Saturday, January 26, 2013

ETHICS AND THE LAW

ETHICS AND THE LAW

We define right as that which is based in truth, and wrong as that
which is based in falsehood.

Therefore there is factual rightness and factual wrongness.

Moral rightness and wrongness is a subset of factual rightness and
wrongness, as morality is an answer to the question 'In truth, what
should I or should I not do?"

If the law *DEFINES* and CAUSES TO BECOME, through force of
ordinance, what is right and wrong, both factually and morally, what
criteria does the law use then to determine what is right and wrong so
that it should be so ordained?

If the law does not DEFINE and CAUSE TO BE right and wrong from
mere force of ordinance, then clearly a law can be wrong from force of
truth.

Thus at all times one has a moral mandate to do what is right
first, and what is legal second.

At no time does the illegality of an action usurp or take
precedence over its rightness.

At no time does the legality of an action usurp or take precedence
over its wrongness.

The PURPOSE of the law is to restrain the goverment in what it can
and can not do in assigning retribution for wrong doing upon the
governed.

The governed however are sovereign citizens, they have no moral
mandate to follow any law even if they voted to have it enacted, JUST
AND ONLY BECAUSE IT IS A LAW.

The government exists and is hired to live by the law of the land,
and the people exist and must live by the law of the sky (what is moral,
or right).

There are two exceptions.

One, if the sovereign citizen is acting in the capacity of a civil
servant wherein they have sworn to uphold the law right or wrong, they
must live by their sworn oath, particularly if they are being paid to do
that job. To not do so would be a violation of public trust. But even
they are free to take off their badge of office, quit their job, and do
what is right again, rather than what is legal.

Second, a citizen must uphold the law right or wrong if they are a
naturalized alien who also has sworn to uphold the constitution, right
or wrong, in exchange for the rights of citizenship. But they are not
sovereign citizens by virtue of that oath.

Those who have not so sworn, have no such obligation of duty.

There is no such thing as having sworn by default through fact of
birth.

The word criminality is usurped by the law to mean that which is
illegal.

Criminality actually means morally bankrupt.

Criminality has nothing to do with the law, except after the fact
of the existence and recognition of criminality, and that criminality
thus comes to be duly noted in the law FOR THE GOVERNMENT TO HEED.

Homer

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Thu Jan 13 20:20:58 EST 2011

Wednesday, January 23, 2013

ADORE895 (fwd)

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E.

I want to go over 'tech' from top to bottom, we have done
this before, its time to do it again.

I am winning rather than losing, doing pretty well for
someone who crawled off a morgue slab.

I have not attained happiness, but I have attained awareness
of how my fear and upset is/was killing my body due to my non handle
when it occurs/ed. A pissed off God is no good for a human brain.

Things are pretty loose, can't see a thing, but when I can they're way
too young. :)

People in bodies just simply have no idea what beauty (and ugly) is
available once the gates of mortal doom are opened to the exquisite and
unspeakable candy land beyond.

NOTS is turning on, huge malestrom of totally insane beings right
out of every horror picture ever made, billions and billions of them.

Who are you, what are you, HOW MANY ARE YOU, usually doesn't
go much beyond that. Amphitheaters of beings at a time.

Been running ANDS, last one was

The effort to die AND the effort to not die at the same time.

Joke is they are almost the same effort, not quite but enough
to confuse, doing one does the other.

Get one side of an AND and it runs a bit but then goes out
of control for the rest of time.

Had the effort to not die years ago, only nailed the effort
TO die recently.

When I got the AND, the relief was palpable.

Lot's of reasons for a God to not want to die.
Lot's of reasons for a God to want to die,

He keeps himself busy by doing both at the same time.

Take a being who wants to be eternal and tell him he is made of meat
produces the most amazing crash into solidity, harder than the hardest
metal. It only resolves by making it again.

Efforts to reattain eternality by 'running out' the crash do not work,
because one has to BE eternal to create the crash in the first place and
thus run it out from the beginning.

You can't become cause by being an effect, but you can cease
being an effect by causing oneself to be an effect until gone.

No one is there yet, but it beckons...

And the light on the other side is so spectacularly beautiful.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

Fri Mar 16 19:48:24 EDT 2012

================ http://www.clearing.org ====================
Wed Jan 23 03:06:17 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore895.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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Tuesday, January 22, 2013

FUNCTION AND STRUCTURE (fwd)

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FUNCTION AND STRUCTURE

> What I wonder about that I hope you can shed light on is:
>
> The original "Dianetics" that I read had no e-meter involved, but rather
> an elaborate means of "Reverie" using the file clerk, etc... This
> method of auditing made a lot of sense to me and even though it claimed
> it was not Hypnosis and explained the differences, it all made sense to
> me. Then enter the e-meter and sitting at a table...
>
> I have a bit of trouble understanding how this is the same process with
> the same results achieved. I do understand what the e-meter measures
> and how easily troubles can be identified, but it seems very different.
> I cannot see how access to the file clerk is made, anymore.
>
> Please help me see what evades me on this matter, if you would not mind
> and have the time.

Structure monitors function.

That means for every observable function or action of something,
there must be some underlying 'structure' to account for it.

That structure may be some space time gizmo, machine, or system of
parts interacting via cause and effect across a space time distance, or
it may be some zero dimensional scalar operating actuality such as
consciousness.

The problem with any scientific investigation of function is that
the function is observable but the structure often is not, or is
completely unknown at the time of first discovery.

Thus one builds THEORETICAL models to account for the observed
function. The models constructed are fantasy but may then lead to
predictable outcomes of new functions that allow one for example to do
things with the original function not otherwise obvious.

In clearing we have anatomy and approach.

Anatomy is a theoretic model for how and why the preclear is
aberrated. From this model we can then possibly surmise an approach to
clear the aberrations.

If you know 'why or how' something is broke, you can often figure
out how to fix it, or at least prevent it in the future.

The approach works until it doesn't work, or some new approach is
found accidentally at which point the model is changed to accommodate the
new approach. Or maybe the model is upgraded first and a new approach
derived from it.

At some point during 1952 Hubbard wrote Advanced Procedure and
Axioms wherein he reported that the preclear is aberrating himself via a
computation, known as the service facsimile computation.

Thus the preclear is holding to himself everything that he is
suffering from and no longer knows it.

The service fac computation involves injustice, blame, guilt and
refusal to 'put it there' or take responsibility for all sides of the
conflict.

Early approach, 1950's, was to get the preclear to look at
WHAT he was holding in place, modeled on the theoretical time track
recordings of pain and unconsciousness, and later approach became to get
the preclear to look at WHY he as holding all this stuff in place, at
which point WHAT the exact nature of the time track was became moot.

Some kind of theoretical model of a time track has continued
through the history of auditing to modern time, the heavy facsimiles
called engrams, the secondaries of death, departure and reversal, and
the locks that restimulate them are all part of present day 'anatomy'
and they are all theoretical but work well if used with understanding.

Basic understanding is that emotion is unencysted through full
feeling of the incident over and over again, and then doing the same to
earlier similar incidents where were not run at the time they happened,
back to basic on the chain where the basic postulates of question
asking, irresponsibility and failure to 'put it there' lie.

Fully running out the death of a loved one, or the impending death
of everyone you love, produces nothing less than a miracle of spiritual
case gain as the whole idea of loss and unique preciousness is
rearranged. It isn't possible to do this and remain a meatball.

Running repeater holders, deniers, forgetters, groupers,
derailers, bouncers and call backs works when it works.

The senior datum is the preclear always has full visio, audio, and
other sensations at the exact point where he is stuck, if no where else.

The problem then is not getting the preclear to MOVE to where he is
stuck, but to get to look AT where he is stuck and feel around for the
thoughts, emotions, efforts, words, sounds and sights of that exact
moment. The action phrases IN the incident will apply TO THE INCIDENT
and block data until the exact action phrase is located, often by simply
listening to the preclear complain about how he can't, won't or
shouldn't run it etc.

One also needs to understand very advanced Theory 2 scientology,
which says that all MEST is beings mocking up particles, atoms,
molecules etc. This includes the time track and all its pictures, which
is actually a christmas tree of living elemental conscious units each
one responsible for mocking up a moment of time and keeping it in
restimulation or not depending on the moment involved.

The time track, its creation and function is not at all a MEST
phenomenon.

Again this is a model of the time track, but it is probably more
correct than the old one of mere pictures being recorded in some who
knows what medium etc.

The point is that being alive and consisting of living elements,
the time track can be commanded by the intention of the auditor, and by
the preclear if he is willing to audit the exact place he is stuck at.

This was all unknown or unreported in early Dianetics, but the
'file clerk' and various somatic strips for each sense, and demon
circuits etc, were all a kind of anthropomorphization of the structures
that allowed for the functions required of them, namely to move on the
time track. You could for example ask of the file clerk for the next
incident necessary to run to resolve the case, and the incident would
appear to the preclear just like that, it would work.

Did the preclear 'move on his time track to that incident?'

Does it matter?

Move is a real bad term for moving on the time track, because move
conjures up ideas of space and linear travel as if the time track is
stretched out in space. It isn't, and 'moving' on the time track is
caused by refocusing on a different cross section of it, in zero
dimensional scalar consciousness.

Given that the time track is a living constellation of attentive
elemental entities, it is no surprise that this early model of file
clerk worked. Hubbard said very clearly, it works, I have no idea why,
go figure.

So now the meter comes along, and the meter can tell you way in
advance if the auditor and the file clerk are getting along and working
together. Pity the poor preclear whose file clerk always gives out
wrong answers.

Remember the bank obeys the auditor, not the preclear because the
preclear is buried in the bank and is more likely to dramatize bank at
his bank in trying to push it around than audit it properly. You can't
use one part of the bank to move to another :)

The meter will show reads on incidents found properly, rising TA as
the incidents erase until basic is found when the TA cascades back down
again.

Now enter Dianetics today.

At this point depending on the file clerk to present incidents was
replaced with getting the preclear to LIST attitudes, emotions,
sensations and pains that he was bothered by, and running them in order
or greatest read.

"The file clerk will now hand us the next incident necessary to
run" was replaced with "Locate an incident of another causing you grief"
say.

Then the meter was used to know when to go earlier similar, and
again the file clerk was not asked for the next earlier incident, but
the preclear was told "Locate an earlier similar incident".

Hubbard claims that the auditor is always talking to the bank via
the preclear, but its unclear in the preclear's reality who or what is
locating these incidents etc.

Many preclears when commanded to "Move through to the end of the
incident", try to move the bank themselves, not realizing that an engram
should RUN IT SELF AS A MOVING SURROUND SOUND PICTURE and should only do
so when the auditor commands it to and BECAUSE the auditor commands it
to.

These kinds of confusions happen early on in dianetic running
particularly when the preclear isn't really up to running engrams
anyhow.

In the end it doesn't matter HOW you run the bank, file clerk,
listing, e-meter etc, if all incidents are full erased, you get a clear.
Ease of use and repeatability amongst poorly trained auditors of low
reality favor the e-meter over the file clerk. Like a wild horse the file
clerk elementals will not respond well to someone who isn't a horse
whisperer.

Done properly and when ready for it, dianetics is kind of like
sitting back and watching the picture show, letting the auditor run the
bank back and forth until chains and the whole thing is clear.

Its like going to the hair dressers, you pay good money to sit back
and enjoy having your brain washed.

If the preclear is sitting there trying to move through the
incident himself, or worse is running vague nothings or ideas of things,
it isn't being done right and it won't be fun, and the gains will be
questionable although non zero, sometimes even negative.

A preclear can have a charged track but not be stuck in any
particular valence or place in it, meaning he is pretty well
destimulated and F/Ning at session start. Thus the auditor can move him
around to the next thing that needs to be run and everyone has fun, as
the bank and all of its BT's are cooperative as hell about going free.

But if the preclear is stuck on the track, his TA high, he can only
reach other incidents on his track by REACHING TO THEM, and then he
snaps back to where he is stuck anyhow, and nothing gets run properly.

This kind of person can't be moved on the track and really needs to
be audited directly where he is no matter how black it is. This can be
difficult, because DIANETICS R3R per se won't do it.

He can't locate, he can't go to, he can't move through, he can't
tell you what happened etc.

But you can pester him with the meter for the holders, deniers,
forgetters, groupers, bouncers, call backs, and shutoffs that are
keeping him pinned down.

Remember he isn't pinned to his time track, HE IS PINNING THAT
MOMENT OF THE TIME TRACK TO HIMSELF.

As I remember R3R asks the preclear 'What do you see?', well he may
have more attention on audio or taste, smell, touch or emotion, so
really it needs to be "What are you experiencing?"

Further 'move through to the end of the incident is terrible," it
is much better to run as 'experience through to the end of the
incident.'

You see, minor adjustments to approach can produce significant
gains in auditing quality and efficiency, based on what? Some model or
another of what is there. The model mostly serves for the student to
hang his study of approach on, the pro doesn't need the model any more,
he just knows what works and to hell with why.

He merely looks at the elementals and they scramble to comply.

I hope that helped.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

======================= http://www.clearing.org ========================
Posted: Tue Jan 22 20:43:32 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore931.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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Monday, January 21, 2013

POWER

POWER

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CB Willis (cbwillis@adore.lightlink.com) wrote:
>Homer wrote:
>> You know I would much rather be able to make pleasure at will
>>than move the marble at will.

>Homer will be moving mountains in life when others are still screwing
>around with marbles.

There is a really good process to run to take apart the core of
the desire for power.

"What power would you have?"
"What would you do with that power."

It becomes quickly apparent that people want power to protect
something they consider fragile, usually themselves or their bodies or
their loved ones or civlizations etc.

Fragile comes up as an item.

"I want power so I can get rid of or punish all criminals or
those that been mean to me etc."

Hate, care, sympathy etc come up.

After a while one sees VERY CLEARLY that every reason one wants
power is itself a postulate of powerlessness, "I need power because I
am fragile."

Thus the more he commits to getting power, the more he commits to
being fragile etc.

Once this E/P is reached with thundering certainty, the being
let's go of wanting POWER, in the sense of force over physical things,
and turns his attention to spiritual, emotional and mental abilities.
The same kinds of things run out, and eventually the guy starts to
give up the 'I need ability because I am fragile' postulate and starts
being able to MAKE being fragile etc. Then he runs into real power.
Once he sees that, he decides he would prefer to remain fragile for a
while, let the volcano cool off, let the beast go back to sleep for a
while etc.

He has looked upon the face of power and finally understood the
saying, "Angels rush in where God's dare not tread."

At that point power and proof of power is no longer a problem to
him, he has found power and is turning it off, rather than trying to
turn it on.

One you have him turning power off, you can audit him further on
why and slowly get him to turn it back on.

The guy who is desperately trying to turn power on is inverted,
he is out of contact with himself, using his inability as proof that
power does not exist.

Homer

================ http://www.clearing.org ====================
Mon Jan 21 03:06:30 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore26.memo
Send mail to archive@lightlink.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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Sunday, January 20, 2013

APPARENCIES ARE REALITY

APPARENCIES ARE REALITY

In this posting the terms GodSoul, being, theta being, conscious
unit, and spirit all mean the same thing, an independent creative
subunit of the AllThatIS.

This posting is about apparencies are reality at 26.0 on the tone
scale.

FULL TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo

...
40.0 Serenity of Beingness (spaceless timeless)
30.0 Postulates (Create space and locate particles)
28.0 Considerations (Creation of virtual cause)
26.0 Apparencies are Reality
25.0 Flows (Space, Time, Matter, Energy, FORCE)
...

REALITY AND ACTUALITY

Reality is what we think is true.

Actuality is what is true.

Reality is a virtualized actuality, realities look actual but they
aren't.

Actuality (static) is the virtualizer.

Reality (kinetic) is the virtual rendition (in our consciousness).

It is in part the purpose of clearing to bring reality more in line
with actuality.

STATIC AND KINETIC

The static is an infinite multi being, each one capable of
postulates and considerations with the full power of the infinite static
behind them.

"An infinite number of infinite minds was beyond the ken of modern
day philosophy" - LRH

Postulates and considerations are Static.

Flows are Kinetic.

The purpose of the static is to postulate and make considerations
about the kinetic, or flows.

Flows come in flows, dispersals, implosions and ridges.

They are made of space, time, matter, energy and force.

The static is actuality.

The kinetic is reality.

SCALAR AND MULTI DIMENSIONAL

The static is scalar, dimension free.

Scalar means zero dimensions, NOT infinite dimensions.

The kinetic consists of holographic projections of multi
dimensional space, time, matter, energy and *FORCE*, called worlds or
universes.

The kinetic is a zero dimensional holodeck offering perception of
the apparency of non zero dimensional worlds projected, rendered, in the
rendition zone of each being, namely his consciousness.

The static is true cause.

Force is the apparent cause, the pretense for cause, in the
kinetic.

Force is ALWAYS between two different kinetic dimensional objects.

Sometimes the being likes to pretend he is creating force against
another object, but in this case the static being is mocking himself up
as a kinetic object.

As a kinetic object the being is then subject to force in return.

The being does not create force using force, he creates force using
static postulates and considerations.

The being lower down comes to think that he doesn't create force at
all, but that force moves through him from the outside and back out to
the outside, much as a machine works.

UNDERSTANDING POSTULATES AND CONSIDERATIONS

You can't understand postulates or considerations until you
understand Apparencies are Reality, because postulates and
considerations cause apparencies, namely kinetics.

Above Apparencies are Reality, the GodSoul knows that postulates
and considerations create apparencies.

Below Apparencies are Reality, the GodSoul believes that
apparencies are what they represent themselves to be, actuality.

However the perception of space and time, out-there-ness and
out-then-ness (past or future) takes places in the conscious unit which
has neither space nor time.

It is NOT true that what you see around you doesn't exist, it is
only true that what you see is NOT OUT THERE, no matter how much it
looks like it is.

The proof tells us that if things were actually out there, you
would never be able to see them, so since you can see them with perfect
certainty, there can be no distance between the looker, you, and the
looked at.

SEE THE PROOF
http://www.lightlink.com/theproof

Thus separation between objects AND beings is an illusion, because
space and time are holograms.

Zero dimensional images of apparent non zero dimensional realities.

Here-now is the actuality.

There-then is the reality.

DESCENT

The shift by the GodSoul from above to below Apparencies are
Reality is fair chosen.

It is engaged upon with aesthetic and primary motivation towards
manifestation in the kinetic.

This shift of the GodSoul from static to kinetic, is the shift from
Orientation Point to Symbol, and from Consideration to Observation.

Consideration is Looking by Knowing.

You consider it is there, so you can see it.

You know it first into existence, then you see it to verify it got
created as you are knowing it.

Observation is Knowing (Learning) by Looking.

You consider you see it, therefore you conclude it is there.

You see it first, then you come to learn about it from what you
see.

DIMENSION POINTS

Kinetics are particles located in the apparency of non zero multi
dimensional space and time.

Particles are called dimension points, particles in a dimensional
manifold.

Manifold merely means many, and refers in this case to a spread of
dimensions forming a space time game stream.

Such a manifold is called a MEST universe, MEST stands for matter,
energy, space and time. Notice this name leaves out FORCE which is
neither matter, energy, space or time, but which is necessary for there
to be any interaction or change between them.

In order of creation, it is really STEMF, space, time, energy and
matter, and force.

The apparency of dimension does not take up any dimension.

Dimension is an illusion in the zero dimensional substrate of the
static.

The kinetic MEST universe we presently inhabit has at least 3
visible space dimensions and 1 visible time dimension. There may be
more of each.

Consciousness of dimension and dimension points within it, is the
self luminous substrate of the static glowing to itself in the night of
the void.

Each GodSoul has its own conscious rendition zone where it renders
apparencies of dimension and kinetics within.

CASTING CAUSE

The purpose of postulates is to locate particles in space and time,
to locate dimension points in a dimension manifold, and the purpose of
considerations is to grant those particles apparent cause over each
other.

Granting apparent cause to kinetic particles so they can effect
each other is called casting cause from source.

Source retains full cause at all times over the existence and
interaction of all kinetic particles, but source makes them interact AS
IF they have cause over each other via the apparency of force.

Above Apparencies are Reality, making postulates and considerations
is native and flawlessly easy.

Below Apparencies are Reality, making postulates and considerations
fails because the being is trying to create an actuality rather than an
apparency.

The being believes that because he SEES space, that there IS space.

Thus he tries to create or affect an actual mass in an actual space
and so fails.

He thinks there is something out there beyond his consciousness of
it.

Postulates can only create an apparent mass in an apparent space,
and then fair choose to pretend that apparent reality is actuality.

The being has lost sight of the fact that postulates and
considerations can ONLY create or effect apparencies.

The primary apparencies are:

1.) Outthereness, the apparency of the dimension of space
2.) Consequetiveness, the apparency of the dimension of time.
3.) Kinetic causation, the apparency of cause between particles.

The static maintains cause over the particles of the kinetic at all
times, but creates the apparency of cause between them by controlling
each particle as if the particles were controlling each other.

Thus the ball player uses a bat to hit the ball.

The BAT has no cause over the ball, but the static makes the
interaction look like it does.

The purpose of the static is to create the apparencies of the
kinetic and virtualize cause amongst the kinetic.

The theta being, although operating through a kinetic vessel called
the body, nonetheless at all times retains his cause point in the static
and creates flows via postulates and considerations. The theta being
then uses these postulated flows to 'cause' changes in other kinetic
flows around him of interest.

A flow is a movement of kinetic particles from one place to
another.

Flows can form lines, explosions, implosions, and ridges of
solidity.

The being postulates body effort to move his arm, to hold a fork,
to move food to his mouth.

Below Apparencies are Reality the theta being is blind to the
creation of efforts via postulates, and believes instead that all
efforts come from the kinetic composite of the body and are motivated
and triggered by incoming realities and efforts (forces) from the 'external
world'.

Thus he misses the operation of the static in himself and considers
himself to be made only of dimension points responding to dimension
points.

This is called a state determined machine, the machine can only act
upon impingment from the alleged external universe, and its interactions
are completely governed by the laws of kinetics.

Thus the being conceives himself a series of falling dominoes.

Further the being considers that his living is a function of
constituency, arrangement and process, in otherwise dead or non living
particles.

Constituency is what he is made of, his kinetic particle make up.

Arrangement is the particular arrangement of those particles in
space and time allowing them to interact with each other via apparent
cause and effect (force).

Process is the resulting smooth tick tock or operation of his body
and life as long as his constituency and arrangement remain within
specifications.

The meatball being considers that he IS that process in his kinetic
space time gizmo (life form).

He considers that consciousness is chemistry bubbling away at 98.6
degrees.

Should the arrangement or constituency of his life form be harmed,
damaged or destroyed, the meatball being considers that his life process
will stop, and thus he himself will die with it.

Thus is born the illusion of mortality, highly desired amongst
GodSouls.

LIFE MADE OF DEAD THINGS

Notice the meatball does not consider the MEST universe alive,
carbon, hydrogen, nitrogen, oxygen atoms are not living systems.

But if the arrangement of these dead things becomes complex enough
to form a DNA molecule, then 'life' begins to form.

This of course is an inversion necessary for the meatball to
continue playing his game of being meat.

The truth is the static and its consciousness is the only thing
that is alive, and everything else is dead, including all kinetics. of
whatever kind whatsoever.

The meatball takes his own awareness of conscious self livingness
and casts it into his meat body.

The meatball thus conceives that he is made of what he perceives,
dimension points in a dimension manifold.

All of the above notwithstanding, self luminous consciousness CAN
NOT be made of space time parts interacting via cause and effect across
a space time distance.

Thus if all that existed were space time kinetics for actual, then
consciousness would never have existed and could not exist.

Self luminous consciousness is a spaceless, timeless phenomenon
whose purpose is to perceive ILLUSIONS of space time phenomenon.

Soul side beings think that consciousness arose out of the space time
universe.

God Side beings know that apparencies of space and time arise out
of consciousness.

The static creates what the static is not.

FREE WILL

Although the actions of the static are always determined by its own
fundamental desires and nature, and it is not free to do otherwise, the
static is free at any time to create something in the kinetic rendition
that is not a function of anything it has created before or anything
already existing in the kinetic world, either past, present or future.

Thus the static is not a state determined machine, as it can create
independent of anything already created.

The static can not create independent of its own nature however,
but its own nature is not a function of what has gone before.

The static however can mock itself up as a kinetic state determined
machine, and has done so in the creation of a homo sap meatball with a
heavily charged time track which then tick tocks through time on total
stimulus response reactivity.

Dominoes falling.

Notwithstanding the above statement, any kinetic life form, animal
or plant, is operated by a multitude of static cause points within it,
which mock up its outward kinetic structure in an ongoing fashion, and
those static cause points are capable of creating in a non state
determined fashion, and do so once in a while.

PRIME POSTULATES

These are called prime postulates, as they change the course of the
kinetics without kinetic reason or impingement or accountability.

Yes this violates the laws of conservation of energy, as new energy
is created on the fly at low levels.

Any time the static creates any kinetic, conservation of kinetics
is violated.

Prime postulates can be positive postulates to survive better, or
negative postulates to survive worse. They act like a throw of the dice
in the middle of an otherwise highly state determined game.

They are necessary to keep the game going which would otherwise
languish in predictability, which would not be avoidable even with
Quantum probabilities, or chaos theory in operation.

Quantum mechanics provides a level of unpredictability but only
across narrowly defined possibilities, thus you may not know if the
outcome will be A or B, but it won't be Z.

Chaos theory is irrelevant, as chaos theory applies to COMPUTATION
of predictability by others, not to the state determinedness of the
outcome which remains absolute.

Prime postulates allow for changes to the kinetic system that are
not related in anyway to its past, present or future.

Homer

------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com
Sun Jan 20 14:21:36 EST 2013

COURAGE

COURAGE v2.0

Typos corrected.

Standard disclaimer:

Always run this process as a GodSoul, never as a mere mortal,
because when the God stuff turns on, you won't be there to handle it,
you will be cowering in a corner crying 'Where's God when I need him!"

And don't play the prove it game, 'But I need proof that there is
something to know before I try to know it by not knowing!'

Handle fear of enforced not knowing through self determined not
knowing, not harder efforts to know.

Harder efforts to know result in hurry to make case gain, because
he ain't making any.

Trivializing this process. or throwing a fit because you can't
know at will, will break your spine in two, as forces which you should
be controlling through not know, will be released to splat all over the
place, in your efforts to know harder.

You can always not know at will, and that will chill it all out.

It is dangerous to even KNOW this process if you aren't going to
NOT KNOW IT, and run it as a fully operational GodSoul, which you are,
whether you think you are or not.

The basic process is:

"Not know something."
"Know something."

Always run the 'Not know something" first, but sync is important.

If you are not running on a meter, the only way you will know that
sync is out, is that the preclear will be bogged down in no OKs!

Simply run the existing command again, or the other command twice
in a row, back and forth until you get into sync with the preclear's
flows again. If you do not know about sync by now, you shouldn't be
running this bulletin.

This process is really easy.

You ask your preclear to 'know something'.

It can be anything, he looks around him and sees a blue book, so
now he knows the book is blue. He says OK, and that's it, next command.

Then you say "Not know something."

And your preclear goes 'Ok, well I know the book is blue, now I
will not know that!'

NO NO NO NO NO NO NO, WRONG!

That's knowing something, not not knowing something.

You do not want him to know something and then not know it, you
want him to not know something that he is already not knowing!

Have him feel the flows he is using to not know something, and do
THEM more, then when he says OK, go back to "Know something."

So your preclear complains "But I don't know if I am not knowing
anything, how can I not know something when maybe there is nothing there
that I am not knowing."

He is terrified of duplicating the not know already running his
life. Christ, he might as-is his stupid self.

Refer him to the church for auditing, he doesn't have the
prerequisite personal honesty to run the process.

If the command 'Not know something' doesn't instantly indicate to
your preclear with bells and chimes, laughter and relief, you do not
want anything to do with them.

Allow the pc to Itsa, but do not demand it, if the pc says "OK" at
the end of a command, that's fine, end of story.

None of this, 'Tell me about it', or 'Are you sure that is all?'

He can't TELL YOU ABOUT IT, because he is not knowing it, you see?

If the meter hasn't finished falling on each command, just give it
time and only start the next command when the needle starts to rise
again. You do not need a meter to run this.

A clumsy auditor, in a hurry, or running his own case, while
running this on another, can use a meter to stay in sync with the
preclear. The meter acts as a rein on the auditor.

And NEVER EVER force your preclear to answer WhatsIt?

Auditor's just always have to know whatsit, whatsit, whatsit.

You are trying to get him to NOT KNOW WhatsIt, and to not know that
he is not knowing WhatsIt. You don't do this by asking him What's It?

You get it?

He doesn't need to know whatsit to get to native state, and if he
does know whatsit momentarily, it will be so fast, he won't remember it
long enough to tell it to you, no matter how big it is. Trying to hold
on to the whatsit, so as to report to the auditor about it, will only
bog him down in making sure it doesn't appear, lest he lose it before he
he has a chance to relate it.

Sorry, poor auditor doesn't get his whatsit fix for the day.

Keep your own question asking psychoses to yourself and do not ruin
your preclears with them.

When he can feel the certainty of not knowing without wondering
about, or needing to know, what he is not knowing, he is half way there.

When he is no longer terrified out of his wits by his somatics, and
can handle them, in or out of session, when they turn on by further
running of not knowing and knowing, he will be in pretty good shape.

E/P: chilled out and able to run the remainder of this bulletin.

Go take a break, yum donuts and coffee, the rest of this is long
and very heavy.

Homer

COURAGE

I had a dream tonight. In the dream I listened to a taped lecture
by Enid Vien. This is what the lecture said.

Courage is powered by desire.

Courage is the willingness to go after something at all costs to
self, without much thought given to recovering should one lose, as
ultimately, being able is a given.

Courage is the dividing line between:

1.) Sanity and Insanity
2.) Exterior and Interior
3.) On purpose and Off purpose
4.) Exhilaration and mere Enthusiasm

Courage is item based.

An item is what your preclear has the courage to be, do and have.

Each item has embedded within it the courage to be, do or have that
item.

Items can not exist without the foundational courage to drive them.

Courage is what reads on the meter.

A being can not want something for real without the courage to
attempt to get it.

If there is no courage, the item is not really wanted, except as a
substitute.

People think they want all kinds of things that in fact they would
hate having if they had them.

Mock it up, mock up having what you think you want, notice the bad
taste in your mouth and the emptiness in the pit of your belly.

If what is wanted is prime and real, the courage to go for it will
be there as part of it.

It will feel as the warmth of life.

The opposite of emptiness.

No courage means no real desire for it in the first place.

Desire, courage and item form a complete package of power and
purpose.

Find your preclear's point of courage, and you will find their
point of true purpose.

Find their point of true purpose, and you will find their point of
courage.

Everything else sought after is a waste of time, and forces them,
by definition, into cowardice on the tone scale.

Cowardice means chasing what you don't want as prime purpose.

Cowardice is born of considered failure on prime purpose and IS the
effort to shift to a substitute.

Courage means true purpose.

True purpose means courage.

Cowardice means off purpose, someone else's purpose, substitute
purpose.

Off purpose means cowardice.

It can't be any other way.

True purposes are the items of GPMS.

GPM means Goals Problem Mass.

They float above time so your preclear is taking them everywhere he
goes. He can't escape them by moving ahead in time.

GPMS form the archetypical design of the game.

GPMS define what is worth a while and what is not.

GPMS are your preclear's raison d'etre, reason to be, do and have.

GPMS are items bound together with desire and courage, which
creates power, motion, flow towards action at Spirit of Play on the tone
scale.

Spirit of play doesn't care about winning or losing, Spirit of Play
only wants to PLAY.

Spirit of play only cares to give the other side a run for their
money that they will NEVER forget even if it loses.

Spirit of Play will do ANYTHING to play.

What really pisses it off is not being able to play any more.

If a GPM is implanted, then the courage that goes with its items
will be implanted too.

If the GPM is his own, then his courage will be his own also.

If the GPM items are suppressed, then his courage will be
suppressed too.

Without courage he will be afraid to get out, and will live a life
of purposelessness, of tooling around in secondary Q&A, substitutes.

In this sense Q&A (Question and Answer) means starting out for A,
getting stopped and saying "Ah well, I think I will go to B instead,
didn't really want to go to A anyhow."

Q&A is endless cycles of sour grapes, the fox that couldn't reach
the ripe grapes, gave up in dismay and said he didn't want them anyhow,
and pretty soon you find the person not going to A, B or C but parked at
Z, saying "Who me? I was born here, and never had a desire to leave."

That's spelled COWARDICE.

Cowardice is not cause, postulates and considerations are cause.

Cowardice is merely the color of energy the being uses to continue
in an off prime direction, replete with gaping wounds and overt and
covert pleas for sympathy, for help to 'show him the way'.

So you say to him, "Well, it ain't this way bud", you turn him
around and show him the direction where he WAS going that would heal
anything.

"...the direction where he WAS going that would HEAL ANYTHING."

You see?

A secondary substitute purpose is saying "Well, I didn't make it
being a doctor, so I am going to be a garbage man instead."

Fortunately the world needs 7 am garbage men, so the ploy works.

The dwindling spiral consists of endless layers of secondary
substitutes piling on top of an original primary purpose in a high state
of failure, pretending it will succeed by doing something else.

It takes great courage to travel the road of cowardice for there is
only darkness and doom up ahead that NO ONE can confront.

How can you get to A by going to B?

How can you get to A by STAYING at Z?

Cowardice is doing something else, and doing something else is
always powered by cowardice.

"There may be such a thing as Courage, but there is no such thing
as sanity totally opposed." - LRH

Suppressed GPM items can not be run by asking questions.

It is not possible to run "What is it?" and run not know at the
same time.

GPM items have been NOT KNOWN. You need to run off the not know
before the knowingness of what they are will come back.

The power of GPMS is running him. Standing aside and trying to
divine what they are, is like trying to see your gas tank in a car going
300 miles an hour. Forget the gas tank, just GO.

If he can't GO, then get him to NOT GO, but for heaven's sake do
not get him squirreled around looking for the gas tank or a road map.

Have your preclear get the idea of asking a question with all his
might, and then refusing the answer with all his might on the same item
at the same time.

That's an AND.

Wanna know AND don't wanna know.

If he is doing that, have him spot it and run it out, such activity
must not be a part of his survival repertoire.

Physical isometrics make the body strong, but mental isometrics
make the spirit insane.

Exerting the effort to ask "What is it?" runs the item IN, and
creates intractable somatics, that not even suicide will end, as being's
take their somatics with them when they die.

His after life, whether good or bad, is a kind of somatic, a heaven
or hell, arising from the GPMS he is involved in.

Heavens are winning, hells are losing.

After life heavens and hells can be run out before death or after,
at which point the being is free to be reborn again or not on his own
determinism.

If these heavens and hells are not fully run out, either during the
life or after, your preclear will dramatize both for a while, and then
get reborn again anyhow on one of the flows still operating.

It other words he will be coming in on a heaven flow or a hell
flow.

In either case they will continue to alternate during his life, and
after until if and when they are all run clear.

Without clearing, the being builds up endless layers of heaven and
hell flows, none of which ever reach closure.

His eventual fate, too horrible to imagine, is something like a 9
to 5 Phd at Cornell.

If you are wondering, a clear probably would not choose to be
reborn in ignorance again, but he might :)

GPM somatics are not a body thing.

Courage and cowardice are not mortal issues, they are immortal
issues, as the being, pretending to be a mortal body, is already
drowning in a sea of glue made of cowardice and self deceit, hanging on
to his drift wood of secondary substitutes.

Exerting the effort to not know for a while, runs the not-isness on
the item out, and the item will appear in its own good time, at which
point your preclear can run with it again, and then be done with it
according to his free choice at the time.

You gotta get his car running on its track again, like it was
before he got into trouble, before he can bring it to a controlled stop.

After a long time of suppression, that GPM is going to want to GO
when it sees the light of day again, you get the picture?

CHASE

There is some attraction to being fair chosenly nuts in a time
stream chasing after pretty girls or some such thing.

If he wants it, why chase after it, why not just have it?

You see that's SPIRIT OF PLAY coming into it, Spirit of Play wants
to PLAY more than it wants to have the wiener that it wins at the end,
or a place to put it,

CHASING the pretty girl, well that's fun, but HAVING a pretty girl?

Just make sure you have a prenup handy.

Spirit of Play enjoys defeat as much as it enjoys triumph, as long
as it made the other side wonder, and it will try to optimize its games
so that it gets equal amounts of both winning and losing with LOTS of
play in between.

Short games, easily won or easily lost, are anathema to Spirit of
Play.

Spirit of Play would play forever and never win or lose if it
could. It dreams of the endless volley but may push it to a win or a
lose once in a while in order to start a new one.

AUDITING

As far as auditing is concerned ignorance (not know for a while) is
bliss.

Wouldn't it be great if you could know anything just by not knowing
it INTENTIONALLY for a while?

Do you know how many questions you have left in total failure on
your whole track, never daring to not know them even for a moment, lest
you waste precious time when you could be trying harder to answer them?

It's that suck in, wanting to know, that keeps the whole track
caved in on you, and the key to the whole shebang is the ability and
willingness to not know for while every single one of those questions,
until you know again, and can dispense with them all.

THE ANSWER TO THE QUESTION IS NOT IMPORTANT.

THE ABILITY TO STOP ASKING THE QUESTION UNTIL THE ANSWER REAPPEARS,
IS.

Beings think that if they give up trying to know the answers to
questions, they will forget them and never come back to them.

And as they thought, so it became.

If they had thought instead that if they forgot their questions and
let them be, the answers would all appear in their own good time, they
would have all the answers they ever wanted, and wouldn't have a whole
track bank glued to their faces still trying to know.

Even though people forgot their questions, they did so in FAILURE
AND APATHY, rather than expectation of knowing, and THEY ARE STILL
TRYING TO KNOW them.

The efforts to answer forgotten questions never go away, they get
converted into efforts to play basket ball, drink beer, or some other
substitute.

The guy picks up a fork to stick a piece of meat in his mouth,
that's an effort he once used long ago to answer a question that didn't
work. He is no longer aware of the question, but he's doing the effort
in present time on a substitute.

That's why when a being is off purpose, pretending he is on
purpose, EVERYTHING he is doing is a substitute, and thus everything
hurts and he feels lower at the end of the day, more empty, more
useless, more dead.

Once the being got the idea he had to know RIGHT NOW to survive, he
was doomed.

The truth was he had to be able to NOT KNOW for a while to survive.

Ultimate eternal survival results from total as-isness, which
results from running out all the alter-isness off of things, the FALSE
KNOWING AND THE PRETENDED NEED TO KNOW MORE.

But that can only happen after the NOT-ISNESS and pretending there
is nothing to know is run out.

As you run not know, the somatics will abate, your body will feel
better, your energy and courage will begin to return based on the
ABSENCE of dramatizing TRYING TO KNOW, acting along secondary
substitutes, and the pain of cowardice, and THEN the correct item will
appear.

Running not-know creates a small temporary native state while the
suppression blows off and runs out.

Native state feels good, certainly better than flaming hells
forever powered by false knowing and stupid question asking.

Stupidity is defined as ENFORCED unknownness of exact
consideration.

When a person thinks he knows but doesn't, that's what glues in his
stupidity. His continued thought that he knows, continues the
enforcement on his not knowing.

One audits stupidity by running NOT KNOW on all the stupid things
he thinks he knows no matter how bright he thinks they are.

When the not know is gone and he comes back to the prime original
consideration on any problem, he won't be stupid any more, but neither
will that knowingness persist because it will be a true as-isness,
resulting in a true not know of native state a moment later.

Native state is FAIR CHOSEN not knowing.

Spiritual death is ENFORCED not knowing.

Native state knows it is not knowing because there is nothing there
to know.

Spiritual death is trying to know because it believes there is
nothing being not known.

All aberration is ENFORCED native state.

Enforced native state means the being has chosen to know something,
then chosen to not know it, but continues to think he has to know it to
survive but now somehow can't.

He is too busy trying to know again, rather than trying to not know
again.

Thus the knowing that he created gets stuck on, but remains
unknowable, because he continues to try to know it through the not know
he placed over it, rather than duplicate the not know and let the not
know vanish on its own.

Persistence of not know is caused by refusal to take responsibility
for, and to reoperate the not knowing, and trying to know instead.

Hells forever are the result of trying to KNOW to escape an
ENFORCED not knowing.

Reengaging FAIR CHOSEN not know, consciously and actively, for a
while, reengages native state which vanishes all things including the
false and enforced not know made of force, effort, and black mass that
has been laid down on a being's GPM items, to cover them up, and to make
them 'never have been.'

Your preclear has been seeking his items for EVER, the quest for
peace grows old. He knows something is up, he knows he is wrong, but he
would never admit it, he wouldn't dare, he knows he would never live it
down should it all come to light.

The MECHANISM of descent escapes him, and yet only in the exact
nature of that mechanism is his pride retained.

Thus only in restoring awareness of that mechanism does one restore
him to operating pride.

"Pegasus had wings of pride, Eternal Omni Operating Pride." - Adore

Your preclear has flown Pegasus to where he is now, and then forgot
his horse, his true self, even existed.

So during auditing, his items start to appear for the first time in
forever, and you have him say, "Nope not now, in a while, I am going to
have some tea."

As long as your preclear's intent is only for a while, and NOT
FOREVER, the whiles will become shorter and shorter between reeruption,
reascension of his item from the underground. And once the whiles
finally allow it to surface it will be soft and comfortable and
FRIENDLY, his upset with HIMSELF will end, as all the pressure and
enragement from 'who did this to me?' will have been let off during
their prior repeated conscious refusals for a while.

HE DID IT TO HIMSELF VIA NOT KNOW, THEN PRETENDED 'HE HAD NOTHING
TO DO WITH THE NOT KNOW.'

The item will not arise if the pc has the slightest doubt about his
involvement in who did what to whom. He did it to himself. Running not
know gets him back into the sovereign seat of creating not know, THEN
once he KNOWS the not know is his own, he will be willing to know WHAT
he not knew, the item, again.

He will never get rid of the somatics by trying to find the item by
question asking, or looking harder, or God save him, looking for proof
that he not knew the item himself, before he tries to duplicate the not
know.

HE NOT KNOWED, what proof did he leave behind him now that he
didn't also NOT KNOW.

Prove it cases hate that, but they are alas in their own
jail cell of not knowing that they not knowed.

The prove it case needs to know he not knowed before he is
willing to not know in order to recover knowing.

Thus he never makes it.

He doesn't have to believe or have faith that he not knew the item
himself, all he has to do is PRETEND THAT MAYBE HE DID OR COULD NOT KNOW
IT NOW IN PRESENT TIME.

It is the EFFORT that counts, not any understanding about the
effort.

All he has to do is not know again, and that will spring the
earlier not know that he no longer believes or knows he did. THEN he
will have his proof.

Once he is doing the not know himself in present time and knows it,
it doesn't matter who originally did it or not.

He will find the item by chilling out the somatics, by
redramatizing not know for a while against it, intentionally and without
attitude.

Somatics are caused by breaking the not-know forever too fast and
with out responsibility for having laid it down in the first place.

Somatics are caused by trying to rip the lid off of Pandora's Box.

The proper way is to close it again by sitting on it until the
latch clears, then SLOWLY stand up and letting everything crawl out free
and clear.

The box has a latch which locks when you press it closed.

Pressing it closed AGAIN, unlocks it.

Pulling on a closed latch will never open it.

Your preclear has used (hired and payed) BT's and clusters to help
him lay down the not know and keep it in place with out his own effort
or attention any more. They balk at a sudden change in direction and
create backflow and pain.

The same would happen with out the BT's/Clusters helping him but
the kickback would not be as serious.

As it is, he has used the power of hundreds of trillions of other
beings closely packed into his own space to help him remain comatose and
oblivious to his and their own IMMORTAL true purposes and failures in
life. They and he need to be woken up SLOWLY.

You wake up a BT/Cluster/Self by maintaining and putting it back to
sleep consciously for a while and then letting off on the intent to
sleep a little at a time, over days, weeks, months.

Sleep doesn't only mean unconscious, it can also mean conscious but
oblivious. Some are unconscious, some are quite conscious but utterly
utterly utterly oblivious.

Kind of like that PhD we were talking about.

Thus the ability to create or maintain unconsciousness and
oblivion, FOR A WHILE, in self and others, are important auditing
survival tools.

ANATOMY OF PERSISTENCE

Persistence consists of a stack that looks like this:

Native State
As-isness
Alter-isness
Is-ness
Not-isness

As-isness is prime creation through postulate without persistence.

The instant the being takes his attention off the thing, it will
vanish as if never created, no trace remains.

Alter-isness alters the prime creation into a persisting Is-ness,
via the addition of significance through considerations.

This is what you see and know about in the work a day universe.

Not-isness covers an Is-ness in black, in a false effort to vanish
it.

Aberration is the effort to vanish unwanted is-ness via not-isness
rather than as-isness.

Auditing is the process of bringing your preclear out of a state of
not-isness (unconsciousness and oblivion) on his own true items.

Duplicating the not-isness (by making more of it), as-ises the
not-isness, revealing the persisting is-ness underneath.

Duplicating the alter-isness (by making more of it) on the
persisting is-ness, as-ises the alter-isness revealing the prime
as-isness underneath.

Letting go of the prime as-isness results in total vanishment as if
none of it had ever been.

Thus auditing out not-know results in knowing via facility in
creating more not-know, not by trying to know.

The result of facility with not-know is knowing, and then
vanishment leading to native state which is true not know.

The result of trying to know in the face of not-knowing, is
continued not knowing with endless somatics.

You can not as-is not knowing with knowing.

You can only as-is not knowing with not knowing.

If you make an apple and you want to vanish it, you need to
duplicate MAKING THE APPLE.

If you make some not-isness and you want to vanish it, you need to
duplicate MAKING THE NOT ISNESS.

Get this and don't leave it.

The effort to know in the face of not knowing, will break your
spine and leave you in hell forever. Just don't do it, let your worst
enemies do it.

For a while :)

On your enemies run:

"Can you be perfect, hurry up and try harder to remember
something?"

On your friends run:

"Not know something!"

Question asking is the effort to know, the effort to wake everyone
up at once, its like a loud alarm clock going off when you have not had
enough sleep.

And it rips the body to pieces from the inside out, and the more he
asks 'Why?' or "What is causing this?", the worse it gets.

ASKING 100 MILLION YEAR OLD QUESTIONS IS CAUSING IT, AND ASKING
MORE QUESTIONS ABOUT WHAT IS CAUSING IT, WILL CAUSE MORE OF IT.

Making more of something will work in the right place and the right
time, but only if engaged in with intent and understandings, not with a
desperate last ditch effort TO KNOW.

This is the difference between running some dramatization in,
and running it out.

In both cases you are dramatizing the item, but when running it in
you are serious about the dramatization and are not responsibly present,
and when running it out, you are dramatizing on purpose after having put
the entire scene there, and are responsibly present trying to vanish it.

Anyhow the best answer to dramatizing question asking is to not
know intentionally and for a while, until the truth appears in its own
good time.

But you have to not know with the intent to find out, to resolve,
and THEN to vanish, not with the intent to forget forever.

Resignation is acceptance (forever) with expectation of failure.
to do anything about the item.

As-isness is acceptance (for a while) with expectation of
vanishment of the item.

Thus one should not know with expectation of vanishment of the
not know.

The original intent was to not know FOREVER (in time), to pretend a
faux native state non existence using effort, force, covering in black
and not-isness.

Native State is a jealous God, only true native state is forever
and that's outside of time.

The curative intent is to not know for a WHILE, allowing the false
intent to not know FOREVER to run out as deadly silliness.

If you postulate a forever in time, that is exactly what you get,
in time forever. (As long as you keep postulating that way.)

Is that really what you want?

As for your preclear, if there is still pain in his space, he is
still trying to solve a not know forever, by trying to know, rather than
not know again for a while.

He originally put a billion tons of force into not knowing, and
intended that it be that way forever, so he mustn't dilettante around
with this process or it will turn on more pain than he can imagine.

I been there, I kid you not. The last scream of a being dying in
pain is "Why?"

Convert "Why is it?" into "It is. Why?"

Can you see now why it is?

It is, is a causal postulate that brings about what it says.

The primary not know of the mortal is that they are indeed immortal
and dreaming and detest it, and beyond that eternal and asleep.

How much not know does that take?

How many GPMs, how many items, how many life times, how many
questions, how much hysteria, shock, catatonia, and oblivion, must he be
not knowing to maintain this delusion that he lives once and dies once
and that's it bud?

How much responsibility for his own condition does he have to
package up and flush out the tubes to get that deluded anyhow?

And you are going to audit him?

If he can be gotten to muster up that much not knowing,
intentionally and FOR A WHILE, he will smooth it all out, it will become
well behaved, his BT/Clusters will sigh a breath of relief that is
palpable, that he can feel, and they will cooperate fully in releasing
it all, in its own good time, powered by the intent to surface by not
knowing for a while.

Your preclear is an eternal spirit crucified on the cross of
immortality, and buried alive in the ground of mortality.

Self auditing is asking 'What is wrong with me' until dead.

Who, how, what, where, when, why, and which, are nails in the
coffin.

Was it, Has it, Is it, Will it, Can it, Could it, Should it, Would
it are the ropes that lower the coffin into the grave.

Am I, Are we, Are they, and all the rest of the questions on Earth
are the worms that crawl around his eternal spirit in the darkness
forever for free.

Self auditing can be cured with,

"Spot the effort to think and not think about the same subject at
the same time."

To ask questions and not answer them at the same time.

E/P: Run to "Oh Phooey with that!"

Solo auditing is "Well I feel some volcano wants to blow its lid
here, I think I will go have some tea."

Getting into the tea puts the lid back on the volcano purposefully,
intentionally, volitionally, consciously and FOR A WHILE.

No tea?

Run,

"Spot NO courage." (NO means pretended no, not-isness on courage.)
"Spot SOME courage."

Run it back and forth, get the rhythm, get the sync, and the
volcano will chill out and pop the next item on the stack in its own
good time for your viewing pleasure and endless relief.

And Christ, get an auditor already will you?

"Spot NO fear.
"Spot SOME fear."

E/P: knows what he is afraid of, worst and best life and death,
past, present and future, and can make it come up and deal with it as it
comes up.

Homer

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
Fri Sep 30 18:37:26 EDT 2011

Sun Jan 20 13:26:39 EST 2013

Friday, January 18, 2013

GODSOULS

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GODSOULS

Existence consists of the AllThatIs.

The AllThatIs consists of an infinite number of GodSouls or beings.

THE MANY AND THE ONE

Each GodSoul has two facets, the Many and the One.

The Many are connected together by the One.

Consider a plate of glass with circles etched on one side.

Each circle is a GodSoul, one of many.

The other side is nothing but glass, which is the One, the
substrate that connects the many together.

Each circle is the rendition zone, the consciousness, of the
GodSoul wherein is rendered a conscious experience of the created
apparent world of multi dimensional space, time, matter, energy and
force.

A dream is any rendition in consciousness of any being.

Neither the One nor the Many are created, but are co eternal.

THE CYCLE OF ACTION, CREATE - SURVIVE - DESTROY

Renderings of space, time and dimension in the conscious rendition
zone of each being are subject to creation, survival and destruction.

The GodSoul itself is not.

That which is perceived is subject to the cycle of action as
perceptions are renditions of apparent space and time.

The perceiver is not subject to the cycle of action, as perception
is sourced from Eternity which has no space, nor time, and thus no
change in which a cycle of action could take place.

TWO SIDES OF A GODSOUL

A GodSoul has two different but related functions.

They are variously called:

God Soul
Author Character
Creator Creature
One Many

The way for a GodSoul to become a God side being, is to BE the God
side being designing and BECOMING the Soul side being.

In this way the GodSoul can choose which side of his functionality
he wishes to operate.

THE TONE SCALE

Beings can operate either their God side or their Soul side on a
gradient scale ranging from total God side to total Soul side, from
Static to Spiritual Death on the tone scale, or anywhere in between.

See TONE SCALE
http://www.clearing.org/cgi/archive.cgi?/electra/tone.memo

The God side being operates on the tone scale from Sovereignty down
to Apparencies are Reality.

400.0 Sovereignty (Static)
320.0 Life that is not being anything
160.0 Volition, Coexistence
120.0 Individuality (GodSouls)
110.0 Awareness
100.0 Truth
90.0 Decency
80.0 Ideas
75.0 Ethics
70.0 Aesthetics
60.0 Inspiration
50.0 Agony
45.0 Amusement
40.0 Serenity of Beingness
30.0 Postulates
28.0 Considerations
26.0 Apparencies are Reality

The Soul side being operates from Apparencies are Reality down to
Spiritual Death.

26.0 Apparencies are Reality
25.0 Flows (Kinetic)
24.0 Universes
22.0 Opinions
21.0 Games (Spirit of Play)
20.0 Action
...
-400.0 Spiritual Death

It is the purpose of clearing to salvage or recover a Soul side
being from it's decent towards Spiritual Death, back to operation as a
God side being.

The God side being is then free to design his future as a Soul side
being again.

Clearing clears postulates and considerations envesseling the
static of the God side being in the kinetic of the Soul side being.

Clearing returns the Soul side being to a lucid dream state in all
of life.

The Soul side being descends down the tone scale from Apparencies
are Reality towards Spiritual Death while dealing with incoming
realities.

The error is to deal by not dealing.

Any one being will be playing a chord of many different positions
on the tone scale on both sides of the divide at Apparencies are
Reality.

Although most people are solidly somewhere in the bottom half of
the tone scale, some person may have 50 percent of his attention up at
Inspiration, Agony and Amusement, and the other 50 percent down at
despair trying to figure out the joke.

The descent from above Apparencies are Reality to below is called
the Consideration/Observation flip flop.

Above Apparencies are Reality the GodSoul knows things are created
in the postulation and consideration of them.

Postulates and considerations are CAUSE.

Below Apparencies are Reality the GodSoul believes that things
exist independent of postulation or consideration.

Postulates and considerations are EFFECT.

Those are his postulates and considerations about the causal
efficacy of postulates and considerations.

ACTUALITY AND REALITY

Reality is what the being believes is true, actuality is what is
true.

The God side being deals in actualities, most of which are the
creation of apparencies or virtual realities.

The Soul side being deals in the virtual realities so created.

The God side being knows that actualities are created virtual
realities.

The Soul side being believes that virtual realities are
actualities.

Since Spiritual Death is below Apparencies are Reality, Spiritual
Death is an apparency, not an actuality.

SOVEREIGNTY AND CHASE

A God side being can create in the mere conception of things
(sovereignty).

Sovereignty means you want it, you got it.

The creation of one thing does not in any way depend upon the
creation of any other thing. Thus a God side being can feel good or bad
without reason.

However a God side being also has a taste for chase, thus it can
conceive of limitations to its ability to create in the mere conception
of things.

Thus the God side being, through sovereign conception, can conceive
and create a dreamtime of non sovereign conception for a while.

This provides chase through time via conditions.

The word condition means two things.

It means the state you are in, and it also means the limitations
imposed upon you with regards to changing from state to state.

If you want a car, you can't just have a car, you have to get a
job, get a bank account, work to earn money and put it in the bank
account, and you have to eat, sleep, and go to work 1735 times before
you have enough money to buy the car.

You see that's a whole dance you have to go through between your
conception of a car and having a car.

That's called chase, and chase takes place in a time while through
conditions.

And if you break your leg while working and end up in the hospital
you may never get your car.

Chase comes in two forms, dance and games.

The possibility of failure turns a dance into a game.

TIME WHILES

A while is a span of time that has a beginning, a middle and an
end.

A start, a change, and a stop.

All whiles are finite.

However whiles can be very long and can have whiles within whiles
to very great depths. But once a top level while is done, it is gone as
if it never existed, no lessons learned, nothing retained, and the
static slate is pristine clean to start anew.

The view outward into any being's rendition is a view through all
the whiles the being is presently still in no matter how many levels in
he is.

A being chooses which while within while to perceive through
tuning, from the vantage point of being able to see all of them.

The function of the God side being is to post (create), don (adorn
itself with), and operate (adore) packages of postulated and considered
conditions (limitations) on its own awareness and abilities.

"Adoration is operation. If you adore something, operate it."

See ADORE.
http://www.adore.com

These packages allow the God side being to create games for itself
as a Soul side being for its own enjoyment or fun.

The function of the Soul side being is to play the games created by
itself as a God side being, via self created and fair chosen adornments
of limitation or condition.

Notice all limitations are conditions, and all conditions are
limitations.

All postulates and considerations are postulates of limitation, as
one has started to say 'things are this way and not that way'.

The pristine static has no such issue.

AWARENESS CHARACERISTIC CHART

See AWARENESS CHARACTERISTIC CHART
http://www.clearing.org/cgi/archive.cgi?/electra/acc.memo

The God side being operates as cause from SOURCE, EXISTENCE AND
CONDITIONS, and the Soul side being operates mostly as effect from
CONDITIONS on down to UNEXISTENCE.

The Soul side being can operate as cause only within the alotted
constraints of the existence and conditions put upon itself as a God side
being.

POSTULATES AND CONSIDERATIONS

A postulate is a posted beingness, a color-form of creation without
significance as to what it is, what it is used for, where it came from
or who created it.

Spot some color around you, that's a color form.

The term color-form refers to any conscious experience at all
including vision, sound, touch, taste, smell, thought, emotion, effort
and anything else one can be conscious of, minus any import that might
be attached to it.

A posted beingness is called an as-isness.

Posted beingnesses, or postings, are created from a timeless state
and do not persist on their own in time.

Postulates have the power of Eternity behind them.

A consideration is an addition of significance to a posted
beingness which adds a first level of alter-is or change into the
creation.

Change creates time, and thus a postulate + consideration pair
start time and persist through time until retracted.

Significance is any kind of 'know about' added to a postulate, what
it is, what it is used for, what caused it, what it can cause, where it
came from.

CASTING CAUSE

Most significance of import is about casted cause between posted
beingnesses.

To cast means to assign from yourself to another, to cast out from
yourself onto another.

The static casts the apparency of cause from itself out onto the
kinetic.

The static creates a wall and a ball and causes the ball to bounce
off of the wall thus creating the illusion that the wall has cause over
the ball.

In truth the static retains cause over the wall and the ball at all
times and causes them to interact AS IF the wall has cause over the
ball.

All casted cause is illusory, as the eternal static retains true
cause over all temporal kinetics at all times.

Doubt is self casting. :)

If you can see it, it is a postulate.

If you 'know what it is', that is a consideration.

AS-IS, ALTER-IS, ISNESS, NOT-IS

Postulates altered by considerations, called alter-ising, create a
persisting package in time, called an isness, which is then not-ised to
make sure it never disappears.

Thus a not-isness is the persisting apparent non existence of an
is-ness that has been not-ised.

Not-isness is created by covering an is-ness with effort, mental
force, blackness and invisibility.

Beings like to not-is things they detest and believe they can't get
rid of, so they never have to think about them again.

Beings also like to not-is things they adore and can never replace,
which guarantees they will never lose the adored thing.

You can't lose what you do not know is there anymore.

The ultimate in persistence results from the utter invisibility and
apparent non existence of the not-ised item.

If the being can hide it well enough, he can keep it around
'forever.'

PERSISTENCE AND VANISHMENT

Persistence in time is caused by alter-ising an as-isness, thus
producing a persisting isness, and then to really make sure it persists,
covering the isness in not-isness so that it apparently vanishes.

All aberration is the effort to vanish a creation through
not-isness rather than as-isness.

Not-isness produces a non existence in reality only.

As-isness produces a non existence in actuality.

Truly disappearing a creation takes 3 steps.

As-is and thus vanish the not-isness (force) on the item.

As-is and thus vanish the alter-isness (considerations) on the item.

As-is and thus vanish the postulate of the item.

One as-ises anything by creating it as it is, and letting go.

As-isness is attained via perfect duplication of original
postulation or consideration.

PUTTING AND UNPUTTING

GodSouls operate by putting something there, or unputting something
there.

Putting something there corresponds to creating a postulate,
consideration or not-isness, or all three.

Un putting something there corresponds to uncreating a not-isness,
consideration or postulate.

Putting is posting.

Unputting is unposting.

UNANIMOUS GROUPS AND CO RESONATION

GodSouls can form postulate groups, wherein a postulate made by any
one GodSoul is immediately and automatically made by all other GodSouls
in the group in their own rendition zones.

If A puts something there, B will automatically put it there also.
But if B puts something there, A will automatically put it there also.

So if A puts something there, this causes B to put it there, which
then feeds back and causes A to put it there also.

In this way A knows that B got it.

The duplicates made by the other GodSouls, resonate back to the
originating GodSoul, thus locking in the creation, and verifying that
everyone got it right.

This is co resonance.

RENDITION OF DIMENSION

When a GodSoul postulates something, it appears in his rendition
zone, his consciousness.

A rendition zone is a place where postulates are rendered, namely
your consciousness.

Rendition zones are used to view dimensions, and objects in those
dimensions, but rendition zones have no dimension themselves.

Q1: Theta has the ability to create space and locate objects in
that space. - LRH, The Q's.

Although each GodSoul has his own rendition zone for his postings,
the automatic duplication across the rendition zones of all other
GodSouls in the group creates the illusion that there is only one
rendition zone shared amongst them all.

This ultimately allows them to engage in the idea of a single
objective external multi dimensional universe that they are all part of.

The above notwithstanding, all renditions remain personal dreams
amongst many co dreamers, each with their own rendition.

The 'singleness' of all rendition zones in a postulate group is an
illusion born of instantaneous resonation and synchronization of the
renderings between them.

Thus many GodSouls, each with their own rendition of a creation,
can none the less resonate their rendition across all others in the
resonance group so that the renditions of all act as one.

Thus GodSouls can consider they are all looking at one object from
different viewpoints, when in fact they are looking at different
objects, namely their own renditions of that object, from the same
viewpoint, the scalar static.

Scalar means zero dimensional, without dimension.

Thus if one GodSoul moves his rendition of an object, everyone
else's rendition of that object moves also, automatically and
immediately.

There is no time lag, as rendition synchronization is a function of
the timeless eternal substrate that connects all the God sides together.

The apparency of space and time exist ONLY in renditions, and in
this universe, all renditions ARE renditions of space and time and the
objects in them.

Since the underlying substrate of the rendition is spaceless and
timeless, all awareness of space and time and anything in space or time
is a dream.

The renditions are kept in sync via communication channels between
GodSouls that connect between them in Eternity.

This is the function of the One that connects all the Many
together.

All connections between GodSouls via rendered spacetimes in the
shared rendition zones is an apparency only.

They are virtual connections between beings, that are actually
carried by the hard wired connections that connect all GodSouls together
in Eternity.

If two dreamers are talking to each other over a phone, it may look
like the voice is carried out over the phone lines from one dreamer to
the other through their space time rendition, but in truth the voice is
carried directly from dreamer to dreamer via the back channel operating
in Eternity between them, that synchronizes their two dreams, to make it
seem like the cause travels outwardly through the dreams, from dreamer
to dreamer.

All cause between two different beings that looks like it travels
from Soul side to Soul side, is actually carried from God side to God
side.

Soul side to Soul side causation is a reality.

God side to God side causation is an actuality.

VIRTUALIZATION CREATES VIRTUAL REALITIES

One purpose of the rendition zone is to virtualize dimension, and
objects located in those dimensions, and apparent cause between such
objects that are rendered.

The rendition and perception of dimension however is dimensionless.

The AllThatIs is a hologram for dimension, which hologram itself
has no dimension.

As the concept of size applies only to things which have dimension
and extension in each dimension, the concept of size does not apply AT
ALL to the AllThatIs.

Thus in actual fact there is no big nor small, just a lot of
holographic images of big and small rendered in each GodSoul's rendition
zone (his consciousness).

In truth there are only 3 causes operating.

1.) The outgoing cause between the GodSoul and the creation of his
posted color-forms.

2.) The incoming cause between the posting and the GodSoul's
perception of his own posting, allowing him to verify with perfect
certainty that what got created is what he postulated.

The ability of continuous reverification is called Self
Luminescence.

Self luminousness means nothing lights your consciousness,
it is self lighting.

Beings like to think that everything they create in their
rendition zones is made of something different, paper, plastic,
metal, wood etc.

In truth everything rendered in a rendition zone is made of the
same thing called ZEV.

ZEV stands for Zero Emission Visuals, a fancy technical term for
self luminous consciousness.

Like a TV set showing a car, some part of the image looks like
rubber, and another like metal or plastic etc. But in truth the whole
rendering is made of glass and phosphors, including the sun that shines
on the car. The TV doesn't need the sun to display the image of the car
because the TV screen is self luminous.

Soul side beings like to pretend that they can see their color
forms because they are 'lit' by some other color form like the sun, or a
light bulb emitting photons.

In truth color forms are self lighting, just as dreams or
imagination are, what lights the conscious experience of grass and what
lights the sun are the same thing, they are both self lighting.

A God side being doesn't need to have anything light anything, the
world glows in the dark for him with no other lumination at all.

To a God side being, even the physical universe is his imagination
syncing with a shared rendering, and he doesn't need anything
else to light his imagination.

3.) The cross cause between GodSouls NOT through their rendition
zones but directly between them that allows them to share any given
postulate by co resonation.

The speed of virtual cause outward through the various shared
spacetime renderings of a GodSoul group is whatever they say it is, in
this universe it is the speed of light.

The speed of actual cause directly between GodSouls is
instantaneous as there is no dimension or extension for the cause to
cross.

AVATARS

A dimension is a direction of extension.

Extension is how long that direction is.

The purpose of rendition zones is to render the apparency of
dimension, objects in those dimensions, and cause between those objects.

These create a virtual playing field, with virtual players called
avatars, and games to keep everyone interested.

Beings like to indentify themselves with one or more objects,
usually bodies, in their rendition zone and call those objects
themselves, or relate to others via those bodies.

Thus bodies act as an avatar.

Soul side players deal with each other via their rendered avatars.

God side beings deal with each other via direct perception of each
other's true cause through the back channel connecting them.

Soul side beings deal with each other via indirect perception of
each other's virtual cause through the front channel of their rendition
zones.

Soul side beings can only see other Soul side beings via the front
channel if they are manifesting (rendering).

God side beings can see other God side beings via the back channel
whether they are manifesting or not.

MATCHING AND CONTROL

In a GodSoul group, the originator of a postulate remains tagged on
the postulate, so any GodSoul knows who originated the creation, but any
GodSoul can immediately MATCH a postulate made by another with his own,
thus taking control of the postulate.

By agreement, taking responsibility OVER any postulate, via
matching, results in control over that postulate regardless of who first
made it.

Since GodSouls can only form groups via unanimous decision to do
so, all GodSouls are responsible FOR anything made by anyone, as one
GodSoul could not make a postulate in another's rendition zone or
dreamtime with out the invite and permission to do so.

Thus all GodSouls are fully responsible for their own condition, as
they let others into their dreamtime with full knowing willing cause and
full awareness of the possible general consequences of allowing others
to postulate in their canvas.

All GodSouls are also fully repsonsible for the condition of all
other GodSouls in the group as any GodSoul can take responsibility OVER
the creations of any other GodSoul and thus change it if they wish.

Thus if another is in a condition, everyone would have had to
approve of that condition for it to remain there.

DESCENT INTO BLAME AND GUILT

The postulate that postulates do not work, works.

Thus it is possible for a GodSoul group to unanimously postulate
that no one is fully responsible for their own condition let alone
another's, and then forget they have done so, so it can't easily be
undone.

This creates the state of innocent victim, blame and guilt.

One blames another for being victimized, and then either the blame
is not accepted, or one decides the blame was in error or excessive, and
the blame comes back at one as guilt.

CANVAS

GodSouls form GodSoul groups in order to co create.

The purpose of creation is to trade in expressions of discovery.

The purpose of creation is the communication of art.

Game is art.

Each originator places their postulates on the virtual shared canvas
of all rendition zones in the group, and others either change what is
placed there to enhance it, or add their own postulates to increase the
work.

The universe you see around you is such a shared canvas.

This one is for adults only.

JUDGEMENT

The Soul side beings called humans, live with judgement because
there are more ways to harm than to help. The ultimate judgement is not
about intention but whether the action helped or harmed.

To live without judgement of self or others is to proclaim one's
self free from vulnerability and the consequences of right and wrong,
good and bad, love and hate and the beauty and ugly of life.

Such freedom would be the full God side of a GodSoul.

The Soul side will forever remain in need of and be subjected to
judgement as long as it remains a Soul side being.

The route to becoming a God side being, is to look at the
limitations and conditions that bind the GodSoul to vulnerability and
thus judgements of right and wrong, value and worthlessness, outcomes
and consequences.

For each judgement one looks at the conditions and limitations that
demand that judgement be made, and ask 'What would I be like if I were
not bound by such limitations or conditions.'

Certainly no longer human.

Not INhuman which is an abomination, but UNhuman which is Divinity,
a Divinity that neither calls after us nor turns us away no matter who
we are or what we have done.

Do not expect such Divinity however from GodSouls still bound to
Souldom.

And understand that the free God side being might as easily find
humor in your travails as sympathy or commiseration.

As for help and whose side Divinity is on, Divinity is way more
interested in keeping the game going than taking sides to help one side
win, no matter what side it is.

The day the good guys start to win, God help them, because Divinity
will be shipping arms to the bad guys.

The God side being is interested in PLAY, the Soul side being longs
only to WIN.

The way for the Soul side being to BECOME the God side being is for
the Soul side being to BE the God side being, designing and BECOMING the
Soul side being.

Only for those that dare.

For the future you create shall be your own.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

======================= http://www.clearing.org ========================
Posted: Fri Jan 18 19:31:07 EST 2013
ftp://ftp.lightlink.com/pub/archive/homer/adore927.memo
Send mail to archive.com saying help
================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning but
Not by Being an Effect, and not across a Distance.

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