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CLEAR
Nirvana knows no segregation.
It is inconceivable that anyone could go clear with the extant
tech of Standard Scientology, circa 1985.
Oh sure perhaps if you define being clear as a worm on a stump who
is well aligned with his purpose to be a worm on a stump.
But has he attained a fearless future?
I don't think so.
Now some people will walk into the Church who already have that
ability, and they get some auditing, and they clean it up well, and they
recognize they have that ability, and they write up a success story, "I
just attested to a fearless future" on my Bogged Down Rundown.
Well that's fine, but he had already attained a fearless future
playing craps off the belt of Orion many ages ago. His auditing merely
reminded him of it and pointed it out to him.
But I tell you, if anyone actually went CLEAR, they would simply
never be able to wipe the smile off their face, riding the endless wave of
an endlessly beautiful future.
And they would have to wear sun glasses just to keep the light from
shining OUT.
Remember those straight laced, straight faced people that used to
walk around at Org parties and whisper in your ear 'Keep your ethics in
and you will go clear too.'
That wasn't good TR's (personal presence), that was no one home.
Basically finding one's own immortality is the result of seeking
love for your fellow man. All of 'em.
When you find that affinity it takes you back to Native State,
which is a smile as wide and unkillable as eternity.
If God's love is eternal, it follows that if you contact that love,
you will contact your eternality.
As if anyone ever needed proof that the soul is God incarnation,
but there it is.
Homer
(TR's are training routines designed to help the auditor not crack
up or laugh at things the pc says in session lest the pc be distracted
from the session. Done to extreme, 'good' TR's leads to robotic
feelingless sessions. An Auditor that can't smile in session, can't
match the pc's tone, and thus can never produce a floating needle or an
end result.)
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Mar 12 18:02:54 EDT 2009
================ http://www.clearing.org ====================
Wed Jan 16 03:06:19 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore654.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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Wednesday, January 16, 2013
ANATOMY AND APPROACH
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ANATOMY AND APPROACH Part I Revised
On December 12, 2012, my semi feral cat Mirabilis was hit by a car
and killed. I had just finished writing this posting when it happened.
Either I pissed off the God's for daring to post the truth, or they
wanted to test me to see if I could live up to my own words.
Which I couldn't.
Well I love Mira so much, the Gods can go to hell, except those who
helped me find her body, and this posting remains as originally written.
This posting depends on a thorough understanding of the writeup in
THE FIRST OVERT.
http://www.clearing.org/cgi/archive.cgi?/homer/adore918.memo
OT POWERS AND THE PRINCIPLES OF MAGIC
The KRC triangle gives us the formula for magic.
Magic consists of Knowledge, Responsibility and Control.
As with the ARC triangle of Affinity, Reality and Communication,
just so with the KRC triangle, if one corner is raised up the tone
scale, so MUST the other two follow.
Thus as responsibility is increased, so is control.
Control is being able to do with things as you want.
Responsibility is recognition and *APPLICATION* of self as cause.
Putting it there, for real and for actual.
It is TAKING responsibility is grabbing cause for one's self over
things normally considered to be caused by others.
Others can not cause things in your dreamtime unless you cause them
to be able to do so.
Taking FULL responsibility is not just 'letting them in', but
causing them to cause what they are causing in your dreamtime, after
they are in.
This is pandeterminism and is also exteriorization, as one can BE
anyone that one is willing to cause them causing.
Anyone can take responsibility for or over anyone or anything that
is causing or caused.
However taking responsibility is not mere lip service, it means
PUTTING IT THERE in such a way that ONE IS ACTUALLY NOW CAUSE OF THE
THING AND PUTTING IT THERE.
How do you know the difference between mere lip service and true
taking of responsibility?
Control.
You can control what you are putting there.
SOURCERY or MAGIC
Magic is generally considered to be control over things that normal
humans do not have control over, such as the physical universe and the
thoughts, feelings and efforts (actions) of others including other life
forms, spirits and The Infinite.
Control means good control like being able to drive a car, or
control over one's tools to create a masterpiece.
Control does not mean using power over others for selfish ends,
against their will.
The KRC triangle tells us that we can control anything we can take
full responsibility for, including other people's existence, their
thoughts, feelings and actions.
Thus responsibility = control.
This includes moving the marble in the physical universe.
He who can put it there, can move it.
But it also means being able to change the state we are in, in our
own universe, and changing others in their universe and how they relate
to us and the rest of the world.
What other magic could anyone want?
What other magic could there even be?
Magic is control over the AllThatIs, and that magic comes from
taking full responsibility for the AllThatIS, and everyone who is in it,
and everything that they think, feel and do, as one's own.
Taking responsibility for something means simply and only putting
it there with ONE'S OWN full causal intention, willingness and volition,
regardless of who first created it.
If someone runs over your cat, are you willing to put that there,
the unexpectedness, the cold dead crushed body brought low, the eyes
with no life left in them that used to bring you joy?
Can you willingly and in fact put there the ripping away of the
highlight of your life and your heart and soul with it?
Why would you put something there that is utterly not in your own
best interest, nor the best interest of those that you love?
How can you even touch it, let alone put it there?
Yet there it is, and you always knew it could be.
If someone else puts something there, and you don't match or
parallel it with equal putting it there as if it were your creation,
then it continues to belong to them and you can't change it.
But if you match another's putting it there with equal or greater
putting it there yourself, then it becomes yours too, and you can change
it, or change them putting it there, by PUTTING THEM THERE putting
something else there instead.
This might not work in the physical universe to bring your cat
back, but it might help you recover yourself FROM the physical universe,
because you have to put the universe there first, before you can put
someone or something putting some unwanted event there in the universe.
If the universe puts something utterly unwanted there, and you
can't match it by putting it there yourself, then the universe sucks you
into and you can't get out.
Do you see?
It's not a matter of BEING responsibility, it does not matter if
you ARE responsible, it only matters that you TAKE responsibility away
from that which was or is.
Have someone run on you dual, not solo:
"Put the universe there."
"Unput the universe there."
If you are putting the putter there, you can put them putting
anything you want.
In such a wise do others respond to your control via your taking
full responsibility as your own, for what they put there, and that they
are putting it there!
If you say "They are cause", then they are cause.
If you say "I caused them to be cause", then you are cause.
That is all there is to magic.
Capiche toi?
Can this knowledge help you protect your cats in the future?
Can this knowledge help you be happy in this universe inspite of
the random acts of carnage?
Do you dare?
THE ANATOMY OF THE BANK.
The classic bank as described in early Scientology, consists of
facsimile recordings, made of MENTAL matter, energy, space and time, of
all events that happen to a being and that he himself causes, that he
did not fully put there at the time they happened or were caused.
You might ask how can a being cause something that he isn't causing
fully, willingly and knowingly. Causation can be on an automatic
stimulus response basis, or under duress where he resents having to
cause, or the being can simply say he isn't causing it when he is.
In any case he is dealing by not dealing, and this leads to
facsimile creation, which he is also causing without fully being there,
so they persist like everything else.
Thus facsimiles include fully aware analytical moments (memory) and
moments of loss, pain and unconsciousness (locks, secondaries and
engrams.)
Facsimiles contain data about what happened in full surround sound
3D spacetime color; they include when the incident happened, and who was
in it and who did what to whom.
When we say color, we of course mean color, taste, sound, touch and
smell, including all emotions and feelings and other perceptics
available to homo sap, whether physical, emotional, mental or spiritual,
and all efforts or force used to cause or be an effect of the event.
Efforts that the being causes are called simply efforts.
Efforts that other beings or things cause to the being are called
counter efforts.
In a similar fashion there are his own thoughts, emotions and
efforts, and the counter thoughts, counter emotions and counter efforts
of other beings, places or things.
Every facsimile then is a complete recording of all thoughts,
emotions, efforts, and counter thoughts, emotions and efforts that take
place during the duration of the incident.
Valences are the various who's in a facsimile and are important to
a case, because they provide identities that the preclear can then CHOSE
TO BE, in order to survive better or worse.
The preclear picks his winning valences from the collection
available to him at the time of an incident driving him down tone, and
does what they did.
He computes that if doing A won for Joe, then doing A will win for
him too, particularly if A was something that Joe did to him, when Joe
won over him!
However facsimiles of 'incidents' don't have to happen to the
preclear, he has banks and banks full of stuff that happened to others
that the preclear bought, borrowed or stole, and banks that were
invented out of whole cloth and never happened to anyone, or were
designed as templates or archetypes for real incidents to follow.
If a valence in a facsimile is doing badly or in a state of being
damaged, and got sympathy and thus help or cooperation from others, then
the preclear may choose to don that identity as a way of doing better
himself, by doing worse in the eyes of others.
He seeks the advantage of being disadvantaged.
Most people are suckers for sad, sorry eyes.
In such a way the preclear solicits help, avoids domination and
obtains exoneration for failures that others might otherwise take him to
task for.
Getting sympathy is a way to get others to stop blaming him and
punishing him for things other's consider important.
If the only way to survive is to be near dead so that someone will
help you to survive better than you can alone, then near dead it will
be, and that is what the preclear will choose to be, become, or mock
himself up as.
VILLAIN, VICTIM, HERO
Facimiles and their valences, by definition, also record who the
bad guys were, who the victims were and who the good guys were, the
heros who came to save the day or tried to.
Valences record what each person thought, felt, and did, which adds
up to an entire identity package for that valence.
The other beings that imprinted those valences on a preclear during
the receipt of the facsimile are called terminals, as they are the
beginning and end points of flows, both good and bad, which includes
communication lines, and help or harm via violent force causing damage.
Preclears like to 'close terminals' with their most detested
counter terminals, hunt them down, stick their face in the other's face
and blow them away.
Closing terminals, lessening the space between yourself and
another, is a sure way to lose the power you need to overwhelm them
though, because it is the creation of SPACE that creates power.
Eventually the preclear BECOMES those he closed terminals with the
most, and starts to act as they did.
In this way does the preclear go 'out of valence' and start to act
and be and think like someone else who did him in long ago, including
past lives.
Since facsimiles are always recordings or paintings of flows in
collision, their primary make up is FORCE, MASS, SPACE and TIME, with
collapsed spatial anchor points at the moment of impact.
The preclear makes space by putting out anchor points at a great
distance, as far as he can conceive. The bigger the space encompassed,
the higher the tone of the preclear.
When the preclear collides with a heavy counter force, he takes his
attention off of the space he is making, the anchor points collapse to a
single point, and his attention goes fully to the source of the impact
which is usually nearby in his space.
The facsimile records the collapse of the anchor points under
duress of great violence, and when a facsimile is brought into
restimulation by the preclear, his present time space and attention
collapses to parallel the collapse recorded in the facsimile.
The preclear can not generally tell the difference between a
facsimile and an actual event, and responds to both the same way,
including making another facsimile of the first one when it impinges
again later.
Thus a heavily restimulated preclear will be walking around with
endless numbers of facsimiles of facsimiles of facsimiles, ad infinitum,
going back to the first restimulation.
In each facsimile, the villain harming the victim with force is
recorded by the victim as bad.
The hero harming the villain with force is recorded by the victim
as good.
Force generally tends to be deadly or else recordings of it are not
of much consequence.
Deadly doesn't mean just killed a body, perhaps to live again, it
means DEAD FOREVER.
The being may actually live through the death of the body and live
again, but DURING the death in his mind it is FOREVER, and the
FOREVERNESS of the damage caused in the incident is recorded along with
the force and the damage it caused.
When such facsimiles are dramatized later, the INTENT to cause
DEATH or HARM FOREVER (PERMANENT LOSS,) to another, becomes very strong,
and is the signature mark of the beginning of aberration and ending up
in a hell of restimulation forever when dramatizing these facsimiles
fail.
Thus running the forevers out of the intent to harm forever in
these incidents, does much to alleviate the suffering forever the being
has been in :)
You can do anything to anyone for a while without consequences, but
once the intent is to harm forever, the doer is doomed forever as long
as he holds onto the forever in his own intent.
Without the forevers impinging on the preclear offering him 'final
solutions' to his problems, such facsimiles of death and demise become
just so much snowflake flittering around him adding to the glitter in
his thetan space.
The preclear will thus be found to be crucified or 'stuck on his
time track' in those incidents where he lost to his most detested
terminals FOREVER.
But it takes more than simply losing to get stuck in an incident
forever more.
The preclear has to later USE the incident of not surviving to help
himself survive! THEN he's done, because he is choosing to wear it, and
considers it necessary for his continued survival.
Thus scientology teaches us that engrams can be received but then
go into recession (apparent non existence) until they are restimulated
later through their use which is called the KEY IN.
Addressing the engram directly while it is in use, is mostly
fruitless, however addressing the key in and why the preclear decided to
use a moment of death or damnation to survive better is highly fruitful.
Once the preclear let's go of the usefulness of the engram to his
present survival, and the classless evil implied in the forevers
contained in them, the engram goes back into recession, keys out, and no
longer bothers him.
However since the engram is in use, it is often easier to contact
the engram than the moment of key in, because the preclear is parked at
the time of the engram and not at the time of the key in, and thus
running the engram directly as he is presently experiencing it, is in
fact of some use, AS LONG AS THE LATER MOMENT OF KEY IN IS KEPT IN SIGHT
AS THE PRIMARY TARGET OF ADDRESS.
In auditing one may find it necessary to run the engram a bit,
then the key in, then the engram, then the key in, until both can be
let go of and erased at the same time.
If the engram is run without the key in, the preclear will still
have his need to use the engram and will promptly pull in another one to
fit the bill.
The cognition that releases the preclear from the engram is
something to the effect of how dumb it was to think it was a good idea
to use the engram in the first place.
This results in laughter.
Once the preclear loses to a terminal, thus creating a facsimile
with that terminal as a winning valence in it, he will then BECOME that
valence later, thus doing to others what was done to him. Once he dons
that valence in that facsimile he continues to wear it as needed, to the
end of time, and thus becomes more and more stuck in that facsimile,
wearing that valence's thoughts, emotions and efforts, namely that
valence's beingness of doing harm to others.
If Dad beat him, he will beat his kids. If was good enough for Dad
it must be good enough for him. Not everyone falls into this trap but
many do.
It is the continued USE of that valence that sticks him in the
facsimile. Every time he uses it, he turns the facsimile on harder, and
every time he regrets using it or it just plumb doesn't work to secure
his survival, he will bounce back to his own valence in the facsimile in
which he was dying. To escape the feeling of dying he will try to go
back out of valence, and find something else to beat up on.
When he pulls in the facsimile to use it, it contains both himself
and his tormentor as valences, and the force that the tormentor used to
do him in, and his own damage at the time.
Thus he escapes his own pain by being the tormentor for a while,
but when it fails, he finds himself sitting directly in his own valence
being tormented again, by the counter efforts in the facsimile.
Remember a preclear in bad shape can't tell the difference between
a facsimile and the real thing, so if he ended up sick, dead or dying in
the facsimile, he will feel like he is sick dead and dying once his
dramatization of the facsimile fails and he ends up in his own valence
again.
'Failure of a dramatization' is not complicated, it simply means
the preclear stops dramatizing for whatever reason and thus is sitting
in the rest of the facsimile where he was the victim.
Usually dramatization fails for two reasons.
Failure by force happens when the preclear simply dramatizes at
someone too big for him, and gets squashed back down again.
He tells his mother to shut up, and she beats the daylights out of
him.
Failure by reversal happens when the preclear, in his own
consideration, suddenly determines that he is mistakenly dramatizing at
the wrong party, perhaps an innocent one.
The preclear sees his girl go into a store with another boy and
thinks his girl is cheating on him. Infuriated he confronts them and
beats the hell out of the girl, almost killing her.
Turns out they were preparing a surprise party for him, and were in
the store to buy him a birthday card.
Sometimes the preclear regrets the damage he has caused to the
other party no matter how culpable the other party was.
Your preclear is shooting Nazi soldiers in a life and death battle.
Later he finds an wounded enemy soldier dying on the ground asking for
help and takes pity on him.
Those sad eyes again...
Thus a being trying to survive by killing or permanently damaging
others, if he considers that he is failing to survive by doing so or
regrets it, will feel like he is dying himself.
Thus if a preclear is feeling sick dead and dying all the time,
addressing murderous intent FOREVER, is indicated.
PTSNESS
PTS means Potential Trouble Source and refers to a preclear to
allows themselves to be suppressed by an SP or Suppressive Person or
Parent.
Your preclear is PTS to anyone or thing that he has declared war
upon. During these wars there are no rules or laws of behavior, his
actions are above the law of the land and the sky, there are no codes,
virtues, or principles that guide or restrain his efforts to wipe out
the other side, there is no mercy or quarter given to spirit, man,
woman, child or god, and no captives taken alive.
He considers his enemy SO dangerous that ANYTHING goes, to wipe out
the enemy as fast as possible forever, regardless of the collateral
damage from friendly fire.
He has declared an absolute and utter unrestrained FAIR GAME on the
other side, and given himself license to do ANYTHING to accomplish the
total obliteration of the other side forever.
His failed dramatizations and regrets accumulate over time until
his heart is no longer in it, but the war continues and remains
declared, thus he becomes PTS to his most hated enemies. This results
from an AND in operation, to kill AND to not kill at the same time.
By the way it is the fact that he is still at war with the other
side that makes the other side pick on him instinctively whether your
preclear does anything overt to pull it in or not.
Thus it is his intent to make the other side PTS to him, that
ultimately entices the other side to take every opportunity to SP him to
death.
Get your preclear to undeclare the war completely in his own soul,
and the other wide will no longer bristle when he comes in the room.
SYMPATHY
Often in any facsimile the preclear will ALSO be wearing his OWN
valence as victim BY CHOICE, because it got him sympathy from someone in
the incident, and he will use his victimness to gain sympathy from
others to help him win against his many villains, or even to turn the
villain back into a friend by getting the villain to reverse and regret
and feel sorry for what he did.
Again when a preclear tries to get sympathy and fails, he is
already in his victim valence doing this, so it kicks back at him even
harder, and he may then switch to the villain valence and take out his
anger on the beings who won't give him sympathy.
Once a preclear determines that he must continuously destroy his
tormentors as a full time job, and get and maintain sympathy 24 hours a
day to help him or keep himself out of danger, he will put on this
facsimile first thing in the morning when he wakes, like many put on
their eyeglasses, or smoke their first smoke or joint.
His life then becomes a caricature of a guy going off to battle
every day swinging his ax looking for heads to lop, while limping onto
the battle field barely able to wield it.
He has his ax in one hand, and he has the other hand on his hip,
helping himself walk.
He is in both villain and victim at once, vibrating back and forth,
each one pushing him on and justifying the other.
The pain in his hip tells him he has to kill the enemy who harmed
him (damaged his hip), but his hip prevents him from being successful
against the enemy so his redramatization continuously fails over and
over again, causing chronic pain.
So the facsimile stays on full time with the preclear vibrating
continuously from villain to victim, taking time out periodically to
drink from the sympathy of what golden allies he has managed to acquire
as spectators and well wishers. When they prove unsoothing enough, he
will curse them and go back to his vibration between villain and victim.
The preclear will also wear the valence of the sympathy source, or
golden ally, when he himself is feeling sympathy for others who have
been abused like him. If other's reject his sympathy, again he will
bounce back into the victim valence and then into the villain valence
with a vengeance, taking out his frustration on the those who didn't
appreciate his sympathy for them and his efforts to help.
Thus between abusing others (wearing the villain valence), being
abused (wearing the victim valence), and feeling sorry for others who
are abused (wearing the sympathy valence), he is wearing all 3 valences
of the facsimile he is stuck in full time, and calling it his life.
The service facsimile computation is his idea why it makes sense to
vanquish the vanquishers by first being a vanquisher himself, (being the
villain), and then by being vanquished by his own hand (getting help
through sympathy from others), and why it makes sense to help others do
the same who are in the same lot as he.
It is one thing to be vanquished by a vanquisher, and quite another
thing to then go vanquish others in the same manner, and yet worse to
vanquish oneself MORE to get help via sympathy from others.
ORIENTATION POINT AND SYMBOL
The thetan (preclear, being) likes to believe himself to be a
symbol, which has mass (body), meaning (his identity) and mobility (can
move through space and time.)
Beings also like to die in tar, go figure.
The being likes to think of himself as an energy form able to cause
and be the effect of matter, energy, space and time BY USING other
matter, energy, space and time.
He moves the ball by hitting it with a bat.
He will be trying to swim out of the tar by using his arms.
He will thus be found to be using flows to handle flows.
By flows here we mean flows, ridges, dispersals (explosions) and
implosions, anything to do with the behavior of energy and mass in space
and time.
It escapes the being that in order to create a flow to handle
another flow, he has to USE A POSTULATE to create either flow. If he
can create or handle a flow with a postulate directly, why then is he
using flows to handle other flows, when he could handle the other flows
with postulates directly?
The being engages in this deception that he can't make a postulate,
but can only use flows to handle other flows in order to have a game,
but ultimately it sinks him to not being able to PUT FLOWS THERE when
they occur, from himself or others or the universe at large, and thus he
loses absolute postulate control over them.
A postulate means a POSTED BEINGNESS, it means simply and only
putting it there.
Thus when a baseball player uses a bat to change the direction of
an incoming ball, he is no longer putting the ball there by postulate
and changing its direction by postulate, he is swinging the bat at it,
which is using another flow (the bat) to handle the ball (the incoming
flow).
There is a disadvantage to flows in this universe, namely that they
obey the basic laws of electronics.
They suffer from resistance, so it takes a LOT of effort to push a
flow through things according to how dense they are.
It also takes time for a flow to move from one place to another as
the speed of cause in this universe is the speed of light, which is like
the speed of an ant in cold molasses compared to the size of the
universe.
Flows also suffer from capacitance, if you flow in one direction
too long, it builds up and needs to flow back the other way. If you
simply let go of the flow, it will snap back in your face.
Flows also suffer from inductance, if you get a flow going, and
suddenly let go of it, it will CONTINUE violently in the same direction
causing unexpected and unwanted results.
Thus although it is fun to play the games of flows, one must never
lose the ability to CREATE AND HANDLE flows directly by postulates.
Facsimiles are recordings of flows and are made of flows, namely
ridges. They result from the collision of the incoming counter efforts
and the outgoing efforts of the preclear to hold the incoming efforts
off. The tone of the preclear is the direct result of his success in
this fight.
Once the counter efforts overwhelm the preclear, he goes into anger
and lower on the tone scale, and the facsimile recording is made to the
degree the preclear is not PUTTING IT THERE, the whole thing, both sides
by postulates alone.
To the degree that the being tries later to handle facsimiles with
flows, he will lose. Thus running engrams after they are made, at the
bottom of the bridge during auditing in session, by using flows (R3R),
tends to be long and laborious, while running postulate processing can
lift the preclear right out of the bank if he knows what he is doing,
and why he sunk himself in it.
The best way to take a dress off is simply to unzipper it and take
it off the way you put it on (by postulate). The hard way is to try to
scrape the dress off of you, bit by bit (using flows to run the
engrams.)
Some flow processing is useful and needed, but only as long as it
is in the direction of rehabbing the ability to create flows directly
with postulates.
Notice the relationship of postulates/considerations and flows
to Apparencies are Reality,
on the tone scale.
...
30.0 Postulates
28.0 Considerations
26.0 Apparencies are Reality
25.0 Flows
...
TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo
Everything above Apparencies are Reality are driven by actual cause
directly between the static at 400.00 and the apparent Kinetic starting
at 25.0.
Everything below Apparencies are Reality are driven by virtual
cause between kinetic objects starting with flows of particles.
Thus postulates and considerations are actual cause, and flows are
illusory cause.
Thus at no time does the baseball bat move the ball, but from Flows
on down, it sure looks and feels like it does.
By creating panoplies of virtual cause operating between things
'out there' in the kinetic vessel of space and time, the being can
engage in games without retaining awareness that he is making them from
Source on down.
The Author does not want to know it was Author, as knowing you are
Author precludes that most precious experience of getting stuck in tar.
If the Author knows he is dreaming too much, he will wake up out of
his dream too easily, just when its getting rough.
From flows on down, the thetan likes to pretend he can move both in
space and in time and in particular move on the time track from incident
to incident changing valences as he needs them.
The thetan as static can not move anywhere because there is no
where to move, but once he crosses below apparencies are reality, he
becomes a symbol, with mass, meaning and mobility that exists IN space
and time and moves around in them.
This is called the Orientation Point/Symbol flip flop.
It is the knowing, willing, fair chosen turning off of lucidity in
the dreamtime of his life in spacetime.
A being in good shape can don and doff valences from facsimiles as
fast as he can think of them, according to his fancy or whim of the
moment.
Facsimiles obey a high toned being's intentions and postulates
absolutely and without effort. Thus a being can don the most outrageous
demises in his bank and then throw them away again in the blink of an
eye.
"Nope not bloody enough!"
Beings also like to have OTHER PEOPLE'S BANKS, or even fully
invented banks with things too horrible to contemplate that never
happened to anyone.
Using facsimiles that are not his own makes his various charades of
villain, victim and hero, much more convincing to others, so the game
persists longer.
Parents are always telling their children the child is making it
up, so the child has to make sure he dons something NO ONE could make
up!
Thus addressing the being's OWN track will often be a waste of
time, as the incidents he is sitting in are not his. However HE DID
CHOOSE THEM, and those key in moments are very much his and his alone,
and they do exist on his own track.
Which is why getting one key in (postulates) is worth running 1000
engrams (flows).
Thus do not be dismayed if the preclear starts giving you engrams
to run that couldn't have possibly happened to anyone in his situation.
They didn't, but they need to be run anyhow as he has been dramatizing
the valences in them, and using them to the hilt to make other's wrong
and solicit cooperation.
The stuff that is his own true time track is not in restimulation
and thus is not important to run, unless it happens to be in restim.
So although the pretense is that the being is a symbol and can move
freely from bank to bank and within each bank to his heart's content,
the truth is the thetan is an orientation point and can move nowhere.
He instead redraws (rerenders) space and time around him from
moment to moment, to give himself the illusion of motion, and he does
the same thing with his time track or bank of facsimiles.
As a symbol the being locates himself relative to stable objects in
his environment, home, country, planet, space time etc. HE moves while
other things are still.
He considers space time made him, so of course space time is still,
and he is moving.
As an orientation point the being locates everything else including
the AllThatIs, relative to him. He becomes eternally still, and can and
does create the manifested parts of the AllThatIs anywhere around him
that he pleases.
The orientation point CHOOSES to become the symbol to engage in
apparencies are actuality at 26.0 on the tone scale, in order to engage
in the illusion of being a creature of an orientation point greater than
he, space time, or God or whatever.
The way to become the orientation point again is to BE the
orientation point becoming the symbol. Coming in puts you out, because
you can't come in, without BEING out.
The being involves himself in restimulation and use of facsimiles
because of his engagement in being a (fragile) symbol trying to deal
with overwhelming incoming realities, but he does so with the power of
being an orientation point.
Thus as the thetan needs a facsimile to don, he will move the
facsimile from out of the cloud surrounding him, TO HIMSELF and wear it.
You might then consider that the thetan is in the middle of a huge
cloud of facsimiles all of which he can move around at will, and indeed
he has moved a number of them onto himself where the valence he is using
at the moment is aligned perfectly over himself, so he can look out at
the world through the valence's eyes.
A valence is like a mask that one puts on.
One doesn't go over to where the mask is, one pulls the mask to
one's self and puts it on where one is.
Since each facsimile of importance has at least 3 kinds of
valences, villain (most detested terminals), victim (himself) and hero
(golden allies), the being will be found to be moving all three valences
over himself as fast as he needs to switch between them, to 'deal' with
incoming realities.
Since incoming realities come in chains of similarity across time
(being spanked for example), the thetan will be found to be sucking in
quite a number of facsimiles to his thetan 'face', while all the rest of
his bank floats freely off in the distance around him.
And that is the anatomy of aberration, the thetan is acting out
through valences from the perceptions and thoughts of valences. He sees
now as it was then, and does now what others did then to win, using
their perceptions and logic then to justify himself now.
When dramatization fails, he ends up in pain in his own valence.
ALL PSYCHOSOMATIC PAIN IS THE RESULT OF CONTINUOUSLY BROKEN
DRAMATIZATION AND REDRAMATIZATION.
The most serious incidents are those of violent force, containing
death and damnation (hells) forever.
By hell we mean any form of pain or torment that is conceived or
intended to last forever in time and which make time unescapable, and
which violate the sovereign while in which all time lines are created.
ANDS
Notice that one can not die forever AND suffer forever at the same
time.
However your preclear will be found to be wishing off death forever
AND hell forever on his most detested enemies, as they may have done to
him.
This creates an insanity, as the being is trying to create an
impossible condition in another with all his might.
Your preclear then will be found in a crazy hysterical state of
'not wanting to live forever *AND* not wanting to die forever.'
Run, get the ideas:
1. "I want to live forever *AND* I do not want to die forever."
AND 2. "I want to live forever *AND* I want to die forever."
AND 3. "I do not want to live forever *AND* I do not want to die forever."
4. "I do not want to live forever *AND* I want to die forever."
The being starts at one which is sane, enters 2 and 3 which are
ANDS, and ends up at 4 trying to escape the insanity of 2 and 3.
1.) is your immortal dreamball new to a time stream.
4.) is your mortal meatball who can't wait to end it all.
1 through 4 form a dwindling spiral from hope in heaven, to hell
forever, to hope in death forever.
Both living forever and dying forever are IN TIME and do not and
can not happen, as all time whiles are only for a while :)
Thus forevers in time need to be run out until they are replaced by
ETERNAL forevers outside of time.
Then your preclear will no longer have a problem with living
forever (in time) because all time whiles are finite and end one day,
nor can he die forever (in time), because he gets to sleep forever
ETERNALLY between time whiles.
Thus once clear, he can have what he wants on both accounts, to
sleep forever or as long as he wants (eternally outside of time) and
live for a while as long as he wants but never forever (inside of time),
and do this in endless infinite cycles of unmanifestation and
manifestation forever for free, and the AND runs out and he is no longer
crazy.
As ADORE says, this is what every being wants, to be able to sleep
as long as it wants, and engage in an infinite number of different
FINITE whiles, forever for free outside of time.
IMPLANTS
Incidents can also be implanted facsimiles of archtypical villains,
victims and heros. The implant happened, but the incident in the
implant never happened, but the implant does form a pattern by which
later incidents can attach themselves because the later incident follows
the pattern of the implant.
Thus the preclear will be found to be LOOKING for villains, victims
and heros in his future, as they make a good story that sticks to the
implant very well.
Anything to keep the dream going.
Thus the case of a thetan looks very much like a black hole sucking
in motivators, dedexs, and restraints, which then poke him into
dramatizing overts, deds and justifications all over again, in a never
ending cycle of death and damnation, guilt and remorse.
Calling this a dwindling spiral is a major understatement.
The basic spiral goes from postulates to flows to ridges.
Remember the thetan can not die, but he can forget he created
things (fair chosen), get stuck in his creations, and thus he can want
to die, and he can wish off death forever and damnation forever on
others, then on himself, and other's have done the same to him.
As long as he continues with the FOREVER (in time) bit, he remains
in his own dying hells forever. Once he puts it in a while, and remains
friends eternally with his most detested terminals, friendship is
restored at source even if they continue to lop heads in the while.
No hell can outlast a true confession of an intended forever in
time.
Those are big words, dig them and don't leave them.
They are the words that pissed off the gods that took Mira from me.
Surrounding the thetan as a black hole, floating freely around him
in orbit, a ways away, are all the rest of his facsimiles that he is not
using, waiting to be pulled in once he needs them.
It can be useful to erase these through inspection so that they can
NEVER be keyed in by 'accident' in the future, but on the other hand
getting rid of all one's available excuses is never a good thing just in
case one needs one, one day. Especially if you paid for it.
And there are no accidents, until your preclear postulates there
are.
BANK CORE
At the center of the preclear's bank, where the preclear as an
orientation point actually is, is a mass of valences consisting of most
detested terminals, greatest victimization, and most precious golden
allies who cared for the preclear, even dying for him, who certainly
cried a tear for him.
Golden allies are impossible to find, but pretty easy to
understand, as their words and actions give them away.
Scan all the TV shows and movies you have ever seen where the
protagonist (preclear) is dying and someone is holding them in their
arms says "Don't leave me, hold on, don't go, stay awake, stay with
me..."
Those are holders and the bank is full of them, because people try
REAL HARD to get others to not die on them.
Low tone preclears, which is almost everyone, will obey word
commands coming from Golden Allies in their facsimiles and thus hold
onto the facsimile which contains a holder because that is what the
Golden Ally is saying, don't leave me, where 'me' = facsimile.
Don't worry, the preclear is holding on to the facsimile's 3
valences really hard anyhow, because he is using them, but holders do
not make the engram easier to run out because the preclear is just sure
"I will die if you leave me", meaning the ally will die if the preclear
goes, but translated the preclear will die if he leaves the facsimile.
The bank loves this stuff, me = facsimile = golden ally.
This sticks him hard in his relationship to the golden ally to a
point where he can not run what happened in the facsimile, namely the
original villain/victim showdown. Remember the golden ally is at the
END of the incident, AFTER the villain has done his work, so by sticking
the preclear at the end of the facsimile, he can no longer run it, as it
won't erase unless he gets the beginning of it.
Thus the great evil of holders is not that they prevent the
preclear from moving on his track from engram to engram, they prevent
the preclear from getting his nose out of the bosom of the end of the
facsimile and back to the very instant the facsimile started which
allows it to erase.
The existence of the Golden Ally is *DEFINED* by the earlier
existence of the Villain/Victim interaction, and thus without running
the beginning of the facsimile, one can not get the Golden Ally
undefined.
Facsimiles will not erase without contact with the first instant,
one has to PUT IT THERE, the WHOLE THING, in order for it to erase.
This is why correct duration and start of incident is so critical.
Implants in particular love to have a moment where someone says
'OK, start of incident' and its half way in.
The beginning of any facsimile then is an impingement of force
causing death and demise, for which the preclear either does not or can
not take full responsibility for the counter actions, feelings, intent
and efforts of the impinging entity, namely the villain.
He can't or won't put it there willingly, as its just too evil, so
a recording is made of full force and impingement.
The villain puts an overwhelming force in the preclear's space, and
the preclear fails to match it by putting that same force there himself,
and thus failing to take full responsibility for the incoming force with
himself as cause, he succumbs to it as effect, and thus gets the
facsimile and ensuing ruin.
Remember taking full responsibility for the causations of others,
no matter how accidental or ruinously intended, is not merely a matter
of attitude, it is a full operation of self as cause by PUTTING THE
INCOMING THERE AS IF YOU HAD CREATED IT YOURSELF!
The Gods didn't like that paragraph either.
YOU CAN DO THIS, you can put others there, and you can put others
there putting something there for you, and you can do this AFTER you
notice they are putting something there for you.
This is magic.
Failure to take full responsibility and operate putting it there
for things leads to becoming a "Magic? What magic?" case.
So the center of the bank which needs to be run out is made of
recordings of all the times of no magic, and failure to take
responsibility for incoming force and destruction. followed by use of
the recordings to deal further with the no magic that allowed the
incident to form in the first place.
We don't need to erase the bank to go clear, we need to stop USING
the bank, particularly on a chronic unknowing basis.
Run,
"Who or what are you blaming?"
"Who or what are you blaming for blaming you?"
Goodbye Mira, I love you so much, I will never stop crying for you.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Sat Nov 24 12:02:12 EST 2012
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================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.
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ANATOMY AND APPROACH Part I Revised
On December 12, 2012, my semi feral cat Mirabilis was hit by a car
and killed. I had just finished writing this posting when it happened.
Either I pissed off the God's for daring to post the truth, or they
wanted to test me to see if I could live up to my own words.
Which I couldn't.
Well I love Mira so much, the Gods can go to hell, except those who
helped me find her body, and this posting remains as originally written.
This posting depends on a thorough understanding of the writeup in
THE FIRST OVERT.
http://www.clearing.org/cgi/archive.cgi?/homer/adore918.memo
OT POWERS AND THE PRINCIPLES OF MAGIC
The KRC triangle gives us the formula for magic.
Magic consists of Knowledge, Responsibility and Control.
As with the ARC triangle of Affinity, Reality and Communication,
just so with the KRC triangle, if one corner is raised up the tone
scale, so MUST the other two follow.
Thus as responsibility is increased, so is control.
Control is being able to do with things as you want.
Responsibility is recognition and *APPLICATION* of self as cause.
Putting it there, for real and for actual.
It is TAKING responsibility is grabbing cause for one's self over
things normally considered to be caused by others.
Others can not cause things in your dreamtime unless you cause them
to be able to do so.
Taking FULL responsibility is not just 'letting them in', but
causing them to cause what they are causing in your dreamtime, after
they are in.
This is pandeterminism and is also exteriorization, as one can BE
anyone that one is willing to cause them causing.
Anyone can take responsibility for or over anyone or anything that
is causing or caused.
However taking responsibility is not mere lip service, it means
PUTTING IT THERE in such a way that ONE IS ACTUALLY NOW CAUSE OF THE
THING AND PUTTING IT THERE.
How do you know the difference between mere lip service and true
taking of responsibility?
Control.
You can control what you are putting there.
SOURCERY or MAGIC
Magic is generally considered to be control over things that normal
humans do not have control over, such as the physical universe and the
thoughts, feelings and efforts (actions) of others including other life
forms, spirits and The Infinite.
Control means good control like being able to drive a car, or
control over one's tools to create a masterpiece.
Control does not mean using power over others for selfish ends,
against their will.
The KRC triangle tells us that we can control anything we can take
full responsibility for, including other people's existence, their
thoughts, feelings and actions.
Thus responsibility = control.
This includes moving the marble in the physical universe.
He who can put it there, can move it.
But it also means being able to change the state we are in, in our
own universe, and changing others in their universe and how they relate
to us and the rest of the world.
What other magic could anyone want?
What other magic could there even be?
Magic is control over the AllThatIs, and that magic comes from
taking full responsibility for the AllThatIS, and everyone who is in it,
and everything that they think, feel and do, as one's own.
Taking responsibility for something means simply and only putting
it there with ONE'S OWN full causal intention, willingness and volition,
regardless of who first created it.
If someone runs over your cat, are you willing to put that there,
the unexpectedness, the cold dead crushed body brought low, the eyes
with no life left in them that used to bring you joy?
Can you willingly and in fact put there the ripping away of the
highlight of your life and your heart and soul with it?
Why would you put something there that is utterly not in your own
best interest, nor the best interest of those that you love?
How can you even touch it, let alone put it there?
Yet there it is, and you always knew it could be.
If someone else puts something there, and you don't match or
parallel it with equal putting it there as if it were your creation,
then it continues to belong to them and you can't change it.
But if you match another's putting it there with equal or greater
putting it there yourself, then it becomes yours too, and you can change
it, or change them putting it there, by PUTTING THEM THERE putting
something else there instead.
This might not work in the physical universe to bring your cat
back, but it might help you recover yourself FROM the physical universe,
because you have to put the universe there first, before you can put
someone or something putting some unwanted event there in the universe.
If the universe puts something utterly unwanted there, and you
can't match it by putting it there yourself, then the universe sucks you
into and you can't get out.
Do you see?
It's not a matter of BEING responsibility, it does not matter if
you ARE responsible, it only matters that you TAKE responsibility away
from that which was or is.
Have someone run on you dual, not solo:
"Put the universe there."
"Unput the universe there."
If you are putting the putter there, you can put them putting
anything you want.
In such a wise do others respond to your control via your taking
full responsibility as your own, for what they put there, and that they
are putting it there!
If you say "They are cause", then they are cause.
If you say "I caused them to be cause", then you are cause.
That is all there is to magic.
Capiche toi?
Can this knowledge help you protect your cats in the future?
Can this knowledge help you be happy in this universe inspite of
the random acts of carnage?
Do you dare?
THE ANATOMY OF THE BANK.
The classic bank as described in early Scientology, consists of
facsimile recordings, made of MENTAL matter, energy, space and time, of
all events that happen to a being and that he himself causes, that he
did not fully put there at the time they happened or were caused.
You might ask how can a being cause something that he isn't causing
fully, willingly and knowingly. Causation can be on an automatic
stimulus response basis, or under duress where he resents having to
cause, or the being can simply say he isn't causing it when he is.
In any case he is dealing by not dealing, and this leads to
facsimile creation, which he is also causing without fully being there,
so they persist like everything else.
Thus facsimiles include fully aware analytical moments (memory) and
moments of loss, pain and unconsciousness (locks, secondaries and
engrams.)
Facsimiles contain data about what happened in full surround sound
3D spacetime color; they include when the incident happened, and who was
in it and who did what to whom.
When we say color, we of course mean color, taste, sound, touch and
smell, including all emotions and feelings and other perceptics
available to homo sap, whether physical, emotional, mental or spiritual,
and all efforts or force used to cause or be an effect of the event.
Efforts that the being causes are called simply efforts.
Efforts that other beings or things cause to the being are called
counter efforts.
In a similar fashion there are his own thoughts, emotions and
efforts, and the counter thoughts, counter emotions and counter efforts
of other beings, places or things.
Every facsimile then is a complete recording of all thoughts,
emotions, efforts, and counter thoughts, emotions and efforts that take
place during the duration of the incident.
Valences are the various who's in a facsimile and are important to
a case, because they provide identities that the preclear can then CHOSE
TO BE, in order to survive better or worse.
The preclear picks his winning valences from the collection
available to him at the time of an incident driving him down tone, and
does what they did.
He computes that if doing A won for Joe, then doing A will win for
him too, particularly if A was something that Joe did to him, when Joe
won over him!
However facsimiles of 'incidents' don't have to happen to the
preclear, he has banks and banks full of stuff that happened to others
that the preclear bought, borrowed or stole, and banks that were
invented out of whole cloth and never happened to anyone, or were
designed as templates or archetypes for real incidents to follow.
If a valence in a facsimile is doing badly or in a state of being
damaged, and got sympathy and thus help or cooperation from others, then
the preclear may choose to don that identity as a way of doing better
himself, by doing worse in the eyes of others.
He seeks the advantage of being disadvantaged.
Most people are suckers for sad, sorry eyes.
In such a way the preclear solicits help, avoids domination and
obtains exoneration for failures that others might otherwise take him to
task for.
Getting sympathy is a way to get others to stop blaming him and
punishing him for things other's consider important.
If the only way to survive is to be near dead so that someone will
help you to survive better than you can alone, then near dead it will
be, and that is what the preclear will choose to be, become, or mock
himself up as.
VILLAIN, VICTIM, HERO
Facimiles and their valences, by definition, also record who the
bad guys were, who the victims were and who the good guys were, the
heros who came to save the day or tried to.
Valences record what each person thought, felt, and did, which adds
up to an entire identity package for that valence.
The other beings that imprinted those valences on a preclear during
the receipt of the facsimile are called terminals, as they are the
beginning and end points of flows, both good and bad, which includes
communication lines, and help or harm via violent force causing damage.
Preclears like to 'close terminals' with their most detested
counter terminals, hunt them down, stick their face in the other's face
and blow them away.
Closing terminals, lessening the space between yourself and
another, is a sure way to lose the power you need to overwhelm them
though, because it is the creation of SPACE that creates power.
Eventually the preclear BECOMES those he closed terminals with the
most, and starts to act as they did.
In this way does the preclear go 'out of valence' and start to act
and be and think like someone else who did him in long ago, including
past lives.
Since facsimiles are always recordings or paintings of flows in
collision, their primary make up is FORCE, MASS, SPACE and TIME, with
collapsed spatial anchor points at the moment of impact.
The preclear makes space by putting out anchor points at a great
distance, as far as he can conceive. The bigger the space encompassed,
the higher the tone of the preclear.
When the preclear collides with a heavy counter force, he takes his
attention off of the space he is making, the anchor points collapse to a
single point, and his attention goes fully to the source of the impact
which is usually nearby in his space.
The facsimile records the collapse of the anchor points under
duress of great violence, and when a facsimile is brought into
restimulation by the preclear, his present time space and attention
collapses to parallel the collapse recorded in the facsimile.
The preclear can not generally tell the difference between a
facsimile and an actual event, and responds to both the same way,
including making another facsimile of the first one when it impinges
again later.
Thus a heavily restimulated preclear will be walking around with
endless numbers of facsimiles of facsimiles of facsimiles, ad infinitum,
going back to the first restimulation.
In each facsimile, the villain harming the victim with force is
recorded by the victim as bad.
The hero harming the villain with force is recorded by the victim
as good.
Force generally tends to be deadly or else recordings of it are not
of much consequence.
Deadly doesn't mean just killed a body, perhaps to live again, it
means DEAD FOREVER.
The being may actually live through the death of the body and live
again, but DURING the death in his mind it is FOREVER, and the
FOREVERNESS of the damage caused in the incident is recorded along with
the force and the damage it caused.
When such facsimiles are dramatized later, the INTENT to cause
DEATH or HARM FOREVER (PERMANENT LOSS,) to another, becomes very strong,
and is the signature mark of the beginning of aberration and ending up
in a hell of restimulation forever when dramatizing these facsimiles
fail.
Thus running the forevers out of the intent to harm forever in
these incidents, does much to alleviate the suffering forever the being
has been in :)
You can do anything to anyone for a while without consequences, but
once the intent is to harm forever, the doer is doomed forever as long
as he holds onto the forever in his own intent.
Without the forevers impinging on the preclear offering him 'final
solutions' to his problems, such facsimiles of death and demise become
just so much snowflake flittering around him adding to the glitter in
his thetan space.
The preclear will thus be found to be crucified or 'stuck on his
time track' in those incidents where he lost to his most detested
terminals FOREVER.
But it takes more than simply losing to get stuck in an incident
forever more.
The preclear has to later USE the incident of not surviving to help
himself survive! THEN he's done, because he is choosing to wear it, and
considers it necessary for his continued survival.
Thus scientology teaches us that engrams can be received but then
go into recession (apparent non existence) until they are restimulated
later through their use which is called the KEY IN.
Addressing the engram directly while it is in use, is mostly
fruitless, however addressing the key in and why the preclear decided to
use a moment of death or damnation to survive better is highly fruitful.
Once the preclear let's go of the usefulness of the engram to his
present survival, and the classless evil implied in the forevers
contained in them, the engram goes back into recession, keys out, and no
longer bothers him.
However since the engram is in use, it is often easier to contact
the engram than the moment of key in, because the preclear is parked at
the time of the engram and not at the time of the key in, and thus
running the engram directly as he is presently experiencing it, is in
fact of some use, AS LONG AS THE LATER MOMENT OF KEY IN IS KEPT IN SIGHT
AS THE PRIMARY TARGET OF ADDRESS.
In auditing one may find it necessary to run the engram a bit,
then the key in, then the engram, then the key in, until both can be
let go of and erased at the same time.
If the engram is run without the key in, the preclear will still
have his need to use the engram and will promptly pull in another one to
fit the bill.
The cognition that releases the preclear from the engram is
something to the effect of how dumb it was to think it was a good idea
to use the engram in the first place.
This results in laughter.
Once the preclear loses to a terminal, thus creating a facsimile
with that terminal as a winning valence in it, he will then BECOME that
valence later, thus doing to others what was done to him. Once he dons
that valence in that facsimile he continues to wear it as needed, to the
end of time, and thus becomes more and more stuck in that facsimile,
wearing that valence's thoughts, emotions and efforts, namely that
valence's beingness of doing harm to others.
If Dad beat him, he will beat his kids. If was good enough for Dad
it must be good enough for him. Not everyone falls into this trap but
many do.
It is the continued USE of that valence that sticks him in the
facsimile. Every time he uses it, he turns the facsimile on harder, and
every time he regrets using it or it just plumb doesn't work to secure
his survival, he will bounce back to his own valence in the facsimile in
which he was dying. To escape the feeling of dying he will try to go
back out of valence, and find something else to beat up on.
When he pulls in the facsimile to use it, it contains both himself
and his tormentor as valences, and the force that the tormentor used to
do him in, and his own damage at the time.
Thus he escapes his own pain by being the tormentor for a while,
but when it fails, he finds himself sitting directly in his own valence
being tormented again, by the counter efforts in the facsimile.
Remember a preclear in bad shape can't tell the difference between
a facsimile and the real thing, so if he ended up sick, dead or dying in
the facsimile, he will feel like he is sick dead and dying once his
dramatization of the facsimile fails and he ends up in his own valence
again.
'Failure of a dramatization' is not complicated, it simply means
the preclear stops dramatizing for whatever reason and thus is sitting
in the rest of the facsimile where he was the victim.
Usually dramatization fails for two reasons.
Failure by force happens when the preclear simply dramatizes at
someone too big for him, and gets squashed back down again.
He tells his mother to shut up, and she beats the daylights out of
him.
Failure by reversal happens when the preclear, in his own
consideration, suddenly determines that he is mistakenly dramatizing at
the wrong party, perhaps an innocent one.
The preclear sees his girl go into a store with another boy and
thinks his girl is cheating on him. Infuriated he confronts them and
beats the hell out of the girl, almost killing her.
Turns out they were preparing a surprise party for him, and were in
the store to buy him a birthday card.
Sometimes the preclear regrets the damage he has caused to the
other party no matter how culpable the other party was.
Your preclear is shooting Nazi soldiers in a life and death battle.
Later he finds an wounded enemy soldier dying on the ground asking for
help and takes pity on him.
Those sad eyes again...
Thus a being trying to survive by killing or permanently damaging
others, if he considers that he is failing to survive by doing so or
regrets it, will feel like he is dying himself.
Thus if a preclear is feeling sick dead and dying all the time,
addressing murderous intent FOREVER, is indicated.
PTSNESS
PTS means Potential Trouble Source and refers to a preclear to
allows themselves to be suppressed by an SP or Suppressive Person or
Parent.
Your preclear is PTS to anyone or thing that he has declared war
upon. During these wars there are no rules or laws of behavior, his
actions are above the law of the land and the sky, there are no codes,
virtues, or principles that guide or restrain his efforts to wipe out
the other side, there is no mercy or quarter given to spirit, man,
woman, child or god, and no captives taken alive.
He considers his enemy SO dangerous that ANYTHING goes, to wipe out
the enemy as fast as possible forever, regardless of the collateral
damage from friendly fire.
He has declared an absolute and utter unrestrained FAIR GAME on the
other side, and given himself license to do ANYTHING to accomplish the
total obliteration of the other side forever.
His failed dramatizations and regrets accumulate over time until
his heart is no longer in it, but the war continues and remains
declared, thus he becomes PTS to his most hated enemies. This results
from an AND in operation, to kill AND to not kill at the same time.
By the way it is the fact that he is still at war with the other
side that makes the other side pick on him instinctively whether your
preclear does anything overt to pull it in or not.
Thus it is his intent to make the other side PTS to him, that
ultimately entices the other side to take every opportunity to SP him to
death.
Get your preclear to undeclare the war completely in his own soul,
and the other wide will no longer bristle when he comes in the room.
SYMPATHY
Often in any facsimile the preclear will ALSO be wearing his OWN
valence as victim BY CHOICE, because it got him sympathy from someone in
the incident, and he will use his victimness to gain sympathy from
others to help him win against his many villains, or even to turn the
villain back into a friend by getting the villain to reverse and regret
and feel sorry for what he did.
Again when a preclear tries to get sympathy and fails, he is
already in his victim valence doing this, so it kicks back at him even
harder, and he may then switch to the villain valence and take out his
anger on the beings who won't give him sympathy.
Once a preclear determines that he must continuously destroy his
tormentors as a full time job, and get and maintain sympathy 24 hours a
day to help him or keep himself out of danger, he will put on this
facsimile first thing in the morning when he wakes, like many put on
their eyeglasses, or smoke their first smoke or joint.
His life then becomes a caricature of a guy going off to battle
every day swinging his ax looking for heads to lop, while limping onto
the battle field barely able to wield it.
He has his ax in one hand, and he has the other hand on his hip,
helping himself walk.
He is in both villain and victim at once, vibrating back and forth,
each one pushing him on and justifying the other.
The pain in his hip tells him he has to kill the enemy who harmed
him (damaged his hip), but his hip prevents him from being successful
against the enemy so his redramatization continuously fails over and
over again, causing chronic pain.
So the facsimile stays on full time with the preclear vibrating
continuously from villain to victim, taking time out periodically to
drink from the sympathy of what golden allies he has managed to acquire
as spectators and well wishers. When they prove unsoothing enough, he
will curse them and go back to his vibration between villain and victim.
The preclear will also wear the valence of the sympathy source, or
golden ally, when he himself is feeling sympathy for others who have
been abused like him. If other's reject his sympathy, again he will
bounce back into the victim valence and then into the villain valence
with a vengeance, taking out his frustration on the those who didn't
appreciate his sympathy for them and his efforts to help.
Thus between abusing others (wearing the villain valence), being
abused (wearing the victim valence), and feeling sorry for others who
are abused (wearing the sympathy valence), he is wearing all 3 valences
of the facsimile he is stuck in full time, and calling it his life.
The service facsimile computation is his idea why it makes sense to
vanquish the vanquishers by first being a vanquisher himself, (being the
villain), and then by being vanquished by his own hand (getting help
through sympathy from others), and why it makes sense to help others do
the same who are in the same lot as he.
It is one thing to be vanquished by a vanquisher, and quite another
thing to then go vanquish others in the same manner, and yet worse to
vanquish oneself MORE to get help via sympathy from others.
ORIENTATION POINT AND SYMBOL
The thetan (preclear, being) likes to believe himself to be a
symbol, which has mass (body), meaning (his identity) and mobility (can
move through space and time.)
Beings also like to die in tar, go figure.
The being likes to think of himself as an energy form able to cause
and be the effect of matter, energy, space and time BY USING other
matter, energy, space and time.
He moves the ball by hitting it with a bat.
He will be trying to swim out of the tar by using his arms.
He will thus be found to be using flows to handle flows.
By flows here we mean flows, ridges, dispersals (explosions) and
implosions, anything to do with the behavior of energy and mass in space
and time.
It escapes the being that in order to create a flow to handle
another flow, he has to USE A POSTULATE to create either flow. If he
can create or handle a flow with a postulate directly, why then is he
using flows to handle other flows, when he could handle the other flows
with postulates directly?
The being engages in this deception that he can't make a postulate,
but can only use flows to handle other flows in order to have a game,
but ultimately it sinks him to not being able to PUT FLOWS THERE when
they occur, from himself or others or the universe at large, and thus he
loses absolute postulate control over them.
A postulate means a POSTED BEINGNESS, it means simply and only
putting it there.
Thus when a baseball player uses a bat to change the direction of
an incoming ball, he is no longer putting the ball there by postulate
and changing its direction by postulate, he is swinging the bat at it,
which is using another flow (the bat) to handle the ball (the incoming
flow).
There is a disadvantage to flows in this universe, namely that they
obey the basic laws of electronics.
They suffer from resistance, so it takes a LOT of effort to push a
flow through things according to how dense they are.
It also takes time for a flow to move from one place to another as
the speed of cause in this universe is the speed of light, which is like
the speed of an ant in cold molasses compared to the size of the
universe.
Flows also suffer from capacitance, if you flow in one direction
too long, it builds up and needs to flow back the other way. If you
simply let go of the flow, it will snap back in your face.
Flows also suffer from inductance, if you get a flow going, and
suddenly let go of it, it will CONTINUE violently in the same direction
causing unexpected and unwanted results.
Thus although it is fun to play the games of flows, one must never
lose the ability to CREATE AND HANDLE flows directly by postulates.
Facsimiles are recordings of flows and are made of flows, namely
ridges. They result from the collision of the incoming counter efforts
and the outgoing efforts of the preclear to hold the incoming efforts
off. The tone of the preclear is the direct result of his success in
this fight.
Once the counter efforts overwhelm the preclear, he goes into anger
and lower on the tone scale, and the facsimile recording is made to the
degree the preclear is not PUTTING IT THERE, the whole thing, both sides
by postulates alone.
To the degree that the being tries later to handle facsimiles with
flows, he will lose. Thus running engrams after they are made, at the
bottom of the bridge during auditing in session, by using flows (R3R),
tends to be long and laborious, while running postulate processing can
lift the preclear right out of the bank if he knows what he is doing,
and why he sunk himself in it.
The best way to take a dress off is simply to unzipper it and take
it off the way you put it on (by postulate). The hard way is to try to
scrape the dress off of you, bit by bit (using flows to run the
engrams.)
Some flow processing is useful and needed, but only as long as it
is in the direction of rehabbing the ability to create flows directly
with postulates.
Notice the relationship of postulates/considerations and flows
to Apparencies are Reality,
on the tone scale.
...
30.0 Postulates
28.0 Considerations
26.0 Apparencies are Reality
25.0 Flows
...
TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo
Everything above Apparencies are Reality are driven by actual cause
directly between the static at 400.00 and the apparent Kinetic starting
at 25.0.
Everything below Apparencies are Reality are driven by virtual
cause between kinetic objects starting with flows of particles.
Thus postulates and considerations are actual cause, and flows are
illusory cause.
Thus at no time does the baseball bat move the ball, but from Flows
on down, it sure looks and feels like it does.
By creating panoplies of virtual cause operating between things
'out there' in the kinetic vessel of space and time, the being can
engage in games without retaining awareness that he is making them from
Source on down.
The Author does not want to know it was Author, as knowing you are
Author precludes that most precious experience of getting stuck in tar.
If the Author knows he is dreaming too much, he will wake up out of
his dream too easily, just when its getting rough.
From flows on down, the thetan likes to pretend he can move both in
space and in time and in particular move on the time track from incident
to incident changing valences as he needs them.
The thetan as static can not move anywhere because there is no
where to move, but once he crosses below apparencies are reality, he
becomes a symbol, with mass, meaning and mobility that exists IN space
and time and moves around in them.
This is called the Orientation Point/Symbol flip flop.
It is the knowing, willing, fair chosen turning off of lucidity in
the dreamtime of his life in spacetime.
A being in good shape can don and doff valences from facsimiles as
fast as he can think of them, according to his fancy or whim of the
moment.
Facsimiles obey a high toned being's intentions and postulates
absolutely and without effort. Thus a being can don the most outrageous
demises in his bank and then throw them away again in the blink of an
eye.
"Nope not bloody enough!"
Beings also like to have OTHER PEOPLE'S BANKS, or even fully
invented banks with things too horrible to contemplate that never
happened to anyone.
Using facsimiles that are not his own makes his various charades of
villain, victim and hero, much more convincing to others, so the game
persists longer.
Parents are always telling their children the child is making it
up, so the child has to make sure he dons something NO ONE could make
up!
Thus addressing the being's OWN track will often be a waste of
time, as the incidents he is sitting in are not his. However HE DID
CHOOSE THEM, and those key in moments are very much his and his alone,
and they do exist on his own track.
Which is why getting one key in (postulates) is worth running 1000
engrams (flows).
Thus do not be dismayed if the preclear starts giving you engrams
to run that couldn't have possibly happened to anyone in his situation.
They didn't, but they need to be run anyhow as he has been dramatizing
the valences in them, and using them to the hilt to make other's wrong
and solicit cooperation.
The stuff that is his own true time track is not in restimulation
and thus is not important to run, unless it happens to be in restim.
So although the pretense is that the being is a symbol and can move
freely from bank to bank and within each bank to his heart's content,
the truth is the thetan is an orientation point and can move nowhere.
He instead redraws (rerenders) space and time around him from
moment to moment, to give himself the illusion of motion, and he does
the same thing with his time track or bank of facsimiles.
As a symbol the being locates himself relative to stable objects in
his environment, home, country, planet, space time etc. HE moves while
other things are still.
He considers space time made him, so of course space time is still,
and he is moving.
As an orientation point the being locates everything else including
the AllThatIs, relative to him. He becomes eternally still, and can and
does create the manifested parts of the AllThatIs anywhere around him
that he pleases.
The orientation point CHOOSES to become the symbol to engage in
apparencies are actuality at 26.0 on the tone scale, in order to engage
in the illusion of being a creature of an orientation point greater than
he, space time, or God or whatever.
The way to become the orientation point again is to BE the
orientation point becoming the symbol. Coming in puts you out, because
you can't come in, without BEING out.
The being involves himself in restimulation and use of facsimiles
because of his engagement in being a (fragile) symbol trying to deal
with overwhelming incoming realities, but he does so with the power of
being an orientation point.
Thus as the thetan needs a facsimile to don, he will move the
facsimile from out of the cloud surrounding him, TO HIMSELF and wear it.
You might then consider that the thetan is in the middle of a huge
cloud of facsimiles all of which he can move around at will, and indeed
he has moved a number of them onto himself where the valence he is using
at the moment is aligned perfectly over himself, so he can look out at
the world through the valence's eyes.
A valence is like a mask that one puts on.
One doesn't go over to where the mask is, one pulls the mask to
one's self and puts it on where one is.
Since each facsimile of importance has at least 3 kinds of
valences, villain (most detested terminals), victim (himself) and hero
(golden allies), the being will be found to be moving all three valences
over himself as fast as he needs to switch between them, to 'deal' with
incoming realities.
Since incoming realities come in chains of similarity across time
(being spanked for example), the thetan will be found to be sucking in
quite a number of facsimiles to his thetan 'face', while all the rest of
his bank floats freely off in the distance around him.
And that is the anatomy of aberration, the thetan is acting out
through valences from the perceptions and thoughts of valences. He sees
now as it was then, and does now what others did then to win, using
their perceptions and logic then to justify himself now.
When dramatization fails, he ends up in pain in his own valence.
ALL PSYCHOSOMATIC PAIN IS THE RESULT OF CONTINUOUSLY BROKEN
DRAMATIZATION AND REDRAMATIZATION.
The most serious incidents are those of violent force, containing
death and damnation (hells) forever.
By hell we mean any form of pain or torment that is conceived or
intended to last forever in time and which make time unescapable, and
which violate the sovereign while in which all time lines are created.
ANDS
Notice that one can not die forever AND suffer forever at the same
time.
However your preclear will be found to be wishing off death forever
AND hell forever on his most detested enemies, as they may have done to
him.
This creates an insanity, as the being is trying to create an
impossible condition in another with all his might.
Your preclear then will be found in a crazy hysterical state of
'not wanting to live forever *AND* not wanting to die forever.'
Run, get the ideas:
1. "I want to live forever *AND* I do not want to die forever."
AND 2. "I want to live forever *AND* I want to die forever."
AND 3. "I do not want to live forever *AND* I do not want to die forever."
4. "I do not want to live forever *AND* I want to die forever."
The being starts at one which is sane, enters 2 and 3 which are
ANDS, and ends up at 4 trying to escape the insanity of 2 and 3.
1.) is your immortal dreamball new to a time stream.
4.) is your mortal meatball who can't wait to end it all.
1 through 4 form a dwindling spiral from hope in heaven, to hell
forever, to hope in death forever.
Both living forever and dying forever are IN TIME and do not and
can not happen, as all time whiles are only for a while :)
Thus forevers in time need to be run out until they are replaced by
ETERNAL forevers outside of time.
Then your preclear will no longer have a problem with living
forever (in time) because all time whiles are finite and end one day,
nor can he die forever (in time), because he gets to sleep forever
ETERNALLY between time whiles.
Thus once clear, he can have what he wants on both accounts, to
sleep forever or as long as he wants (eternally outside of time) and
live for a while as long as he wants but never forever (inside of time),
and do this in endless infinite cycles of unmanifestation and
manifestation forever for free, and the AND runs out and he is no longer
crazy.
As ADORE says, this is what every being wants, to be able to sleep
as long as it wants, and engage in an infinite number of different
FINITE whiles, forever for free outside of time.
IMPLANTS
Incidents can also be implanted facsimiles of archtypical villains,
victims and heros. The implant happened, but the incident in the
implant never happened, but the implant does form a pattern by which
later incidents can attach themselves because the later incident follows
the pattern of the implant.
Thus the preclear will be found to be LOOKING for villains, victims
and heros in his future, as they make a good story that sticks to the
implant very well.
Anything to keep the dream going.
Thus the case of a thetan looks very much like a black hole sucking
in motivators, dedexs, and restraints, which then poke him into
dramatizing overts, deds and justifications all over again, in a never
ending cycle of death and damnation, guilt and remorse.
Calling this a dwindling spiral is a major understatement.
The basic spiral goes from postulates to flows to ridges.
Remember the thetan can not die, but he can forget he created
things (fair chosen), get stuck in his creations, and thus he can want
to die, and he can wish off death forever and damnation forever on
others, then on himself, and other's have done the same to him.
As long as he continues with the FOREVER (in time) bit, he remains
in his own dying hells forever. Once he puts it in a while, and remains
friends eternally with his most detested terminals, friendship is
restored at source even if they continue to lop heads in the while.
No hell can outlast a true confession of an intended forever in
time.
Those are big words, dig them and don't leave them.
They are the words that pissed off the gods that took Mira from me.
Surrounding the thetan as a black hole, floating freely around him
in orbit, a ways away, are all the rest of his facsimiles that he is not
using, waiting to be pulled in once he needs them.
It can be useful to erase these through inspection so that they can
NEVER be keyed in by 'accident' in the future, but on the other hand
getting rid of all one's available excuses is never a good thing just in
case one needs one, one day. Especially if you paid for it.
And there are no accidents, until your preclear postulates there
are.
BANK CORE
At the center of the preclear's bank, where the preclear as an
orientation point actually is, is a mass of valences consisting of most
detested terminals, greatest victimization, and most precious golden
allies who cared for the preclear, even dying for him, who certainly
cried a tear for him.
Golden allies are impossible to find, but pretty easy to
understand, as their words and actions give them away.
Scan all the TV shows and movies you have ever seen where the
protagonist (preclear) is dying and someone is holding them in their
arms says "Don't leave me, hold on, don't go, stay awake, stay with
me..."
Those are holders and the bank is full of them, because people try
REAL HARD to get others to not die on them.
Low tone preclears, which is almost everyone, will obey word
commands coming from Golden Allies in their facsimiles and thus hold
onto the facsimile which contains a holder because that is what the
Golden Ally is saying, don't leave me, where 'me' = facsimile.
Don't worry, the preclear is holding on to the facsimile's 3
valences really hard anyhow, because he is using them, but holders do
not make the engram easier to run out because the preclear is just sure
"I will die if you leave me", meaning the ally will die if the preclear
goes, but translated the preclear will die if he leaves the facsimile.
The bank loves this stuff, me = facsimile = golden ally.
This sticks him hard in his relationship to the golden ally to a
point where he can not run what happened in the facsimile, namely the
original villain/victim showdown. Remember the golden ally is at the
END of the incident, AFTER the villain has done his work, so by sticking
the preclear at the end of the facsimile, he can no longer run it, as it
won't erase unless he gets the beginning of it.
Thus the great evil of holders is not that they prevent the
preclear from moving on his track from engram to engram, they prevent
the preclear from getting his nose out of the bosom of the end of the
facsimile and back to the very instant the facsimile started which
allows it to erase.
The existence of the Golden Ally is *DEFINED* by the earlier
existence of the Villain/Victim interaction, and thus without running
the beginning of the facsimile, one can not get the Golden Ally
undefined.
Facsimiles will not erase without contact with the first instant,
one has to PUT IT THERE, the WHOLE THING, in order for it to erase.
This is why correct duration and start of incident is so critical.
Implants in particular love to have a moment where someone says
'OK, start of incident' and its half way in.
The beginning of any facsimile then is an impingement of force
causing death and demise, for which the preclear either does not or can
not take full responsibility for the counter actions, feelings, intent
and efforts of the impinging entity, namely the villain.
He can't or won't put it there willingly, as its just too evil, so
a recording is made of full force and impingement.
The villain puts an overwhelming force in the preclear's space, and
the preclear fails to match it by putting that same force there himself,
and thus failing to take full responsibility for the incoming force with
himself as cause, he succumbs to it as effect, and thus gets the
facsimile and ensuing ruin.
Remember taking full responsibility for the causations of others,
no matter how accidental or ruinously intended, is not merely a matter
of attitude, it is a full operation of self as cause by PUTTING THE
INCOMING THERE AS IF YOU HAD CREATED IT YOURSELF!
The Gods didn't like that paragraph either.
YOU CAN DO THIS, you can put others there, and you can put others
there putting something there for you, and you can do this AFTER you
notice they are putting something there for you.
This is magic.
Failure to take full responsibility and operate putting it there
for things leads to becoming a "Magic? What magic?" case.
So the center of the bank which needs to be run out is made of
recordings of all the times of no magic, and failure to take
responsibility for incoming force and destruction. followed by use of
the recordings to deal further with the no magic that allowed the
incident to form in the first place.
We don't need to erase the bank to go clear, we need to stop USING
the bank, particularly on a chronic unknowing basis.
Run,
"Who or what are you blaming?"
"Who or what are you blaming for blaming you?"
Goodbye Mira, I love you so much, I will never stop crying for you.
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Sat Nov 24 12:02:12 EST 2012
======================= http://www.clearing.org ========================
Posted: Tue Jan 15 23:23:15 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore923.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.
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Tuesday, January 15, 2013
ETERNALITY AND OK
ETERNALITY AND OK
We define mortality as living for a while in a time stream, dying
and then never to live again.
We define immortality as living forever in a single time stream,
which is both impossible and undesirable.
We define Eternality as living forever above space and time, and
able to sleep and dream space time game streams at will forever for
free.
Eternals live forever by definition because there is no space or
time in which for them to change or die. Their incarnation in space and
time is a dream with the scent of illusion.
Mortals are born on death row and spend their lives waiting to die.
Immortals are born on hells row, and spend their lives waiting for
the day they wish they could die but can't.
Eternals are free to engage in life and death as they see fit.
Eternals like to step into time for a while for the shear thrill of
it.
Time is like a roller coster, the longer you remain on the ride,
the further you get from your starting point.
The further you get from your starting point, the harder it is to
recover it.
The harder it is to recover your starting point, the harder it is
to get back off the roller coaster.
But eventually you come back to your starting point anyhow which
results in end of ride.
Eternals like to play with their point of no return, it adds to the
thrill.
The point of no return is the point where they can no longer
recover their starting point for a while.
Never forever, but it can be a very long while.
Remember there is could, would and should. Even if a being COULD
lose himself forever in time, he shouldn't, thus he wouldn't, thus he
can't.
Take some responsibility for your condition already.
All of life is an Eternal lost in time for a while.
Eternality is magical, and there is a message to it's beauty.
That message is OKness.
There is no OKness in either death forever or hell forever.
No matter how much the dying or damned will tell you there is.
OKness is what you are jealous of in a dancing girl's eyes, the
beauty of self love, poise, equanimity, immutable dignity and self
satisfaction.
And Omni Awesome Peace, if you are into it.
"This song loves itself." - Adore
The fabric of Self IS satisfaction.
"Awareness of awareness as sufficient communication." - LRH
"Breathing is sufficient reason to be." - Homer
This idea that you have to DO something in life to find
satisfaction is the beginning of game playing dangerously close to
roller coasting right past your point of no return and beyond.
A being can tune down the light and clear harmony of his own
fabric, and even negate it entirely until the fabric of self becomes
negative, becomes dissatisfaction.
Then he HAS to do something (in time) in order raise the fabric
back up to satisfaction for a while.
There are levels of this.
We call the resting quality of his self experience, his base level
of satisfaction.
Say the being has lowered his base level of satisfaction to minus
3. That means his actual self experience is a continuous
dissatisfaction of 3!
Then he writes a piece of music that results in a satisfaction
level of 5, but that adds into his existing base of minus 3 and thus
only produces a plus 2 level of satisfaction.
But for how long? Satisfaction produced by doing, receeds into the
past as time moves along, and thus becomes, after a while, as if it
didn't happen at all.
That's called resting on your laurels.
That's a sinking raft in a maelstrom.
You can quickly see that doing the myriad normal things in life
that most people enjoy but which only bring in 1 to 2 points of positive
satisfaction would still leave him hungry as even 2 points added into
his base level of minus 3 still leaves him at minus 1!
People with a positive base level of satisfaction are quite
contented to do the banal things in life because really they don't have
to do anything at all to be happy, except breathe.
But people with a negative base level of satisfaction are always on
the lookout for something to do to make themselves feel positive for a
while.
People who live this way find themselves pushed to do extraordinay
things, many of which are out of their reach, just to not feel lower at
the end of the day.
But now let's say the being lowers his base level satisfaction to
minus 10. He could save the world at +9 and it still wouldn't satisfy
him, he would still feel lower at the end of the day by a point or two.
Such people turn to drugs which create a small worm hole back to
their Eternality that raises their base fabric to positive levels of
satisfaction again for a while. But there is a thud zone afterwards
where things get worse without careful auditing during the high.
When NOTHING a being can do, can create positive moments of
satisfaction, through out a day, every day, he ends up lower and lower
over time and finally will kill himself.
The above mechanism IS why people kill themselves, and is also the
mechanism of hell that hounds the immortals who can't kill themselves.
The solution is to recover his Eternality for him which will
restore his fountainhead of OKness, creating a very high base level of
satisfaction which he can then bring to the world as a resource, rather
than having to hunt for it and consume it incessantly, eventually to
starve to death anyhow as he has been.
Once some measure of Eternality is restored to a being, breathing
becomes sufficient reason to be again.
Witness a warm well fed cat.
Highest aspiration: purring.
Let's take another example, say physical pleasure is +10 and
physical pain is -10. If the being has a base line of -9, his highest
pleasures coming home at +1 won't help him much, but boy will the pain
at -19 piss him off.
But if he is running a base line of +20, then his pleasure will
take him up to +30, but his pain will only take him down to +10. EVEN
HIS PAIN IS BEAUTIFUL, just less so than when there is no pain.
Now tell me that ain't a heaven.
A true Eternal has a base satisfaction level so high, he can be
crucified or roasted alive and maintain a postive level through the
event which will be self erasing, no engram left. A mildly less good
day than the rest!
Christ found this out on the Cross, after a moment of doubt.
You will probably have to restore some of a pc's Eternality to him
before he will recover his basic purpose in life.
As long as his base line is negative, and he is tring to attain
lasting satisfaction by doing, he will be running on all kinds of
hysterical false purposes promising high satisfaction to overcome his
negative base line.
He is like someone under water looking for air, not meaningful
peace in life.
Ultimately you want your pc's resting satisfaction to be higher
than any satisfaction derived from doing any possible purpose at all.
That way, the failure of any particular purpose can never drive him
negative, even for a while.
A starting process in this direction might be:
Reword and run to taste, making sure to lock onto and maintain sync
with the alternating flows at all times:
Spot SOME OKness.
Spot NO OKness.
Spot SOME NOT-OKness.
Spot NO NOT-OKness.
E/P: Undauntable positive satisfaction level.
The thought that things are OK is one of the big unthinkables.
Entire universes of forces will array against you to make you wrong
should you give the slightest hint you are smiling inside.
What do you think happened to your telepathy?
Probably thought up a joke while a beloved King was dying, or
something.
Since Eternality binds us all at Source, once people start getting
their Eternality back, their telepathy comes back with it.
Telepathy works best at conveying thoughts of OKness!
This may be why the dead can not talk to the living, the living
reject feelings and thoughts of OKness out of hand.
Remember that NO OKness is the pretended non existence of OKness,
and NO NOT-OKness is the pretended non existence of NOT-OKness.
Your pc will run into the walls of raw doubt, incredibility,
rediculousness, absurdity, preposterousness, implausibility,
impossibility, no permission, and just plain fear, willies and qualms.
*THESE ITEMS NEED TO BE RUN AS THEMSELVES, THEY ARE BEDROCK ITEMS
UPON WHICH THE WHOLE REST OF THE STRUCTURE OF IMMORTALITY AND MORTALITY
ARE BUILT.*
They guard the gates of Eternality.
They are the stuff of which NOT OKness is made.
They will not go away on their own through continued other
auditing.
Homer
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Jan 8 18:58:25 EST 2009
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
We define mortality as living for a while in a time stream, dying
and then never to live again.
We define immortality as living forever in a single time stream,
which is both impossible and undesirable.
We define Eternality as living forever above space and time, and
able to sleep and dream space time game streams at will forever for
free.
Eternals live forever by definition because there is no space or
time in which for them to change or die. Their incarnation in space and
time is a dream with the scent of illusion.
Mortals are born on death row and spend their lives waiting to die.
Immortals are born on hells row, and spend their lives waiting for
the day they wish they could die but can't.
Eternals are free to engage in life and death as they see fit.
Eternals like to step into time for a while for the shear thrill of
it.
Time is like a roller coster, the longer you remain on the ride,
the further you get from your starting point.
The further you get from your starting point, the harder it is to
recover it.
The harder it is to recover your starting point, the harder it is
to get back off the roller coaster.
But eventually you come back to your starting point anyhow which
results in end of ride.
Eternals like to play with their point of no return, it adds to the
thrill.
The point of no return is the point where they can no longer
recover their starting point for a while.
Never forever, but it can be a very long while.
Remember there is could, would and should. Even if a being COULD
lose himself forever in time, he shouldn't, thus he wouldn't, thus he
can't.
Take some responsibility for your condition already.
All of life is an Eternal lost in time for a while.
Eternality is magical, and there is a message to it's beauty.
That message is OKness.
There is no OKness in either death forever or hell forever.
No matter how much the dying or damned will tell you there is.
OKness is what you are jealous of in a dancing girl's eyes, the
beauty of self love, poise, equanimity, immutable dignity and self
satisfaction.
And Omni Awesome Peace, if you are into it.
"This song loves itself." - Adore
The fabric of Self IS satisfaction.
"Awareness of awareness as sufficient communication." - LRH
"Breathing is sufficient reason to be." - Homer
This idea that you have to DO something in life to find
satisfaction is the beginning of game playing dangerously close to
roller coasting right past your point of no return and beyond.
A being can tune down the light and clear harmony of his own
fabric, and even negate it entirely until the fabric of self becomes
negative, becomes dissatisfaction.
Then he HAS to do something (in time) in order raise the fabric
back up to satisfaction for a while.
There are levels of this.
We call the resting quality of his self experience, his base level
of satisfaction.
Say the being has lowered his base level of satisfaction to minus
3. That means his actual self experience is a continuous
dissatisfaction of 3!
Then he writes a piece of music that results in a satisfaction
level of 5, but that adds into his existing base of minus 3 and thus
only produces a plus 2 level of satisfaction.
But for how long? Satisfaction produced by doing, receeds into the
past as time moves along, and thus becomes, after a while, as if it
didn't happen at all.
That's called resting on your laurels.
That's a sinking raft in a maelstrom.
You can quickly see that doing the myriad normal things in life
that most people enjoy but which only bring in 1 to 2 points of positive
satisfaction would still leave him hungry as even 2 points added into
his base level of minus 3 still leaves him at minus 1!
People with a positive base level of satisfaction are quite
contented to do the banal things in life because really they don't have
to do anything at all to be happy, except breathe.
But people with a negative base level of satisfaction are always on
the lookout for something to do to make themselves feel positive for a
while.
People who live this way find themselves pushed to do extraordinay
things, many of which are out of their reach, just to not feel lower at
the end of the day.
But now let's say the being lowers his base level satisfaction to
minus 10. He could save the world at +9 and it still wouldn't satisfy
him, he would still feel lower at the end of the day by a point or two.
Such people turn to drugs which create a small worm hole back to
their Eternality that raises their base fabric to positive levels of
satisfaction again for a while. But there is a thud zone afterwards
where things get worse without careful auditing during the high.
When NOTHING a being can do, can create positive moments of
satisfaction, through out a day, every day, he ends up lower and lower
over time and finally will kill himself.
The above mechanism IS why people kill themselves, and is also the
mechanism of hell that hounds the immortals who can't kill themselves.
The solution is to recover his Eternality for him which will
restore his fountainhead of OKness, creating a very high base level of
satisfaction which he can then bring to the world as a resource, rather
than having to hunt for it and consume it incessantly, eventually to
starve to death anyhow as he has been.
Once some measure of Eternality is restored to a being, breathing
becomes sufficient reason to be again.
Witness a warm well fed cat.
Highest aspiration: purring.
Let's take another example, say physical pleasure is +10 and
physical pain is -10. If the being has a base line of -9, his highest
pleasures coming home at +1 won't help him much, but boy will the pain
at -19 piss him off.
But if he is running a base line of +20, then his pleasure will
take him up to +30, but his pain will only take him down to +10. EVEN
HIS PAIN IS BEAUTIFUL, just less so than when there is no pain.
Now tell me that ain't a heaven.
A true Eternal has a base satisfaction level so high, he can be
crucified or roasted alive and maintain a postive level through the
event which will be self erasing, no engram left. A mildly less good
day than the rest!
Christ found this out on the Cross, after a moment of doubt.
You will probably have to restore some of a pc's Eternality to him
before he will recover his basic purpose in life.
As long as his base line is negative, and he is tring to attain
lasting satisfaction by doing, he will be running on all kinds of
hysterical false purposes promising high satisfaction to overcome his
negative base line.
He is like someone under water looking for air, not meaningful
peace in life.
Ultimately you want your pc's resting satisfaction to be higher
than any satisfaction derived from doing any possible purpose at all.
That way, the failure of any particular purpose can never drive him
negative, even for a while.
A starting process in this direction might be:
Reword and run to taste, making sure to lock onto and maintain sync
with the alternating flows at all times:
Spot SOME OKness.
Spot NO OKness.
Spot SOME NOT-OKness.
Spot NO NOT-OKness.
E/P: Undauntable positive satisfaction level.
The thought that things are OK is one of the big unthinkables.
Entire universes of forces will array against you to make you wrong
should you give the slightest hint you are smiling inside.
What do you think happened to your telepathy?
Probably thought up a joke while a beloved King was dying, or
something.
Since Eternality binds us all at Source, once people start getting
their Eternality back, their telepathy comes back with it.
Telepathy works best at conveying thoughts of OKness!
This may be why the dead can not talk to the living, the living
reject feelings and thoughts of OKness out of hand.
Remember that NO OKness is the pretended non existence of OKness,
and NO NOT-OKness is the pretended non existence of NOT-OKness.
Your pc will run into the walls of raw doubt, incredibility,
rediculousness, absurdity, preposterousness, implausibility,
impossibility, no permission, and just plain fear, willies and qualms.
*THESE ITEMS NEED TO BE RUN AS THEMSELVES, THEY ARE BEDROCK ITEMS
UPON WHICH THE WHOLE REST OF THE STRUCTURE OF IMMORTALITY AND MORTALITY
ARE BUILT.*
They guard the gates of Eternality.
They are the stuff of which NOT OKness is made.
They will not go away on their own through continued other
auditing.
Homer
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Jan 8 18:58:25 EST 2009
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Monday, January 14, 2013
ADORE vs SCIENTOLOGY
Controversial...
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Hash: SHA1
ADORE vs SCIENTOLOGY
I gotta make a few comments here.
CANONICALIZATION OF AUDITING COMMANDS
What items you run is much more important than how you run them,
but using questions to run items is death.
Death, death, death.
For example who and what questions are rampant in Scientology, but
even Scientology offers different ways of running the same thing.
So rather than run "What did your mother do to you?" you could run
'Tell me something your mother did to you", which is a command, or
simply 'Spot something your mother did to you."
We call the 'Spot item' form of command the canonical form, as it
will always work, but there might be times when other forms might work
better or be more grammatically correct.
QUESTIONS
The issue of questions in auditing is serious matter, as the bank
runs on questions, they are the cylinders of the bank's car, and you
can't push one cylinder around without moving all (the trillions) of
other ones too.
Every time you ask a preclear 'What's the matter', well he's got a
trillion years of matter to hand you, all in deep failed question churn.
Who, how, what, where, when, why, which, is it, and can it.
Mostly :)
Thus question asking about one item, restimulates ALL items there
ever were or ever will be.
The ITEM does not cause the restim, the EFFORTS TO ANSWER THE
QUESTION do.
That's because heavy efforts to answer questions are common to all
items. It's the WANTING TO KNOW that drives the bank.
The bank creators knew that truth seekers would be a problem,
eventually finding their way to clear, so they made sure that seeking,
searching, finding, looking for, and question asking were charged to the
hilt.
Seeking, searching, finding, and looking for ANSWERS is the way to
death.
Seeking, searching, finding, and looking for QUESTIONS is the way
back to life.
Your preclear thinks that
Questions are the problem and answers are the solution.
The clear understands that
Answers are the problem, questions are the solution.
Thus even if the item is a proper item to be running, the amount of
charge stirred up by QUESTION ASKING will often swamp the amount of
charge coming off that item, and the preclear is worse for the wear.
Thus for any item, we first canonicalize it, then try to create a
form to run it in that is as far way from asking a question as possible.
We want auditing COMMANDS, not questions, always, always, always.
If the preclear can honestly say 'I don't know' to the auditing
command, then it is too close to a question.
The big joke here is we do not want to audit BY asking questinos,
you want to audit asking questions by NOT asking questions.
When it comes to auditing questions, asking questions is deadly,
because it just give the preclear another question!
Self auditing, or figure figure as LRH calls it, is mostly
the preclear asking questions of himself over and over, and is a deadly
waste of time, and not at all related to solo auditing where one is
trying to spot and erase the question asking altogether.
Source has no answers and no questions.
The basic solo auditing program is simply:
1.) Spot something of notice.
2.) Spot a question about that item.
Repeat 2 until no more, then go back to 1.
E/P: No questions, no answers. Wise. At peace.
As a reminder, complete canonicalization of an item would involve
both the NO and the SOME forms. Often the SOME won't run until the NO
runs first, and staying in sync is critical to really running the two
way flows out.
Spot NO item. (Pretended NO, not-ised)
Spot SOME item.
The preclear is never aberrated by a stuck one way flow, but by TWO
stuck one way flows, IS *AND* ISN'T.
NOT KNOW.
LRH had a fantastic process that seems to be given little attention
in the Church standard line up, and which in fact should be run on the
Church itself by those having a problem with it.
Spot a condition or item and then run:
"What do or could you not know about that item."
First we canonicalize it to:
"Spot something you could or do not know about that item."
This is a rough one, because it offers a contradiction to the
preclear, how can he tell you something he doesn't know, if he doesn't
know it?
For example,
"Tell me something you could or don't know about your mother?"
Well if you don't know it, how can you tell it?
This process is NOT meant to find answers for you about your
mother, but to find QUESTIONS!
So the preclear may not know how old she is, but he can say
"I don't know how old she is."
"I don't know where she was born."
"I don't know if she was raped by her father."
But you see each of these are QUESTIONS in disguise.
"How old is she?"
"Where was she born?"
"Was she raped by her father?"
So why not approach the item directly simply by running
"Spot a question you have or could have about your mother."
This form runs exactly the same thing, gets right to the point, the
questions, and gets the preclear to not know the answers anyhow, BECAUSE
THE ANSWER TO MOTHER ARE ALL THE QUESTIONS HE HAS ASKED AND FAILED TO
ANSWER ABOUT HER.
Nothing will chill out a somatic faster than getting all the
questions off of it.
Spot a condition. Tell me a question you have about that
condition.
Remember the questions are a deceit, they are an effort to KEEP THE
SOMATIC AROUND by pretending to want to find out about it, so he can do
something about it.
A service facsimile is an excuse for not expressing a resentment by
asking a question. The E/P of running out the service fac is 'Operating
Solo Cool'. - Adore
It isn't necessary to find any answers to get better, it is only
necessary to spot the missed or bypassed questions that are causing the
persistence.
That's a big statement, dig it and don't leave it.
Once the preclear settles into this, he will suddenly be able to
spot and feel when his bank is convulsing with its fountain head of
question asking, even if he hasn't a clue what the question is. It will
be ALL his questions.
When this convulsing is chilled out the bank will stop growing more
solid every living second the preclear is alive.
THE POWER PROCESSES
The Power process are merely running the top 3 items on the
Awareness Characteristic Chart, SOURCE, EXISTENCE and CONDITIONS.
Source is what is cause or not cause.
Existence is what is or what isn't.
And Conditions are how things are or are not causally connected or
conditional upon each other.
For example, a condition to getting across the river is to have a
bridge there. Or a condition to staying alive is being able to eat, and
a condition to being able to eat is to be able to hunt or grow food.
These causal necessaries to change existence from how it is to how
you might want it to be, form a web of 'travel' that the being must
causally walk to get from where he is to where he wants to be.
Thus conditions are not just more of existence, they are the
'barriers' of getting from one existence to another. The same barriers
that make up the freedoms, barriers and purposes of games.
So scientology runs Power Process 4 as
Spot a Source, Spot a not Source.
Well that's pretty close to canon isn't it?
We would run instead
Spot NO source. Spot SOME source.
Grammar isn't too important, as these ideas are beyond language and
words, but get the preclear running it however he feels comfortable with
the commands.
Scientology runs Power Process 5 as
What is? What isn't?
Flunk. Into the garbage pail you go.
Run it as:
Spot NO is. Spot SOME is.
Spot NO something. Spot SOME something.
Spot NO nothing. Spot SOME nothing.
Scientology runs power process 6 as
Spot an existing condition
Tell me how you handled it.
This is pretty close to canon, but misses the NO.
This also tends to confuse condition with UNWANTED existence, which
is not what it is meant to run, as condition is meant to be defined as
it is used on the awareness characteristic chart.
Spot NO condition, Spot SOME condition
Spot NO handle, Spot SOME handle
Spot NO problem, Spot SOME problem.
Spot NO solution, Spot SOME solution.
OK, now one last comment.
The power processes simply run the top 3 items of the
awareness characteristic chart.
Why keep it secret? You have already published the chart.
What else do you expect people to do with it except canonize it
and run it?
Why not run ALL the items on the chart the same way, using straight
auditing form?
Spot NO oblivion, Spot SOME oblivion
Spot NO criminality, Spot SOME criminality
If you really want power to be handled for good, run the whole
chart from bottom to top multiple times using NO and SOME.
That will give you a power clear like no one has seen before.
Here is the full awareness characteristic chart.
http://www.clearing.org/cgi/archive.cgi?/electra/acc.memo
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Sep 23 14:46:07 EDT 2010
================ http://www.clearing.org ====================
Mon Jan 14 03:06:04 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore801.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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http://mailman.lightlink.com/mailman/listinfo/homerwsmith-l
_______________________________________________
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
ADORE vs SCIENTOLOGY
I gotta make a few comments here.
CANONICALIZATION OF AUDITING COMMANDS
What items you run is much more important than how you run them,
but using questions to run items is death.
Death, death, death.
For example who and what questions are rampant in Scientology, but
even Scientology offers different ways of running the same thing.
So rather than run "What did your mother do to you?" you could run
'Tell me something your mother did to you", which is a command, or
simply 'Spot something your mother did to you."
We call the 'Spot item' form of command the canonical form, as it
will always work, but there might be times when other forms might work
better or be more grammatically correct.
QUESTIONS
The issue of questions in auditing is serious matter, as the bank
runs on questions, they are the cylinders of the bank's car, and you
can't push one cylinder around without moving all (the trillions) of
other ones too.
Every time you ask a preclear 'What's the matter', well he's got a
trillion years of matter to hand you, all in deep failed question churn.
Who, how, what, where, when, why, which, is it, and can it.
Mostly :)
Thus question asking about one item, restimulates ALL items there
ever were or ever will be.
The ITEM does not cause the restim, the EFFORTS TO ANSWER THE
QUESTION do.
That's because heavy efforts to answer questions are common to all
items. It's the WANTING TO KNOW that drives the bank.
The bank creators knew that truth seekers would be a problem,
eventually finding their way to clear, so they made sure that seeking,
searching, finding, looking for, and question asking were charged to the
hilt.
Seeking, searching, finding, and looking for ANSWERS is the way to
death.
Seeking, searching, finding, and looking for QUESTIONS is the way
back to life.
Your preclear thinks that
Questions are the problem and answers are the solution.
The clear understands that
Answers are the problem, questions are the solution.
Thus even if the item is a proper item to be running, the amount of
charge stirred up by QUESTION ASKING will often swamp the amount of
charge coming off that item, and the preclear is worse for the wear.
Thus for any item, we first canonicalize it, then try to create a
form to run it in that is as far way from asking a question as possible.
We want auditing COMMANDS, not questions, always, always, always.
If the preclear can honestly say 'I don't know' to the auditing
command, then it is too close to a question.
The big joke here is we do not want to audit BY asking questinos,
you want to audit asking questions by NOT asking questions.
When it comes to auditing questions, asking questions is deadly,
because it just give the preclear another question!
Self auditing, or figure figure as LRH calls it, is mostly
the preclear asking questions of himself over and over, and is a deadly
waste of time, and not at all related to solo auditing where one is
trying to spot and erase the question asking altogether.
Source has no answers and no questions.
The basic solo auditing program is simply:
1.) Spot something of notice.
2.) Spot a question about that item.
Repeat 2 until no more, then go back to 1.
E/P: No questions, no answers. Wise. At peace.
As a reminder, complete canonicalization of an item would involve
both the NO and the SOME forms. Often the SOME won't run until the NO
runs first, and staying in sync is critical to really running the two
way flows out.
Spot NO item. (Pretended NO, not-ised)
Spot SOME item.
The preclear is never aberrated by a stuck one way flow, but by TWO
stuck one way flows, IS *AND* ISN'T.
NOT KNOW.
LRH had a fantastic process that seems to be given little attention
in the Church standard line up, and which in fact should be run on the
Church itself by those having a problem with it.
Spot a condition or item and then run:
"What do or could you not know about that item."
First we canonicalize it to:
"Spot something you could or do not know about that item."
This is a rough one, because it offers a contradiction to the
preclear, how can he tell you something he doesn't know, if he doesn't
know it?
For example,
"Tell me something you could or don't know about your mother?"
Well if you don't know it, how can you tell it?
This process is NOT meant to find answers for you about your
mother, but to find QUESTIONS!
So the preclear may not know how old she is, but he can say
"I don't know how old she is."
"I don't know where she was born."
"I don't know if she was raped by her father."
But you see each of these are QUESTIONS in disguise.
"How old is she?"
"Where was she born?"
"Was she raped by her father?"
So why not approach the item directly simply by running
"Spot a question you have or could have about your mother."
This form runs exactly the same thing, gets right to the point, the
questions, and gets the preclear to not know the answers anyhow, BECAUSE
THE ANSWER TO MOTHER ARE ALL THE QUESTIONS HE HAS ASKED AND FAILED TO
ANSWER ABOUT HER.
Nothing will chill out a somatic faster than getting all the
questions off of it.
Spot a condition. Tell me a question you have about that
condition.
Remember the questions are a deceit, they are an effort to KEEP THE
SOMATIC AROUND by pretending to want to find out about it, so he can do
something about it.
A service facsimile is an excuse for not expressing a resentment by
asking a question. The E/P of running out the service fac is 'Operating
Solo Cool'. - Adore
It isn't necessary to find any answers to get better, it is only
necessary to spot the missed or bypassed questions that are causing the
persistence.
That's a big statement, dig it and don't leave it.
Once the preclear settles into this, he will suddenly be able to
spot and feel when his bank is convulsing with its fountain head of
question asking, even if he hasn't a clue what the question is. It will
be ALL his questions.
When this convulsing is chilled out the bank will stop growing more
solid every living second the preclear is alive.
THE POWER PROCESSES
The Power process are merely running the top 3 items on the
Awareness Characteristic Chart, SOURCE, EXISTENCE and CONDITIONS.
Source is what is cause or not cause.
Existence is what is or what isn't.
And Conditions are how things are or are not causally connected or
conditional upon each other.
For example, a condition to getting across the river is to have a
bridge there. Or a condition to staying alive is being able to eat, and
a condition to being able to eat is to be able to hunt or grow food.
These causal necessaries to change existence from how it is to how
you might want it to be, form a web of 'travel' that the being must
causally walk to get from where he is to where he wants to be.
Thus conditions are not just more of existence, they are the
'barriers' of getting from one existence to another. The same barriers
that make up the freedoms, barriers and purposes of games.
So scientology runs Power Process 4 as
Spot a Source, Spot a not Source.
Well that's pretty close to canon isn't it?
We would run instead
Spot NO source. Spot SOME source.
Grammar isn't too important, as these ideas are beyond language and
words, but get the preclear running it however he feels comfortable with
the commands.
Scientology runs Power Process 5 as
What is? What isn't?
Flunk. Into the garbage pail you go.
Run it as:
Spot NO is. Spot SOME is.
Spot NO something. Spot SOME something.
Spot NO nothing. Spot SOME nothing.
Scientology runs power process 6 as
Spot an existing condition
Tell me how you handled it.
This is pretty close to canon, but misses the NO.
This also tends to confuse condition with UNWANTED existence, which
is not what it is meant to run, as condition is meant to be defined as
it is used on the awareness characteristic chart.
Spot NO condition, Spot SOME condition
Spot NO handle, Spot SOME handle
Spot NO problem, Spot SOME problem.
Spot NO solution, Spot SOME solution.
OK, now one last comment.
The power processes simply run the top 3 items of the
awareness characteristic chart.
Why keep it secret? You have already published the chart.
What else do you expect people to do with it except canonize it
and run it?
Why not run ALL the items on the chart the same way, using straight
auditing form?
Spot NO oblivion, Spot SOME oblivion
Spot NO criminality, Spot SOME criminality
If you really want power to be handled for good, run the whole
chart from bottom to top multiple times using NO and SOME.
That will give you a power clear like no one has seen before.
Here is the full awareness characteristic chart.
http://www.clearing.org/cgi/archive.cgi?/electra/acc.memo
Homer
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Sep 23 14:46:07 EDT 2010
================ http://www.clearing.org ====================
Mon Jan 14 03:06:04 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore801.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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SESSIO18 (fwd)
This is true as far as it goes, but has an element of glibness about
deep and violent the core problem is.
One's efforts to lead a good and successful life are not necessarily
the proper domain of a God side being.
Soul side beings want a good life, but that's a GPM if I ever heard of
one.
Homer
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
WORRY AND FAITH
Palle P (palle1001@hotmail.com) wrote:
>The problem it to restore the unseparateness as the separateness seems
>to be held there by charge of an intensity that is almost impossible to
>face, as one has to remain at least partially conscious while facing it
>or it won't erase.
One has to ask WHY is there charge between separateness and
unseparateness.
One is tempted to say well we lost the unseparateness so of
course there is charge, but maybe there was charge on HAVING
unseparateness, a detested static or immortality etc, a detested
something GOOD not a detested something bad, and that might change the
way we approach this charge.
For example I was thinking the other night while going to sleep,
what would happen if every night I just dozed off into the static,
totally at peace no problems forever for free etc. Would I be able to
stand this? :)
Do we WANT to be without worry?
>Sure. The problem is to stay allive when not flinching. There are some
>parts of the core case that makes one think more than twice before
>entering it.
Yep. Angels rush in where God's dare not go.
>But if one just stay uptone and very unserious about this
>stuff, it erases surprisingly easy. If one can bypass the protective
>barriers and stand it. But the "ego" sure hates such high speed erasure.
Yep, it's tiring work not flinching!
>Interesting how much everybody seems to agree. We are making progress.
>Total Freedom, joy and bliss here we come.
I got a short glimpse of the light a few hours ago, its quite
everything its chalked up to be and more. Well worth it.
>Well, it may take 30 years more of daily solo? Big job. But who knows,
>maybe it will at some point go very fast.
Worry seems to be the basic pivotal point between a magical
universe and a dead universe.
I can hear the skeptic rolling his eyes and saying "Oh right, I
have tried not worrying and it didn't work!"
No doubt.
But this guy couldn't get a broom to carry water if his life
depended on it, let alone make his life go right. So you gotta take
another look at the magic of no magic, and the pivot point of worry.
Worry and faith are counterposed. Not faith in God or some
extraneous source of help. One doens't have 'Worry in', so one
shouldn't have 'faith in' either.
One has worry about, and faith about.
One also needs to let go of micro managing one's own life,
just because something *SPECIFIC* didn't go right inspite of
one's faith, the overall flow is either towards the light or not
depending on one's operation of worry and faith.
Worry and faith make a big dicom.
Homer
================ http://www.clearing.org ====================
Sun Jan 13 03:06:06 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/sessio18.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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deep and violent the core problem is.
One's efforts to lead a good and successful life are not necessarily
the proper domain of a God side being.
Soul side beings want a good life, but that's a GPM if I ever heard of
one.
Homer
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
WORRY AND FAITH
Palle P (palle1001@hotmail.com) wrote:
>The problem it to restore the unseparateness as the separateness seems
>to be held there by charge of an intensity that is almost impossible to
>face, as one has to remain at least partially conscious while facing it
>or it won't erase.
One has to ask WHY is there charge between separateness and
unseparateness.
One is tempted to say well we lost the unseparateness so of
course there is charge, but maybe there was charge on HAVING
unseparateness, a detested static or immortality etc, a detested
something GOOD not a detested something bad, and that might change the
way we approach this charge.
For example I was thinking the other night while going to sleep,
what would happen if every night I just dozed off into the static,
totally at peace no problems forever for free etc. Would I be able to
stand this? :)
Do we WANT to be without worry?
>Sure. The problem is to stay allive when not flinching. There are some
>parts of the core case that makes one think more than twice before
>entering it.
Yep. Angels rush in where God's dare not go.
>But if one just stay uptone and very unserious about this
>stuff, it erases surprisingly easy. If one can bypass the protective
>barriers and stand it. But the "ego" sure hates such high speed erasure.
Yep, it's tiring work not flinching!
>Interesting how much everybody seems to agree. We are making progress.
>Total Freedom, joy and bliss here we come.
I got a short glimpse of the light a few hours ago, its quite
everything its chalked up to be and more. Well worth it.
>Well, it may take 30 years more of daily solo? Big job. But who knows,
>maybe it will at some point go very fast.
Worry seems to be the basic pivotal point between a magical
universe and a dead universe.
I can hear the skeptic rolling his eyes and saying "Oh right, I
have tried not worrying and it didn't work!"
No doubt.
But this guy couldn't get a broom to carry water if his life
depended on it, let alone make his life go right. So you gotta take
another look at the magic of no magic, and the pivot point of worry.
Worry and faith are counterposed. Not faith in God or some
extraneous source of help. One doens't have 'Worry in', so one
shouldn't have 'faith in' either.
One has worry about, and faith about.
One also needs to let go of micro managing one's own life,
just because something *SPECIFIC* didn't go right inspite of
one's faith, the overall flow is either towards the light or not
depending on one's operation of worry and faith.
Worry and faith make a big dicom.
Homer
================ http://www.clearing.org ====================
Sun Jan 13 03:06:06 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/sessio18.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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Version: GnuPG v1.2.7 (GNU/Linux)
iD8DBQFQ8mruURT1lqxE3HERAstQAKCww9baC4SW6cjPJAmiSlzrQIVUsACfTwaH
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=TN4M
-----END PGP SIGNATURE-----
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Friday, January 11, 2013
SUFFERING
SUFFERING
> I'd be interested in knowing when and what puts an end to your
>suffering.
So we are taught that suffering or its absence depends upon
conditions, mostly the survival of our body, and our loved ones, and our
survival assets.
If a person just starts to feel good out of the blue for no reason,
he might query how come the universe, which is so bad, has within it the
ability to feel good. But he also might just stop DOING anything as all
conditions on feeling good have been removed.
Otherwise a being feels good to the degree that he wins, and bad to
the degree that he loses, and since EVERYONE AND EVERYTHING dies one day
at least while in carnation, loss wins in the end.
An OT once recommended that when something bad happens to say "Oh
isn't this wonderful!"
Right, ok I understand it in theory, but to actually FEEL wonderful
while some loved one or thing is being skinned alive and put out to
become an ant farm would take a God who was so pan determined nothing
mattered to him except the existing state of the world no matter WHAT it
was.
One freezing cold Christmas eve many years ago, a little starving
black and white cat appeared in our bed room out of nowhere. She was so
skinny she looked like an Egyptian mummy and was probably only a few
days away from putting her head down in the cold snow for the last time.
We named her Mirabilis which is latin for miracle.
We fed her, put a radio collar on her, and I spent the next years
of my life chasing her down everywhere she went, because she would not
stay home for more than 4 days. She couldn't take the other cats in our
home and she didn't like the city.
On December 12th, 2012 Mirabilis was kit by a car and crushed to
death.
I spent 8 days looking for her to no avail until I found her body
almost by accident.
I held Mira's crushed body in my arms for hours, gave her a warm
bath, thawed her out after 8 cold days on the side of the road, felt the
cracks in her skull, looked into her popped eyes that used to bring me
so much joy, light, love and attitude, and her back end which was blown
open with guts hanging out like a turkey, and her legs badly smashed.
Who knows about the ribs or the rest of it.
And many hours later I kissed her goodbye as I put her body into
the ground for the last time, and covered it with earth.
So I am asked to feel 'This is wonderful'.
Yes, if I invited the loss into the game, and invited myself into
the game, and if I was a wonderful being, and the game was a wonderful
game, and Mira had invited herself into the same game with some
awareness of the consequences.
But who in their right might would invite themselves into a meat
grinder like a meat body in the physical universe?
So my sense of responsibility is negative, thus KRC and ARC are
negative.
That's called an ARC break with Source.
My tendency would be to say anyone walking around claiming to not
have an ARC break with Source is a liar, and in a different place and
time one might dream of testing their wisdom by nailing them to a cross
forthwith, let's see how close they are to their God now.
Maybe just run "How do you feel about your endless future?" until
the bullshit blows.
Now anyone can shrink down to a bubble that excludes everything he
doesn't want to know about, including all those beings unnecessary to
his survival, so he doesn't have to feel bad about THEIR bad conditions,
and in this way he can conclude the world is a fine place.
But he gets out of his body, and starts to see everyone else, and
how far does he have to go to see a murder, rape, torture or violent
death take place? Does this not bother him to tears and distraction?
They are HIS friends being taken out, even if he pretends to not
know them, is he really going to be able to put it all there with
wonderfulness?
There is an inner radius of murder, we call it, it is the size of a
sphere centered around any thetan inside of which a murder is taking
place. How far out do you have to go to find your first murder going
on?
The outer radius of murder is the size of sphere inside of which at
least one murder is ALWAYS taking place.
How big does a thetan have to get before he dares not get any
bigger?
Being in a body is nice, it has an awareness radius of 300 feet,
and anything out side of that isn't its problem. Until it becomes a
problem when the murder and mayhem come inside his radius of awareness.
Hubbard tells us that anchor points are those things we use to make
space, but then falls far short in going into detail about them.
Any communication terminal acts as an anchor point, one's body,
one's parents, one's siblings, one's friends, one's acquaintances, one's
locations of doing business, one's customers, clients and vendors.
Anything loved or detested.
Anywhere that pro survival two way communication or fair chosen
exchange takes place is a positive anchor point that creates space for
you because you have to create and operate across that space to gain
your survival benefit from it and to give in return.
Anything or anywhere that is dangerous to your survival or that of
your loved ones is a negative anchor point.
Anchor points also exist in time, there are temporal anchor points,
trivial ones like when you were born or graduated, but you have them all
up and down the time track way into the past and future, where you plan
to engage in a transaction with your spatial anchor points!
An important business meeting forms a temporal anchor point,
looking forward to visiting our friends or grandmother or anyone loved
forms temporal anchor points in the future. We call them appointments
in our appointment book.
We have a future worth looking forward to because we continue to
put temporal anchor points out there to look forward to them
If you lose a customer to a competitor, then that customer anchor
point goes away, and every time you drive by their location that's one
more place you DO NOT have.
Your space gets smaller, as that will be one more place you won't
be going to, and the competitor becomes a negative anchor point that
makes you feel bad every time you go near them, in mind or in matter.
When you lose a positive anchor point, just that many slots in your
appointment book of the future become empty, as you won't be going there
to fix their system any more, talking to their billing department to get
paid, or consulting with them to see how things could be better.
I saw Mira every day FOR YEARS, hunted her down by radio collar and
fed her. She was always in a different place, HER space was about 2
miles on a side, she took me into forests, mountain ways, alongside
rivers, into holes in the ground where NO ONE ever goes. My appointment
book was full with her beingness, and my space was full of all the
myriad locations she had been and might be which I had to keep track of
in order to find her dependably.
Then one day no signal. I looked and I looked and looked, hundreds
of places she had been or might be, hoping the radio collar had merely
gone dead. That was murder on my body, because of the constant effort
to get out and to remote view.
I started to go crazy from the idea that I would never find her,
never know if she was alive or dead, whether she needed help, why she
had left, or if she had suffered long and hard before dying.
*THAT* is crazifying, to never know.
Out of serendipity, total chance, a friend tells me she would help
find the cat if I needed it. This was day 8. I took her to the general
area Mira lived in at the time, and again out of serendipity, total
chance, I asked someone working in a garage there if they had seen a
cat. First guy said no, second guy comes out of the back who had
overheard our conversation and says he had seen a dead one on the road
coming to work about a week back.
What did I feel? Wonderfulness?
Well there were lots of cats in the area, it could have been any
cat.
I went to the area he indicated to look for her, and as I was
walking up the side of the road I found the radio collar smashed to
pieces.
What did I feel? Wonderfulness?
Can you feel what I felt?
I walked over to the other side of the road and there she was under
a bush where someone had kindly gotten out of their car to remove her
from the road.
What did I feel? Wonderfulness?
Was I able to 'put it there', the universe and everything in it as
it was?
At that moment my time track collapsed as my appointment book went
empty. I lost a HUGE number of spatial anchor points, thousands of them
as places I would no longer have any reason to visit. Or if I did pass
by them, HUNDREDS of images of the days when I had found her there,
coming out running towards me, or sitting in the sunset basking during
wine and cheese time.
These anchor points, once positive, turn to negative anchor points,
they no longer provider prosurvival benefit, but they are still dressed
with the feelings of older times.
I can run it out, but then I start forgetting about Mira, she
becomes like something that never happened, I fail to notice how much
smaller my spacetime and operating arena have become.
I continue on as if nothing happened.
It is hard to get things, it is all too easy to lose them.
I am good at running out present time 'injuries' to my survival, I
been doing it for years as I lost my parents, lost all our big lightlink
customers one by one, and will eventually lose all my remaining cats and
Jane and finally my own body.
Or I let it come over me again and again during the day, or the
middle of the night, or when I am just done and tired with playing the
game "How you doing? Fine thank you."
I am not doing fine, and I haven't been doing fine for an awful god
damn long while, and I don't see how anyone is, except those too numb to
notice there are no tracks up ahead somewhere in their life of forward
motion.
* LIFE IS LOSS *
Let those scoff who whistle past the graveyard.
Or at least all start-change-stop cycles end in stop.
One might create new ones, but never like the ones that were lost.
Precious and unique, no matter how many cats there are in the world, any
relationship between beings is precious and unique even if there are an
infinity of them.
What do we do, just run them out and forget them as if they never
happened?
Time doesn't heal, time BURIES.
But we can run them out so they heal, but what becomes of us?
Maybe I don't want to heal, maybe I need to be reminded that there
is something wrong with this world of Sabe (impermanence), and that the
world of Dura (realm of permanence) escapes me. I feel comfortable
suffering, more human, because even though the world of non suffering is
God like, it is also alien, and I have no recognizance of what it is
like, OR WHAT IT MIGHT DO, nor any sense or awareness of responsibility
or choice to leave the sovereign state to enter this state of despair.
Where are unfun games covered under the fun games?
Homer
Fri Jan 11 10:24:47 EST 2013
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
> I'd be interested in knowing when and what puts an end to your
>suffering.
So we are taught that suffering or its absence depends upon
conditions, mostly the survival of our body, and our loved ones, and our
survival assets.
If a person just starts to feel good out of the blue for no reason,
he might query how come the universe, which is so bad, has within it the
ability to feel good. But he also might just stop DOING anything as all
conditions on feeling good have been removed.
Otherwise a being feels good to the degree that he wins, and bad to
the degree that he loses, and since EVERYONE AND EVERYTHING dies one day
at least while in carnation, loss wins in the end.
An OT once recommended that when something bad happens to say "Oh
isn't this wonderful!"
Right, ok I understand it in theory, but to actually FEEL wonderful
while some loved one or thing is being skinned alive and put out to
become an ant farm would take a God who was so pan determined nothing
mattered to him except the existing state of the world no matter WHAT it
was.
One freezing cold Christmas eve many years ago, a little starving
black and white cat appeared in our bed room out of nowhere. She was so
skinny she looked like an Egyptian mummy and was probably only a few
days away from putting her head down in the cold snow for the last time.
We named her Mirabilis which is latin for miracle.
We fed her, put a radio collar on her, and I spent the next years
of my life chasing her down everywhere she went, because she would not
stay home for more than 4 days. She couldn't take the other cats in our
home and she didn't like the city.
On December 12th, 2012 Mirabilis was kit by a car and crushed to
death.
I spent 8 days looking for her to no avail until I found her body
almost by accident.
I held Mira's crushed body in my arms for hours, gave her a warm
bath, thawed her out after 8 cold days on the side of the road, felt the
cracks in her skull, looked into her popped eyes that used to bring me
so much joy, light, love and attitude, and her back end which was blown
open with guts hanging out like a turkey, and her legs badly smashed.
Who knows about the ribs or the rest of it.
And many hours later I kissed her goodbye as I put her body into
the ground for the last time, and covered it with earth.
So I am asked to feel 'This is wonderful'.
Yes, if I invited the loss into the game, and invited myself into
the game, and if I was a wonderful being, and the game was a wonderful
game, and Mira had invited herself into the same game with some
awareness of the consequences.
But who in their right might would invite themselves into a meat
grinder like a meat body in the physical universe?
So my sense of responsibility is negative, thus KRC and ARC are
negative.
That's called an ARC break with Source.
My tendency would be to say anyone walking around claiming to not
have an ARC break with Source is a liar, and in a different place and
time one might dream of testing their wisdom by nailing them to a cross
forthwith, let's see how close they are to their God now.
Maybe just run "How do you feel about your endless future?" until
the bullshit blows.
Now anyone can shrink down to a bubble that excludes everything he
doesn't want to know about, including all those beings unnecessary to
his survival, so he doesn't have to feel bad about THEIR bad conditions,
and in this way he can conclude the world is a fine place.
But he gets out of his body, and starts to see everyone else, and
how far does he have to go to see a murder, rape, torture or violent
death take place? Does this not bother him to tears and distraction?
They are HIS friends being taken out, even if he pretends to not
know them, is he really going to be able to put it all there with
wonderfulness?
There is an inner radius of murder, we call it, it is the size of a
sphere centered around any thetan inside of which a murder is taking
place. How far out do you have to go to find your first murder going
on?
The outer radius of murder is the size of sphere inside of which at
least one murder is ALWAYS taking place.
How big does a thetan have to get before he dares not get any
bigger?
Being in a body is nice, it has an awareness radius of 300 feet,
and anything out side of that isn't its problem. Until it becomes a
problem when the murder and mayhem come inside his radius of awareness.
Hubbard tells us that anchor points are those things we use to make
space, but then falls far short in going into detail about them.
Any communication terminal acts as an anchor point, one's body,
one's parents, one's siblings, one's friends, one's acquaintances, one's
locations of doing business, one's customers, clients and vendors.
Anything loved or detested.
Anywhere that pro survival two way communication or fair chosen
exchange takes place is a positive anchor point that creates space for
you because you have to create and operate across that space to gain
your survival benefit from it and to give in return.
Anything or anywhere that is dangerous to your survival or that of
your loved ones is a negative anchor point.
Anchor points also exist in time, there are temporal anchor points,
trivial ones like when you were born or graduated, but you have them all
up and down the time track way into the past and future, where you plan
to engage in a transaction with your spatial anchor points!
An important business meeting forms a temporal anchor point,
looking forward to visiting our friends or grandmother or anyone loved
forms temporal anchor points in the future. We call them appointments
in our appointment book.
We have a future worth looking forward to because we continue to
put temporal anchor points out there to look forward to them
If you lose a customer to a competitor, then that customer anchor
point goes away, and every time you drive by their location that's one
more place you DO NOT have.
Your space gets smaller, as that will be one more place you won't
be going to, and the competitor becomes a negative anchor point that
makes you feel bad every time you go near them, in mind or in matter.
When you lose a positive anchor point, just that many slots in your
appointment book of the future become empty, as you won't be going there
to fix their system any more, talking to their billing department to get
paid, or consulting with them to see how things could be better.
I saw Mira every day FOR YEARS, hunted her down by radio collar and
fed her. She was always in a different place, HER space was about 2
miles on a side, she took me into forests, mountain ways, alongside
rivers, into holes in the ground where NO ONE ever goes. My appointment
book was full with her beingness, and my space was full of all the
myriad locations she had been and might be which I had to keep track of
in order to find her dependably.
Then one day no signal. I looked and I looked and looked, hundreds
of places she had been or might be, hoping the radio collar had merely
gone dead. That was murder on my body, because of the constant effort
to get out and to remote view.
I started to go crazy from the idea that I would never find her,
never know if she was alive or dead, whether she needed help, why she
had left, or if she had suffered long and hard before dying.
*THAT* is crazifying, to never know.
Out of serendipity, total chance, a friend tells me she would help
find the cat if I needed it. This was day 8. I took her to the general
area Mira lived in at the time, and again out of serendipity, total
chance, I asked someone working in a garage there if they had seen a
cat. First guy said no, second guy comes out of the back who had
overheard our conversation and says he had seen a dead one on the road
coming to work about a week back.
What did I feel? Wonderfulness?
Well there were lots of cats in the area, it could have been any
cat.
I went to the area he indicated to look for her, and as I was
walking up the side of the road I found the radio collar smashed to
pieces.
What did I feel? Wonderfulness?
Can you feel what I felt?
I walked over to the other side of the road and there she was under
a bush where someone had kindly gotten out of their car to remove her
from the road.
What did I feel? Wonderfulness?
Was I able to 'put it there', the universe and everything in it as
it was?
At that moment my time track collapsed as my appointment book went
empty. I lost a HUGE number of spatial anchor points, thousands of them
as places I would no longer have any reason to visit. Or if I did pass
by them, HUNDREDS of images of the days when I had found her there,
coming out running towards me, or sitting in the sunset basking during
wine and cheese time.
These anchor points, once positive, turn to negative anchor points,
they no longer provider prosurvival benefit, but they are still dressed
with the feelings of older times.
I can run it out, but then I start forgetting about Mira, she
becomes like something that never happened, I fail to notice how much
smaller my spacetime and operating arena have become.
I continue on as if nothing happened.
It is hard to get things, it is all too easy to lose them.
I am good at running out present time 'injuries' to my survival, I
been doing it for years as I lost my parents, lost all our big lightlink
customers one by one, and will eventually lose all my remaining cats and
Jane and finally my own body.
Or I let it come over me again and again during the day, or the
middle of the night, or when I am just done and tired with playing the
game "How you doing? Fine thank you."
I am not doing fine, and I haven't been doing fine for an awful god
damn long while, and I don't see how anyone is, except those too numb to
notice there are no tracks up ahead somewhere in their life of forward
motion.
* LIFE IS LOSS *
Let those scoff who whistle past the graveyard.
Or at least all start-change-stop cycles end in stop.
One might create new ones, but never like the ones that were lost.
Precious and unique, no matter how many cats there are in the world, any
relationship between beings is precious and unique even if there are an
infinity of them.
What do we do, just run them out and forget them as if they never
happened?
Time doesn't heal, time BURIES.
But we can run them out so they heal, but what becomes of us?
Maybe I don't want to heal, maybe I need to be reminded that there
is something wrong with this world of Sabe (impermanence), and that the
world of Dura (realm of permanence) escapes me. I feel comfortable
suffering, more human, because even though the world of non suffering is
God like, it is also alien, and I have no recognizance of what it is
like, OR WHAT IT MIGHT DO, nor any sense or awareness of responsibility
or choice to leave the sovereign state to enter this state of despair.
Where are unfun games covered under the fun games?
Homer
Fri Jan 11 10:24:47 EST 2013
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Friday, January 4, 2013
PRINCIPLES OF DREAM MAGIC
PRINCIPLES OF DREAM MAGIC.
The rules of dream magic are pretty simple, they are all based on
the idea that questions prepostulate conditions, problems, and/or
failures and continue them.
Since dream magic is the ability to get what you want in a dream
dependably, it is important to know these rules.
For example, say you are in a dream, and you get a glimpse of one
of those impossibly beautiful girls whose genes meld with yours
perfectly, and when your eyes meet, they 'fit' perfectly, and the power
from infinity starts to flow between you two.
But she averts her eyes and goes running off and you are left
crushed and wondering:
"WHY IS SHE AVOIDING ME?"
Wondering is question asking, using questions which are their own
answers.
Being crushed is the result of the heavy efforts you put into
asking the question and failing to come up with the correct answer, in
particular one which opens the door to getting the girl to come back.
Instead, feeling crushed from your why asking, you will probably
pick a hallucinatory reason that makes you feel the worst, and you will
give up in sorrow, self abasement and permanent malaise.
Any wrong answer will make you feel bad, as that is what wrong
answers do, particularly wrong why's which ask about cause, and to a
being who is natively cause, asking questions about cause is a killer.
But let's take a look at this, and apply the first rule of dream
magic.
QUESTIONS PRE POSTULATE CONDITIONS, PROBLEMS OR FAILURES, AND
CONTINUE THEM.
What is the question?
WHY IS SHE AVOIDING ME?
So we reword that into standard Adorian dream magic form which
states the prepostulate first and the question second.
SHE IS AVOIDING ME. WHY?
Now for a GodSoul, who can create in the mere conception of things,
that would be a very dangerous sequence to engage in.
First you issue a CAUSAL postulate that she is and will avoid you,
so of course she does, THEN you issue a wonderment, a question, asking
who or what is cause around here and why is it such an asshole.
The why question is looking for an answer other than the postulate
that preceded the question. Since that postulate would fade and vanish
on its own if not followed by the why question, the why question is
CONTINUING the postulate in time or causing a persistence.
Since the question ITSELF is continuing the problem, ANY POSSIBLE
answer to the question other than the question itself MUST be a wrong
answer, and thus MUST make you feel bad even before you have found it.
Thus even LOOKING for the answer to a self answering question gives
rise to this feeling of doom, the qualms, in that you know it will be a
supreme downer once you find it, and you know this BEFORE you find it,
if you ever do.
But since the question is its own answer, you never will find some
other correct answer, and thus you will instead settle on a false answer
that makes you feel the worst, and know that this answer must be the
correct answer because it makes you feed so bad.
One thus judges the truth of the answer by its correlation with the
intensity of the qualms you felt while starting to seek it, and before
you find it. THAT sets the standard for how miserable the answer must
make you feel in order for it to be true. You will reject any other
(also false) answers that do not make you feel as bad because the
pecursor qualms during the search have not yet been matched.
However using the rules of dream magic, the question is its own
answer to the problem, so nuke the question, run the postulate, and the
postulate won't continue.
You have to get BEFORE the question in time, to BE in the postulate
in order to run it. The question asking acts as an escape from the bad
feelings of the postulate, by removing you from the exact moment of time
the postulate exists in its first creation. But then the seeking the
answer to the question starts the qualms and away you go down the time
stream feeling worse and worse until you fall into the garbage pail at
the end, and that is your wrong answer which you are sure is true
because it feels so bad.
Notice the question is not the cause of the postulate, you are, but
the question IS committing effort to the continuance of the postulate
while denying that the question asking has anything to do with anything.
So instead of going down the tubes on this simple trap, we rewrite
the dream as follows.
You see the girl, she averts her eyes and runs away, you go stupid
for a moment and ask 'Why is she avoiding me?';
Then you go lucid, you stop asking the question and you say "She is
not avoiding me, she is off to powder her nose, and in a few seconds she
will slink around behind me and put her arms around me, all warm and
heavenly.
And she does, as long as you are not dramatizing some other
wondering that would prepostulate that she won't.
A clear can make this work in his own universe and his dreams.
And OT can make it work period.
The basic questions are:
Why is this happening/not happening?
Who or what is causing it and how.
What should I *DO* about it?
Do = effort.
Stupidity then comes in these 3 simple questions and their many
variants, and the sum totality of stupidity consists of continuing a
postulate by asking a question about it.
It is easy to make this stuff work in your dreams, and you will
quickly see how damaging the efforts to wonder about cause are to your
body, your health and your future.
Wonder is asking why questions.
Why questions kill.
Therefore wonder kills.
When you finally find where you been playing this game in the awake
state and have been creating a tanking future with a question about a
prepostulate, you will have found your first God Postulate, and your
life will change immediately without effort.
A God Postulate is that postulate which the preclear thinks is true
because he has observed it to be true, when in fact the postulate is
true because he considers it is true.
Consideration and Observation are dicoms.
Persistence in time arises from converting a causal consideration
into an observation, and then questioning what to DO about it.
Persistence continues by trying to solve a creation by creating
something MORE that is not the original creation.
Thus basic OT power is the ability to ruin your own future with a
postulate/question pair.
Running just one of these out provides all the proof anyone will
ever need of OT 'powers', and certainly all the proof they will ever
deserve.
Homer
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Fri May 4 22:54:21 EDT 2012
The rules of dream magic are pretty simple, they are all based on
the idea that questions prepostulate conditions, problems, and/or
failures and continue them.
Since dream magic is the ability to get what you want in a dream
dependably, it is important to know these rules.
For example, say you are in a dream, and you get a glimpse of one
of those impossibly beautiful girls whose genes meld with yours
perfectly, and when your eyes meet, they 'fit' perfectly, and the power
from infinity starts to flow between you two.
But she averts her eyes and goes running off and you are left
crushed and wondering:
"WHY IS SHE AVOIDING ME?"
Wondering is question asking, using questions which are their own
answers.
Being crushed is the result of the heavy efforts you put into
asking the question and failing to come up with the correct answer, in
particular one which opens the door to getting the girl to come back.
Instead, feeling crushed from your why asking, you will probably
pick a hallucinatory reason that makes you feel the worst, and you will
give up in sorrow, self abasement and permanent malaise.
Any wrong answer will make you feel bad, as that is what wrong
answers do, particularly wrong why's which ask about cause, and to a
being who is natively cause, asking questions about cause is a killer.
But let's take a look at this, and apply the first rule of dream
magic.
QUESTIONS PRE POSTULATE CONDITIONS, PROBLEMS OR FAILURES, AND
CONTINUE THEM.
What is the question?
WHY IS SHE AVOIDING ME?
So we reword that into standard Adorian dream magic form which
states the prepostulate first and the question second.
SHE IS AVOIDING ME. WHY?
Now for a GodSoul, who can create in the mere conception of things,
that would be a very dangerous sequence to engage in.
First you issue a CAUSAL postulate that she is and will avoid you,
so of course she does, THEN you issue a wonderment, a question, asking
who or what is cause around here and why is it such an asshole.
The why question is looking for an answer other than the postulate
that preceded the question. Since that postulate would fade and vanish
on its own if not followed by the why question, the why question is
CONTINUING the postulate in time or causing a persistence.
Since the question ITSELF is continuing the problem, ANY POSSIBLE
answer to the question other than the question itself MUST be a wrong
answer, and thus MUST make you feel bad even before you have found it.
Thus even LOOKING for the answer to a self answering question gives
rise to this feeling of doom, the qualms, in that you know it will be a
supreme downer once you find it, and you know this BEFORE you find it,
if you ever do.
But since the question is its own answer, you never will find some
other correct answer, and thus you will instead settle on a false answer
that makes you feel the worst, and know that this answer must be the
correct answer because it makes you feed so bad.
One thus judges the truth of the answer by its correlation with the
intensity of the qualms you felt while starting to seek it, and before
you find it. THAT sets the standard for how miserable the answer must
make you feel in order for it to be true. You will reject any other
(also false) answers that do not make you feel as bad because the
pecursor qualms during the search have not yet been matched.
However using the rules of dream magic, the question is its own
answer to the problem, so nuke the question, run the postulate, and the
postulate won't continue.
You have to get BEFORE the question in time, to BE in the postulate
in order to run it. The question asking acts as an escape from the bad
feelings of the postulate, by removing you from the exact moment of time
the postulate exists in its first creation. But then the seeking the
answer to the question starts the qualms and away you go down the time
stream feeling worse and worse until you fall into the garbage pail at
the end, and that is your wrong answer which you are sure is true
because it feels so bad.
Notice the question is not the cause of the postulate, you are, but
the question IS committing effort to the continuance of the postulate
while denying that the question asking has anything to do with anything.
So instead of going down the tubes on this simple trap, we rewrite
the dream as follows.
You see the girl, she averts her eyes and runs away, you go stupid
for a moment and ask 'Why is she avoiding me?';
Then you go lucid, you stop asking the question and you say "She is
not avoiding me, she is off to powder her nose, and in a few seconds she
will slink around behind me and put her arms around me, all warm and
heavenly.
And she does, as long as you are not dramatizing some other
wondering that would prepostulate that she won't.
A clear can make this work in his own universe and his dreams.
And OT can make it work period.
The basic questions are:
Why is this happening/not happening?
Who or what is causing it and how.
What should I *DO* about it?
Do = effort.
Stupidity then comes in these 3 simple questions and their many
variants, and the sum totality of stupidity consists of continuing a
postulate by asking a question about it.
It is easy to make this stuff work in your dreams, and you will
quickly see how damaging the efforts to wonder about cause are to your
body, your health and your future.
Wonder is asking why questions.
Why questions kill.
Therefore wonder kills.
When you finally find where you been playing this game in the awake
state and have been creating a tanking future with a question about a
prepostulate, you will have found your first God Postulate, and your
life will change immediately without effort.
A God Postulate is that postulate which the preclear thinks is true
because he has observed it to be true, when in fact the postulate is
true because he considers it is true.
Consideration and Observation are dicoms.
Persistence in time arises from converting a causal consideration
into an observation, and then questioning what to DO about it.
Persistence continues by trying to solve a creation by creating
something MORE that is not the original creation.
Thus basic OT power is the ability to ruin your own future with a
postulate/question pair.
Running just one of these out provides all the proof anyone will
ever need of OT 'powers', and certainly all the proof they will ever
deserve.
Homer
------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Fri May 4 22:54:21 EDT 2012
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