Monday, April 30, 2012

SELF AND NOT SELF

SELF AND NOT SELF

Rogers. D.Scn. (The_Bindu@NOSPAMmsn.com) wrote:
>Ron might very well have already had this, but I think CBR was the one to
>articulate this basic. It's an additional element. Not only does a thetan
>mock up a games paradigm (a universe) and then enter it, the thetan
>postulates that universe as a "not-self." Becomes self-determinedly
>dominated by that postulate upon interiorization into the universe. Becomes
>self-modified by that postulate as long as participation in the universe
>continues. Probably applies to the entire universe, but PARTICULARLY to the
>interiorization into a playing piece. Takes on a "not-self" attribute that
>is obviously going to be basic on amnesia and "being a body," right?

Yes.

Further the thetan identifies with one side of a dicom item as
'self' and enemies out the other side. Its the postulate that the other
side must not exist, must never have existed, and must never exist
again, and that I didn't invite it into the game in the first place, and
my job is to make you not exist forever and ever amen, so we can enjoy
our football field for what it was intended to be used for, planting
flowers", is what sticks the being in his fair chosen cement shoes.

You see good people would never have created evil people to fight,
so of course good never wins and eventually becomes evil.

You can't win over what you won't PUT THERE.

You become what you resist if you lose to it, but the only way to
to win over evil, to vanquish evil, to stop evil, to stop anything is to
start it again, perfect duplicate. If the being, couldn't, wouldn't or
shouldn't start evil again, then he can only stop it, and he goes insane
at that moment, totally devoted to destroy etc, and the irresponsibility
for condition, fixation on stop without operating start etc, sinks him
forever more into what he is fighting. He closes terminals with it,
eventually feels sorry for it, no matter how evil it is, those sad eyes
and all, and finally becomes it.

No sympathy -> Sympathy -> Propitiation -> Becoming it.

Total responsibility is holding onto all three corners of start ->
change -> stop at the same time, thats pan determinism.

Once a being let's go of start and slides all the way to only stop,
or let's go of stop and fixates at start, then he's a goner, actually a
persister, which is the same thing as a goner :)

He's gone into sticking around forever and ever.

Miracles and Majesty, Romance and Sin,
Tragedy and Travesty, that's where I've Been.

Tragedy and Travesty, Romance and Song,
Miracles in Majesty, that's where I've gone...

One can rehab both the *GAME* and being in the game at all, by
running

"Who or what could you fight/not fight?"

Or in present day tech:

Spot NO fighting.
Spot SOME fighting.

E/P is able to mockup a fight and take either side and make
the fight continue.

Continuing a fight might seem like a bad thing, but its better than
losing a fight you see, and from a high enough perspective its better than
winning a fight too, because the game ends, the spectators leave, and the
football field is empty.

Boring....

Perhaps excessive boredom is too many empty fields.

OT's like to PLAY first, lose or win second.

Hard for a human to comprehend considering the seriousness of
the games he is presently playing.

Homer

>Les.



--
------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com


------------------------------------------------------------------------
Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
homer@lightlink.com Is that too much to ask? http://www.lightlink.com

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