Thursday, August 31, 2017

PROOF16 (fwd)

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Hash: SHA1


A perfect certainty does not conceed the possibility that
more data might be found to deny it.

If more data can be found to deny it, then it is by definition
not a perfect certainty, but only a best bet given available evidence.

Perfect certainties are not evidentiary in nature, they
are SELF EVIDENT in nature.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth and Peace. Internet Access, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Wednesday, August 30, 2017

ADORE812 (fwd)

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ZOMBIES AND THE LIGHT

> The sole reason we think you can do it is so you will think you can do
> it and pay us oodles of money to teach you how, and by the time you
> realise you can't it's too late we have all your money.

Like most things, you pay after the service is done to your
satisfaction.

You can pay once you know it is working.

Paying up front is the Church's problem.

Me I would say, give me two weeks and you will know how long you will
spend in hell when you die and how to shorten that length while you are
still alive.

At the end of two weeks if you do not have this, then you owe me
nothing.

If you do have it, it will cost you $100,000.

If you waste my time with bullshit, well let us say your time
in hell will probably go up a bit.

I am not ready to do this yet, but I will be, if I live through it
myself.

Is anyone really ready to KNOW why they are here and how they
got here? Turns on monster feelings just thinking about it.

> Which is it going to be live a vibrant life today, or wait for some
> promise of reward in a future life you have no way of knowing will
> ever happen.

If your future is in doubt, then you live on death row, and I seriously
doubt you know what a vibrant life today is. Once you have run out the
overwhelm of false mortality, the PEACE that results way exceeds any
vibrant life today felt by a condemned mortal who has only the loss of
everything he ever loved to look forward to.

Wait until you are the last one you know left standing, and tell me
about a vibrant life them. That's about as close to hell as it comes
in a mortal body.

What is 'vibrant' for a death row mortal, is mud for a dreamball
immortal who KNOWS he will live again because has contacted the eternity
inside him and his personal responsible for CHOOSING to incarnate into
time. He may not be able to remember last life, but he sure as hell can
remember before time.

The fact that he can't prove it to you bud, means nothing, that's your
zombie brain that can't take the light or 40 billion suns, not his.

OT powers are a waste of time, knowing you will live again and can not
do otherwise is all the wisdom there is. How one proves the supremacy of
consciousness and the nonexistence of matter, energy, space and time to
another is in the research phase,

But such conscious units that believe they are merely a process in meat
chose this unprovable delusion, and so trying to change their minds
is probably a waste of time.

Those that understand the world is a dream, that the brain doesn't
exist except as a virtual avatar, they have no problems with proof, they
just want their future exisence to be better than this one has been.

Homer


- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Fri Nov 5 00:25:29 EDT 2010

================ http://www.clearing.org ====================
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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Tuesday, August 29, 2017

ADORE451 (fwd)

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GOD IS NOT THE GREAT I AM NOT

CB Willis (cbwillis@adore.lightlink.com) wrote:

>Curiosus (curiosus@fastmail.fm) wrote:
>>Currently I have the feeling that my individual awareness, which
>>originally I was considering to be mine, is in fact an individual
>>occurrence of the global awareness of the super-being mankind.

>This is a very Buddhist view also, the interconnectedness of all things,
>no individual awareness, no self even, just awareness.

Self Abasement at .2 on the tone scale, I AM NOT.

God is not the great I AM NOT.

Homer

>Carol

- --
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Tue Feb 20 00:01:53 EST 2007

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Sunday, August 27, 2017

ADORE32 (fwd)

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CB Willis (cbwillis@adore.lightlink.com) wrote:
>Closer for me would be: we don't need to be goaded by others demands no
>matter what threats they may use, no matter what they say the refusal
>"implies" about us, and whether others will believe the derogatory
>"implication." Bottom line is if we don't wanna, and doing what's
>demanded goes against our better judgment and intuitions, then don't, and
>be willing to take whatever consequences. It's more about respecting
>oneself and own intuitions. If the demander is disrespectful, that's THEIR
>problem, I don't need to make it mine.

Correct.

Basically the person demanding proof of powers really needs to
run the Prime Directive rundown. That's what the honest person wants,
a resolution to what powers he wants to have, and what he would do
with them.

Somewhere in there he will cognite with great force that power
exists and its ok that he "doesn't have any". It's actually a power
to not have powers, the magic of no magic.

His actual cog will be along the lines of "Holy Smoke, I got LOTS
of power and I am using it all the time, but I'm just going to stay
acceptable for the moment, thank you very much."

You know the game of power became SO dangerous, that it wasn't
even safe to HAVE the power even if you never ever used it. It wasn't
even enough to *PRETEND* you didn't have it, you really had to not
have it to be safe.

"How would it be acceptable to have power?"
"How would it be unacceptable to have power?"
"How would it be acceptable to not have power?"
"How would it be unacceptable to not have power?"

Homer

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Thursday, August 24, 2017

ADORE497 (fwd)

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COMMITMENT TO A POSTULATE

From Adore's point of view one issue of importance is preemptive
commitment to a postulate.

If you say things are bad, you have made a postulate, but if you
then go rip someone off BECAUSE 'things are bad', making things worse
for them, you have declared yourself effect of your own postulate, and
committed effort to your postulate thus setting up a karma fence to
undoing it.

Worse if you then open another postulate that says "People are
going to rip me off, so I had better rip them off first!", that leads to
a dwindling spiral for now those OTHERS will think the same thing and
try to rip you off first thus confirming your opening postulate.

Probably the most dangerous thing you could say to anyone walking
around on the street is,

"You want what you have, and you have what you want, and you have
it exactly and only because you want it."

This will drive the zero responsibility for condition cases into an
outrage and frenzy which they will probably take out on you, trying to
get you to admit you are wrong in your assessment of them by admiting it
isn't true for you either!

The issues of greed can be complex.

For example someone writes a song and offers it for sale for a
price and a condition that you not copy it and hand it out to the world
via mp3 on usenet.

So you agree, you have to or he won't sell it to you, but then you
proceed to copy and hand it out anyhow.

Now its tempting to say well I paid his price, he has his money,
but in fact you only paid half his price, as the other half was a non
copy agreement.

One can argue that the song is yours to do with as you please once
you buy it, but you didn't pay full price so you half ripped it off in
the first place, and the other half still says you can't copy it and
hand it out.

Worse the artist isn't selling you the song outright, but leasing
its use to you, so by definition you can't copy the lease and hand it
out to others for free.

If one says to hell with what the artist or software writer wants,
I *NEED* his product, and I can only pay so much and that's it, and I
will never agree to not copying even though I hit the I AGREE button
when I bought it, then that person is essentially acting in treason 24x7
in his fair market transactions.

Without good faith transactions, eventually the market is
destroyed, or song writers start to licence songs rather than sell them
and copying machines are made illegal, and policemen are put in every
bedroom, and we have a police state.

All for the sake of protecting copyrights.

Now people are free to negotiate whatever market sale terms they
want, and it is probably wise of them to NOT negotiate terms that they
know others will break and are unenforceable anyhow.

But this does not justify the dwindling spiral of the buyer who
lives and breaths in treason with every market transaction he makes, (or
even just some of them), because he considers he won't survive on a good
faith behavior.

Such a person has a fundamental postulate that he won't survive
satisfactorily if he keeps the promises that people demand of him, and
which he agrees to.

Honor is the ability to make keep and trade fair chosen promises.

Every time such a being makes a promise because he feels he has to,
in order to survive, which he can not keep, and intends in the making of
the promise not to keep it, he further postulates that the only way to
survive is through tresaon, and commits to it.

A person running on the postulate 'The only way to survive is
through treason' is not very useful to society as a whole and in the end
will probably end up consuming more than he produces, ie become a
welfare case or an outright criminal.

Criminal intent is basically the intent to cause an unwilling
market transaction through deceit or force.

The last effort of a being trying to give is to take.

That said however, need does not bestow right.

Homer

Heidrun Beer (hBeer@SGMT.AT) wrote:


>I understand now how you arrived where you are.

>You are right, it is not a fair society.

>Maybe you are also right that it will never be.
>But how do we know if we don't try?

>If each of us polished his or her own little puzzle piece
>of society as clean and shiny as possible, the whole
>puzzle would become clean and shiny.

>Not possible? Maybe. Not worth trying too?




>On Sat, 05 May 2007 12:42:42 GMT, roboposter@lightlink.com wrote in
><6Z__h.12728$Ro3.7509@text.news.blueyonder.co.uk>:

>>
>>"Heidrun Beer" <hBeer@SGMT.AT> wrote in message
>>news:5uum33db7ho9m3phacksgqsvpgmt3grjd0@4ax.com...
>>>
>>>
>>> There is a spiritual side to all this. It is not only about
>>> money and overts and justifications etc. etc.-
>>>
>>> If somebody fries some eggs and says to me "I'll give you some
>>> if you give me a lock of your hair", I have the choice to
>>> take his eggs and give him my hair, or to keep my hair and
>>> eat something else.
>>>
>>> Creative spirits who write software want their creation to
>>> live into the future - this is why they ask for the energy
>>> (physical universe human energy = money) to ensure a future
>>> for their creation.
>>>
>>> It is a sign of spiritual competence to honor their wishes
>>> even if they can be brushed aside and invalidated apparently
>>> out of existence without immediate consequences.
>>
>>I don't disagree with what you say but let me give you another reality
>>level.
>>Except for when I was in childrens homes, which was a middle class type
>>thing I have lived my life with what you might call the scum of the earth.
>>What the middle and high classes wanted was for me to go into a factory (To
>>make plenty of money for them) have my yearly 2 weeks holiday, watch TV,
>>obey all the laws and so on, grow old and if I'm lucky get a presentation
>>clock when I am 65, then fuck off as I am no further use to them, Oh yes,
>>and keep my gob shut about any irregularities I might notice them doing.
>>They wanted a zombie.
>>Well I chose to work outside the system and I have met quite a few real bad
>>bastards in my time I can tell you.
>>These people don't have a social front like the higher classes do, upset em'
>>and they will stick a broken glass in your face.
>>Many are the nights and on into the morning I have had to mop the blood up
>>and clear up broken glass, the blood really pisses out when someone glasses
>>someone else across the neck, I've even had to clean it from the ceiling.
>>
>>So what I am saying here is that really I couldn't give a fuck.
>>I rip off software, I rip off music and films all downloaded via the
>>internet, Thankyou.
>>
>>You may think that maybe I am not a very nice person, well I couldn't give a
>>fuck about that either.
>>
>>I have had a crap life, most of it a struggle all the way in poverty, I had
>>the shit kicked out of me nearly everyday as a child from so called
>>respectible middle class people because I wouldn't obey their stupid rules.
>>I have no guilt about ripping off software whatsoever and I will carry on
>>doing what I am doing.
>>And whats more I have in my possession, Windows Vista, cracked, with serial
>>number.
>>
>>We do not live in a fair society, nor will we ever.
>>
>>



>Heidrun Beer

>Workgroup for Fundamental Spiritual Research and Mental Training
>http://www.sgmt.at

- --
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sat May 5 18:20:45 EDT 2007

================ http://www.clearing.org ====================
Thu Aug 24 12:00:03 EDT 2017
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/adore497.memo
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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ADORE497 (fwd)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


COMMITMENT TO A POSTULATE

From Adore's point of view one issue of importance is preemptive
commitment to a postulate.

If you say things are bad, you have made a postulate, but if you
then go rip someone off BECAUSE 'things are bad', making things worse
for them, you have declared yourself effect of your own postulate, and
committed effort to your postulate thus setting up a karma fence to
undoing it.

Worse if you then open another postulate that says "People are
going to rip me off, so I had better rip them off first!", that leads to
a dwindling spiral for now those OTHERS will think the same thing abut
you and try to rip you off first thus confirming your opening postulate.

Probably the most dangerous thing you could say to anyone walking
around on the street is,

"You want what you have, and you have what you want, and you have
it exactly and only because you want it."

This will drive the zero responsibility for condition cases into an
outrage and frenzy which they will probably take out on you, trying to
get you to admit you are wrong in your assessment of them by admitting it
isn't true for you either!

The issues of greed can be complex.

For example someone writes a song and offers it for sale for a
price and a condition that you not copy it and hand it out to the world
via mp3 on usenet.

So you agree, you have to or he won't sell it to you, but then you
proceed to copy and hand it out anyhow.

Now its tempting to say well I paid his price, he has his money,
but in fact you only paid half his price, as the other half was a non
copy agreement.

One can argue that the song is yours to do with as you please once
you buy it, but you didn't pay full price so you half ripped it off in
the first place, and the other half still says you can't copy it and
hand it out.

Worse the artist isn't selling you the song outright, but leasing
its use to you, so by definition you can't copy the lease and hand it
out to others for free.

If one says to hell with what the artist or software writer wants,
I *NEED* his product, and I can only pay so much and that's it, and I
will never agree to not copying even though I hit the I AGREE button
when I bought it, then that person is essentially acting in treason 24x7
in his fair market transactions.

Without good faith transactions, eventually the market is
destroyed, or song writers start to license songs rather than sell them
and copying machines are made illegal, and policemen are put in every
bedroom, and we have a police state.

All for the sake of protecting copyrights.

Now people are free to negotiate whatever market sale terms they
want, and it is probably wise of them to NOT negotiate terms that they
know others will break and are unenforceable anyhow.

But this does not justify the dwindling spiral of the buyer who
lives and breaths in treason with every market transaction he makes, (or
even just some of them), because he considers he won't survive on a good
faith behavior.

Such a person has a fundamental postulate that he won't survive
satisfactorily if he keeps the promises that people demand of him, and
which he agrees to.

Honor is the ability to make keep and trade fair chosen promises.

Every time such a being makes a promise because he feels he has to,
in order to survive, which he can not keep, and intends in the making of
the promise not to keep it, he further postulates that the only way to
survive is through treason, and commits to it.

A person running on the postulate 'The only way to survive is
through treason' is not very useful to society as a whole and in the end
will probably end up consuming more than he produces, ie become a
welfare case or an outright criminal.

Criminal intent is basically the intent to cause an unwilling
market transaction through deceit or force.

The last effort of a being trying to give is to take.

That said however, need does not bestow right.

Homer

Heidrun Beer (hBeer@SGMT.AT) wrote:


>I understand now how you arrived where you are.

>You are right, it is not a fair society.

>Maybe you are also right that it will never be.
>But how do we know if we don't try?

>If each of us polished his or her own little puzzle piece
>of society as clean and shiny as possible, the whole
>puzzle would become clean and shiny.

>Not possible? Maybe. Not worth trying too?




>On Sat, 05 May 2007 12:42:42 GMT, roboposter@lightlink.com wrote in
><6Z__h.12728$Ro3.7509@text.news.blueyonder.co.uk>:

>>
>>"Heidrun Beer" <hBeer@SGMT.AT> wrote in message
>>news:5uum33db7ho9m3phacksgqsvpgmt3grjd0@4ax.com...
>>>
>>>
>>> There is a spiritual side to all this. It is not only about
>>> money and overts and justifications etc. etc.-
>>>
>>> If somebody fries some eggs and says to me "I'll give you some
>>> if you give me a lock of your hair", I have the choice to
>>> take his eggs and give him my hair, or to keep my hair and
>>> eat something else.
>>>
>>> Creative spirits who write software want their creation to
>>> live into the future - this is why they ask for the energy
>>> (physical universe human energy = money) to ensure a future
>>> for their creation.
>>>
>>> It is a sign of spiritual competence to honor their wishes
>>> even if they can be brushed aside and invalidated apparently
>>> out of existence without immediate consequences.
>>
>>I don't disagree with what you say but let me give you another reality
>>level.
>>Except for when I was in childrens homes, which was a middle class type
>>thing I have lived my life with what you might call the scum of the earth.
>>What the middle and high classes wanted was for me to go into a factory (To
>>make plenty of money for them) have my yearly 2 weeks holiday, watch TV,
>>obey all the laws and so on, grow old and if I'm lucky get a presentation
>>clock when I am 65, then fuck off as I am no further use to them, Oh yes,
>>and keep my gob shut about any irregularities I might notice them doing.
>>They wanted a zombie.
>>Well I chose to work outside the system and I have met quite a few real bad
>>bastards in my time I can tell you.
>>These people don't have a social front like the higher classes do, upset em'
>>and they will stick a broken glass in your face.
>>Many are the nights and on into the morning I have had to mop the blood up
>>and clear up broken glass, the blood really pisses out when someone glasses
>>someone else across the neck, I've even had to clean it from the ceiling.
>>
>>So what I am saying here is that really I couldn't give a fuck.
>>I rip off software, I rip off music and films all downloaded via the
>>internet, Thankyou.
>>
>>You may think that maybe I am not a very nice person, well I couldn't give a
>>fuck about that either.
>>
>>I have had a crap life, most of it a struggle all the way in poverty, I had
>>the shit kicked out of me nearly everyday as a child from so called
>>respectible middle class people because I wouldn't obey their stupid rules.
>>I have no guilt about ripping off software whatsoever and I will carry on
>>doing what I am doing.
>>And whats more I have in my possession, Windows Vista, cracked, with serial
>>number.
>>
>>We do not live in a fair society, nor will we ever.
>>
>>



>Heidrun Beer

>Workgroup for Fundamental Spiritual Research and Mental Training
>http://www.sgmt.at

- - --
- - ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sat May 5 18:20:45 EDT 2007

================ http://www.clearing.org ====================
Thu Aug 24 12:00:03 EDT 2017
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/adore497.memo
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Version: GnuPG v1.4.5 (GNU/Linux)

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======================= http://www.clearing.org ========================
Posted: Thu Aug 24 17:39:06 EDT 2017
ftp://ftp.lightlink.com/pub/archive/homer/adore497.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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Wednesday, August 23, 2017

COMPETING FOR SURVIVAL

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COMPETING FOR SURVIVAL

People say "Life is not a game!"

Of course life is a game, a series of freedoms, barriers and
purposes.

Source, Existence, Conditions (states and limitations on changing
States), Purposes etc on down the awareness characteristic chart.

AWARNESS CHARACTERISTICS CHART
http://www.clearing.org/cgi/archive.cgi?/electra/acc.memo

But in our parlance life is a serious game.

For example two teams get together to play foot ball, there can be
only one winner and one loser.

But when the game is over, both winner and loser leave free to play
again another day, either the same game or another one.

The losing identities of the game may have lost the game but they
have survived as PLAYERS.

When we say a game is serious, we mean that losing the game means
loss of survival as a player of that game or any other game.

The mortal implant contract says that we live once and only once
and when we die, "that's it bud."

"If I lose this game, I lose ME!"

Thus the survival of the player depends upon winning the game, in
this case the game of survival of the player through eating, shelter
social relationships, help, and teamwork etc.

If he fails to win the game of survival, then he dies and loses the
ability to play any other game ever again.

One cruelty of the mortal implant is that all players ultimately
die no matter how many times they win.

Maybe they can put off the inevitable for a while, but only for a
while.

Used to be on the whole track this wasn't true.

It was a time called Fragile Immortalities.

You could live forever (in time) as a body as long as you kept
winning the various games of survival. You could lose a bit, but not
too much, and still survive, as long as you could heal the damage.

Bodies never grew old and did not have an automatic age limit.

The hell that turned into was so inconceivable people decided it
would be better to just be fair to everyone and have everyone die in the
end no matter what.

Covertly, they are still trying to live forever as a body, but if
they ever managed to do so, everyone else would turn on them and crush
them out of existence permanently.

Thus life, the game of survival, is a serious game because the
survival of the PLAYER himself is at stake.

Not just the survival of any particular identity, but the servival
of the being himself who can invent and take on identities forever for
free, as long a the being himself continues to exist.

The being, the conscious unit, is a player.

Tinker, tailor, solider, sailor, teacher, scientist, man, woman,
mother, father, daughter etc are identities.

So what do we mean by serious?

Serious means in violation of sovereign desire.

The player doesn't want to die forever, but has to anyhow.

This is the ultimate in being an effect of other determinism, in
this case his own non fair chosen nature, fragile and mortal.

He didn't CHOOSE to be mortal, don't you see.

He wasn't cause of not being cause.

Now violation of sovereign desire is an obvious oxymoron, a self
contradiction.

Sovereign means you want it you got it, and if you don't want it
you don't got it.

How can a sovereign desire be violated?

Being violated means having what you don't want, or not having what
you do want.

Neither of which you want!

So we are left with the possibility that a sovereign desire could
DESIRE to be non sovereign in which case it would lose its sovereignty
for all futher desires from there on out.

But for how long?

For how long would a sovereign desire, desire itself to live under
the apparency that it was natively not sovereign and had no choice in
the matter?

Well the answer is for a while. Not forever.

Never forever.

Thus any sovereign desire that is in a state of high violation, and
any violation is a high violation, must one day wake up from its
nightmare of non sovereignty and regain awareness of its free choice and
abilities in these matters.

The awake can choose to dream nightmares FOR A WHILE.

So in that meanwhile, during its long dark mortal night of the
soul, the being looks forward to no future, an end it knows not when,
the loss of everything it has acquired or built, and the sundering of
every relationship it has ever experienced.

"Life is loss."

What good is it to gain for a while, if you just lose it in the end
forever anyhow, no amtter what?

You will find such a being falling down the tone scale to
unfathomable depths and becoming so small that not even an electron
microscope could find him.

He will only formulate purposes that will fit in his available
time, and once he starts to near the end, he will stop formulating new
purposes as they can not be fulfilled in the time left.

A being that is playing its last game, or any game that COULD be
its last game forever if it loses, will play differently.

Normally beings play games at a tone level of Spirit of Play, but a
being whose very survival as a player is on the table will be playing
down arond resentment, no sympathy for his opponents and covert
hostility towards himself.

That's a hard one, because since it is covert, he can't spot it.

Yet there it is, killing him.

He is playing a game he doesn't want to have to play, and he is
caught between trying to win it at all costs and trying to destroy it
forever, and will probably be doing both at the same time.

That's called an AND.

Unfortunately a being playing a game down at resentment of the game
will be his own greatest handicap, and thus his final loss is guaranteed
ahead of time before it is due.

Worse he will be operating corruption, temptation and seduction
at full bore.

His major game will be how to get others to play for him, and give
him the winnings.

Now help is mostly a matter of team work.

Low tone people often think of help as needing someone to get them
out of a ditch they can't get themselves out of.

But help is really just a number of people digging the ditch
together first place, to irrigate the land with water so that all might
survive better and longer both as identities and players.

You know, its nice to get laid at least once before you die in this
world of eat or be eaten.

But sometimes, people find that their own teammates are their own
worst enemies, with some teammates trying to survive at the other's
expense.

Thus we go out to hunt the deer as a group, but one member gets the
deer and hides it from the others who go home hungry.

This happens between parent and child a lot. The child expects
help surviving from his parents and is eager to return in kind, fair
chosen exchange.

But the parents see the kid as an insufferable problem and regret
he was ever born.

Or the parent sees the kid as an enslaveable asset to solve their
own problems and needs in life, with little or no concern to the needs
and problems of the child.

This can be obviously overt, or very covert.

Such parents have children not because they consider the child will
be helpful to them, but because they consider the child will be USEFUL
to them.

Subtle difference :)

Help implies fair chosen fair exchange.

Being used doesn't.

"Hey children are good for backup, if I get hungry I can eat the
kid!"

The child eventually comes to consider that he can't survive alone,
and that he can't compete for his survival against others, PARTICULARLY
HIS OWN NATURAL TEAM MATES.

Namely team mates who are more busy pecking him to death and trying
to kick him out of the nest, than fostering mature mutual cooperation in
the survival of everyone.

To healthy parents, a child is an investment in the future.

To plague parents a child is an investment in themselves, if that.

Once a child finds himself being sold short, he debonds from the
group and turns against it in resentment, no sympathy, and covert
hostility.

Because the child has lost his help in surviving as a player in the
very serious game of life, he will take to various deceits to get his
teammates to help him anyhow, even to subsidize his survival at their
expense.

Serves them right, right?

Life is a very dangerous game, especially when young, weak and
inexperienced. Every move you make to invest in your future could just
as easily result in loss, ruin, disaster, or catastrophe.

For himself and for others.

Thus he will covertly do what is necessary to get others to PLAY
FOR HIM, to make the moves of life, to take the risk and give him the
winnings and rewards anyhow.

This isn't hard, because in early life this is what parents do for
their children anyhow, play for them, until they can play for their own.

But when the parents have taken to slowly sucking on the child's
blood every day to survive themselves, the child needs to do something
to get some blood back.

Keep the fair exchange in, you know.

These various deceits form the basis of the service facsimile
computation, which are the uncountable ways of preserving being able by
being unable.

In other words, annexing the abilities of others to help oneself
survive to hedge against their continuing effots to make oneself
succumb.

The underlying postulate of the service facsimile is:

"I CAN'T COMPETE FOR SURVIVAL OF MYSELF AS A PLAYER."

"THE WAY TO SURVIVE IS TO SUCCUMB."

"Thus by being subsidized I won't have to compete as hard, or
beyond my abilities."

You can see that such a computation will reach a kind of free
foating balance or equilibrium.

He can't succumb too much, because then he doesn't survive at all
which is not his intent.

But if he doesn't succumb enough, then everyone else around him
will try to make him succumb more anyhow.

"Mustn't be TOO able around here you know, that's rude."

So he has to succumb just enough to get others to help him survive.

He will never survive as well doing this dance as if he had decent
team mates who truly appreciated his abilities, but he will survive
better than he would if he didn't use these deceits.

I mean really his existing teammates probably ought to be shot
without a tear, but using his deceits instead, is well, more civilized.

And then he would be stuck with finding new teammates which can be
daunting.

At least with the deceits in full force, even his teammates will
pretend to like him and feel sorry for him, and maybe even help him
survive a bit.

Maybe even give him a glimpse of human warmth and love.

And so he floats for the rest of his life surviving between a rock
and a hard place, between survive and succumb, between true survival and
surviving by succumbing.

How sick do you have to be before others will try to make you
better?

A lot of players don't want other players to exist.

A lot of players don't want the GAME to exist even if some are
having great fun in it. That was the first intimation of evil.

Evil is not the effort to get you to lose instead of win,
evil is the intention to get you to LOSE THE GAME, to destroy it
so no one can play it!

In trying to conceive this kind of evil, beings tend to mock up
something so ugly it makes them want to make nothing out of everything,
which of course aligns perfectly with the overriding intention that
there be no more games which they were trying to fight.

I would never run this, because its a question, but the basic
question is:

What's involved in being able to compete for your survival as a
player?

Remember all can'ts are won'ts.

Yeah I know, that's sooper secrit OT stuff.

Certainly too dangerous for any human to audit or even know :)

Prior to any inability was an ability to be unable, and a
consideration that this would be a good idea.

Get the creative aesthetic off it and the reason's why, and the
person will regain their ability to survive by surviving again if they
want to.

And never forget the being considers all of the above a motivator,
something done to him that he did not choose and which then justifies
before and after overts.

So you must also run out the being doing it to others, and others
doing it to others.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

======================= http://www.clearing.org ========================
Posted: Wed Aug 23 21:12:51 EDT 2017
ftp://ftp.lightlink.com/pub/archive/homer/ador1033.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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Tuesday, August 22, 2017

ADORE627 (fwd)

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WORSHIP AND IDOL

"\"Rev\" Norle Enturbulata, OD, DTS" <notearthlight2k@nothotmail.com> wrote:
> Reading about the recent stalking of Anons in LA by "Fatty" Patty (not my
> description) and a bunch of other clam thugs, I noted some big text (which
> helps when you're over 50) that stated a question Scientologists cannot
> answer.
>
> "A Church is a place to worship. What do you worship?"

What you are probably meaning to ask is what do they idol?

But a quick answer would be aesthetics, ethics, decency, truth,
awareness, individuality, coexistence, source, sovereignty, and sanity,
clarity and lucidity, in themselves and others.

Lord knows they need it.


Idol and Worship.

Worship is Work.
Directed by one trying to bring
Order to chaos, better to worse, and idol to mess.
Worship is what a Master does to a pig in a pen,
in the dream that one day the pig will be better than he.
Any celestial anybody has this dream.

Creatures idol their creator.
They worship the creator's creatures in order to bring about
a more idol (ideal) state in the creator's creatures.

Worship is WORK SHIP, the Ship of Worthy Work.
Worship is operating kindship in concert of effort and concern.
Idol is towards excaliper competency in operating kindship.

(Ex Caliper means beyond measure)

Idol the creator and worship the creature.
Do not worship the creator nor idol the creature.

Watch it.
Medusa is the Devil's Harem.

Happy Thanksgiving to all those headed out the turd ball tubes on
this fine day.

Homer
Fri Nov 28 19:05:16 EST 2008

================ http://www.clearing.org ====================
Tue Aug 22 12:00:03 EDT 2017
WEB: http://www.clearing.org
BLOG: http://adoretheproof.blogspot.org
FTP: ftp://ftp.lightlink.com/pub/archive/homer/adore627.memo
Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Monday, August 21, 2017

ADORE908 (fwd)

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GAMES IX

The preclear wants to be an effect.

The preclear wants to be the effect of an auditor who will help him
be better able to be an effect in life with more enjoyment.

The auditor wants the preclear to be cause, to create his own
effects, and to keep himself adjusted properly in each game he plays.

Games are an operating balance between being cause and being an
effect of team mates and opponents.

WINNING AND LOSING

If the preclear wins a game he LOSES THE *GAME*. He then has to
find another game to play, or start the present one over again.

Winning too often can be a real drag on a being looking for a
challenge, who can't find enough challenging games to play.

He may arbitrarily handicap himself to even the odds against
himself, but then when a more worthy game comes along he fails to
remember how to unhandicap himself, and the opportunity passes him by,
or he gets crushed out of the gate or first toss.

If the preclear loses a game, he also LOSES THE *GAME*, he is out
the game! He then has to find another game to play or start the present
one over again.

Losing too often can be a real drag for a being looking to lighten
his load of challenge.

The highest thrill comes when the preclear really doesn't know if
he is going to win or lose any particular game.

That's a perfectly balanced game.

A balanced game is equally worth ending the game by winning or
losing. There is no shame in losing by a hair.

They also last the longest and have the most glory in them.

Serious comebacks are also cool, but the being can't look forward
to them as easily as a well balanced game.

He will in general resent the comeback even as they are carrying
him off the field as a hero on their shoulders. He will feel either he
cheated, or the other side messed up, that some how it may have started
off a fair fight, but didn't end up one, so he won instead of lost.

If the game is a serious game, meaning the play is for keeps, the
being will decay in the game to the degree that he commits serious
overts against other players, cheating, getting others to play for him
and give him the rewards, disabling or killing others so they can't play
at all.

Winning by disabling the opponent so he is a no show, or can't
play, is a common form of criminality engaged in by players who consider
they must win but who fear they may lose.

Seriousness is MUST WIN, MUST NOT LOSE.

Seriousness can also be MUST LOSE, MUST NOT WIN.

Ever throw a game?

Ever get sick to get sympathy?

Once serious overts are committed in a game, the being now must
withhold himself from his own team mates who wouldn't have stooped so
low and wouldn't want to play with him if they knew he had. So the
group mind goes down the tubes, and players become 'alone' on the
playing field talking outwardly to each other, rather than inwardly via
direct communication.

THE LAST DITCH

Eventually the player will sink down to playing the game of games.

That means if he loses the game, he will never get to play another
game again.

Games have to be fundamentally or arbitrarily scarce for a being to
engage in such a game.

THE LAST LAST DITCH

Below that the being will play his last game knowing he HAS to lose
at some point, because every player eventually falls, so the winner is
the last one standing on the playing field, until he falls too because
the final end of game bell rings.

For immortals that would be the end of that universe of games.

For mortals that would be this life.

UNIVERSES OF GAMES

Universes of games can be created with games in series, one after
each other, and games in parallel, running at the same time next to each
other.

The universe starts with many many top level games all in parallel,
pretty much of the same size, huge. The new being can choose from any
one of them and start to play it. They are all top level games.

Below this layer of games, will be another set of games, also
parallel to each other of a slightly lesser size. When a being falls
out of his first game he jumps into another game at this lower level and
starts to play it.

This continues down for many layers of games until there are no
more games left to play in that universe.

Say that the layers of games in series from the top down are called
A, B, C, D ... Z.

That means there are 26 different game levels one can be playing in
that universe.

Then say each level has 1000 games that are all different but
similar in their size, scope, span, depth and field.

Thus when a being first enters the universe he can choose which of
1000 games he will first play from A1, A2, A3 ... A1000.

When he finally gives up on that game as hopeless and 'dies' out of
the A level, he can then choose to play any of say 2000 games in the B
level, named, B1, B2, B3 ... B2000.

He continues to play, die, play, die, going through C, D, E playing
one or maybe more games at each level, until he reaches Z and dies out
of that one too. At that time there are no more games in the universe
for him to play lower than the level of decay he has attained.

Errors and mistakes he picks up during one level of play are
carried over as tendencies into the next lower level of play where they
don't help him, but he is sure they will. He learns how to be conniving
and opaque in game A3, and when they eventually fail him at that level,
he is just sure he will be a grand master in his next game B47.

So by the time he has decayed down and through level Z, his case
will be a mass of seriousness, overts, out-ethics, and not even a worm
would play with him any more.

He ends up feeling 'alone' even though he is buried in BT's, and
facsimiles of all the beings he has done in through out the ages.

When 'aloneness' starts to become alarming, it is time for him to
see the auditor.

When he is really alone, because there is no auditor, then his lack
of confession wins.

Being dead with yourself is hard, because there's no LIFE to
experience, just omni present deadness.

THE DOWN HILL PLAYING FIELD

This is the way it is with games.

The playing field for any game is always down hill.

It is always easier to make plays downstream than to make plays
upstream.

The downhillness of a game doesn't mean the playing field per se is
slanted, but the game itself is slanted towards pain, failure and
oblivion, via corruptions, temptations and seductions to win by cheating
or outright destroying the other players or the game itself.

Sometimes the destruction is accidental, and he is warned and he
becomes careful.

You can't play all out careful.

All out and careful are oxymorons.

Sometimes the destruction is intentional, then he has had it, he
has become more interested in winning than in playing.

Sometimes someone else does something destructive to him, which he
then does back to another, with pretty much the same result, destruction
of the game and his and others willingness to play.

At the start and top of any game, the being is in good shape, clean
slate, and in love with the game, which is a joy to play, is properly
balanced for LONG, verging on never ending, volleys, and everyone gets
to show off their passion, talents and honed skill.

However as play continues, and seriousness settles in, play becomes
subtly overt, then wildly and brazenly overt, then covert and finally
the game itself is being destroyed in order to win it.

"You make one step over this line with the ball, and we will blow
up your side of the court!"

THE GRASS IS ALWAYS GREENER ON THE OTHER SIDE.

So at the top of the game the grass is green indeed, but finally at
the bottom of the game there is nothing but mud, dirt and disgusting
things.

But there is also a fence, and the preclear in his desperation to
keep playing anything, any game is better than no game, hops over the
fence, and he finds him self in a brand new game, with green fresh
grass, the sun shining, and the play wonderful again.

It is however a smaller game at the next level down.

B level games are smaller than A level games.

The new B level game HAS to be smaller than HE is, for him to feel
good and confident about it.

But as he enters B, he is smaller than the A game he just died out
of, as the reason he lost the prior A game, is HE got smaller than his
starting size from all his overts, withholds, and brazen justifications
and restraints.

So now he is smaller than A, and B is smaller than him when he
first starts to play B which is where he gets his bravado from.

"Oh hell, I can win this one easily!"

But the being enters the B level game tainted from the lessons
learned on how to survive that led him downward from the first game.

Some of those lessons he is sold on, some of them he is both
justifying as right *AND* restraining as wrong, and some of them are
just plain compulsive and he has no idea how to operate the straight and
narrow any more.

So again he plays the new game and finally ends up in the mud, dirt
and disgusting things at the bottom of it. But again there is a fence
which if he hops over it, he is again in a wonderland of a new game that
he can enjoy but which is smaller yet.

Each time he PROMISES TO HIMSELF that he won't do the things that
make him any smaller than he is already, but the game is trickier than
he is, and down the tubes he goes, eventually spewing overts like a bomb
going off.

And so it goes for the rest of the game levels until he hits rock
bottom at the end of game Z. Again there is a fence, but this time,
when he hops over it, he ends up in a whole new universe of games, WAY
smaller than the first one, and again he takes his garbage of lessons
wrongly learned with him.

So the beginning of each new game is not as good as the beginning
of the prior game, but it is way better than the end of the prior game,
which is why he keeps seeking the sun by going down hill, and hopping
over the fence, hoping for a new start.

The grass is always greener on the other side.

After a while he fails to recognize he is getting smaller with each
fence he hops, and he will WASTE games he is in, by ruining them
intentionally, to more quickly get to the next fence and get back to
good game play.

It's an effort to hit the restart button on the game he is in, but
that's not what really happens, now is it.

Wasting games to get to a 'better game' is sad, isn't it.

HOW TO AUDIT

So how do you audit this?

Well he is only failing in playing these games because of the
accumulating out-ethics he engages in, which is engendered by the
seriousness with which he is playing, must win, must not lose AT ANY
COST.

Games go to hell when PLAY becomes undesirable, or is "desirable"
only if you win.

These games are deadly serious, life and death for EVERYONE, the
whole nine yards.

You lose, and the whole world falls into a black hole forever.

"Put your quarter here!"

Or worse he lives through atomic armageddon for 42 centuries.

Once things are for keeps, once the desire to win is greater than
the desire to play, once he forgets "Who or what is cause around here
and why is it such an asshole?", namely that he entered the game
intentionally and may even and designed it in part, all hope for clean
play is gone.

No man will strive for a level of nobility higher than the nobility
of the universe he conceives created him.

If the very basis of the game is unfair, or if everyone else is
cheating, you can be damn sure he will cheat too.

That is probably the best bet in all of existence.

But the unnoble man is never a happy man.

When you are trying to save your family and loved ones, it is very
tempting to cheat, sell your friends down the river, sell out entirely,
or whatever moral crisis the being finds himself in.

Who will stand up to an army of tyranny, when you know they will
come after your family once you are gone?

You may be willing to sacrifice yourself in an act of kamikaze, but
are you willing to sacrifice them too in the deal?

Sometimes moral conflicts are not resolvable, anything you do will
have collateral damage.

If you let Hitler go, he will continue killing everyone you know.

If you try to kill him, even if you kill yourself, they will seek
down all your family and torture them to death.

You won't be around to enjoy it, but they will.

Even if THEY are willing to be collateral damage, are you willing
to make it so?

These kinds of things freeze a being into inaction.

Kids fill their nightmare heads with these things, if I had to
choose between daddy or mommy, which would it be?

To do or not to do?

They are IMPOSSIBLE CHOICES to do the 'right thing', because ALL
choices lead to insufferable permanent loss.

Now ethics ceases being how to chose between right and wrong, and
becomes how to choose between the lesser of two evils.

Sometimes, he will have to flip a coin.

Even if he makes the best or only decision, he will damn himself as
guilty forever for doing the wrong thing.

He is guilty for BEING IN A GAME in which he can only do bad, don't
you see?

He would have to be, for no one in their right (finite) mind would
choose to create or be in such a game where such choices are presented
to you.

He misses the infinite mind, and its propensity to engage in
Majesty, Master of Jest.

And without question, he misses the responsibility others have for
their own condition.

He can't believe HE has any responsibility for condition, because
he KNOWS other's don't, oh no, NO ONE would put themselves in a state
like everyone else doing.

He KNOWS his little daughter is innocent and doesn't deserve what's
going to happen to her if he chooses the less of two evils.

So he chooses the greater of two evils, and let's his daughter
live, who only gets it in the end anyhow.

ARE YOU WILLING TO STAND UP FOR WHAT IS RIGHT IF THE SAFETY OF YOUR
FAMILY IS AT STAKE?

"Give me liberty or give me death, but please oh please leave my
poor dear innocent family alone, please?"

ACTION

Games are games of action, inaction destroys the game.

Eventually the being will solve the indecision on whether to do or
not to do, with the decision to BOTH DO *AND* NOT DO at the same time.

If you take any of it to heart, then down you go, bitter and
unresolved to the end.

Taking things to heart is seriousness.

The opposite of seriousness is lightheartedness.

One enters the seriousness of game play on the carrier wave of
lightheartedness with which the whole thing was conceived and thus put
into action, including the necessary not know that blankets all serious
games.

A being can cut off his connection to awareness of his own choices
and responsibility in the matter in which he finds himself.

He can enter a state where he is no longer aware that he entered
it, and would adamantly deny it even if reminded of the possibility.

"Me choose this? You gotta be kidding!"

That unawareness violates his eternal sovereign desire to be
sovereign, TO HAVE CHOSEN AND KNOW IT, and he is running on a burn from
there on out.

EVEN THOUGH HE LIT THE MATCH!

Doubt is self casting, doubting that one chose. clouds over the
certainty one did. The disharmony of the uncertainty then leads to
certainty one did not choose.

Part of the not know and disbelief is that the sovereign desire to
be sovereign INCLUDES the majestic desire to suffer the APPARENCY of not
being sovereign for a while.

Why a being would do this to himself is the impulse towards
seriousness and high anti cool, with is then resolved by reawareness of
lightheartedness and the *DIVINE humor of magnificent respect and halcyon,
eventually resulting in re-unmanifestation and utter unimpingable peace.

Humor is a blow of of seriousness.

The eternally sovereign being apparently has an addiction :)

The search for the brightest diamonds is in the darkest
coal mines.

The search for laughter is through the valley of the shadow of
death.

From Adore:

"Responsibility is a big thing, certainly bigger than our parents
taught us.

Responsibility for RESPONSE ABILITY, ability to respond.

Do not doubt you chose it, and then look to see for evidence.

You chose.

What proof did you leave behind you now?

There is only one proof. http://www.lighlink.com/theproof

Learn it, love it, teach it, master it.

All can.

However for some people, by their own choice, it will be a long
time between now and then.

You can't move your house around town, if you have locked yourself
inside it.

In Excelsis Deo." - Adore

Entering the seriousness of play, the being bars himself from
awareness of his own and everyone else's choice to enter and the divine
(Imp Soul) beauty and aesthetic with which he and his buddies designed
these games.

Once he is in the game of seriousness, his attitude is who ever
created this game was an asshole, but here I am, I am bigger than any
evil that lives, I will conquer it all and assign blame later.

Of course he never gets there.

No sportmanship, no nobility, no code of honor survive for long,
his desperate play to wipe out what he didn't put there, and pretty soon
he is out-preempting the enemy faster than he can conceive how bad they
are.

HE LEARNS FROM THE ENEMY HOW TO DO THE ENEMY IN.

THE ENEMY DEPENDS ON THIS, FOR THEY KNOW HIS OWN GOODNESS WILL SINK
HIM.

The enemy has no such problem.

The being thinks the way to survive is 'to be worse than them'.

The being has learned the lesson that this game shouldn't exist,
that he should never have been placed in it, that HE would never have
created such a thing, and he has learned the lesson that there must be
no honor, dignity, mercy or quarter given to the other side.

Because if you do, the other side will slip through and eat your
daughter anyhow, it certainly won't appreciate your decent intentions.

He knows indecency eats decency.

He finally becomes a master of treason and deceit.

A monster striving for mastery of abomination.

His goal is to give even the enemy pause for surprise, make them go
'Whoa, now *THAT'S* evil!"

But the enemy is not affected by this, the enemy can not be out
eviled, because the enemy knows what he is doing, and was paid to
oppose.

The being eventually comes to feel there is a certain sympatico
between his ruined self image, once filled with the confidence of
rightness, once so noble and sure, and the mud and the dirty and the
disgusting things he finds at the bottom of the game, and so it suits
him just fine to live there.

He tried EVERYTHING, and yet all his loved ones came to death and
demise anyhow.

Or turned on him.

Or left him alone.

He considers it would have been better had he not tried at all.

How would YOU have played the game?

You who would criticize.

So he comes to you for auditing, and he hands you his last coin he
got from a girl he once loved, but whom he turned in to the King to save
his own skin, and whom he had to behead for her crimes. And she, not
knowing he was the headsman, had a gold sovereign in her hand for him to
make sure the cut was swift, and there it is now in your hands.

Lord pray you don't recognize the coin.

So what do you do?

Homer

GAMES
http://www.clearing.org/cgi/archive.cgi?/homer/games1
GAMES II
http://www.clearing.org/cgi/archive.cgi?/homer/games2
GAMES III
http://www.clearing.org/cgi/archive.cgi?/homer/games3
GAMES IV
http://www.clearing.org/cgi/archive.cgi?/homer/games4
GAMES V
http://www.clearing.org/cgi/archive.cgi?/homer/games5
GAMES VI
http://www.clearing.org/cgi/archive.cgi?/homer/games6
GAMES VII
http://www.clearing.org/cgi/archive.cgi?/homer/games7
GAMES VIII
http://www.clearing.org/cgi/archive.cgi?/homer/games8
GAMES IX
http://www.clearing.org/cgi/archive.cgi?/homer/games9


- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Sat Jun 23 23:25:43 EDT 2012

================ http://www.clearing.org ====================
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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Saturday, August 19, 2017

ADORE513 (fwd)

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IMMORTALITY

((This posting uses the term immortality to mean eternality.

Actual immortality means living forever inside of time and
is highly undesirable, always leading to apparent hells forever.

Eternality means living forever above time, and engaging
in time for a while when moved to do so.

This distinction between immortality and eternality had not
been made at the time of this writing.))

Certainty means perfect certainty, it has no other meaning.

Perfect certainties can not be wrong, because if they could be,
there could never be any certainty.

If something turns out to be wrong, then it was never a perfect
certainty in the first place and the being could have known this at the
time merely by comparing their false item with a true perfect certainty.

Perfect certainties are not hard to spot, in fact they are the
easiest thing there is to spot, anything you are conscious of.

The proof says that perfect certainty across a distance is
impossible.

The reason for this is that distance between two objects implies
they are two different objects.

Certainty between two different objects is impossible, because each
has to learn of the other by being an effect of the other, and being an
effect does not prove cause.

The only way an object can learn with certainty about cause is if
it IS cause and is learning about ITSELF. Then it can learn by looking
at cause, rather than by looking at effects.

Thus anything that imposes difference between two objects renders
certainty impossible between them.

Dimension of any kind imposes difference between two objects
separated in that dimension, thus also renders certainty impossible
between them.

A dimension is merely a series of different points of the same
thing.

For example, a space dimension is a line of many points of space,
but each a different point in space. Each point is just like every
other point, EXCEPT they are different points.

Same thing for dimensional time, all are moments of time, but all
are DIFFERENT moments of time.

Thus two objects existing in different points in space or time must
be two DIFFERENT objects, thus certainty between them is rendered
impossible.

People seek perfect certainty of their own immortality, they want
proof.

The joke is that the very existence of perfect certainty is itself
some of the greatest evidence there is.

Because perfect certainty across a distance is impossible, perfect
certainty can only happen for a dimensionless, spaceless, timeless
being,

I AM, I PERCEIVE, I KNOW, I WANT and I DO are all perfect
certainties to any conscious being not playing dead.

In the end, the only thing that can die for real are arrangements
of parts in space and time, not even the parts can die, unless they too
are arrangements of parts.

All consciousness-of *IS* perfect certainty-of.

All perfect certainty-of *IS* consciousness-of.

Consciousness and perfect certainty are synonymous.

Perfect certainty is what makes consciousness, consciousness.

If you believe that consciousness and its various attendant perfect
certainties are merely an arrangement of parts in space time, well then
good bye to you.

On the other hand, if you understand that perfect certainty can not
happen across a distance, then hello to you forever more.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Mon Jun 18 00:21:34 EDT 2007

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Send mail to archive@lightlink.com saying help in body
=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Friday, August 18, 2017

BASHING (fwd)

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Mr. MU wrote:

Theta Bop <doorman.ford@googlemail.com> wrote:
> How did this happen to them?
>
> One answer may be that they were audited into an infantile state. This
> is because auditing aims to erase the very thing that make us adults-
> our experiences and what we have learned from them.

Auditing does not aim to erase experiences, but to erase the pain
and unconsciousness on the experience that makes that experience
unavailable to the analytical mind for analysis and integration.

Without auditing, the painful experience is not available to
willful memory, the pain can be restimmed by outside forces and the
being will have no clue where it is coming from.

Action phrases in the experience push the being around, make him
think things about himself said by others at the time (computing
psychotic), and do things that others did at the time (dramatizing
psychotic), without ability to integrate what he is doing or thinking
with actual present time.

With the pain and unconsciousness erased from the experience, the
memory is filed away in the analytical banks, where it can no longer
influence the being with unconscious pain from unknowing sources, and be
fully used for intelligent decision making.

> Just a thought.

Sorry, must have missed it.

"Only BT's bash." - Electra

Homer


- --
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Tue Apr 15 20:13:17 EDT 2008

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Tuesday, August 15, 2017

ADORE257 (fwd)

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SELF AND NOT SELF

Rogers. D.Scn. (The_Bindu@NOSPAMmsn.com) wrote:
>Ron might very well have already had this, but I think CBR was the one to
>articulate this basic. It's an additional element. Not only does a thetan
>mock up a games paradigm (a universe) and then enter it, the thetan
>postulates that universe as a "not-self." Becomes self-determinedly
>dominated by that postulate upon interiorization into the universe. Becomes
>self-modified by that postulate as long as participation in the universe
>continues. Probably applies to the entire universe, but PARTICULARLY to the
>interiorization into a playing piece. Takes on a "not-self" attribute that
>is obviously going to be basic on amnesia and "being a body," right?

Yes.

Further the thetan identifies with one side of a dicom item as
'self' and enemies out the other side. Its the postulate that the other
side must not exist, must never have existed, and must never exist
again, and that I didn't invite it into the game in the first place, and
my job is to make you not exist forever and ever amen, so we can enjoy
our football field for what it was intended to be used for, planting
flowers", is what sticks the being in his fair chosen cement shoes.

You see good people would never have created evil people to fight,
so of course good never wins and eventually becomes evil.

You can't win over what you won't PUT THERE.

You become what you resist if you lose to it, but the only way to
to win over evil, to vanquish evil, to stop evil, to stop anything is to
start it again, perfect duplicate. If the being, couldn't, wouldn't or
shouldn't start evil again, then he can only stop it, and he goes insane
at that moment, totally devoted to destroy etc, and the irresponsibility
for condition, fixation on stop without operating start etc, sinks him
forever more into what he is fighting. He closes terminals with it,
eventually feels sorry for it, no matter how evil it is, those sad eyes
and all, and finally becomes it.

No sympathy -> Sympathy -> Propitiation -> Becoming it.

Total responsibility is holding onto all three corners of start ->
change -> stop at the same time, thats pan determinism.

Once a being let's go of start and slides all the way to only stop,
or let's go of stop and fixates at start, then he's a goner, actually a
persister, which is the same thing as a goner :)

He's gone into sticking around forever and ever.

Miracles and Majesty, Romance and Sin,
Tragedy and Travesty, that's where I've Been.

Tragedy and Travesty, Romance and Song,
Miracles in Majesty, that's where I've gone...

Homer

>Les.



- --
- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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Sunday, August 13, 2017

ADORE947 (fwd)

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SESSION NOTES

Had a really good session this morning, Ta 6.5 -> 4.5

I seem to be not talking about some murder or another in
this life perhaps, one that may not even have happened yet.

"Murders to be..."

It just gets weirder and weirder. I follow the meter and the physical
releases, which is all I care about. Probably most of it entity charge, but
mother was always trying to kill father, and there is the question of how my
mother really died, and I was wishing death and damnation off on both of them
from early on.

Then there is the alien/CIA/NSA PDH chain, sometimes I wonder if I am not
waiting for my manchurian candidate signal to set me in motion :)

Anyhow, I want the movie rights.

The basic injustice on the child hood Service Fac chain seems to be enforced
and inhibited ARC, mostly communication. Kid isn't allowed to talk about
something, ask a question, express an answer or opinion or emotion etc, or is
enforced to communicate. Forced/prohibited work, play, sleep, eating, study
etc also come into it, but basically its a saying or not saying about the whole
thing.

He pulls in the service fac in order to deal with this.

Thus auditing 'something you are not talking about', and
'something you are talking about' runs with lots of energy.

There is would, could, should and must talk, and wouldn't,
couldn't, shouldn't and mustn't talk.

Lots of trying to talk and not talk at the same time.

Doubts, wonders, mysteries, questions, and ANDS galore.

Parenticide, nosympathy/sympathy seething away inside.

Basic on stuttering, rotting teeth, sinusitis headaches etc.

Also "what would you utterly and absolutely never be?"

A 'hitman' comes to mind :)

All this scientist, philsopher, musician shit is just a cover for what I
really want to be doing in life...

I am getting work cycles done, being a good little wood chopper...

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Mon Oct 14 15:52:44 EDT 2013

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=========== http://www.lightlink.com/theproof ===============
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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