Monday, March 3, 2014

ADORE448 (fwd)

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OT POWER II

BEING can change BEINGNESS.

BEINGNESS is an assigned constellation of goals, abilities and
attributes.

Ability includes knowledge and power.

When a being enters a game, he tends to decay.

He trades his original beingnesses for later ones as he sashays
down the GPM ladder.

You don't get stuck in a game by being able to play.

Each one of these changes in BEINGNESS result from direct
application of OT power natural to BEING.

The purpose of auditing is to get the pc to start changing his
BEINGNESS again in an upwards direction, and perhaps eventually give
up this GPM nonsense altogether. But there will always be games to
play and powers and abilities to have and not have.

Not have is the key. What ability could you NOT HAVE?

Thus when a pc wants to change his power set one has to ask why?

Winning too often?
Losing too often?

He can change his power set at any time by changing his BEINGNESS
but will only change his beingness in the direction of better play.

He may start off complaining that he wants to win more often, and
that is fair enough, but as he readjusts his BEINGNESS he will start
complaining he wants a challenge, that is now he wants to lose more
often.

Optimum play is in between win and lose.

Playing is not winning and not losing.

Sometimes its nice to win and get on with the next screen, some
times it's nice to lose, hone those skills some more.

Nothing like the glory of a good come back.

When he finds his power set in an optimum place, he will be a
well and happy being, and no longer be interested in messing around
with his power set.

If his original goal and ability set find anathema in having a
human body to take care of or operate through, well then he will need
to adjust until he no longer has those responsibilities.

The Prove It! case has a problem with their present ability set,
they want to know if more exists. Often they are meatballs in self
conception and don't want to be. They look to you to provide proof
that there is more to be had, but if you show them, they end up
doubting it later anyway.

Even if they have an ascension experience OF THEIR OWN, they
STILL end up doubting it anyway. So its wasted effort to prove
ability per se to anyone.

Show them a game they can play with 100 percent involvement,
and they will forget all about wanting proof of something more.

And in the end, happiness is what counts, not ability. Yes it is
impossible to be happy as a mortal, but they have long ago concluded
it was impossible to happy as an immortal. Death forever is a
solution to hell forever. How many flip flops have they done on that
one?

So you have your work cut out for you on the Prove it case.

Beyond that the guy who knows that ability is there to be had for
the taking but is always tied to the design of the game that he wants
to play, well they are easy to audit and a pleasure to boot.

Homer

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sun Feb 18 17:50:51 EST 2007

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================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.

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