Saturday, January 28, 2012

THE 8 DYNAMICS OF ACTION

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THE 8 DYNAMICS OF ACTION

If God is the ocean, then life is His beachhead.

You have to start thinking bigger.

Maybe 10 to 1000 times bigger.

Life consists of 8 dynamics or thrusts towards game playing.

Games consist of freedoms (abilities), barriers (conditions), and
purposes.

The meta purpose of games is ACTION, spirit of play and high
adventure.

The body (which you are not, its a horse and you are the cowboy),
likes to fill in its dynamics with activity from the bottom up.

The spirit, the cowboy on the horse, needs to fill them in from the
top down.

The dynamics are as follows from the top down.

8.) The Infinite
7.) Spirits
6.) MEST (Matter, energy, space and time)
5.) Life
5a) Plants
5b) Animals
4.) Mankind
3.) Groups
2.) Family
1.) Self (without body)

Each dynamic encompasses all the dynamics below it, and is in turn
encompassed by all the dynamics above it.

Each dynamic is a SUBSET FUNCTION of the dynamic above it, not a
separated part.

The dynamics do not live alone, each gets its vision statement from
those above it and its mission statement from those below it.

Family consists of the body blood line, heritage and legacy, into
the past, and into the future, in other words all ancestors, parents,
siblings, mates, children, and grand children into the future.

Groups first consist of communities of families, then your career
activities, then other groups such as, school, city, town, state,
country and Mankind.

Mankind is the over arching group of beings in the same species.

Life means biological life forms and is not to be confused with
living consciousness which is not dependent on physical life forms to
exist and feel alive.

The biological life dynamic has two broad sub groups, plants and
animals.

(Plants are pushed into existence by the sun and store energy by
splitting CO2 into carbon and oxygen. The oxygen goes into the
atmosphere as breathable air, and the carbon becomes the body of the
plant.

Animals reverse the process when they eat the plant, combining the
carbon from the plant with the oxygen in the air, producing CO2 to start
the cycle over again.

Animals are a slow fire to plants.

It is a well noted joke that in the physical universe, things are
not considered 'alive' until they reach a certain level of complexity.
Thus a carbon or oxygen molecule is not living, but a self replicating
DNA molecule might be. Certainly by the time it has a cell wall, and
evacuation system, science considers it alive.

This gives rise to the idea that livingness, the quality of being
alive, is a process in dead things, namely the parts that make them up.

Thus if you put enough dead lifeless things together in the right
arrangement, you will create life.

Defining 'life' as a process in something that is fundamentally and
otherwise dead, makes life very tenuous, for once the exact arrangement
of parts that constitutes life is busted apart, that entity dies.

And so it is with all biological life, but not with true life,
which is spirit (consciousness) incarnation.

The temporal livingness you feel in your body usurps its existence
from the eternal livingness you bring to the body via your
consciousness, and the consciousnesses of other beings that make up the
body down to the last quark.

The deadness of physical universe objects is an illusion,

As is their usefulness beyond virtual action in dreamtimes.

Each object and part or an object is a dreaming conscious unit in
carnation.

Consciousness is NOT a process in the brain, consciousness is NOT
merely chemistry bubbling away at 98.6 degrees Fahrenheit.

Thus be careful when you feel like you are dying, lest you confuse
the death of the body with the death of your own consciousness. Living
consciousness can experience the death of the body right up through the
point of moving on to the other side.

The trick is staying conscious of YOUR eternal aliveness while the
body dies.

You will end up on the other side in either case, but probably in
better shape if you don't fall for the illusion that your consciousness
is going down with the body.

In particular do not desire to die with the body, as you WILL be in
worse shape on the other side finding out you are still alive, but
didn't want to be.

The suicide has a rough journey on the other side.

The intent to kill the body is one thing, there are places and
times for that, the intent to kill THEMSELVES as an eternal
consciousness is quite another.)

MEST is everything made of Matter, Energy, Space and Time.

Spirit refers to all GodSouls (spirit, conscious units) in an
active state of carnation, and game play.

Incarnation is the state of pretending to BE one of your dream
creations, donning a piece of MEST so completely that the spirit no
longer thinks it is spirit, but is in fact MEST.

It is one thing to HAVE a body even if you are momentarily stuck in
side its head, it is quite another to think you ARE a body.

The Infinite is what people belittle by calling it God.

The Infinite = God = AllThatIs

The Infinite is a spaceless timeless eternal static, that none the
less can give rise to co shared conscious dreams of the virtual kinetic,
in its own substrate.

The world you see around you, IS YOU, glowing in the dark of i
you own void.

Manifestation is you being temporally on.

Unmanifestation is you being eternally off.

You can't see anything but you, via this glow in the dark skin you
are wearing. You can't change your skin, but you can change what is
rendered on it.

Your skin has no size or dimension at all, but can render glow in
the dark renditions of space and time as large as you want, although
always finite.

When the being goes infinite, the rendering process is left
behind and the renditions turn off.

God is not a being different from you,

God is the AllThatIs which is MADE of beings, but also contains the
eternal substrate by which all beings are causally connected. and can
thus communicate with each via eternal non temporal causal pathways.

Thus we call the being a GodSoul, as God and Soul are the two
operating functions of disincarnation and creative incarnation, of sleep
and dream time, of static and kinetic, of peace and action.

This gives the GodSoul primality, as the purpose of existence
is for the GodSoul to manifest as it will.

"Source sources only when and as Will casts."

The purpose of a Godsoul being, is to dream a beachhead. A
beachhead is an area of dream space and time with kinetics, action and
virtual causation between objects going on in it.

Actuality is what is true.

Reality is what we think is true.

The eternal static is the actual.

The virtual kinetic is the real, a holographic virtual reality.

Three dimensional space and time is a holographic rendition
in the zero dimensional body of the GodSoul.

Don't confuse zero dimensional with zero size or being small.

A zero dimensional thing HAS NO SIZE.

Turns out the zero dimensional AllThatIS is better described
as The Infinite, rather than as The Zero, because the AllThatIs
is very much a something and not a nothing.

The AllThatIs however is not a 3 dimensional something, but a zero
dimensional something called a scalar.

A single scalar is not small, it has no size at all, and therefore
can hold the AllThatIs.

Beings can choose to share their beachhead, by connecting it to the
beachheads of other beings, not outwardly, but inwardly via a direct
spirit to spirit link, thus forming the fabric and apparency of a larger
dream space time universe that they are all operating in.

Each being then offers avatars of itself in all other beach heads,
so each being can keep track outwardly of where every other being is,
who they are, and what they are doing.

Thus each being's beachhead is filled with the avatars of all
the other beings who have linked into the shared playing field.

There is never just one playing field though, the unity of the
playing field is an illusion born of the proper melding of everyone's
private playing field, carried out by the eternal substrate.

Each being lives forever in his own private hologram that
no one else can see because it is his own consciousness, and only
he can see his own consciousness.

But once he grants a causal link to another dreamer, and agrees to
share an object between them, both players can control both objects in
each other's dream as if there is only one object between them.

Thus it may be your beach ball on your beachhead, but when a linked
partner kicks HIS version of that ball on his beachhead, your version
moves in sync with it, giving the illusion that there is one ball, and
thus a game can be played between more than one players each living in
their own private hologram.

Presently the human body is an avatar for beings incarnated as
such.

But that apple tree over there is an avatar for the beings being
and creating the apple tree.

Every physical object and functional collection of objects is the
avatar for the beings who are being that object and pushing it into
manifestation and causing its operation.

Actual causation travels instantaneously between beings via the
eternal static of which they are all a part, but the illusion of outward
causation travels from beachhead to beachhead, THROUGH dream space and
time at the speed of light.

Now as I said, bodies like to fill in their dynamics from the
bottom up. Bodies exist on the 6th, 5th, 4th, 3rd, 2nd and first
dynamics.

Bodies are made of MEST, they are living animals, they form species
such as mankind, they form communities, they bond and mate for creation
of future bodies, and they have their own life.

They pretty much start off as babies on the first dynamic, then
grow up to realize they are a member of a family where they first learn
by mimicry, then by harmony, then by counterpoint, then by new beat.

As they grow bigger than the family, they go out into larger
groups, and finally try to contribute to mankind as a whole to the
degree that they can conceive the world outside their community.

However the rider, you and me, is an instantiation of the infinite,
and is self aware as a spirit.

Self awareness is a spaceless timeless process.

A spirit can see itself as it is now, which produces a self
luminous perfect certainty of its present state.

A MEST machine can only see itself as it was, if you want to call
that seeing, as it produces only a theory about how it was.

As spirits, we create the MEST universe, choose up purposes,
abilities and conditions in that universe, and then jump into it to play
the various games afforded to us, either with bodies or not.

Incarnation in a BODY is kind of a bottom of the barrel game late
in the decay of games in this sector of the universe.

BEING a body is not very fun any more.

HAVING a body was a lot more fun, in particular having many bodies
as in a body farmer.

But there were also times before bodies, when things were not as
serious, for they were not as fragile and apparently permanent.

The belief in fragility and permanence of loss is part of the
morbid fixation that keeps beings in this universe.

Beings looking in from the outside can't believe that anyone would
believe such nonsense, they say "I gotta see this for myself!"

So they come in and wham, 20 million years later they are an oyster
at the bottom of the sea.

From the purposes and games that a spirit conceives on the 6th
dynamic, namely survival and enhancement of the entire physical
universe, including galaxies, stars, solar systems, and planets, the
spirit can then derive lesser sub games on the lower dynamics.

Since each dynamic is many times bigger than the one below it, some
of the power invested in the 6th dynamic game pours down and is invested
in the 5th dynamic game of biological life, namely the survival and
enhancement of all species.

Some of that energy pours down and is invested in the 4th dynamic
game of Mankind, the survival and enhancement of the human body species.

From there one creates careers on the 3rd dynamic, a career is what
the adult being is careening around in life doing, making a living.

From there one meets mates, and forms families of one's own, and
creates children and raises them in communities of families, nurseries
and schools, in preparation for their career.

And lastly at the bottom energy pours down into the first dynamic
of Self and what that particular instantiation of the infinite is doing
as regards survival and enhancement of Self on the first dynamic.

Any blockage or failure on a higher dynamic will pretty much block,
pervert or destroy all the lower dynamics that get their energy and
purpose from the higher dynamic.

Thus if a being considers there ARE no higher dynamics than MEST,
namely that the Spirit dynamic does not exist, then they will live the
life of a meatball rolling round and around to its grave as incipient
carrion.

Because dynamics are so big, if a being messes up on a higher
dynamic, more harm and damage to self and others can come than if the
mess was made on a lower dynamic.

The joke is, if a being messes up on a higher dynamic, he will
WITHDRAW down to operating only in lower dynamics, "Who me, a world
leader? You're crazy!"

At the same time he will change the natural purposes he had on
those lower dynamics to something else, a substitute, or perversion of
his original intent that flowed from the top, as his original purposes
on the lower dynamics keep popping him back up into his higher dynamic
seat wherein he considers he failed for good.

From the above we can create a sessioning process with which to
audit (salvage) preclears out of the messes they have built for
themselves.

A preclear is someone who is blocked on one or more dynamics, they
are no longer 'clear to go' on that dynamic, lest they do harm or are
harmed again.

First address in session is the highest dynamic which is blocked
the worst, that your preclear has reality on. He may not have any
reality on his trials and tribulations as a Star Maker, but man does he
rue the day he ever thought he could help Mankind.

Auditing is the action of an auditor directing the attention of the
preclear to the blocked dynamic with two way communication, until the
preclear can take apart the block, erasing the self imposed limiting
considerations, providing full confession for himself and forgiveness
for others, and get on his way again.

Dynamic blocks are held in place by the glue of no confession and
no forgiveness.

Auditing comes from the word TO LISTEN, and an auditor is one who
listens, with the added caveat that he must direct the preclear's
attention to those parts of his dynamics that are interesting to listen
to, namely most in need of repair.

Technically we seek the SIT, the situation, which is the furthest
departure from an ideal scene in the preclear's life, action, goals,
game playing and purposes.

Once that sit is handled through auditing, reevaluation, and
cognition, the next sit is found and handled in turn. When the preclear
is no longer interested in his own case because he is too busy living
life with power and flourish, we can consider him clear enough.

The process of finding sits is done mostly by asking for them, and
the process of handling them is done by returning the preclear to those
moments of shock wherein he postulated failure states, ruins, despairs,
disasters, regret and rue, resulting in 'solutions' blocking his own
dynamic flows.

Shock results from physical injuries, and emotional injuries.

Physical injuries come from too much impingement or too little
impingement. Too much water drowns you, too little air suffocates you.

Bodies need an optimum level of impingement in all things to
thrive.

Emotional injuries result from deaths, departures and reversals of
loved ones, peoples, places or things, or any loss that threatened his
future game playing with his team mates that lowered his self estimation
and emotional tone from courage, exhilaration and enthusiasm down to
anger, fear, cowardice, sorrow and apathy.

The preclear must recover his ability to permeate his areas of
amnesia and shock, whether physical or emotional, and to be able to feel
deeply the resulting apathy, sorrow, fear and anger, before the
emotional energy will turn back into love again.

Anger, fear, sorrow and apathy are reverse polarizations of love.

They are basically "I want and I can't have!"

Courage and cowardice are alike postulates on the subject of 'Who
or what is cause around here, and why is it such an asshole!"

There are many many processes to a full auditing approach, but one
of the most basic and necessary for an opening of the case is the
following dynamic inventory of action.

This process can be run forever, in the back ground, any time a
game goes down, and the being needs to rehab or reboot what he is doing
in life.

At first it is useful for the preclear to be audited by another, as
it is hard to enter areas of extreme shock alone, but eventually the
preclear can solo audit this process to his heart's content when called
for.

Running solo, this process is best run during the morning when the
preclear first awakens, but hasn't yet gotten out of bed. The
transition from sleep to wakefulness leaves the preclear accessible to
his true feelings about life, which later get crushed as the day
progresses with substitutes and perversions of original purposes, and
awareness of loss.

Step One:

Indoctrinate the preclear in all of the above.

Then one by one, starting at the top dynamic command the preclear
to do the following.

By example, we start with dynamic 8, the Infinite.

"Tell me what gets you up in the morning about the infinite."

or

"Tell me how you would like to be a member of and contribute to the
infinite."

"Tell me an enhancement you would love to make to the infinite."

You can use whatever wording you want that seems to work to get the
preclear to talk deeply about how he is involved in the dynamic or how
he wanted to be or could be and all his reasons why he isn't.

NEVER argue with the preclear's answers,

Never answer his (case) questions during session, that means he is
auditing YOU.

Just say "What are you asking me for, you are the god around here,
you tell me."

The auditor knows the general about what's wrong with his preclear,
but not the specific. The preclear may need some help with the general,
but he knows it too but it may be buried in deep forgetfulness, but only
the preclear knows about his own specifics.

When the auditor is giving the commands or asking the questions,
the preclear is in session and interested in his own case and willing to
talk to the auditor.

When the preclear is asking the questions, and the auditor is
answering them, the preclear is out of session trying to put the auditor
into session and run the preclear's case FOR HIM.

Run the above process on each dynamic until no more answers, then
do the same with the next dynamic down, in this case spirit and spirits.

Then MEST, plants, animals, mankind, career, groups, family and
self.

Then do it all over again, starting at the top.

If the preclear jumps around dynamics giving answers that's fine,
they are all connected, and dynamic blocks grow like vines all over his entire
span of existence.

He will be talking about spirits one moment and sex the next, and
career the next, as they are all related to him.

YOU acknowledge his answers, keep running the dynamic you were on,
until it has no more answers, and then go to next lowest.

At some point you will need to learn how to audit smoothly, so you
don't piss off your preclear by being a dolt or talking too much, or
over acking, or interrupting, or changing the subject, or doing the 100
billions things you learn to do with skill and mastery in psych school.

The ideal session is where the auditor starts it, and the preclear
runs for the entire session to a big win, and all the auditor did was
nod wisely and keep quiet.

TO AUDIT MEANS TO LISTEN not to shoot your mouth and be more
important than the preclear.

When auditing a God, be a bug.

Sessions should run for about 45 minutes to 1 hour.

Never end off without a win of some kind, preclear smiling,
laughing, cogniting, and never run past a big win, no matter how fast it
comes.

Charge $130/session for your services or whatever the market can
bear.

Keep barf bags and kleenex easily available to your preclear.

Remember, with this material and in auditing, you are dealing with
the death of a spirit, he gave up FOREVER long ago.

Your preclear has been mostly sitting in his grave since then
waiting for someone to cover him in dirt.

NO one came, so there he is sitting there calling it his 9 to 5
life.

Eternal spirits can not die in eternity, but they can roll around
like marbles in their dreamtime.

Your preclear must get angry to get better.

Suppressed murderous intent drives the case.

When he does come up to anger, restrain him from committing murder.

Assure him that as he gets higher tone, there will be more
interesting things to do to his betrayers and tormentors.

He won't confess his own crimes unless he can forgive others
theirs, and he won't forgive others their crimes unless he confesses his
own.

Thus look for confession/forgiveness pairs as session progresses.
Without them case gain is not being made.

End result is laughter followed by high action in life born of
absolute peace.

Homer


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Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

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