Saturday, February 21, 2015

ADORE409 (fwd)

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MUST CREATE

If a person is afraid to stop creating because they will then fall
into absolute native state never to create again, then they are on a MUST
CREATE forever.

FOREVER's and NEVER's are the only source of all insanity as they
violate the WHILE that contains them.

Infinite whiles can not be as-ised because they can't be spanned.
Although the being is a full instantiation of the infinite, while he is
instantiated (individualized) he is finite :)

Thus only finite whiles can be spanned and thus created, made
to survive and destroyed.

Thus the impulse to keep the game going at all costs goes like so:

Can create -> must create -> must not create -> can't create ->
sinking towards uncausing on the tone scale.

Must create is just one more trick the thetan uses to keep himself in
THIS game, never to play another, until he let's go of this one.

From the above it is apparent that can't create is preceed by
MUST NOT CREATE.

Thus can't is won't.

Homer

- - ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sat Nov 25 21:14:51 EST 2006

================ http://www.clearing.org ====================
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ftp://ftp.lightlink.com/pub/archive/homer/adore409.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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ftp://ftp.lightlink.com/pub/archive/homer/adore409.memo
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================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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ADORE613 (fwd)

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TESTING THE EXTERIORIZATION

Most early exteriorizations in auditing heppen with the pc moving 3
feet back of his head, and maybe to the side a bit.

The pc is not free to wander around usually, but is in fact still
interiorized into an earlier stuck state although out side of the body.

The pc IS out of his body and CAN see things his eyes can not see,
but his viewpoint is still stuck behind his head.

Further he may not be able to see through walls or other objects
during this time.

Thus a proper test would be to have the auditor place a card with a
number on it on the pc's back before start of session. This should be
easily viewable by the pc even during short exteriorizations.

The pc would not be expected to read through a pack of cards held
by the auditor, because the see through ability may not be there, and he
pc won't be able to move behind the auditor to see the card directly.

Thus we use the card on the back as a standard test for basic
exteriorizations.

There are exteriorizations in which the pc merely gets bigger than
the body, but does not move his viewpoint out of the body's head. Such
a pc will not be able to see the card nor anything else he normally
wouldn't be able to see while in the body.

This doesn't in any way invalidate the state of this kind of
'bigger than' exteriorization, nor its desirability in auditing results.

People can achieve a bigger than exteriorization much easier than
an out of body one, and maintain it much longer as no supernormal powers
go with it other than heightened awareness of true eternality.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Sat Aug 9 00:45:35 EDT 2008

================ http://www.clearing.org ====================
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ftp://ftp.lightlink.com/pub/archive/homer/adore613.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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Wednesday, February 18, 2015

ADORE273 (fwd)

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Rogers. D.Scn. (The_Bindu@NOSPAMmsn.com) wrote:
>"Homer Wilson Smith" <homer@lightlink.com> wrote in message

>> Ron says many times that the mest universe is merely a mockup,
>> no different than any other mockup the thetan can make.

>He was only partly right. It was a valid partial observation. Or, put it
>another way, a valid intimation of the capability of Theta.

>But, the mest universe has no single source and thus cannot be considered
>(in any singular sense) "a mockup."

Each being has and lives in his own copy of the MEST universe.

The various copies of everyone "in" the MEST universe interact
via *INTERNAL* resonance between beings conduited through Source.

That is what Source does, it allows two beings to resonate the
same dream, to dream together.

The MEST universe exists only as the separate individual dreams
of a zillion beings, dreaming in unison, common in theme due only to
that fair chosen resonance. Each being has his own complete copy.

If you make a mockup, and I make a similar mockup they will lock
on to each other and become 'one'. The oneness is an illusion, they
remain two mockups, but act as one.

Cool eh?

The oneness of the MEST universe is an apparency among many.

"An infinite number of infinite minds was beyond the ken of
modern day philosophers" - LRH

Homer

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ftp://ftp.lightlink.com/pub/archive/homer/adore273.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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SCARCITY

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SCARCITY

Scarcity is the absence of things within easy each.

A being who can create in the mere conception of things, has no
scarcity.

Native state knows no scarcity.

But native state beings like to engage in games.

Games place time and chase between conception and havingness,
combined with conditions upon attainment, namely doing the right thing.

Thus all games are games of scarcity.

In order to get food he must hunt.

If food were not scarce, he wouldn't have to do anything, the food
would be there at all times for him.

There are gradient scales of scarcity.

The first level is he has to go out and hunt in order to bring in
food. Having food has become a game, and he has to win the game each
day in order to eat.

If he continues to win the game to his satisfaction he may consider
that food is not scarce, but in fact it is much scarcer than if he could
create food in the mere conception of it.

Games can be fun at this level, as fun is high action chase towards
a goal with reasonable expectation of winning.

The next level of scarcity would be if sometimes he fails to bring
home food because he can't find any or can't catch it.

This can be less fun, because he NEEDS TO WIN in order to play the
game each day. Every day he fails to get food means the next day's play
will be slightly less energetic, competent and accurate.

If he has high stores of food, he can weather a few failures, but
eventually if his stores get too low, he will start to worry and sag in
life.

Fun is also high morale and feelings of self confidence and self
sufficiency to his own survival and the survival of those he cares
about. As successes wane, morale suffers, worry sets in, and worry and
fun are opposed.

The last level of scarcity is he starves to death because he fails
too often.

Now a being in good shape can create games of scarcity and chase
in the mere conception of things, and if he loses the fun in one such
game, he can create others anew.

But down lower, stuck in a body, worried about being mortal,
certain games, like eating, become paramount to WIN rather than merely
play, because if he doesn't win the game of eating, he will die, and so
he won't be able to conceive of or play any other games ever again.

Thus games of scarcity become themselves SCARCE.

When a being has a serious scarcity of games in general, he will
tend to hold onto the game he still has at all costs.

That means he will take to NOT WINNING games in order to keep the
game around. He has to make sure that he doesn't lose it either too
because every time he wins or loses a game, he is out of game, and if
games are hard to come by, he will begin to panic because there are no
more games to play.

Thus GAMES have become scarce to him.

So if you find your preclear stuck in a scarcity of something, it
can be anything, underlying that scarcity is a scarcity of scarcities,
that he can chase after.

If (games of) scarcities are not scarce, he can always move on to
another game if one becomes hopeless.

CHASE

Chase is desirable.

If he has too much of something there is no chase.

If he has too little of something there is no chase either.

You might think if a preclear complains about having a scarcity of
money or girl friends or whatever, that the way to remedy this scarcity
is to have him mockup girl friends until he can have girl friends again.

Near native state that might work, but not near the bottom.

In fact the way to get him to solve the scarcity of girl friends is
to have him mockup scarcities of things including girls until he can
create SCARCITIES again in the mere conception of things.

Then he can say, oh to hell with girls, I want BOATS, and chase
after them instead.

Now he is worried about not having boats, but girls will be all
over him begging him to get a boat, because GIRLS have a scarcity on
partying on boats.

You see?

This whole universe is ass backwards, and everything your preclear
says about what is wrong with him is ass backwards with it.

You solve his future by solving his present time scarcities, by
getting him to mock up OTHER FUTURES with OTHER present time scarcities.

The future is chase.

Chase is chase after scarcity.

To rehabilitate any being you need to make sure that *CHASE* itself
isn't scarce or your preclear will give up chasing, and that's death.

Fun is optimum high action chase.

Glum is stuck in glue "Which way do I go, which way do I go?"

If his future is glum, he has developed a scarcity of chase, a
scarcity of scarcities to chase after.

By getting him to mockup new futures of scarcities and chases, he
will let go of his present future of scarcities that aren't getting him
anywhere.

This is much harder when the scarcity is FOOD, because not all
chases are of equivalent importance, its easy to replace girls with
boats in order to rehab girls, but what are you going to do to
replace FOOD?

Nonetheless somewhere some OTHER chase is in ruins that can
be fixed that will fix the problems he is having with money, jobs,
food etc, unless of course he is stuck in a dust bowl, or nuclear
waste land, at which point you might want to rehabilitate his ability
to chase new bodies on new planets.

So this can go very high very fast if things are dire for him.

Anyhow rehabilitating chase goes a long ways towards straightening
out a normal life in a normal environment, as his own aberrations are
keeping him down more than the radiation clouds are.

MEATBALLS AND DREAMBALLS.

A meatball is someone who thinks he lives but once and dies forever
and that's it bud. Meatballs are terrified of living in a hell forever,
the pretense of death is their way out.

A dreamball is someone who thinks his consciousness is eternal, and
that involvement in temporal games and heavens and hells last only a
while.

The meatball is shutting down his life preparing to be no more.

The dreamball is opening up his life, preparing to be forever,
above time and in time, as long as he wishes, as many times as he
wishes.

On the surface the meatball is afraid of not having a future, but
underneath he is afraid of HAVING a future because he seems to have lost
control over it.

So while the meatball pretends to feel the final safety of no
future, the dreamball suffers wild eyed vertigo looking out on an
infinite future.

An infinite future is not in one infinite while in time, but is an
infinite number of finite whiles in time with eternal rest in between
each.

Eternal happiness comes from an operational balance of work
and rest.

Each future while is a cycle of scarcities and chase towards wanted
goals in time.

One gets stuck in any particular while to the degree that one fails
to span the duration of the while, and the responsibility for invoking
it, and fails to conceive of new whiles in the future, lest they go bad
too.

Dare to love.

He does not need endless amounts of more time in the present time
while, oh no, this while is WAY over run, he is still playing games he
could have won eons go but was afraid there would be no more games.

So this while is rife with trying not to win AND trying not to lose
at the same time, every game that is left running.

No, you need to get him to start conceiving and mocking up entire
new whiles from beginning to end, and then he will start to feel good
about whiles again, they become WORTH WHILE to him again, and then he
won't get stuck in time the way he has been in this one.

A while that is not worth while is a waste of time :)

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

======================= http://www.clearing.org ========================
Posted: Wed Feb 18 13:12:00 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore965.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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Tuesday, February 17, 2015

APPARENCIES ARE REALITY v2.0

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APPARENCIES ARE REALITY v2.0

PROLOGUE

This is long, repetitive and highly pedantic. Take it in chunks.

Its purpose is to lay out language with which the possibilities,
implications and ramifications of Theory 2 can be conveyed, discussed,
criticized and explored.

Theory 1 is the meatball theory that everything is kinetics or space
time mechanics, force and mass in motion..

Theory 2 is the dreamball theory that everything is statics creating
virtual kinetics or dreamtime in the multi minds of God in carnation.

It is not expected that anyone BELIEVE Theory 2, it is quite
expected, nay demanded, that everone UNDERSTAND Theory 2, so it can be
compared to Theory 1 and judged on its own merits.

To believe Theory 1 and not even correctly understand Theory 2 is a
travesty of wisdom.

PART I.

In this posting the terms GodSoul, being, theta being, conscious
unit, and spirit all mean the same thing, an independent creative
subunit of the AllThatIS.

This posting is about Apparencies are Reality at 26.0 on the tone
scale.

FULL TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo

...
40.0 Serenity of Beingness (spaceless timeless ACTUALITY)
30.0 Postulates (Create space time and locate particles)
28.0 Considerations (Creation of virtual cause)
26.0 Apparencies are Reality
25.0 Flows (Space, Time, Matter, Energy, Force REALITY)
...

REALITY AND ACTUALITY

Reality is what we think is true.

Actuality is what is true.

Reality is a virtual actuality, realities look actual but they
aren't.

Realities of force, matter, energy space and time are rendered in
the rendition zone of our consciousness, which itself has no force,
matter, energy space or time.

STATIC AND KINETIC

The static is native state, and like consciousness which is
a part of the static, it has no force, matter, energy, space or time,
but can create apparencies of such.

Thus static is the actuality.

Actuality (static) is the virtualizer of realities.

Kinetics are the virtual realities created by the static.

Reality is the virtual rendition of kinetics in our consciousness.

Consciousness is not a process in kinetics.

Kinetics is a virtual process rendered in consciousness.

Consciousness is actual, kinetic renditions in consciousness are
merely real.

It is in part the purpose of clearing to bring reality more in line
with actuality and back under the control of actuality.

The purpose of actual cause (static) is to create renditions of
virtual cause (force) between causal objects (mass) in virtual space and
time (dreamtime).

ORIENTATION POINT AND SYMBOL

An orientation point creates kinetics, spaces and times and locates
objects in them and places force between those objects.

A symbol is a mass (object) located in a space and time, with
meaning and mobility (able to move other symbols and be moved by other
symbols).

Orientation points operate via postulates and considerations.

Postulates create 'posted beingnesses' or masses and objects,
located in space and time.

To locate does not mean to find, it means to put there.

Posted beingnesses are symbols. Since they are actually
moving in time, posted beingnesses are really posted becomingnesses,
true beingness without becomingness exists only above 26.0.

Considerations create causal relations between posted beingnesses
in the form of force as cause.

Postulates and considerations are static cause.

Force is kinetic cause.

An electron is a posted beingness.

The fact that electrons repel each other via causal force is a
consideration.

All relations between posted beingnesses are considerations.

The only real kinetic relations of interest are causal relations,
because if it has no cause you can never learn about it.

All kinetic causal relations (force) are virtual, they are
illusory, created to appear AS IF, and get their efficacy from the
static consideration that they are real.

The create of kinetic causal relations by the static consideration
is called casting cause.

Cause is casted by the static into the kinetic in apparency only,
at all times the kinetic is completely controlled in fact by the static
in present time.

Symbols interoperate via force.

Force is casted kinetic cause.

A mass may move on its own, but only a force can CHANGE that
motion.

Force can only exist between two different masses.

Thus symbols exist in a web work of other symbols connected by
force.

Force is cause of change of relative motion between two different
objects (masses).

Kinetic energy is mass in motion.

Potential energy is kinetic energy in a stored state.

Potential energy results when masses that would be forced together
are forced apart by another force, or when masses that would be forced
apart are forced together by another force.

Potential energy is thus created by opposing forces storing the
potential movement of objects in the tension between the forces.

A ball held 10 feet above the ground by your hand has potential
energy due to your hand opposing the force of gravity. When you let go,
the opposing force of your hand disappears and that potential energy of
the ball starts to become kinetic energy as the ball starts to
accelerate down to the earth.

Energy is transferred from one mass to another via force that
changes their relative motions and states of store.

When one mass has its motion and energy increased, another will
have its motion and energy decreased, thus energy is conserved.

For example as an approaching object impinges upon another object
to speed it up, the second object impinges back on the first object to
slow it down.

The being above 26.0 operates as an orientation point and creates
renditions of kinetics.

The being below 26.0 has become a mass in the kinetic rendition and
can operate only via force with other masses.

Masses have no free will, they are moved by other masses and they
move other masses, much as dominoes falling.

However the static can create, change, or destroy any existing
kinetic state at will. Thus kinetics can show purposeful changes
unrelated to any prior state.

The kinetic is an adornment of the static.

The kinetic is the static as orientation point in carnation as the
symbol.

The orientation point becoming the symbol is the static becoming
the kinetic.

- ----------------------------------------------------------------------

Part II

STATIC AND KINETIC

The static is an infinite multi being, each one capable of
postulates and considerations with the full power of the infinite static
behind them.

Each being is a full instantiation of the infinite.

"An infinite number of infinite minds was beyond the ken of modern
day philosophers" - LRH

Postulates and considerations are Static Cause.

They create kinetic objects and kinetic cause between them, mass in
motion and force.

Postulates create and locate virtual objects in space and time.

Considerations create (cast) virtual cause between them (force).

Force is Kinetic Cause, and Flows are the kinetic 'result' of
Kinetic Cause.

The purpose of the static is to postulate and make considerations
about the kinetic, or force and flows.

More specifically the purpose of actual static cause is to render
in our consciousness virtual realities of kinetic cause and causal
objects which produce force between them.

Flows or movement of objects is the result of the apparent but
nonetheless virtual cause between virtual objects located in virtual
spans of space and time.

Flows come in flows, dispersals, implosions and ridges.

They are made of space, time, matter, energy and force.

The static is actuality.

The kinetic is reality.

The static creates apparencies of what the static is not, kinetics.

SCALAR AND MULTI DIMENSIONAL

The static is scalar, dimension free.

Scalar means zero dimensions, NOT infinite dimensions.

Kinetics are multi dimensional, namely space and/or time.

The kinetic consists of holographic projections of multi
dimensional space, time, matter, energy and *FORCE*, called worlds or
universes.

The static is a zero dimensional holodeck offering perception of
illusions in the kinetic: namely the apparency of non zero dimensional
worlds projected or rendered in the rendition zone of each being, namely
his consciousness, which is the static again.

Consciousness is therefore usually consciousness OF time, space
matter energy and force, but consciousness itself is static and has no
dimension, and thus, having no time, is co eternal.

Only that which has actual time can be born, die or decay.

The illusion that consciousness itself has space and time, and is
made of matter and energy, is strong and leads to convictions of
mortality. The illusion however is wrong.

The perception of space does not take up any actual space.

The perception of time does not take up any actual time.

If there were actual space you could never see it or know it for
sure.

If there were actual time, you could never sense it or know it for
sure either.

See The Proof
http://www.lightlink.com/theproof

CAUSE AND APPARENT CAUSE

The static is true cause.

Force is the apparent cause, the pretense for cause, in the
kinetic.

Force is ALWAYS between two different kinetic dimensional objects,
called mass and energy.

Sometimes the being likes to pretend he is creating force against
another object, but in this case the static being is mocking himself up
as a kinetic mass, as force can only happen between two kinetic objects.

By using force to move and change other masses, the being thus has
to mockup becoming a mass himself.

This massiness of the being accumulates and accrues over a very
long period of time.

The massier he becomes, the more force he can exert.

The more force he can exert, the massier he becomes.

As a kinetic mass, the being is then subject to force in return.

Creating force through exertion which is from inside the game, is
not the same thing as creating force through postulates and
considerations which is from outside the game and which creates the game
of force in the first place.

A being can create unlimited force via postulates and
considerations.

Creation of force by a mass is only as strong as it is given to the
mass (by postulates and considerations) to be able to exert a force.

The being creates force and mass by being the static.

The being BECOMES force and mass by becoming the kinetic.

The being does not create force using force, he creates force using
static postulates and considerations.

The being lower down comes to think that he doesn't create force at
all, but that force moves through him from the outside and back out to
the outside, much as a machine works or a series of dominoes falling.

Each part of the machine is aware of having a force applied to it,
and that it in turn applies a force to the next thing in line.

Since only postulates and considerations above 26.0 via as-isness,
can create force and mass below 26.0, once a being has descended to
below 26.0, force and mass are conserved, and can neither be created nor
destroyed only alter-ised.

Descension from above 26.0 to below 26.0 turns the created as-isness
into an is-ness. All game playing is alter-isness of the isness,
moving mass and energy around using force.

THERE IS NO FUNCTIONAL POSTULATION BELOW 26.0 nor in the
absence of certain awareness of fair chosen Apparencies at 26.0.

Intellectual head think looking up from 25.0 or lower won't
cut it.

People can 'believe' or 'have faith' all they want, but they won't
KNOW until 26.0 or higher.

Thus the game operating below 26.0 is not sufficient to put the
game there, and thus not sufficient to vanish the game.

Below 26.0 people feel a touch ominous about any game anyhow, thus
their willingness to put it there completely and with eternal equanimity
is missing.

Thus they may say "Cool a game!" and dive in, but they know
in the back of their minds that the game might sweep them away, thus
is born thrill.

This isn't a matter of strength or power, its a matter of
fighting your own postulates created at a higher tone.

You can never as-is postulates made above 26.0 on the tone scale
using force and effort below 26.0.

Force and effort are all you have below 26.0

Thus turning the pursuit of an as-isness into a GAME, 'maybe I will
win, maybe I won't win, I just have to hurry up to become perfect,
strong and nice and hope for the best", guarantees failure to obtain
that as-isness, as game playing is too deep into already postulated and
considered isnesses to be able to produce a clean pristine repostulation
or putting it there of the game and thus its vanishment.

You vanish anything by MAKING IT, putting it there, and then
letting go of it without further ado, significance or alter-isness.

Doubt of success is a game state and is self casting, because if
you postulate that you can lose or fail, given enough time you will
lose.

All doubt is below 26.0 on the tone scale, a being can only lose in
apparency, never in actuality

If he does lose in apparency, he made it that way above
apparencies, so there is no loss of the higher postulate to be a son of
a bitch to himself in the lower state for a while.

A true OT is neither perfect, strong nor nice.

But anyone at any time can span the while, and thus pop out
to above 26.0 which created the potential for the while.

You can't span a while from inside the while, so spanning the while
of necessity puts you out of the while just before entering it.

Determination to not doubt and to win the game of as-ising the game
at all costs anyhow, merely adds extensive effort into the mix,
guaranteeing a more solid ending at the bottom of the tone scale.

Every time you exert an effort because you were exerted upon, you
get heavier because you are pulling in things that exert an effort on
you in order to be able to position yourself to exert an effort on your
target.

Enlightenment is NOW if it ever happens, enlightenment is never in
the future.

Turning enlightenment into a GOAL is probably a good definition of
total insanity.

You may end up being saved in spite of your self, but it won't be
by your own hand, but by the hand of a Messiah should they stumble
across your wretched path. And in the end all they can do is show you
the way by reminding you of what is written here.

Thus if you wish to as-is something, DO IT, do not SEEK it.

Seeking spiritual native state Truth with effort, effort, effort,
do, do, do, leads to certain death.

When you find your self exhausted from seeking spiritual truth,
and failing, consider well these words and the means by which you
are trying, trying, trying to make progress.

And thus Truth Seekers are walking dead men, walking the last green
mile, to an end too horrible to countenance.

It is the EFFORT that tells, effort mustered from below 26.0 always
leads down tone, because it prepostulates as true exactly what he is
trying to vanish, namely effort created from postulates and
considerations above 26.0 which is self vanishing anyhow, if not twisted
into a fight.

How sunk is a person?

How much is he fighting.

You can't ever get rid of something by first putting it there, and
then asking forever more "What should I DO to get rid of this thing?!"

You can't get rid of something you are putting there, by
putting something MORE there.

Question asking is always lower tone than the creation and
vanishment of what the question is about and the answer you seek.

Creation of answers is above 26.0, and question asking, seeking
those answers through wondering, thinking, questioning etc, is always
below 26.0.

No one ever got an answer to a (spiritual) question by pursing the
path of question asking.

Question asking works for MEST mechanics, its called science and
produces theories and never perfect certainties.

You can never vanish MEST mechanics by using MEST mechanics!

If you really want to vanish MEST mechanics you have to quantum leap
back up to postulates and considerations and PUT THE MEST MECHANICS
THERE ANEW, and then simply let go of them, don't get involved in them
again, and they won't exist for you until you recreate them and dive in
again with full knowing willing cause and full awareness of the
consequences, in general if not in specific.

You can't get trapped in anything above 26.0, you can only get
trapped below 26.0.

Below 26.0 IS the trap.

The basic trap is trying to get out of a kinetic and get back to
static by USING kinetics.

Trying to make the static by using kinetics gives you more
kinetics.

Trying to make kinetics by using the static, gives you more
static.

You have to BE the static in order to make the kinetic, so trying
to make more kinetics puts you back up at the static.

You can't go back up tone by operating anything below 26.0, taking
an apparency for an actuality.

Mere recognizing that it IS an apparency puts you AT 26.0, and then
its a matter of choice to let go and go back up, or get involved again
in the dream of endless demise.

Capiche toi?

UNDERSTANDING POSTULATES AND CONSIDERATIONS

You can't understand postulates or considerations until you
understand Apparencies are Reality, because postulates and
considerations cause apparencies, namely kinetics.

That's ALL they cause, period.

Above 26.0 Apparencies are Reality, the GodSoul knows that
postulates and considerations create apparencies.

Below Apparencies are Reality, the GodSoul believes that
apparencies are what they represent themselves to be, actuality.

The transition between above and below 26.0 is an act of knowing
choice, will, volition and intent with fair chosen motivation. It is an
act of total responsibility, full knowing willing cause, with full
awareness of the possible consequences in general if not in specific,
because causation of sequential consequences in time are part of the
original conception authored and rendered by postulate and consideration
above time.

There is only one possible consequence, more and more kinetics
until they overwhelm you into giving up and going to sleep forever at
the bottom of the sea where all your sand castles lay.

The chernobyling of the soul.

To chernobyl means to cover in concrete.

Omni well done, and Omni Amen.

However the perception of space and time, out-there-ness and
out-then-ness (past or future) takes places in the conscious unit which
itself, has neither space nor time.

It is NOT true that what you see around you doesn't exist, it is
only true that what you see is NOT OUT THERE, distant from you in space
or time, no matter how much it looks like it is.

What you SEE is the virtual pretend rendition of space and time in
your zero dimensional mind's eye of consciousness.

The zero dimensional rendition of space and time are actual, the
implied actual space and time out there are not, they are merely real to
the dream, but do not in fact exist at all.

The proof tells us that if things were actually out there, you
would never be able to see them, so since you can see them with perfect
certainty, there can be no distance between the looker, you, and the
looked at.

SEE THE PROOF http://www.lightlink.com/theproof

Thus separation between objects and beings is an illusion, because
space and time are holograms.

Objects and beings are not connected via space and time and MEST
causation (force), but are connected via the eternal substrate of the
AllTHatIs, which is where everyone is One rather than Many.

The AllThatIs is a two sided self aware substrate, one side
of which is the One and the other side of which is the Many.

Thus the truth is the One *AND* the Many.

A hologram is a look-like rendition pretending to be an actuality
which in fact it isn't actual.

In other words, holograms are zero dimensional images of apparent
non zero dimensional realities.

The existence of the holographic look-like of space and time *IS*
actual, the presented implied quality of OUT-THERE-NESS is not.

Here-now is the actuality.

There-then is the reality.

DESCENT

The shift by the GodSoul from above Apparencies are Reality to
below is fair chosen.

It is engaged upon with aesthetic and primary motivation towards
manifestation in the kinetic.

This shift of the GodSoul from static to kinetic, is the shift from
Orientation Point to Symbol, and from Consideration to Observation.

Consideration is Looking by Knowing.

You consider or know it is there, which is CAUSE, so it becomes so,
and so you can see it.

Knowing CAUSALLY gives rise to Looking which then sees what was
known into existence.

You know it first into existence, then you see it to verify it got
created as you are knowing it.

Observation is Knowing by Looking otherwise known as Learning.

You consider you see it, therefore you conclude it is there.

Looking 'CAUSALLY' gives rise to Knowing.

You see it first, then you come to learn about it from what you
see. This is the MEST game of science and discovery.

Looking by knowing is how the static creates things to see.

Knowing by looking is how the kinetic comes to know about what
it sees.

Looking by knowing is CAUSE flowing from knowing to looking.

Knowing by looking is BEING AN EFFECT, and is what we call
being impinged upon, or trying to impinge upon another.

You are forced to see what you do not know and then by looking
you come to know about it.

Or you try to force someone else to see what they do not know, and
then by looking they come to know about it.

The static knows no impingement.

Impingement IS the mechanic of kinetics operating via cause and
effect across a space time distance.

A machine is *DEFINED* as any kinetic system of parts operating via
cause and effect across a space time distance.

Mechanics then are the flow of impingements across the playing
field.

DIMENSION POINTS

Kinetics are particles located in the apparency of multi
dimensional space and time.

Particles are called dimension points, particles in a dimensional
manifold.

Manifold merely means many, and refers in this case to a spread of
dimensions forming a space time game stream.

The MEST universe is such a manifold, MEST stands for matter,
energy, space and time. Notice this name leaves out FORCE which is
neither matter, energy, space or time, but which is necessary for there
to be any interaction or change between them.

In order of creation, it is really STEMF, space, time, energy and
matter, and force.

Mass is in fact an illusion even in the kinetic, as mass is a
measure of how much force it takes to move or accelerate another source
point of force around.

The apparency of dimension does not take up any dimension.

Dimension is an illusion in the zero dimensional substrate of the
static.

The kinetic MEST universe we presently inhabit has at least 3
visible space dimensions and 1 visible time dimension. There may be
more of each.

But all these dimensions are but rendered virtual realities in the
mind's eyes, they do not in actual fact exist at all, never have, can
not, and never will.

Consciousness of dimension (space and time) and dimension points
within, is the self luminous substrate of the static glowing to itself
in the night of the void.

Each GodSoul has its own conscious rendition zone where it renders
apparencies of dimension and kinetics within.

That rendition zone is each GodSoul's view of the world.

CASTING CAUSE

The purpose of postulates is to locate particles in space and time,
to locate dimension points in a dimension manifold, and the purpose of
considerations is to grant those particles apparent cause over each
other.

This granting of apparent cause to kinetic particles so they can
apparently effect each other is called casting cause from source.

Source retains full cause at all times over the existence and
interaction of all kinetic particles, but source makes them interact AS
IF they have cause over each other via the apparency of force.

Above Apparencies are Reality, making postulates and considerations
is native and flawlessly easy.

Below Apparencies are Reality, making postulates and considerations
fails because the being is trying to create an actuality using an
apparency, force and effort.

The being believes that because he SEES space, that there IS space.

Thus he tries to create or affect by postulate an 'actual' mass in an
'actual' space and so fails.

An actual mass or actual space could never have been created by a
postulate, thus postulates can not affect anything that one believes to
be an actual mass or actual space.

Postulates and considerations can only affect what one knows are
apparencies because apparencies are all postulates and considerations
can create!

He looks out into his conscious renditions of space and time and
thinks there is something out there beyond his consciousness rendition
of it. If he were to die, he believes that thing out there would still
be there.

Joke is a being can not die, as the consciousness has no time to
come or go in.

So only (holographic) illusions of space and time in consciousness
can die.

Postulates can only create an apparent mass in an apparent space,
and then fair choose to pretend this new apparent reality is actuality.

The being has lost sight of the fact that postulates and
considerations can ONLY create or effect apparencies.

The primary apparencies are:

1.) Outthereness, the apparency of the dimension of space
2.) Consequtiveness, the apparency of the dimension of time.
3.) Force causation, the apparency of cause between particles.

The static maintains cause over the particles of the kinetic at all
times, but creates the apparency of cause between them by controlling
each particle as if the particles were controlling each other.

Thus the ball player uses a bat to hit the ball.

The BAT has no cause over the ball, but the static makes the
interaction look like it does.

The purpose of the static is to create the apparencies of the
kinetic and virtualize cause amongst the kinetic.

The theta being, although operating through a kinetic vessel called
the body, nonetheless at all times retains his cause point in the static
and can create brand new forces and flows via postulates and
considerations independent of existing state or impingements.

The theta being CAN act like a machine and only exert a force when
exerted upon, but it can also inject brand new creative causation into
any existing situation.

He can create a ball of mass and force out of thin air and
throw it at something, which then goes 'Ouch!' and gets out of his way.

The theta being thus uses these postulated flows to 'cause' changes
in other kinetic flows around him of intereset.

Way up there, the theta being can simply move the bug, but unmaking
the bug and making it somewhere else.

A flow is a movement of kinetic particles from one place to
another.

Flows can form lines, explosions, implosions, and ridges of
solidity.

The being postulates body effort to move his arm, to hold a fork,
to move food to his mouth.

Below Apparencies are Reality the theta being is blind to the
creation of efforts via postulates, and believes instead that all
efforts come from the kinetic composite of the body and are motivated
and triggered by incoming realities and efforts (forces) from the
'external world'.

Thus he misses the operation of the static in himself and considers
himself to be made only of dimension points responding to dimension
points.

This is called a state determined machine, the machine can only act
when it is impinged upon from the alleged external universe, and its
interactions are completely governed by the laws of kinetics.

Thus the being conceives himself to be a series of falling
dominoes.

Further the being considers that his living is a function of
constituency, arrangement and process, in otherwise dead or non living
particles.

Constituency is what he is made of, his kinetic particle make up.

Arrangement is the particular arrangement of those particles in
space and time allowing them to interact with each other via apparent
cause and effect (force) across a space time distance between them.

Process is the resulting smooth tick tock or operation of his body
and life, as long as his constituency and arrangement remain within
specifications.

The meatball being considers that he IS that process in his kinetic
space time gizmo (life form).

He considers that consciousness is chemistry bubbling away at 98.6
degrees Faranheit.

Should the arrangement or constituency of his life form be harmed,
damaged or destroyed, the meatball being considers that his life process
will stop, and thus he himself will die with it.

Thus is born the illusion of mortality, highly desired amongst Co
Eternal GodSouls.

They can't die, and wouldn't want to if they could, so instead they
love to pretend that they can die, live once, die once and that's it
bud.

Each to his own dream.

But when the dream ends, there he is back at static, "Way Cool!
man, let's do that again!"

LIFE MADE OF DEAD THINGS

Notice the meatball does not consider the MEST universe alive,
carbon, hydrogen, nitrogen, oxygen atoms are not living systems.

But if the arrangement of these dead things becomes complex enough
to form a DNA molecule, then 'life' begins to form.

Notice there is no demarc between a dead thing and a living
thing. There are only gradient scales of complexity.

Thus when the being considers himself to be a live because
he is a 'living body', he is claiming that all life is made of
dead things, atoms, molecules etc.

This inversion of living life and it's cause is necessary for the
meatball to continue playing his game of being meat.

The truth is the static and its consciousness are the only thing
that is alive, and everything else is dead, including all kinetics, of
whatever kind, constituency, complexity or arrangement whatsoever.

The watch may tick, but it has no life, conscious awareness or
feeling.

The car, the bug or the body are no different, they are MACHINES,
tick tock, tick, tock. They can move and consume fuel on their own.

But like cars they do better with a living conscious unit at the
wheel.

The meatball takes his own self awareness of conscious livingness
and casts it into his meat body.

The meatball thus conceives that he is made of what he perceives,
dimension points in a dimensional manifold, and that his self luminous
consciousness is a process in meat.

Self luminousness can not be a mechanical process, because a
mechanical process can't SEE ANYTHING let along itself.

Where ever there is only space, time and mechanics there is
only the blindness of dominoes falling.

By casting life and livingness into complexities of mechanics, the
meatball makes the very existence and continued survival of LIFE into a
kinetic game, namely that of protecting constituency, arrangement, and
process.

Living life (static and its consciousness) can not be destroyed,
only its various kinetic cars can be.

ANTI ENTROPY vs ENTROPY

Entropy is random useless energy often dispersed where it can no
longer be reached.

Anti entropy is energy in a useful form stored where it can be
reached.

The meatball conceives life to be an incidental ordering of anti
entropy in an otherwise expanding flow towards entropy. The game
becomes how long he can keep the anti entropy of useful mechanical life
going until it too becomes the wasted and unrecoverable energy of
entropy.

All of the above notwithstanding, self luminous consciousness CAN
NOT be made of, nor it's primary functions copied in, a system of space
time parts interacting via cause and effect across a space time
distance.

Consciousness is not a machine, and conscious self luminosity is
not a space time process.

Thus if all that existed were space time kinetics for actual, then
consciousness would never have existed and could not exist.

Self luminous consciousness is a spaceless, timeless phenomenon
whose purpose is to perceive ILLUSIONS of space time phenomenon.

Soul Side beings think that consciousness arose out of the space
time universe.

They believe that consciousness arose out of and exists inside of
an actual space time universe.

God Side beings know that apparencies of space and time arise out
of and exist inside of consciousness.

A God Side being is above Apparencies are Reality.

Soul Side beings are below Apparencies are Reality.

FREE WILL

Although the actions of the static are always determined by its own
fundamental desires and nature, and it is not free to do otherwise, the
static is free at any time to create something in the kinetic rendition
that is not a function of anything it has created before or anything
already existing in the kinetic world, either past, present or future.

Thus the static is not a state determined machine, as it can create
new kinetics, independent of anything already created.

The static can not create independent of its own nature however,
but its own nature is not a function of what has gone before.

The static however can mock itself up as a kinetic state determined
machine, and has done so in the creation of a homo sap meatball with a
heavily charged time track which then tick tocks through time on total
stimulus response reactivity.

Dominoes falling.

Once a non state determined static mocks itself up as a state
determined kinetic (machine), then it tends to live out its life tooling
around in space time as a kinetic and that's all you get out of it.

Notwithstanding the above statement, any kinetic life form, animal
or plant, is operated by an untold multitude of independent static cause
points within it, elemental beings, which mock up its outward kinetic
structure through postulates and considerations in an ongoing fashion,
and those static cause points are capable of creating (postulating) in a
non state determined fashion, and do so once in a while, inspite of
their otherwise kinetic state determined nature.

PRIME POSTULATES

Such postulates are called prime postulates, as they change the
course of the kinetics without kinetic reason, impingement or
accountability.

Yes this violates the laws of conservation of energy, as new
matter, energy and force is created on the fly at low levels.

Any time the static creates any kinetic, conservation of kinetics
is violated.

Prime postulates can be positive postulates to survive better, or
negative postulates to survive worse. They act like a throw of the dice
in the middle of an otherwise highly state determined game.

They are necessary to keep the game going which would otherwise
languish into predictability, which would not be avoidable even with
Quantum probabilities, or chaos theory in operation.

Quantum mechanics provides a level of unpredictability but only
across narrowly defined possibilities, thus you may not know if the
outcome will be A or B, but it won't be Z.

Chaos theory is irrelevant, as chaos theory applies to COMPUTATION
of predictability by others, not to the state determinedness of the
outcome which remains absolute. That said, while chaotic systems can
create wildly different outcomes as time goes on, they are still prone
to times of decaying down to fixed, unchanging conditions forever.

Prime postulates allow for changes to the kinetic system that are
not related in anyway to its past, present or future. and thus keep
things going, speed them up, or slow them down on a NEW path unrelated
to anything that has gone before.

This helps handle quantum uncertainty and the chaotic doldrums.

Homer


======================= http://www.clearing.org ========================
Posted: Tue Feb 17 23:31:18 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/adore928.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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Monday, February 16, 2015

POSTULATES (fwd)

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POSTULATES

As you probably all know by now E. was hurt in a car accident
while on the job doing an install. The truck started to roll down hill
while E. was taking things out of it, and knocked her down and rolled
over her legs, but buried them in deep snow, rather than crushing them.

No bones broke, not even a bruise, a miracle if you believe in such
things, and she is healing.

This was written when I hurt myself long ago, and I spent many days
applying the basic principles of Dianetics and Scientology to the injury
and having Jane do basic touch assisting on the injured leg.

Basic Dianetic theory says that injuries form recordings that
remain existing unless fully run out during the injury or afterwards.
These recordings contain the ability to enforce, at a semi subconscious
level, the pain and force of the injury on the body when they come into
restimulation later in life.

Worse the recordings contain postulates that are made during the
injuries, considerations about life and self, that take hold because of
the force and pain behind them.

Therapy consists of contacting memories of the injury and running
through it detail by detail many times until all postulates are off, at
which point the force and pain no longer have a serious hold on the
person's future life.

All postulates recovered = recording erased.

The worst such injuries are those that happen in past lives, or
between lives, or prenatally, or during birth, or during early years
where we can not remember them at all. Next in line are those injuries
we remember but never fully ran out with a competent listener at the
time they occurred. Last in line are those events that continue to
remind us in present time of such injuries, whether remembered or not,
which produce yet another emotional jolt however slight that is also not
fully confronted.

A major loss causing anger, fear, sorrow or apathy also acts as an
'injury', like the death of a parent or pet or a friendship etc. They
don't have physical pain in them, but they do contain postulates about
life that are erasable.

A 'clear' in this context is someone who has contacted and run out
all postulates from all injuries in his entire history. 'Memories' of
early life are not normal memories as the myelin sheathing is not yet
formed in the nervous system, but the recordings are made just the same
and are apparently not physical in nature and are stored in a medium
science does not presently admit exists.

The whole concept of birth and prenatal memories was held in
contempt until Janov supported their existence in therapy (Primal
Scream).

The same goes for whole track memories, past universes, past lives
on Earth or elsewhere, and between life memories. If they exist, they
clearly are not part of the body.

Authur Janov claimed that postulates made during birth trauma,
trying to get out, suffocating etc, governed how the being dealt with
the rest of life. By contacting birth and recovering the sensations and
postulates made at the time, the life rearranged itself into a postulate
free life. I have not been able to do this myself, but I have read many
case histories of this stuff, and if true it is mind blowing.

Homer, who is not a clear and who has no clue if any of this is
true.

Jan 8th, 1998

POSTULATES

Last Friday evening I sprained my right foot *REALLY* bad.

I was walking out of our home at night on the concrete runway and
stepped on the edge. The grass on the right side was wet and gave way
and I slipped off to the right. It was dark from very high snow and I
did not see the edge of the concrete.

Apparently I have started a home business so that people don't have
to kill themselves going to work on the roads everyday, just to do
myself in at home. How charming.

I spent the next four days in bed running out the injury by going
over the incident many times using standard Dianetic therapy.
Particular attention was paid to the shock moment, the exact moment of
injury, and the postulates that overcame me at that moment, mostly
having to do with the ruin of my one and only precious life.

I also tried to imagine by direct telepathy all the other people on
the planet who had injured themselves on that same day, many in far
worse condition than I, trying to run their injuries as well as mine.

One planet can burn out an empath pretty quick, if you don't do
this competently.

As time and days went on, more postulates came to the surface and I
tried to let them release like a receding wave rather than going into
agreement with them and taking them on permanently.

I am still getting reverberations from this.

Postulates ran from "There is nothing I can do about it" to "I am
not competent to run my own life", and "Life is too dangerous to live"
etc.

Questions also came to the surface, "Do I really want to live?",
"What would make life worth living with these risks?"

Serious injuries can really make you feel like crawling into a
pillow and staying there.

I noticed that these questions had unresolved echos in my childhood
during similar injuries as serious as this one, questions that were
never fully answered, and were kind of put into the background as
unanswerable.

Besides I had to go back to school, 3rd grade was clearly more
important than resolving the questions of life, and so I didn't have
time or permission to think about such things.

As I ran the present incident, I was able to start running earlier
injuries to this body that were not properly or fully run out when they
occurred, such as major accidents as a child, where the postulates that
I made during those injuries stayed with me for my whole life.

It is becoming more and more clear to me that my general accident
proneness in adult hood stems in part from these unhandled injuries in
early life, some of which I don't even remember, but which throw
haunting hints at me as I start to poke around for them.

Almost all of my childhood injuries, accidents and losses, were
never really confronted or run out properly, and so they never fully
healed emotionally and even physically in some sense, and so in present
time I am trying to live my life under the constant denial and burden of
these accumulated and unhandled damagings.

An entire life can be colored and degraded by the postulates made
during injuries and loss. One should probably end up wiser in life at
the end of such things, but not lower.

But one needs to spend significant time with the injury when it
occurs and listen to it carefully until there is no more story to tell.
Even if its done years later, as in therapy, its better than not
happening at all.

But it is way better to do it while the injury is still alive.
Running it out while it is still unhealed will GREATLY increase the
speed and completeness of healing avoiding all kinds of infections and
after the fact complications.

Sometimes of course the physical damage is truly permanent. But
most of my injuries were healable, but the soul never got over the
shock, and never released the emotion and so the healing process never
completed.

Anyhow, I have been scooting around from place to place on the my
knees on a pillow, when I allow myself to crawl out of it, that is.

Nothing seems to be broken and the pain is pretty much gone and
well on its way to becoming a 'non event'.

I can walk again, but just barely. Stiff as hell, a bit swollen,
but its healing.

Jane went over to tell an neighbor today about this, ironically to
ask if she knew any good doctors with some spiritual awareness to check
out my ankle, and she found out that the lady had broken her leg last
Wednesday.

She didn't just sprain an ankle, she broke her leg in TWO.

She is doing 'well'. As well as can be expected. Another friend
sprained his left ankle a few days ago too.

I don't know if something is going around, but if you have hurt
yourself recently, please let me know.

Homer, who is still not in a good mood, and only a little wiser.

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Fri Dec 19 18:41:19 EST 2008

================ http://www.clearing.org ====================
Sat Feb 14 03:06:01 EST 2015
ftp://ftp.lightlink.com/pub/archive/homer/postulates
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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PROOF10 (fwd)

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Naoya Kinjo (mountaingate@pop06.odn.ne.jp) wrote:
>homer@lightlink.com says in
><200005121605.MAA28470@adore.lightlink.com>
>[ That is perhaps why I have never made any progress with standard
>[ dianetics, because they always direct
>[ attention to the MEST of the event,
>[ rather than to the two or more beings in relationship. An engram is
>[ basically a collision between two beings, not between MEST and body, or
>[ MEST and being.

>What about an incident where the guy
>fell down to earth after stumbling over
>a piece of rock?

The apparency is a MEST - MEST collision, rock against body.

The truth is that the body is a mockup made by beings, as is the
mountain and all its rocks, and its way late on the chain to be
running MEST - MEST collisions, one needs to also run what one is
doing in that space in the first place, whose space it is, and what
the real underlying conflict is between Being and Counter Being that
got the first being into being a mountain climber in the first place
and falling flat on his face on the other's beings rock.

One can run MEST - MEST collisions forever and get more and more
enmired in "What the hell am I doing here?"

Then one gets further enmired in "What exact is 'here' in the
first place?"

Turns out that 'here' in an entaglement of two or more beings,
fighting wars with mockups, who have long since forgotten that there
is a being behind every mockup and their attention has drifted off the
source of the mockup to the mockup itself, as if the mockup is a
problem.

Mockups are conscious light pictures, they aren't solid no matter
how solid they look or feel when touched by other conscious light
pictures. They have no cause of their own, only pretended cause.

Study the old game of PONG, one of the first arcade games, the
little light ball goes back and forth and bounces off the light
paddle. Why? Because the light ball is solid and the light paddle is
solid? No because the computer program is making them act AS IF they
were solid. Same thing with MEST, its a dream, its being mockedup and
maintained by various Gods etc, and in fact you can't get hurt at all
by a light picture, but you can consider in agreement with the Gods,
that a light picture of a rock can hurt the light picture of your
body, at which point yours and their postulates govern the experience
and outcome of the event.

It's VIRTUAL damage to virtual objects. The experience of pain
is added in to enhance the apparency.

An engram is a moment of unconfronted unwillingness. The thetan,
rather than spotting the live sources of the event and thus as-ising
his involvement in it, instead misdirectes to the 'event' itself,
finds a persistence he can not get rid of, begins to resist and not-is
and make nothing of, in order to quell the resulting pain, and thus
carries an impression, a MEST RIDGE, along with him for the rest of
time.

That is an engram, a facsimile if you will.

It is two layers of energy, one the thetans which he puts out to
make nothing of something, and the other is the energy of the event
impinging on him, 'hurting' him.

Both layers of energy are virtual light pictures, they have no
cause nor reality other than to be perceived, but they are USED as if
they are actual and can defend against each other.

An engram is formed then when a being not-ises an other
determined impingment of some sort.

It is actually a refusal to conceed that the incident happened,
and at the deepest part of the refusal, he won't have actually
experienced any of it, so it didn't happen as far as he is concerned.

When you run this, he begins to go through the ridge-forming
process again, 'running the incident from earliest to latest', and the
masses he piled up on the offending light picture that hurt him, begin
to come off, and then he is faced ONCE AGAIN with the deepest part of
the incident.

Now he has a choice to make, either do what he did before, which
was not-is, make nothing of etc, which will end him up back where he
was before he started running the incident.

Or he can start spotting real sources to save his life, and if he
succeeds the incident comes apart, replays off in perfect
revivification, because he is actually there again, and this time he
runs it out PROPERLY, so its GONE and never happened.

He has to do NOW in running the incident, what he SHOULD HAVE
DONE THEN when the incident first occured, to run it out to the point
of it being a non event.

If he had done the right thing originally, he would have suffered
no pain, his involvement in 'damage' would have been non existent, and
he would have had no lasting memory of the incident except maybe an
analytic one containing a deep sense of humor.

Homer

================ http://www.clearing.org ====================
Fri Feb 13 03:06:02 EST 2015
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================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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