

That's the "find one's self in the sticky dark alone" that Hubbard
talked about.

Waking some of these guys up before their time can be disasterous
to the body, certainly give you a run for your money.

That's the channel "that's better left closed".

Not.

Homer


======================= http://www.clearing.org ========================
Posted: Wed Aug 1 12:52:45 EDT 2018
ftp://ftp.lightlink.com/pub/archive/homer/sess0.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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