Monday, January 31, 2011

ADORE34

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The final final end of cycle is a Big Hello, as everyone
comes toegether again to reenter the Big Snooze again.

Goodbyes are the beginning of cycle of separation, birth etc.

Hellos are end of cycle of separation, end of incarceration
in a body etc.

Think about it.

Homer

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Sunday, January 30, 2011

INSANITY AND ACCUSATION

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INSANITY AND ACCUSATION

Get the idea there is NO insanity.

Get the idea there is SOME insanity.

Get the idea there is NO accusation.

Get the idea there is SOME accusation.

Get the idea there is NO guilt.

Get the idea there is SOME guilt.

Insanities are stop points, which are NO points by definition,
where one is trying to stop something one considers one did not, would
not, could not, should not have started.

Accusations are efforts to shunt responsibility to another:

"You did it!"

Of course this is always true, but pan determined responsibility
for the accuser is lost at that moment, because pan determinism says:

"We did it."

Then the other party, says:

"No YOU did it!", or "Yes I did it, but I did it because YOU did
something."

Again this is of course always true, but now pan determinism is
lost for the second party, he took the bait and fell for the trap.

The shunt of responsibility back to the first party stirs the
emotion of guilt in the first party.

It is not guilt because he did or did not do something, it is guilt
because he tried to shunt responsibility to another regardless of who
apparently 'did it'.

"We did it" becomes "You did it."

"You did it" then becomes "I did it."

"I did it" then becomes "I am guilty", not because he did it, but
because he tried to shunt cause to the other EVEN IF THE OTHER WAS THE
ONE WHO APPARENTLY ORIGINALLY DID IT.

The "I am guilty" is a fundamental indication to the being from his
conscience that he has fallen short of the glory of God.

God is a multi I AM being in carnation, where each instantiation of
that multi I AM being is fully responsible across all 8 dynamics for the
presence and thus actions of any other instantiation within its field of
being cause or effect, which is everyone and everything else in his
dream whether he now knows it or not.

Once this cycle of shunted cause has happened and the its refused
acceptance by the other, the error of the accuser is to not confess and
repent of his irresponsibilities, deceits and bearings of false witness,
and to glean the confession and repentance of the other party also,
rather than engage in the dwindling spiral of sympathies, regrets, wars
of make wrong and make right and further make guilty, to finally end up
in utter other determinism.

Guilt is a sign that one has fallen below pandeterminism as a
being. into self determinism. Pandeterminism is as far above self
determinism, as self determinism is above being dead.

In Adore, that fall is called a pride slide, and ends one up in
High Anti-Cool.

The moment a pan determined being shunts cause to another, if the
other does not accept it, the pan determined being sinks to self
determinism, as he didn't expect the other's refusal, and thus is done
for unless he runs it out in real time.

"Before this cycle of blame and guilt begins, there is no
aberration of any kind whatsoever no matter what has happened or what
anyone has done to anybody." - APA LRH (My words).

This cycle occurs early in life every life time during the time the
being is first learning to understand words, and thus blame.

The first thing a being learns about words is what not to say.

This cycle also distinguishes humans from animals. Animals do not
blame other animals for things, and do not try to hold others
responsible or accountable for their actions or mistakes. Animals do
not try to make other's guilty by developing symptoms.

This cycle and all occurrences of it on all 8 dynamics and all 4
flows needs to be run out to recover fully the being for himself.

The E/P is no longer the effect of *OTHERS* cause, only the effect
of *OUR* cause.

Nothing else is important except as a way to get at these moments.
which are later covered with NO by the establishment of sympathies and
regrets, holding others and self in pain to balance pain earlier caused.

These are an effort to effect and maintain justice.

Justice is you get what you postulate.

The self determined being believes he has gotten what he did not
postulate (from another), and thus tries to maintain similar states in
others so they won't create more in him.

These are new thoughts, you might need more than an old brain to
understand them.

And they indicate the true original intent of LRH and his work.

Homer

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ADORE144

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Caffy T. (cwtyler@hotmail.com) wrote:

>Homer Wilson Smith wrote:

>> >The Unmanifest cannot,by definition,contain a lie so the loss of the
>> >state
>> >therefore precedes lies.
>>
>> OK. I would not say precedes but is coexistent with each other,
>> as the loss is the existence of the lie, the first manifestation.

>Humm...I guess that both Lies n' Losses are different manifestations of
>Seperation.
>You lose something,you are obviously seperated from it n' what is a lie
>other
>than a seperation from Truth?.

Yeah.

Adore claims that we manifest because we want to share the
perfection and beauty of the unmanifest. Kind of a contradiction, as
the Big Snooze is the Big Snooze, but Adore claims that native state
is "Infinitely happy, alone, forever, and beyond thank you." Well
that's just before the Big Snooze :)

"The law of Saviors is, if you are grateful for having been
saved, you aren't."

We wake up into the as-isness of "infinitely happy, alone forever
and beyond thank you." But then it vanishes and we go back to the big
snooze again, and do this over and over again.

Eventually we want to share this with someone else.

So we create manifestation by mocking up persistences that
persist due to a particular mechanism of lies and illogic. That
mechanism contains the beauty and perfection of native state.

Auditing beautiful illogic will bring many to a glimpse of this.

Thus by entering manifestation we wear these losses via this
mechanism of persistence, but are no longer aware ourselves of that
mechanism (lest we wake up to native state again) nor of its beauty.
Since both native state and awareness of the mechanism of loss are
lost to us, our experience is one of loss.

But others who are higher can see the mechanism and how we have
adorned ourselves with loss, and will see the beauty of ourselves and
our native state that is encoded in our adornments of loss.

By going clear, we ourselves recover one by one the mechanisms of
our own losses, and as we do the beauty and humor of ourselves is
returned to us, along with awareness of absolute responsibility for
our condition, why we chose to manifest and how and for who etc.

Our suffering was an act of love given to our audiences, so they
might appreciate, through 'tragedy and travesty, romance and song' the
beauty of ourselves.

The greatest love is self love. The second greatest love is love
for other's self love. Unfortunately the only way we can share our
self love with others, is to adorn ourselves with loss of it through
manifestation and decension into limitation etc.

The new idea is that the ineffable beauty of native state
is retained in the beautiful illogics by which we leave
native state for a while.

Man is that convoluted, but it says it as best I can
at the moment.

Homer

>Caffy T.

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Saturday, January 29, 2011

THE GOD FACTORY

THE GOD FACTORY

ACT - 28
27 November 1993

Copyright (C) 1993 Homer Wilson Smith
Redistribution rights granted for non commercial purposes.

Chris has repeatedly brought up the subject of good and bad with
regard to elemental theta manifestations. No one yet seems to have
answered his questions directly, and I am not sure I can do so
satisfactorily, but I will try.

There are possibly absolute definitions of good and bad, but they
would always be relative to some being's DESIRES. If there are some
absolute desires, such as to live forever, to have games (which include
penalties and pain, but maybe not permanent loss) then good would be
those things which aligned with these desires.

If theta or thetans are sovereign as some suggest (not me, lord
forbid) then anything created by a thetan, since it must come from his
own desire, must be good, no matter how painful it might seem in the
present.

If thetans are not inherently sovereign, then it is possible that
things exist in the universe or in the basic nature of theta itself
which theta finds itself opposed to, even actually detests, and so these
parts of existence would be considered bad by theta.

As to whether or not they really WERE bad, begs the question of
'bad relative to whose desire?'

Within a game, you can set rules, and it is implied that once you
have done this, following the rules is good, and breaking the rules is
bad. People can enter your game with the intention to cheat, to break
the rules in order to win unfairly, so from within the game it looks
like these people are bad, even though a sovereign thetan would have had
to set the game up so that people COULD enter it with an intention to
cheat, so having such beings in this case would be good.

But within games, good and bad are well defined, they involve
following and breaking the rules. Penalties are set up so that
punishments and rewards are allotted according to whether you follow or
break the rules. These punishments and rewards, being of pain and
pleasure, ugly and beauty, are themselves intrinsically bad and good.

Sometimes really vicious games are set up so that painful penalties
are associated not only with breaking the rules but also with LOSING the
game. This puts constant pressure on the players to choose between
breaking the rules and losing, especially if they think they can escape
being caught for breaking the rules, and that breaking the rules will
help them win.

Thus we have two kinds of good and bad, good and bad behavior, and
good and bad experiences. Good and bad behavior seems more arbitrary as
it is defined by the rules of the game which can be changed by the game
creators. Good and bad experiences are more absolute as they have to do
with beauty and ugly which in my opinion are mathematical absolutes
relating to harmony and disharmony.

However any good musician will tell you that even disharmony can be
good if it is used intelligently within the framework of a greater whole
where the discord is resolved into a harmony at the end. The best
pieces are not all harmony, as anyone who has appreciated Tchaikovski's
violin concerto can attest.

It is therefore one of the philosopher's main jobs to ask if the
pain and disharmony that we see in life is indeed part of a bigger
picture including the past and future and ALL of the present wherein the
present disharmony is somehow resolved into a harmony at the end, which
harmony is better for having been resolved from a disharmony.

It has been suggested that harmony is only of value WHEN it
resolves a disharmony, although I personally have had visions of clear
harmony which belie this position.

Within a game therefore, it is plausible to find that various
behaviors are considered good and bad according to whether they produce
resolve or not, and whether they break the rules of the game.

It is possible that if a being runs away from doing the wrong
thing, and makes his wrong thing right, he will continue in error, which
will lead to a form of decay based on denial of doing wrong.

He will withhold, he will limit himself, he will make others wrong
who are right, he will generally become more unconscious of himself and
his past and future, and the present, and he will be less and less able
to play the game at the level of game piece that he is accustomed to.
Thus he may take on smaller and smaller pieces and roles as they are the
only options left to him as he corners himself in his denial of
wrongness.

How many corners can you back yourself into before you become a
rat?

So that could be considered a poetic statement of the law of decay
espoused by myself and others including Hubby about what happens to
beings who continue to withhold and do wrong. They refuse to correct an
error, they refuse apology and confession, and they continue on down the
dwindling spiral by holding onto their engrams and memories of pain
harder and harder because they act as justifications and make rights for
the wrong that they did.

"You hurt me second, so I was RIGHT to hurt you first!"

Hubbard says beings do not last long in this universe, but quickly
become entities in other people's lives, eventually to fall to the
bottom of the tone scale as a form of stone cold apathetic MEST, not
physical universe MEST, but a ball of mental mass and entheta, or
enturbulated theta.

What mental mass is, is a higher harmonic of physical mass. The
physical universe is the lowest of seven planes of existence labeled by
the Theosophers as Physical/Etheric, Astral, Mental/Causal, Buddhic,
Nirvanic, Monadic and Divine.

((A monad is an indivisible and impenetrable unit of substance
viewed as the basic constituent element of reality.))

Each plane is it self divided into 7 sub planes. The Mental plane
in particular has 4 lower planes which have to do with normal thought
and which are usually considered the 'mental' plane. The upper 3 planes
of the mental plane have to do with thoughts that can not be put into
words and in particular have to do with personal responsibility and
personal CAUSATION and is therefore referred to as the CAUSAL plane by
the Theosophers and as the Spiritual plane by Adore.

The physical plane is also divided into 7 subplanes. The lower 4
physical subplanes are the material planes that we know of in the
physical universe. The upper 3 planes are are called the Etheric plane
and are the physical efforts exercised directly by the thetan in its
effort to control the physical universe. The etheric plane is that
elusive bond that everyone says doesn't exist and which if it were
sensed would prove that something more is affecting the body than mere
biochemistry. The body's RIDER in other words rides the body through
the reigns of the etheric plane. The etheric plane is the operational
interface between the higher planes and the body on the physical plane.

Thus we have the following correlations between Theosophy, Hubbard
and Adore.

Theosophy Hubbard Adore Adore Adore

CAUSAL CHOICE SPIRITUAL RELIGION CREATION
MENTAL THOUGHT MENTAL SCIENCE DISCOVERY
ASTRAL EMOTION EMOTIONAL ART EXPRESSION
ETHERIC EFFORT PHYSICAL BUSINESS TRADE
PHYSICAL MEST

Thus Adore's proclamation that,

'The Purpose of Creation is Trade in Expressions of Discovery'.

To the theosophist, the soul resides in present time on the three
lowest of their seven planes, the mental, astral and physical. (By
mental plane I mean here to include the causal plane, and the physical
includes the etheric).

The Soul, being created in the image of God, is a Triune being,
which means he has three 'bodies' or parts to his overall beingness.
They are the physical, emotional and mental parts.

As a soul goes through his multi lifetime, multi body journey, he
evolves on the causal plane until he is bulging out the top of it. At
the point he breaks through to the Buddhic plane of consciousness he
becomes 'Enlightened'. At that point he moves all three of his bodies
up one plane. Now he resides on the Buddhic, Mental and Astral planes
only.

The outward implication of this is that he no longer needs to use
EFFORT to get things done, he can merely emote them into existence as
the emotional plane is his lowest plane and the one he uses to interact
with the world. This is a recovery of 'Desire is Sovereign.' He is not
all powerful in the sense of being able to do anything, but he can act
without EFFORT, and he does now recognize that everything which exists
is in accordance with his own desire, so he has recovered his sense of
sovereignty in good working order.

Adore would say his Sovereignty is balanced by his Majesty which is
his Sovereign Desire that his Desire not be Sovereign for a while.

Further since he is no longer tied to the physical plane via his
use of the etheric subplanes to get things done, he is free to wander
around where his body is not. He can also put himself inside of other
people's heads and be them or see what they are being, doing and having
and thinking, feeling and exerting.

He no longer controls his body by effort or mental force, but
communicates with it as anyone would communicate with another animal,
for example a dog. You don't MAKE the dog come, you say 'Come!' and it
comes, ON ITS OWN ACCORD. Just so with the body.

The enlightened soul's journey now consists of mastering the
Buddhic plane of consciousness until he once again breaks through to the
Nirvanic plane which is often called Nirvana, or Christ Consciousness.
The Christ, considered as a post, is the head being of the Nirvanic
Plane of beings.

I believe that a dude name Metteya either is or recently was the
holder of that post. Jesus, Homer, I can't believe you don't know this.
Shame on you.

Anyhow, the Theosophers hold that Jesus was an incarnation of
Metteya or whoever was holding the post during his time on Earth.

I have had many micro second visions from the Nirvanic plane, and
all I can say is that it is Class beyond Imagination. I assure you,
there is no Hell Forever. The kindness, wisdom and INTELLIGENCE of The
Christ plane is unfathomable, unmeasurable, and without bounds, truly a
Sovereign Omnilord of Unanimous Regency and Caliber Excaliper (SOURCE).

As the Soul enters each plane above where he is, he raises up all
of his three bodies with him, shedding the lowest plane he was last on.
Thus he remains a Triune Being to the very top which is called the
Divine plane. The Divine plane relates to the Divine Chakra, at the top
of the head, much as the lower planes each relate to their own Chakra.

The attainment of the top subplane of the Divine plane is the
attainment of total Sovereignty in this universe. One becomes at that
moment one with God, literally and figuratively.

At the top of the Divine Plane is the head of all head Triune
Beings, the King of Kings, God himself, again another post for this
universe, held by someone real. This God by the way has the Divine
plane as his BOTTOM plane, so his top two planes are in the next
universe out!

Above this God is another whole series of planes in a larger
universe of which our God is himself an evolving Spirit among many.

As the soul from this universe passes through the top level Divine
plane he enters the bottom plane of the next universe out and becomes
himself a pre-God among peers, other souls who have embarked on this
same journey, all of whom are preparing to have their own personal
universe of beings.

We call this the God Factory.

Now THIS boggles the mind.

By the way, you can't go around the God of this universe, or try to
petition HIS God in a dispute. The God of this universe has absolute
Sovereignty over this universe. As long as you are in this universe,
which you are by your own choice, you are under Him and only Him.

So you ask for proof of all this.

Well first of all it's a THEORY. But it's a theory based on direct
personal reports of beings who claim to have been there and returned to
tell the tale.

Someone claimed they went, they saw, they returned and they
reported.

It is going to be hard to prove without taking you there for your
own experience, although I think it might be done.

They all belong in a mental institution, you say?

Well perhaps.

You see the problem is that when a meatball asks for proof, he is
really asking for evidence. But when he asks for evidence he is really
asking for a THEORY BACKED BY EVIDENCE.

You see he considers that he can't consider some thing TRUE unless
he has a theory which SAYS that thing is true and evidence to back it
up, EVEN THOUGH HE WILL ADMIT THAT EVIDENCE BACKING UP A THEORY DOES NOT
PROVE TRUTH WITH CERTAINTY!

Thus even if he sees something with his own conscious experience,
unless he has a theory about it, and some evidence to back it up, he
won't be able to accept what he saw.

If I go to the Nirvanic plane and I see all this stuff there, and I
come back and report what I saw, someone can always say, well maybe you
were hallucinating. Maybe it isn't real.

But what does he mean by REAL?

Perhaps he means, well something that HE can go see too.

So you take HIM to the Nirvanic plane and he sees just what you saw
and he comes back and he says,

'Well maybe I was hallucinating, maybe it is not real.'

So you take 50,000 people there, all separately, and they all come
back and report the same thing, and of course they will all say, 'Well
maybe we are all hallucinating, maybe it is not real.'

Well if seeing is not believing, then how do you know you exist?
How do you know you are awake? Do you have a theory that you exist, and
some evidence to back it up, so it becomes a good guess that you exist?

No of course not, that's nonsense. You LOOK and you KNOW.

But some people don't believe what they see. They must have a
theory and evidence to back it up, to verify with high probability that
what they can observe directly and with perfect certainty, does indeed
probably exist.

What is objective reality?

It is what everyone can see and agree to and manages to be
consistent from day to day.

If you need a theory and evidence to back it up in order to know
that you exist, then you are surely too far gone to know anything with
certainty merely by LOOKING, and so of course you will have little to no
experience of the higher planes of consciousness.

And even if you still manage to get a glimpse, you will say, 'Maybe
I was hallucinating, maybe it was not real, how do I support my theory
that what I saw was real without just looking at it again.'

You see they play their scientific games with themselves, a game of
vias. They already have a theory which says nothing can be known for
certain, because all knowledge consists of theories backed up by
evidence which they readily admit proves nothing.

So they don't know that they exist, but they do have a well
supported theory that they exist. But what evidence do they have that
they exist? What evidence do they have that THAT EVIDENCE exists? Do
they have another theory that says that the evidence exists too? Backed
up by what evidence?

Eventually someone has to LOOK and see what they see, and take it
as a given self evident truth that if they see something it must exist
and be true.

That is how you know you exist, you look and it is OBVIOUSLY true.

Nirvana is the same way. It is not some mechanical theoretical out
thereness which you can never see and so can only hypothesize and get
peer review about.

Nirvana is inside you, it is part of your own consciousness. It,
like all conscious experiences, IS ITSELF the evidence at the end of the
chain of looking for evidence to prove there is evidence.

It IS what you finally look at and say, yes I see it, therefore it
is true.

All nirvana is, is something to see.

Consciousness is self luminous, you don't need something ELSE, some
other evidence, to support to yourself that you see. It is not a theory
that you see. Those to whom seeing is just a theory, AREN'T SEEING!
They can't be seeing because all they have is an uncertain theory that
they see, backed by some uncertain evidence which they saw using their
theoretical ability to see!

Not only does Nirvana exist, but it also has a wonderful sense of
humor.

But really, it takes an ability to SEE.

Homer

-----------------------------------------------------------------------
Homer Wilson Smith This file may be found at
homer@rahul.net ftp.rahul.net/pub/homer/homer/act28.memo

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Friday, January 28, 2011

ADORE120

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KONCHOK PENDAY (KP@net-prophet.net) wrote:

>KONCHOK PENDAY (KP@net-prophet.net) wrote:
>>>I consider a theory wildly unproven if, not
>>>only is there no demonstrable evidence for
>>>it, but brief casual inspection reveals a
>>>great deal of evidence AGAINST it.

All of the 'evidence' for the existence of an independent
external PU is bogus. This is part of what clearing The Proof is all
about, coming back up to the perfect 50/50 point.

THEN the evidence that the world is a hologram starts to come
forward.

Perfectly certain truth will not come forward as long as one is
buried under vain glory 'false certainties' and other nonsense
convictions.

Truth is a jealous god, it won't tolerate people who think they
know when they don't.

That is out personal integrity.

This is also why Adore makes such a stink about PERFECT
CERTAINTIES, because until a person knows he CAN be perfectly certain
about some things with no chance of being wrong, his knowingness is
still working at the machine level of knowing about cause by looking
at effects and calling that evidence and certainties.

One of the E/P's of clearing The Proof is the sudden realization
that the sum totality of 'convincing evidence' that the PU is actual,
is the emotional preposterousness of it being any other way.

One feels *VIOLATED* in a way that exceeds one's credibility,
understanding and acceptance level, that one ever fell so low as to
not realizing that we are dreaming.

The trek up from there is to realize that the being that CHOSE to
dream and not know he was dreaming is not human but OT, and the abyss
between them is interstellar. The motivations of the being as
Author/Creator are quite alien to the motivations of the being as
Character/Creature, but resonate at the level of humor.

Homer

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Thursday, January 27, 2011

ADORE130

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Is a mental image picture of wood made out of wood?

Is a mental image picture of aluminum made out of aluminum?

Are mental image pictures of wood and aluminum made out of
the same thing?

Is anything made out of wood or aluminum?

Homer

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Wednesday, January 26, 2011

ADORE559

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ILLUSION CASES II

People will tell you this or that is an illusion.

Often they will confuse illusion with hallucination.

For example I am seeing a little green martian that no one else
sees. That would be either imagination, dream or hallucination, all the
same thing functionally.

The implied martian guy doesn't exist, but my hallucination
that he exists certainly does exist. The *HALLUCINATION* is
not an illusion, but the implied martian's existence may be.

The fact that I consciously see something that other's don't,
doesn't mean I am hallucinating something non actual, they may merely be
blind or not tuned into my wavelength for co resonation.

But take a simpler example, a common illusion is that the size of
the moon is bigger when its on the horizon than when not. But hold a
micrometer upto it at arms length and you will quickly find the size
does not actually change.

So we can correctly say that the change in size is an illusion.

But notice the illusion is about something that is actual, the moon.

The illusion is merely the assertion that SOME of the perceived
qualities of the moon are not accurate, not that the moon doesn't exist
or is an 'illusion' itself.

Now MEST is in fact a mass co hallucination in the fullest sense of
the word, we see conscious pictures together of an external universe,
that exists only in the seeing of it, like a sleep dream.

I may see and even play a piano in a sleep dream, but there is no
piano made of wood in the dream, only a piano made of conscious picture
stuff.

Same is true for the waking state, MEST is a shared CO dream
amongst many dreamers having the same dream at the same time from
different viewpoints in space.

However the dream IS actual, and so is the I which perceives the
dream. To assign more actuality to that which is perceived than to the
perceiver is an inversion, and results in insanity.

Thus those who claim that 'I' is an illusion but 'MEST' is actual
are nuts.

Some will try to get around this by saying that BOTH perceived and
perceiver are illusions, but then what is actual?

THERE ARE NO ILLUSIONS IN THE ABSENCE OF *SOME* ACTUALITY.

IT IS NOT POSSIBLE FOR EVERYTHING TO BE AN ILLUSION.

The stupider ones will say everything is an illusion, there is
no actuality.

The smarter ones will run

"What is actual?"
"What is real?"

until they get it squared away with perfect certainty.

For example the existence of the colorform panoply we see around us
is actual, however the apparency that IT IS OUT THERE is an illusion.
Close one eye, that's more the truth.

Hubbard said that 'space is a viewpoint of dimension'

The viewpoint or conscious unit has no spatial dimension,
but can view conscious experiences OF dimension, which experiences
do not have any dimension!

In other words, the hologram allows us to see space out there, but
the holographic film or substrate does not take up any space itself.

Thus the hologram projecting space is actual, but space itself
is an illusion.

Remember our definitions of reality and actuality.

Reality is what people think is true, what is real to them.

Actuality is what IS true.

Reality = Illusion

Non Lucid = Delusion about Illusion, that Reality = Actuality.

Homer

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Tuesday, January 25, 2011

ADORE595

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YOU 5

Manifesting life exists in cycles.

Create, survive, destroy.

That's why in the world of Sabe all eventually is lost, never to
be, or live again exactly as it was.

Everything is precious, unique, and never will pass this way again.

There will always be new creates and new destroys, new first hellos
and new last goodbyes,

But the only thing that doesn't persist forever is persistence,
survival in time.

Persistence in time is Sabe, because persistence exists only for a
while. Time is only for a while. When the while ends, EVERYTHING that
exists in that while ends too. Forever.

Whatever was, will never be quite that way again.

It could be, but it won't.

The GodSoul never visits the same place twice.

Dura is what is eternal and stands forever outside of time.

Eternality is beingness, not becomingness.

Divine Magnificence resting in the folds of Eternal Omni Awesome
Peace.

Sabe gives us momentary windows into the world of Dura where things
are different than they are here.

In those windows are the things we love, eternal loves.

A favorite cat in Sabe, is a window into Dura.

That cat you love and cry for so much. is a symbol for a cat in
Dura, never to know loss or fear or self reproach.

We are all this way in time, living but passing symbols for the
beauty of the immutable.

As the windows of Sabe pass us by, the preciousness and sorrow we
feel is for the apparent loss of Dura.

To have had forever, then to never have again.

Or so we believe. That belief is necessary and desirable to remain
in Sabe.

The cat we cry for is a finite representation of that bigger loss.

The cat in Dura, with a dance in its step and a twinkle and smile
that can never end, CHOOSES to symbolize itself, it's own eternal
beauty, via temporal ephemerality in Sabe.

It can do this over and over again, each time close to its true
nature, but different.

Look at the love.

There are no tears in Dura.

Sometimes when you see someone crying their eyes out, you can't
help but crack up laughing.

Their love is just so great.

Their sorrow, their loss, reminds you of the love that is real, of
the beauty that is yourself, of the eternal peace that is our home.

It reminds us of the greatness and carefree warm humor of *US*.

Somehow the one in sorrow doesn't see it, but their loss helps you
get a momentary glimpse of the perfect.

Their descension experience becomes your ascension experience.

Thus their sorrow becomes their gift from them to you.

They say that dried eyed sorrow never heals.

This is true, suppressed sorrow is suppressed love.

No sorrow is no love.

People are pretending to be in Dura (no sorrow), when in fact they
are sinking below the bottom of Sabe.

They also say that excess of sorrow laughs, and excess of joy
weeps.

This is why.

The sorrow reminds us of love, and love reminds us of the eternal.

Sometimes if we allow ourselves to really feel to the bottom of the
our own sorrow, savored as a divine gift, we find that same laughter,
love and golden beauty ourselves.

The message may not be clear, but it says that the sorrow is
ludicrous, there is too much love for the sorrow to be true.

So much love and beauty and warmth and peace and SAFETY, it becomes
hysterical we should have ever thought otherwise. It escapes us how we
did it, how we ever fell for Sabe.

But without a context in which to understand how eternal love
became immortal sorrow, the being just turns away from the moment of
vision and feeling, suppressing both the sorrow and the laughter, and
sinks further wondering why.

Something is going on here, but NOBODY is talking about it.

Handling it alone is almost impossible.

Some dream to be the first to understand, but most don't have the
balls.

Are you ready to be OK?

Are you ready to be the first to be OK?

Life is fair exchange of these gifts of not OKness,
between GodSoul's lost in Sabe.

It's hard to audit people crying their eyes out, the beauty is just
so shocking, the depth of their love so oceanic.

This is why auditing, co-relating, work.

To bring us closer to Dura, while yet operating in Sabe, until
others can operate in Dura too.

One foot in heaven and one foot in hell.

Hanging on to God with one hand, and hanging on to a lost Soul with
the other.

The problem is there is no one in Dura to help, the GodSoul is
the High US.

All of Sabe is Dura in carnation.

The dinner places are set, but there is no one there to eat.

Thus the disconnected GodSoul in Sabe, needs to be come a
reconnected GodSoul in Dura, become a conscious eye/I of the universe,
rather than a conscious eye/I in the universe.

He realizes that he is not made of the universe, the universe is
made of him.

Once that reconnection takes place, then YOU become the bridge from
Dura to Sabe that leads the lost ones home to do and become the same.

Homer

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Monday, January 24, 2011

ACT79

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((My comments in double parentheses - Homer))

ALIEN IMPLANTS
Session Notes 9/21/94

ACT - 79
21 September 1994

Copyright (C) 1994 Homer Wilson Smith
Redistribution rights granted for non commercial purposes.


I went into session tonight, not doing as bad as yesterday, but the
forces were beginning to run on pretty strong. Anoxia, couldn't breath,
couldn't burp, thing in throat was beginning to crush the hell out of
me.

Last night I went in doing really bad, had been terminal and
sinking all day. I came out doing well, on

"Something on Immortal Bodies."

Tonight I went in, not doing as bad, TA high though, very jammed,
but I felt accessible.

I fooled around for a bit trying to get the needle to just move,
let alone come down, and the forces got more and more crushing in
throat, like dying for no reason at all.

Finally I started running,

"What aren't you making more of?"

"How could you make this worse?"

This started to run well. I could see the forces in my throat that
were clamping off my life, they obviously have something to do with "not
talking about something", and deciding never to reveal something no
matter what.

I started auditing,

"Something MISSED."

Now you know missed doesn't mean BYPASSED, or gone by, or didn't
see, the way most people think it means. It's a Scientology misnomer
but it audits as 'Wondering if others know'.

It is the action of wondering and not wanting others to know you
are wondering, that jams up the masses so hard. Or worse it can be a
wondering if others know and you WANT them to know, but you just can't
figure out if they do know.

Sometimes people are so dense, asleep or robotic that no matter how










PAGE 2

much you try to communicate something to them, you just can't figure out
if they got it or not.

That's a positive missed withhold, rather than a negative missed
withhold.

(Reference ADO11.memo at fpt.rahul.net/pub/homer/act/ado11.memo)

Anyhow people have 'missed' associated with overts, as in missed
withholds, but it can also be associated with motivators, as in someone
did you in and you can't tell if others know. Missed can also be
associated with co excused overt/motivator pairs where what someone is
doing to you now, you did to another like you in a past life.

Problems can also be missed, you wonder if others know if you have
a problem or not. Sometimes you want them to know, and they are too
dense to get the message, sometimes you don't want them to know, but
your tummy is getting fat, so you think maybe people have noticed.

So its common for people to associate 'missed' with overts,
motivators and problems and the like, but actually in a broader sense
missed means any kind of wondering if others know or not.

So when I started running "Something missed" I was looking for any
kind of wondering at all.

That's when I ran into the forces jamming back up into the back of
my throat on "never reveal under any conditions." I started looking at
"things that I knew that I shouldn't know and didn't want others to know
I knew". That lead to thinking about implants, which read a bit, and
that lead to "Alien Implants" which lead to "Alien Implants IN THIS LIFE
AS A BABY."

Now of course that is absurd. I mean I do have my collection of
metal caps to wear on my head to keep alien force fields out, but not
even I would consider such an incident as an actual serious happening.

However it started running. The forces started to come apart,
there was clearly a withhold there. Something I wasn't supposed to know
about, and certainly was never supposed to tell anybody else about, and
something I was wondering if *I* had found out about, or if others
suspected I knew.

This ran out to a marvelous win for the night, although I never did
get it to run the somatic out completely. No pictures, but a lot of
force came off. Also checked "Earlier Similar Universes", "implanted in
this life" in earlier runs through this one. I did get vague
impressions of people standing around my bed as a child, chanting
magical incantations, saying "He will become God of the Universe" etc,
but mainly because I actually read a letter containing all this as
something that my parents SHOULD do around my crib, written by my
Ancient Aunt Skipper, on Father's side. So this was clearly a suggested
set of 'memories', and they have no other reality.











PAGE 3

So I still don't know what's up, and I am sure this key out I am in
at the moment will last exactly until the next cave in drives me into
session again, but I will tell you something,

Something's up.

And that is probably the most important message of clearing.

Homer

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Sunday, January 23, 2011

ADORE126

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Mach777 (mach777@eurosport.com) wrote:
>> I cannot prove the non existence of something. It is possible that
>> these things exist, and that either I did not have the appropriate
>> experiences, or that I don't have the appropriate abilities.
>>
>> But is it not crazy to believe in things we cannot experience or
>> perceive?

Adore would say yes.

If something can not affect you in any way, then you can not
learn anything about it with certainty.

Certainty comes from experience, because the only certainty there
is, IS experience.

Consciousness-of, experience-of, perception-of IS certainty-of.

From our experiences ('of the world') we then interpret what the
world must be like. We see space, so we think there is space. We
experience out-there-ness, so we assume there is out-there-ness.
We see other beings, so we assume there are other beings.

What is certain is the experience, but in the end experience is
only a symbol for an alleged referent in the external world. The
experience might be considered to be 'evidence' for the external
referent, but there are other models.

It's like looking at a TV set and concluding that because you see
a car on the screen there must be a car somewhere out there.

Adore says that ALL 'belief' is a sin against certainty.

Beings don't need to believe things, they need to confront the
unknown. The effort to escape the 50/50 mark on many subjects leads
them to premature conclusions and convictions just to cover their fear
of not knowing.

Adore says that each being needs to find the perfect certainties
of his life, ones that can not be wrong, I AM and I CARE, and use them
as a standard against which to compare all his other beliefs.
Everything that is not certain then becomes unknown. It is ok to
assign a probability to an unknown, a 'bet' in Adore's terminology,
especially if one has to make a decision or act upon them, but to then
upgrade them to 'beliefs' becomes an error, unless the word belief is
defined to mean merely something that one considers more than 50/50
likely.

Your average meatball is inverted.

He is certain he can't be certain of anything, he doubts that he
doubts, and yet he strongly 'believes' in all kinds of things that one
can easily prove one CAN'T be certain of, like the existence of the
alleged physical universe beyond our virtual experience of it in our
consciousness, or that he is mortal etc.

The process of clearing this out integrity then is to bring the
pc back into recognition of actual perfect certainties, then the
reevaluation of all beliefs against the standards of perfect certainty
until they fall into their probabilistic bucket or 'bet' as it were.

The more false certainties are cleared out of the way, (i.e those
things the pc *SAYS* he is certain of but which in fact are wrong and
which in fact he therefore CAN'T be certain of them if he would just
look), the more the mind is still and free from these false ideas and
can once again be open to what knowable actualities might remain.

After the false certainties are cleared out, the being usually
finds himself sitting on the 50/50 fence on most of the major
questions of his life, feeling the wind of living fear blowing through
him for the first time on a continuous basis. Then with a mind that
is no longer asserting inanities into the wind to turn it off, it is
free again to see what might appear.

Homer

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Saturday, January 22, 2011

UCP1

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Now here is in fact at least one major difference between UCP and Scn.

KP holds that a pc should TRY the process for hours and hours and
hours, at least 24 hours, before deciding if the process was the right
process to use or not.

KP would be thrown into the RPF's RPF for doing that in Scn.

It is a direct violation of the Auditor's code which says to
run a process only as long as it produces change and no further.

Scn does not say run a process UNTIL it produces change or
24 hours which ever comes first.

You see the difference?

BIG difference, wouldn't you say?

Homer

- ------------------------------------------------------------------------
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(607) 277-0959 A Green Earth and Peace. Internet Access, Ithaca NY
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Friday, January 21, 2011

UPPING AND DOWNING ADORE 510

This one is really long, if you haven't read it yet, take
your time and read this version, not the recently posted one.

Homer

Edited and enhanced 01/21/11 Friday 6:56pm EST

UPPING AND DOWNING

Writen before Ken died and before PURPOSES, ORIGINATIONS AND
MOCKUPS.

http://www.clearing.org/cgi/archive.cgi?/homer/adore508.memo

For Ken Ogger - 2007

LRH described engrams as a facsimile (mental image picture) of an
incident that happened to the being. They are kind of a picture bank
full of pain and unconciousness that could later control the being when
particular incidents came into restimulation.

A deeper theory claims that engrams are continuing entanglements of
the being with the past, he never left it behind, and a part of him is
still there. This of course implies there is a past to get stuck in
that is as real as the present, but in any case some engrams are SO
HEAVY they might as well be continuing direct involvments with the past.

By defining engrams as mere pictures of the past, which of course
may also exist, one diminishes the problems involved in running them
out.

Running out a picture of the past, and running out a continued
misinvolvment with the past are two different things, because the past
is a different order of magnitude than a picture of the past!

Dealing with a picture of tiger that bit you, and dealing with a
tiger biting you are not the same ball game.

Not even the same ball park.

LRH talked about being buttered all over the universe, we indicate
this includes being buttered all over time.

We find that in running engrams, we might as well be running the
tiger biting us now in present time, before the event becomes no longer
a problem, be it entanglement with a mere picture of the past or the
very past itself.

If we consider an engram as a continued involvement in the past,
then the tiger IS biting us now until we fully disentangle ourselves
from that past and bring all of our self back to present time.

The picture of the tiger biting us we can then sell as a souvenir.

From this we have our first LAW OF ENGRAMS:

An engram, be it a mere picture of the past or an actual continued
entanglement with the past in present time, will not erase until one
handles it AS ONE SHOULD HAVE HANDLED IT IN THE INCIDENT WHEN IT
ORIGINALLY HAPPENED.

In other words if we discover a set of actions that will heal us
absolutely of the engram in present time, those same actions would have
healed us absolutely of the incident in the past when it happened in the
first place. The incident would have been self healing, no engram left
at the end of it. The body may have remained damaged but the being
would have remained clear, and picture/entanglement free.

At the OT level, the body would have healed in the ending of the
incident too, and the thing would be as if never been.

How do we know when an incident is or was handled properly?

No residue picture left, and no continued entanglement of free
theta in the past.

Further no damage to our lives remaining, and all course
corrections completed, meaning back on course even if from another
angle.

This only happens when a being passes through any moment of time,
be it good or bad, fully upping everyone and everything, thus creating
no persisting wake of residue born of resentment to be carried along
with him in present time.

See discussion on UPPING AND DOWNING BELOW.

Anyhow whether we consider engrams to be mere pictures of the past,
or actual present time involvement IN THE PAST RIGHT NOW, we still need
to deal with them.

Engrams can exist in two states, they can either not exist at all,
or they can exist.

If they exist, they can either be in a state of non restimulation
or a state of acute restimulation, or a state of chronic restumulation.

It is easy to confuse the state of non existence with the state of
existence but non restimulation.

The difference is that non existent engrams can't be restimulated
but existing engrams can be :)

Non restimulated engrams, when restimulated, produce short lasting
acute reactions called dramatizations, followed by acute somatics if the
reactions fail or are perceived to be no good.

A dramatization means to bring drama to.

Drama is defined as seriousness, importance, permanence and pain.

Dramatization also includes action and thoughts about things.

Chronic restimulated engrams produce continuous life
dramatizations, and chronic somatics when such dramatizations fail, or
are perceived to be no good.

FAIL BY FORCE or FAIL BY REVERSAL.

Dramatization of any engram can fail either by force or by
reversal.

Failure by force means the being is forced, usually by others, or
the nature of things as they are, to break the dramatization, making it
too dangerous or impossible for the person to dramatize further.

A murder engram gets restimulated and the being gets murderously
mad. So he hits a wall with his fist trying to 'kill it', as he was
killed in the original incident.

This not only hurts his fist, but also turns on the original death
incident full force, he will feel HE is dying.

The dramatization of hitting the wall failed by force, the wall
exerted more force against his dramatization than he could bring to bear
against the wall. He thus considers that the dramatization failed, that
it did not accomplish what it set out to accomplish.

Thus HE ends up sitting back in valence feeling himself being
murdered.

Or the same person gets murderously mad, and goes out and buys a
gun, but before he can shoot his intended victim, the police surrond him
and throw a net over him and relieve him of his gun. He is not injured
in the melee, but he feels the original death incident overcoming him
none the less.

When you call up a powerful engram and then ATTEMPT BUT FAIL to
carry out the dramatization, it leaves you sitting full force in your
own valence, and in that incident you died, so you feel that death in
the moment of failure of dramatization.

There is probably no greater evidence that you have lived before
than dramatizing and failing an engram of having been killed before :)

It makes you feel like you are all torn up inside, being killed
from the inside out.

This can happen on a gradient scale. Covert hostility is a mildly
broken dramatization of overt hostility.

Propitiation is a deeper level of broken dramatization, and at
grief and apathy we have a total break of dramatization.

Failure by reversal means the being regrets the dramatization, and
decides that dramatizing this way is a bad thing, and tries to restrain
it himself.

The being gets murderously mad at his girl friend and throws her
off a cliff, which is what was done to him as a girl a while back.

The dramatization SUCCEEDS in this case. He wins, he feels GREAT.

Suddenly he sees the girl's beautiful sad eyes, and regrets the
action, and he tries to go earlier than the engram he dramatized to make
it all not have happened. This sticks him at the beginning of the
engram IN VALENCE, and again he feels the past death as if it were
happening in present time. And there he sits for the rest of time being
a dead girl!

Regret of dramatization is seriously no good for you.

Time can not be turned back, but your time track can be, and
sitting in your own engrams, except to remind you never to do THAT
again, serves little purpose, so the being needs to find another way to
deal.

Both failure by force and failure by reversal lead to somatics
which are the in valence experience of the engram after calling it up
and dramatizing or trying to dramatize it.

In general engrams are restimulated by events in the environment,
or by one's own actions either good or bad, or by a conscious decision
to USE them to one's advantage, the advantage of being disadvantaged.

In the normal course of things, one gets into survival trouble,
falls down to anger on the tone scale, and finds one's self swimming in
images of everyone who ever was sucessfully angry at you.

Remember in the original incident you were in apathy near or at
death, but the other guy was at anger. So when one is pushed down to
anger on the tone scale, one has a tremendous assortment of angry
killers of you to chose from to solve the present time problem.

The being knows these valences work, because they worked on him!

It is thus tempting and easy to don one of these images (valences)
dripping in pain and unconsciousness, and dramatize it outwardly at the
source of one's own non survival in order to make it wrong, make it
guilty, dominate it, or outright kill it.

As long as one is able to dramatize successfully the out of valence
winner, one will feel only the experience of the out of valence being,
mostly triumph, vindication etc.

But should any dramatization fail, either by force or reversal, the
being will fall back into his own valence and feel his own pain and
unconsciousness in the incident.

There are two kinds of dramatization, out of valence dramatization
and in valence dramatization.

During an out of valent dramatization the being actually takes on
the valence of the winning valence and DOES what they did.

During an in valent dramatization, the being remains in valence but
attributes to self the various thoughts, ideas, postulates and
considerations about himself that the winning valence had at the time it
won.

The being does not DO what the winning valence did, but goes into
agreement with the winning valence's ideas about the being. The being
also takes on the state he was in during the incident, since he is in
his own valence.

Near dead.

In valent dramatizations make one believe about oneself everything
that one's ememies in the past believed or expressed in the incident.
The pain during the in valent position convinces the being the thoughts
must be right.

"You are no good!" swipe, his head is cut off. So later the being
walks around feeling he is no good, but doesn't go about swiping other's
heads off. But his neck always hurts.

During an out of valent dramatization the being feels just fine
about himself all the while telling others they are no good just before
swiping their heads off.

LRH by the way named these two things slightly differently.

He called the out of valence dramatization a dramatizing psychotic.

And he called the in valence dramatization, a computing psychotic.

However they are both psychotic, and they are both dramatizations.

There is a third twist to the in valent dramatization which is the
sympathy engram.

Foe says 'You are no good!' and swipes your head off, but golden
ally stands by your side saying 'Oh you poor dear', holding your severed
head to her breast.

You have been wanting to get your face between her tits for years,
now you have got it.

The being can dramatize this out of valence as either the villain
or the golden ally, and can dramatize it in valence as a computing
psychotic who thinks he is a poor dear that is no good!

Out of valence the being will go around as the villain cutting
people's heads off, or as the golden ally giving sympathy for those
without heads. Or both at the same time. First he cuts their
heads off, then 'Oh you poor dear!'

In valence the being will go around like he is near death, and the
only thing that will spark him up is someone saying the exact words in
the sympathy engram 'Oh you poor dear'. He will glom onto them and not
let go. If he is forced to let go, he will go back to sick, dying or
dead.

It can be argued that the only engrams a being will dramatize in
valence ARE symapthy engrams when he tries to use those engrams to get
symapthy from others like his golden ally, but in the end what he gets
are the computations of the villain about himself.

So he goes around feeling 'I am no good' and looking for
someone who will say "Oh you poor dear!"

Beings will use their symapthy engrams against almost anyone who is
not being cooperative, particularly if they even vaguely resemble the
original golden ally.

If they only way to get his mother to appreciate him is
to have his head cut off, then he will go to great lengths
to either have it happen or fake it via restimulation of
the prior sympathy engram.

This might work at first, but usually fails to work shortly
thereafter, and the being is stuck in valence trying harder and harder
to get sympathy, and only getting an education about his lack of worth
from the original villain in the piece driven home with the pain of
death.

Usually sympathy engrams only work against the true original Golden
Ally, and "only the exact words of the golden ally will sooth the heart
of the aberrated soul."- LRH

Beware therefore the sympathy engram where the golden ally was
reading Swahili to the sick kid, they can be a bitch to run.

Beware also the sympathy engram where mother was both
villain and golden ally. During an attempted abortion with
knitting needles she is say 'Oh you poor dear, I just have to
get rid of you, having you around would just ruin everything but
it will be so sad to not have you around...'

This will create a monster who doesn't know whether to love or
hate.

He also doesn't know whether to be around which will ruin
everything for everyone, or not be around which will make everyone sad.

These kind of computations will drive him crazy and leave him in a
permanent indecision about whether to be or not to be.

We are probably most familiar with the dramatizing psychotic,
mother beats up on kid, so kid beats up on his children. If it was good
enough for mother, then it is good enough for him.

Some children will do the OPPOSITE of what mother did, mother
always made them brush their teeth, so now that they are adults they
never brush their teeth and never watch after their kids that they brush
theirs too.

This too is a dramatization, a negative dramatization, doing the
opposite of what the winning valence did in order to win against them.
Needless to say negative dramatizations are slightly higher tone than
full blown dramatizations, at least the guy is still trying to fight the
winning valence rather than becoming what he feared most.

Anyhow, doing to other's what someone did to you, that made you
lose, is more likely than not a bad computation.

Engrams are not thought out carefully before they dramatize the
person into action, and thus almost always are a bad computation, even
if by chance it might be a pro survival action in some particular
circumstance.

In other words anything a reactive bank makes you do is probably
not a good thing even if it happens to be 'right' once in a while.

Better to do it on a fair chosen basis, than on a 'being dramatized
into doing it' basis.

LRH described the engram as a held down 7 forcing bad computations
on the being's computations in life.

This applies to the fundamental law of survival,

DOING = WANTING + KNOWING

The being's analytical mind is constantly computing what to DO from
what it WANTS and what it KNOWS.

If the being has a held down 7 in what it knows, 'the way to
succeed is to be a freeloader and a bum', then it will compute wildly
off course doings to get there.

Engrams are in fact a lot worse than this, the engram TAKES OVER
AND MAKES THE BEING ACT AGAIN. Very little time to compute anything at
all even with a held down 7.

The held down 7 plays a greater role in the decision to USE engrams
so that they dramatize one continuously without thinking at all. 'The
way to survive is to hit everyone over the head with a hammer'.

So the guy has a death engram of being hit over the head with a
hammer, and his held down 7 says this is always a good idea, so he will
PARK himself out of valence in the engram so that it dramatizes him
automatically into hitting others over the head with hammers, without
him having to think about it anymore.

Once the being starts to USE engrams to his advantage, he does so
by taking on some miscomputation or another which cements in place
forever the justification for letting that engram dramatize him.

The being thus chooses his own held down 7's according to his needs
and schemes of the moment.

Thus we wish to run out the engram bank, the source of reactivity
and absurd solutions.

The end result is we can "be our own advisor, select our own
decisions, and keep our own counsel." - LRH

"Dignity is being the sole operator of your self." - Adore

The subject of what makes an engram persist, and thus available to
being reactivated in the first place, is related to the subject of what
makes things persist in general.

Thus an understanding of creation, persistence and vanishment are
central to handling the engram bank, and probably all other aspects of
life too.

UPPING AND DOWNING

We define UPPING as the act of putting up a mockup.

We define DOWNING as the act of taking down a mockup BY ceasing to
up it any more.

Downing, in its purest form, is simply the cessation of upping, one
ceases to up a mockup, and it vanishes, end of story.

The first law of persistence is this:

One can not down something by upping something else.

DIG IT AND DON'T LEAVE IT.

In other words if one has upped A, and now wants to down it, one
can not down A by upping B, no matter what B is.

The second law of persistence is:

If one has upped B IN ORDER TO DOWN A, one must down B first,
before A will down.

The idea that upping B can down A creates a considered causal
connection between B and A.

The consideration of causal connection between A and B forever ties
A and B together, as B would never have been upped except for the desire
to down A.

It is tempting to say that taking one's attention off of upping A
by putting it on upping B, will result in a cessation of upping A.

But the fact that one is upping B BECAUSE one wants to down A,
implies that one has already considered that one IS upping A before one
starts to up B, but more importantly can't just down A without resorting
to upping B.

The first postulate is that A is being upped and can't be downed
merely by ceasing upping it.

The second postulate to up B commits to the first postulate that A
is being upped in the first place and can't be just downed. This in
fact solidifies the upping of A making it impossible to down A ever
again as long as one continues to try to down A by upping B.

Thus if one wants to down A, one needs to cease upping A BEFORE one
gets involved in anything at all about B, unless B has already been
upped first in order to down A, in which case B must be downed before A
will down.

If one can simply down A, one won't get involved with upping B at
all, because upping B was conceived as a solution to downing A, but if A
no longer exists as a problem, then B will never get created as a
solution.

Whether or not A continues to persist is a matter of your
relationship to *A* alone, and not to anything else in existence. This
aloneness with A is a necessary function to downing it, because you were
alone with A when you upped it in the first place.

Bringing the upping of B into the picture as a solution to the
problem of downing A, destroys your aloneness with A, and thus not only
fails to cause the desired downing of A, but solidifes the upping of A
where it can't be downed any more.

The only way then to down A, is to down B first, and THEN when you
are alone with A again, (no future solutions being conceived or upped),
you are free to cease upping A and it will down in the mere non
consideration of it.

GROUPS AND UNANIMOUS INVITE

Now all universes are a resonant group of beings bound into a
single shared dream by an invite and a unanimous decision that it be so.

This means that not only can you up something for yourself, you can
also up something for another, and they can up things for you.

This doesn't mean that you are upping everything they are upping
for you, but you are continuing to up their invite into your dream, so
they can then originate ups and downs for you, and you them.

Without that invite and unanimous acceptance of that invite, they
couldn't up or down anything for you, nor you them, as they might as
well not exist at all for you, as there could be no cause or effect
between you.

No invite = no cause or effect on or from others.

So here is the third law of persistence.

Persistence of resonant groups is held together by desired and
denied unanimous invite.

You will see why shortly.

The resonant group was designed by unanimous invite, and so at
first it is well known through out the group that unanimous invite holds
the group together.

However that very awareness tends to disolve the bonds, so the
group has to constantly keep putting itself there.

The group in a high state of awareness of unanimous invite is
constantly evaporating, "Hey you come back here, we aren't done yet!"

To handle this problem of vanishment, the group designs in
unawareness of the unanimous invite.

Once awareness of the unanimous invite is lost, it is no longer a
problem keeping the group together because the laws of persistence keep
it going, you can't down something (the invite) you aren't admitting
you are upping.

In fact the group becomes impossible to tear apart no matter how
much they hate each other and pretend to BE apart.

But the game also starts to become very serious.

You can't down what you consider you aren't upping or are unwilling
to up or to have upped.

Since "nobody" created it, no invite, no one can destroy it, and so
now the game is forever.

The way to destroy something is to down it, but you can't down it,
if YOU aren't upping it!

By serious we mean the individual has lost sight of his choice to
enter and play the game, and to invite the adversaries in.

Thus responsibility for condition goes to zero.

People no longer want to play but only to win, and they want to win
only to end the game *FOREVER*, not to enjoy playing it.

They don't enjoy playing it because for one, no one likes to play a
game they didn't choose to play (they think), and two the consequences
of losing are too serious.

In particular the most serious consequence of losing any game is
not ever being able to play any more games FOREVER.

Your mortal meatball suffers from this like a man hanging on a
cross.

If he loses the game of survival, he's dead, that's it bud forever
and ever amen.

And he plays like it too, mostly by letting others play for him.

He gets other's to take the risk, and he steals the rewards of
survival at the other's expense.

Your average mortal meatball has the ethics of an asp viper, he
will cheat to the end of time to win the game of survival, lest he never
get to play again.

This hatred of the game means no one is willingly upping it
anymore, nor considering the unanimous invite that brought everyone
together, thus the friendship with the game and its opponents is gone.

And there is no downing in the absence of knowing willing upping.

Thus you get what you resist seriously.

Serious means I didn't, wouldn't, couldn't shouldn't have upped
this thing.

This solves the problem of the game falling apart spontaneously
from too much awareness of invite, but guarantees that the whole group
is on its way to hell forever in a handbasket, as affinities die and
people want to end the game and get away from each other but can't.

Remember forevers of anything in time violate the sovereign while
in which any creation exists, including a group bond or game.

This includes both wanting a game to last forever or to end
forever.

Thus wanting to end a game forever, NEVER to be played again, or to
wish non existence forever off on any other member so that you can
continue to play the game in peace forever, immediately results in a
violation of sovereign desire which IS hell, and this hell lasts forever
until the considerations of forever are removed.

The only way to keep a game from self vanishing, is to make sure no
one wants to play it, but has to anyhow, all the while being desperate
about not losing the game, lest they can never play any game again!

The mortal game of survival is such a game.

1.) They didn't chose to come into the game.

2.) They don't want to play the game, but feel they must because
death is too painful to face.

3.) If they do lose it, they will never be able to play any other
game ever again because they will be dead forever.

4.) So they give into corruption, temptation and seduction to
get others to play for them and take their winnings.

Boy do such beings have a bone to chew with God, or barring
awareness of divinity, with the AllThatIs.

The manifestations of the AllThatIs are still around because
everyone hates it so much!

The only way to remove the considerations of forever against one's
adversaries in the game and the game itself, is to recognize and
reoperate the unanimous invite.

The restoration of responsibility for condition thus brings the
game out of the permanent persistence of hatred (no one upping it), and
back up to the vanishing willingness of friendship.

The end result of the total vanishingness of friendship is peace.

At hate it LOOKS like friendship has vanished, but in fact love has
merely been polarized wrong way to, its still there, and its still love
but it loves to hate.

And love masquerading as hate will persist for as long as you can
stand it.

Which, thank God, is not very long in an Eternity of things.

"There is peace in the knowledge that one day all men will attain
the awakened state" - Sufi.

Once friendship is restored, everyone goes back to sleep in the big
slumber party in the sky called the Big Snooze.

"If you would that people be Friends, then teach them the words of
Friendship.

"This dream ends forever when the circle of friends are all holding
hands again.

"Class is an attitude, that ALL should live forever and be my
friend.

"Class and Free Fancy power the dance." - Adore.

Class is basically invite.

UPPING AND DOWNING AGAIN

So games exist of various different players upping and downing
things for each other.

Remember that since everyone entered the room, joined the game, on
a fair chosen invite, and agreed unanimously with all the other players
there that they should play a game of whatever kind, full repsonsibility
for condition obtains at all times.

One is NOT responsible for what others do in the game, but one IS
responsible for you AND them being in that particular game at that time.
You AND them couldn't be in that game together unless YOU agreed to it,
and them also.

Thus one, in theory, could cease upping the room and the invite one
extended to the other players, and the game would end for one
immediately.

It would probably also end for everyone else too, as the unanimity
would be broken, and the remaining players would have to all renegotiate
from the bottom up.

Might just a well start a whole new game, only this time get signed
agreements not to quit in the middle.

This ability to cease upping one's involvement in the game however
is buried under many layers of further persistence, most of which were
created and designed as solutions to being in a game "one had nothing to
do with creating" and thus couldn't down if one wanted to.

Thus many things surrounding you in your life which is an unwanted
persistence, was at one time upped in order to down a no longer wanted
game of one kind or another which one considered one couldn't just down,
because one considered one never upped it in the first place!

The post invite solutions which were upped, committed to the
postulate that the invite not only could not be downed but didn't exist
in the first place, so until those solutions are downed in their
entirety, the committment to total irresponsibility remains in force and
the original invite will remain up.

Responsibility however is a subtle thing, and in fact applies all
the way up and down the line from the invite to the end of the game.

For example one can not only up things for oneself and for others,
one can up OTHERS upping things for one's self and others.

Thus one can intend that another create a mockup, and he will.

If you can't write great songs, you find a great song writer and
you say 'Write a great song for me!' and he does.

Market negotiations and physical universe vias can make this a
complex process by design, but underlying all the nonsense you can up
anyone to up anything.

Thus you go up to Joe, and you up Joe upping an apple, and there
you have an apple. It's Joe's apple you see, HE upped it, but YOU upped
him upping it.

He upped it, but he upped it BECAUSE you upped him upping it.

You caused him to cause. You are responsible for him being
responsible.

Then you cease upping Joe upping an apple, and the apple
disappears.

Joe might on his own accord then want to re up the apple on his own
determinism, but that's a different apple than the one you upped him
upping.

Joe in fact might seem quite surprised at finding himself upping an
apple for no reason, but you can explain to him that you think he ups
fine apples, and so you had him up one for you. He will probably say
'Oh fine, here have it, they do look good.'

People don't mind being upped to up things by and for other people,
it is part of the original game play.

It's called projection of intention.

You intend that he intends, and he does until you stop intending
that he intend.

Intention is just another up, you can down any intention that
another is upping by intending that he intend as he already is, until it
becomes YOUR up that he is intending. Then you can down it just like
any other up by letting go of it.

IF YOU CAN START IT, YOU CAN STOP IT.

If YOU WON'T START IT, YOU CAN NEVER STOP IT.

Psychosis is total devotion to stopping with no effort to start.
It's nuts because one stops BY starting again and then letting go.

Most players and pieces in a game are just praying someone will up
some intelligent move in them that they can't up themselves. That's
what most prayer is, "Hey Lord, up me a bright idea will ya!"

But just as often people up things on their own determinism either
for themselves or others.

So let's say Joe does up an apple for you first, and there you have
an apple.

Let's also say that today you don't like apples, and so you want
Joe to stop upping his apple for you.

Well you could up a hammer, and bang Joe on the head with it, but
that would violate the first law of upping and downing.

You can never down anything by upping something else!

That includes asking Joe to down his apple for you. In polite
society that might work, but in not so polite society it never works.

That's because asking Joe to stop upping, is upping something other
than just upping Joe upping the apple and then ceasing to do so.

So what you need to do is cease upping Joe upping his apple.

Then it would go away.

But YOU DIDN'T UP JOE UPPING IT IN THE FIRST PLACE, *HE* originated
the apple on his own determinism.

So here is where the magic comes in.

One is not in fact responsible for something that someone else
up's, but one CAN AFTER the fact of them upping it, UP THEM UPPING IT.

Then you can cease upping him upping it, and he will do so.

That's called *TAKING RESPONSIBILITY* after the fact.

IF YOU ARE WILLING TO BE RESPONSIBLE FOR ANOTHER'S RESPONSIBILITY,
THE RESPONSIBILITY BECOMES YOURS AND YOU CAN DO WITH IT AS YOU WILL.

Now normally when someone ups something for you, they expect you to
either fight it by upping something else in an effort to down it, or to
take it and run with it and use it for something, like eat it, which is
ALSO upping something else.

When Joe ups his apple for you, he is EXPECTING you to up something
else, because if you don't it becomes very hard for Joe to continue
upping that apple all by himself for very long.

Pure upping is self vanishing. So when someone ups something he is
thinking 'So alter-is this already, what do you think I am upping this
apple for, my health?!'

Do you have any idea how hard it is to up something and keep it
around by your little old lonesome?

It is so hard, entire universes 40 billion light years deep have
been built to solve the problem.

Thus if you simply up Joe upping that apple, as if you had upped
Joe upping the apple in the first place, Joe will kind of let go of
upping the apple himself, and the apple that remains then is now YOUR
upping of Joe upping the apple.

Thus when you cease upping Joe upping the apple, it will vanish.

Thus the way to vanish anything that another is upping for you, is
to up them upping it until their upping it is YOURS, then cease upping
them upping it.

That's called taking responsibility for condition, and taking
responsibility will vanish or down ANYTHING that was upped, no matter
who upped it originally or for who.

ENGRAMS

So why do engrams persist?

Because during the incident the preclear (pc) didn't up the other
side upping the impact on the pc until he could cease to up it himself.

If he had, he would have experienced a self healing engram.

An engram is a moment where the pc tried to down something by
upping something else, usually force, unconsciousness, blackness,
invisibility and elsewhereness, thus the engram persists.

If something get's upped for you, upping a lot of nothing to get
rid of it, IS UPPING SOMETHING ELSE.

Your average Black V case is not even a Black V, he can't see true
blackness at all. He's an invisible V case at best.

But that invisibility is not a nothing there, its a mockup of
nothing there and is thus a something there.

It's a something that looks like a nothing.

Omni good work.

If there really were nothing there, the pc could put as much
something there as he wanted, but instead he is putting 100 percent of
his theta into a mockup of nothing there, which is a SOMETHING THERE
even though it LOOKS like a nothing there. So he has no free theta to
put anything else there.

Ever notice how SOLID that black V nothing there is?

It may LOOK like nothing there, but man does it have mass!

As he comes up tone by the way, he will come up from invisiblity to
BLACKNESS, not just the pitiful dark red brown color of the back of his
closed eye lids, but real honest to goodness Lord God Almighty Save Me
blackness so thick and real he could cut it up and sell it for a markup.

He can see color again, BLACKNESS! Endless eons of it.

But that blackness and then invisibility was put there for a
reason, he tried to down an intolerability, by upping blackness and
invisibility.

It may be an ugly intolerability, that's what humans understand,
but it may also be a beauty intolerability. Most likely its both,
something intolerably ugly AND beautiful.

Sometimes life is not all bad, sometimes life is too good.

He still has some get up and go in life because his black V is
protecting him from the absolute certainty that nothing at all is
worthwhile any more. But he is running on a substitute purpose that
will usually make him ill the more he pursues it.

Run intolerable beauty and ugly until beautiful *BLACKNESS* turns
on, see what happens.

What made *EVERYTHING*, every possible purpose, un worthwhile?

The ability to have a purpose and the ability to mockup are
directly related. Purpose's give rise to originated communications via
mockups.

No mockups means no originated communications which means no
purpose which is still worthwhile.

So the reason the pc can't down what another upped, is because he
is refusing to up them upping it! He can't down what he isn't taking
full responsibility for!

The pc thinks, Joe shouldn't have upped an apple, apples are very
bad things, the priests frown on apple uppers, God sends apple uppers to
hell, I just GOTTA stop Joe from upping apples, or Joe is toast!

So in that frame of mind where the pc couldn't, wouldn't, shouldn't
up an apple himself, or up anyone else upping apples, lest he cause THEM
to sin, he certainly isn't going to succeed to down Joe upping an apple,
because to do so he would have UP Joe upping an apple and we don't do
that kind of thing.

You can't down what *YOU* aren't upping.

Upping = invite.

"WILL YOUR GOD APPROVE OF THE COMMISSION OF A SIN IF COMMITTING IT
JUST ONE MORE TIME WILL END IT FOREVER?"

That's a *QUESTION* by the way in case you are collecting them.

Thus the self righteous are doomed by their own righteousness.

So the pc gets stuck forever more with Joe upping apples that
shouldn't be upped, NO MATTER WHAT ELSE THE PC TRIES TO UP to prevent Joe
from upping apples.

There is perhaps a cruel justice here, all the pc had to do to get
rid of something that shouldn't be made is to make it again for a
moment, but noooo, gotta be right and good. Its so much better to get
stuck with failure forever, than succeed.

If screwing a whore would end prostitution for all time, would God
approve of you screwing the whore?

If legalizing and licensing prostitution with government oversight
would end the aids epidemic forever more, would God approve the
legalization?

Think about it. Just how nuts is your God on the subject of being
right.

Just as hate is love polarized wrong way to, cruelty is humor
polarized wrong way to.

Look on the other side of hate and you will find love.

Look on the other side of cruelty and you will find humor.

We never offered that truth was acceptable to the aberrated.

So the engram persists because something or someone upped something
for the pc that the pc found unacceptable.

Instead of upping the other side upping the unacceptability, the pc
upped all kinds of counter ups against the other side upping the
unacceptability in order to make it wrong, make nothing of it, or forget
it, all of which created persistence of the incident.

WHAT IS AN ENGRAM?

Engrams are caused by moments of unconfronted unwillingness.

In games of kinetics where survival is all, engrams are caused by
moments of non optimum motion, either too much or too little motion of
one kind or another.

Motion is anything on the physical, emotional, mental, or spiritual
planes of existence.

Too much or too little water would be a physical non optimality
both of which would cause an engram.

Too much motion or too little motion both create states of severe
non survival and thus pain in the being.

The being CHOOSES to deal with these moments with unconsciousness,
blackness, invisibility, denial and elsewhereness, and thus creates a
persistence of the event while hoping to not-is it out of existence.

As we said, there are two broad theories as to what an engram is
made of.

The second theory is that an engram is a continued entanglement of
the thetan in a moment in the past. Only part of the thetan moved ahead
into present time, leaving the rest of himself in a stuck position
actually in the past.

This in part explains why engrams can be so heavy, they ARE the
original event still taking place.

The reason the being is stuck in the past is because he is failing
to up the other side upping the impact that he is resisting.

Joe is upping an apple, and the pc is resising it, rather
than himself upping Joe upping the apple.

In stead he pretends the whole thing isn't happening, and that all
of him made it to present time.

PRESENT TIME IS ELSEWHERENESS TO UNCONFRONTED MOMENTS OF THE PAST.

This also explains why the engram won't disengage and run out until
the pc learns how to do what he should have done in the original
incident to assure full recovery of theta and freedom to move into the
future leaving nothing behind.

This would be a wound that was healed in the making of it.

To the degree that the being did the wrong thing, namely tried to
down the incident by upping something else, blackness, invisibility,
not-isness, or elsewhereness, the being remains stuck in the past and
the wound never heals because it is constantly being made right there
where he is stuck right now.

The first theory of engrams says that the being is constantly
taking pictures of his every moment of existence, forming a picture
perfect video time track of his life.

These pictures are made of mental matter, energy, space and time,
just like a mental mockup is. They can be replayed with 3D
revivification later, and they can be restimulated by similar events in
the environment that reminds the person of the prior recorded event.

When moments of non survival happen, including pain and loss, these
pictures become unpleasant to the being because they are recordings of
his non survival which is unpleasant. He tries to deal with them by
not-ising them rather than by perfectly re upping their sources as they
happen.

In fact the picture is as big, heavy and massy as the pc failed
himgself to up the moment as it occured.

Engrams are caused by counter efforts, forces coming in at the pc
from other's or things outside of himself.

Upping a source of counter effort means taking full repsonsibility
for the counter effort BY upping the source upping the counter effort.

It's not enough to merely SAY I am causing that, one must extend
the invite and operate the will into the counter effort's CREATOR.

It's not enough to say I am making Joe's apple, you have to say I
am making Joe, and making Joe make an apple!

For example, if you have a photograph of an old girl friend you
really detest now, you might try to do a number of things with it.

You could just burn it, or you could put it away somewhere far away
from you where you won't ever run into it again, or you could spray
paint it with black paint, so nothing shows through.

This last is kind of what an engram is in this theory, its a
crystal clear picture of impact covered with MORE mental energy
consisting of blackness, invisibility, unconsciousness, elsewhereness,
and other forms of 'not thereness' and 'this never happened'.

Thus as the being reviews his entire time track he will find areas
that are painted black, and areas that are 'thrown away', attached to
space ships going to Andromeda, hoping to cart them off, and even loops
in the track where yesterday has been fused to tomorrow, leaving out
today completely.

Now the joke is of course that no matter how much the being tries
to cut it up, or throw it way, or paint it with black or invisibility,
the entire time track is still there, because you can't EVER down
something by upping something else!

PERSISTENCE IS CAUSED BY TRYING TO DOWN SOMETHING BY UPPING
SOMETHING ELSE!

Let's go over this again.

True persistence is caused by simply not ceasing to up something.

You up it, and you up it, and you keep upping it, but the moment
you forget to up it, its gone, because a true up is self vanishing.

Trying to down A BY upping B *COMMITS* to the postulate that A *IS*
being upped, and thus locks A into the up position until that
committment ceases.

Committment means you have given the go to doing all kinds of
things BECAUSE A is up, that you wouldn't do if A were not up.

The creation of the causal connection between "A is up" and B,
namely everything ELSE you are doing BECAUSE "A is up", thus forces the
postulate that "A is up" to be true, and thus A can not be downed.

You think you are trying to up B to down A, but in reality you are
still upping A, and upping A, and upping A, and you can't take your
attention off of upping A because you are so busy upping B in order to
down A which means A is still up you see?

So removing your attention from upping A would down A.

But putting your attention on upping B in order to down A creates a
covert attention on A that keeps upping A.

As long as the being is trying to down A by upping B, he can't let
go of A, or else why is he trying to up B?

Once he let's go of upping B, he can then get back to letting go of
A and A will down.

The effort to down A by upping B creates time, because B is in the
future of A. By attending to upping B, the being is no longer in the
time of A's creation and thus can not down A.

One needs to be alone with A in the time of A in order to down A.

Thus the more the pc dumps on the detested parts of his time track
to make them 'never have been', the more they will always continue to
be.

This results in the dwindling spiral.

And a very heavy time track.

Only a pure down or as-isness of an event will produce a true
'never have been'.

Remember native state has no memory.

If a native state being ups A, that's the 'first time' A has ever
been upped. If the being then downs A, there is no record left anywhere
in eternity that A was ever created. It's gone and might as well never
have been.

Thus if he ups A again, it's still the first time A has ever been
upped.

NO MEMORY is an amazing thing.

It can't be held against you if it's completely as-ised, which is
why no hell can outlast a true confession.

If it is as good as never happened, it never happened, you see?

But back to our preclear dumping black on his time track.

Any part of the track can be restimulated by his present time
environment, because the restimulation contacts the track on the back
side where everything is crystal clear, not the side he painted black.

Thus no matter how much black paint he sprays on a part of it, it
can be just as easily restimlated as any other part!

What makes this bad is that when a black painted area is
restimulated, he will feel the pain and unconciousness, but won't have a
clue what it was all about!

This however turns out to be an advantage when he wants to use some
of these pains in the head to get out of school, but he certainly
doesn't want either himself or his mother to know it's coming from a
prenatal where the mother was screwing the milkman.

However the minute he turns unknowing effect into a survival
advantage, he is sunk. He is using an unknown to handle his survival
needs.

Worse if he doesn't know exactly why he is not surviving, too much
confusion, and then he ALSO starts to use being an unknowing effect to
handle that non survival situation, he has fallen into using unknowns to
handle unknowns, and thus is well on his way to oblivion.

Oblivion is using things that one is oblivious to, to handle
survival threats from things that one is also oblivious to.

All in all the timetrack turns out to be just what the being needs
for dire survival situations. He runs into something dangerous in the
environment, and his bank reacts in a split second, much faster than he
could consciously, and TELLS him what to do, in fact MAKES him do it, so
as to protect his sorry ass.

We call this dramatization, but in fact the bank is dramatizing him
into action.

Only later does he have time and awareness to ruminate over what
happened and why, and whether his reaction was appropriate.

Now reactions in the game of life tend to be appropriate, in their
proper time and place, but they can be messed with through intentional
or not so intentional events, thus guaranteeing that some bank reactions
are very non survival indeed.

In particular once some part of the bank is put into USE by the
being to make someone or something wrong, then it becomes suicidal,
because a continuing reaction ALL THE TIME TO EVERYTHING can't possibly
be good for anyone.

Yet people call these chronic reactions their personality.

So there becomes auditing, which is the process of running the
engram bank out.

"Up something making nothing of you."

One can ask if it would be better to just run out the nuttiness of
the bad parts of the bank, and leave the rest of it in place since it is
pretty good at quick reactions that need to take place faster than
thought.

Such a state would be a keyed out clear.

This might be true for a body that didn't have a guiding thetan,
but the thetan can in fact think faster than any body can react, and as
long as the thetan is out of the body and able to control or direct it,
the thetan is in general better off without the engram bank than with
it.

It can also be pointed out that the thetan and the body BOTH have
engram banks of their own, and since the body pretty much IS an engram
bank, we don't really want to run out the body's bank anyhow.

We just want to run out the thetan's bank, in particular the
chronic restimulations, and then the remaining dormant reactivities that
might surprise a thetan later.

The *THETAN* has no need for an engram bank at all, it was a good
idea at the time that went to hell very fast, and now that time is over.

But there is a lot to dig through to get to the beginning of it.

The good news is, the bank is all just things we have upped trying
to down other earlier things.

In auditing as one approaches a problem area it will consist of a
core A surrounded by all the B's that were upped as a solution to A.

By putting attention on the A, the B's fall away for lack of
attention, and the being can slide into the seat of sovereignty again on
A until he can up it with complete crystal clarity and high appreciation
for ludicrous demise at which point he can let it go and it will vanish.

The attention on upping all those B's is what makes the TA rise.

That's how you find the auditable area, the rising TA points the
way to the constellation.

The B's are easy as hell to let go of and they vanish with out
trouble, as long a attention is withdrawn back to their original A.

That is what makes the TA come back down.

Once he let's go of A, its gone as if it never happened.

That is what makes the needle float.

Floating needle means brand new being.

Homer

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sun Jun 10 21:21:51 EDT 2007

------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com
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