Saturday, April 30, 2011

ADORE396

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NO DESIRE AND DESIRE II

Desire is dissatisfaction with the here now, usually accompanied
by a more desirable vision of a there then. The game becomes to
realize the envisioned there then into the here now.

When it comes to operating desire, the being has three choices.

He can put something where there is nothing. This is the prime
act of creation.

He can put nothing where there is something. This is the prime
act of destruction (through as-isness).

He can change something into something else. This is the prime
act of change.

Thus we have start, change, stop.

Change is best accomplished by first destroying what one doesn't
want and then putting in its place something one does want.

Trying to change A into B is alterisness, but as-ising A, and
then putting B in its place completes a clean cycle of change.

To a being that can create in the mere conception of things,
desire can be a problem.

One might think this wouldn't be the case, since by desiring and
thus conceiving of something he would immediately get it, and by not
desiring and thus unconceiving of something, he would immediately
remove it.

Thus changing the unwanted here now to a wanted there then should
be an easy process, as easy as getting it right in your mind's eye.

Locate what you don't want.

Locate what you do want,

Thus it should be made so in the proper conception of it.

However at deeper levels of game play, desire has desired to not
be so sovereign, desire wants a game which it can lose, to which the
outcome is uncertain and to which the desired end result is in the
future after appropriate amounts of chase.

Thus desire can enjoy the chase and not know the outcome until
the end. This allows the other side to win on an 'even steven' basis.

In particular we have learned in prior postings on 'Self
Answering Questions', that some questions are the cause of their own
continuance.

What creates a condition and what continues the condition are two
completely different causes.

This is because creating an as-isness which originates something,
and creating an alterisness which continues something are two different
actions even though they may be applied at the same time,
in one move.

Thus in a dream anything can start a tidal wave coming at you but
it will continue only if you 'grab the ball and run with it'.

Only if you 'get into the problem' of the tidal wave, get
worried, concerned, and start to run from it, will the tidal wave get
bigger, because now you are putting your own energy into its
existence. This is one of the rules of dream magic, if someone tosses
you a ball, and you grab the ball and run with it in all seriousness,
then you will have a ball.

On the other hand if you simply face the tidal wave and say 'not
now' you can smooth it out so it no longer comes at you. Of course
your dream may initiate some other thing that will then need to be
handled, as that is what dreams do, but only those things that get
you to flinch, take them for real and start to DO something about them
will grow and eventually overcome you.

In dream time flinch is born of ignorance and lack of faith, in
other words operating know how.

Part of this mechanism of continuance lies in the mechanics of
asking questions.

You see a tidal wave in your dream that you didn't start and you
ask 'WHY IS THAT?

Ostensibly the question is a sensible effort to find the wave's
original cause, but notice the question assumes that the tidal wave
still IS.

Thus the power of the postulate that the wave still is goes into
make the wave still be. Thus it gets bigger.

In the physical universe we don't believe that our postulates
about things being or not being carry any power to create or uncreate
conditions, thus we are taught to seek their original causes and thus
we may be able to deal with further outbreaks.

For example a population gets sick and starts dying. Certainly
our quesiton 'Why are they dying' isn't influencing the continuance of
the condition as it might in a dream, our only hope is to find the
original cause and possibly take care of it that way.

But in dreams, the laws of origination and continuance are a bit
more forgiving. As Adore says,

"Why is it?"

Say, "It is."

Say, "Why?"

That's why.

So in dreams questions about origination and continuance of
conditions can actually cause the continuance of the condition so
queried. This is a kind of magic that can get a being into very deep
trouble, but is easy to resolve once he sees the mechanism behind it.

Too easy perhaps which is perhaps why we have moved on from dream
universes to the killer pit we occupy now.

In dreams flinch is king. If you relax the bugs will fall off
you, if you don't they will eat you.

Things in dreams are as solid as you worry and wonder about them.

Relax and you can walk through walls.

Now desire in the physical universe is very much the same way.

If you say I don't like this, you have just said in the same
breath, it is, because it wouldn't be there to not be liked if you
weren't is-ing it in the first place.

Spot a psychosomatic condition and run

"It is. Why?"

on it for a while. Watch it go more solid.

If one then gets into a big production trying to change it, one
can get very stuck with it. Desiring to change something assumes it
is there to change, so adds the power of one's own postulates into the
continuance of the very condition one wants to change.

Now I know we have said that the physical universe is a rougher
place than dreams, and our postulates about asteroids and diseases may
not have the power to continue or smooth out things that they do in
dreams.

But the physical universe is actually an add on universe to make
games harder to play and more persisting, but has as it foundations
all the universe earlier than it, including the dream universes! Thus
at all times in the physical universe, all prior universes are still
operating in their own sphere of influence.

The laws of dream universe still apply therefore to those parts
of our physical universe existence that are made of these earlier
universes.

The first and most obvious candidate for dream universe rules is
our own case state.

The being at some time in the past suffered a failure, and got a
restimulation of an earlier engram in play. That's his tidal wave.

He didn't start it, he didn't expect it, although he may have a
long ago postulate that something like this could happen.

He asks 'What is causing this?' and thus continues it with his
postulate that it IS. This alarms him because the more he LOOKS for
the cause, the worse the somatic becomes. Finding the original cause
of the somatic is not important, finding the source of its continuance
is, you see?

Then he goes into doubt about himself, his sovereignty, about
whether there is uninvited other cause in the universe affecting him,
and Oh Lord that puts him into a worry feed back loop that saturates
him straight into the unconfrontable.

But then he finds a good use for the somatic to make others wrong
and now he is stuck with it. It may SEEM like it is as rock hard as
the physical universe, but that's what is giving him the pay off.

Nonetheless in fact our psychosomatic cases run on dream rules.

Origination is not important, continuance is, and continuance is
caused by asking self answering questions that try to resolve the
condition after implying that the somatic exists.

"Why am I so sick?"

Well you gotta BE sick, in order to wonder why.

Thus you may not be able to stop an asteroid coming in by running
self answering questions, but you certainly can handle migraines,
breathing problems, eye sight, cancers, arthritis and the rest of
medical quakery using straight forward auditing.

THE QUESTION is the answer to the condition, because once he
spots how the question is causing the continuance, the origination
becomes unimportant and the condition stands down.

It can be hard as hell to get the being near the material that
needs to be confronted, but the whole mess is kept in place by flinch
doubt and wonder, i.e. self continuing questions.

Now remember case was created to handle loss.

You may be very able to remove the case the guy has created
(which didn't actually help him for long at all), but then he is still
sitting in that original loss.

That loss may need physical universe rules to handle it.

It is this that makes handling case seem physical universe tough
rather than merely dream tough.

He lost his family, no amount of dream universe postulation is
going to bring them back or do away with the need for one. He needs
to get up, go out and DO something to build a new one from scratch,
and fast.

But he doesn't have to suffer sleepness nights and migraines
while he does so, you see?

In the absence of an ability to recover from the loss, the guy
still needs his 'solution', his dream case.

He KNOWS that letting go of the flinch isn't going to handle this
one, and he is afraid that the charge on his loss will kill his body
in present time and in fact it might.

Here is where you are up against the kind of game the being is
playing.

Nominally a being wants to play a game where he can play, desire
to win, but not need to win.

Certainly once the game is done, he can fire up another game even
more challenging, and carry on forever, or until he desires to Big
Snooze it up at native state.

No playing field lasts forever, each is created in a while, once
all games are expended in a playing field, the being will fold it up,
or sell it for scrap to another team, take a rest, then reengage in
another full cycle of manifestation again.

It is pretty easy to audit such a being because he has no worries
about forevers and nevers which violate his sovereingty. In fact he
pretty much knowns he is game creator and game player, and thus does
not build any charge while he is playing.

If he desires to change something, his initial statement that the
unwanted condition IS is sufficient to as-is it, so it isn't!

Then he can get to work putting in place the new condition he
envisioned that was more desirable.

Thus he can continue to diswant things and want other things, and
not build a wake of charge behind him that comes from resisting,
resenting, protesting and denying responsibility for initial
conditions that he wants to change.

Most of the people walking around on the street in a body however
are not in this condition. They may theetie wheetie on you and claim
they are, but if they are rock solid in their head, or locked into
taking care of their body, they are lying to themselves and to you.

These guys are playing this is my only body, my only game, and if
I lose this game, I will lose all games forever more, and I will do
ANYTHING to keep this game going for as long as I can.

And rest assured they have attempted and will attempt to do
anything to keep it going, which will be their overt track that needs
confession.

The way to happiness is a true confession. - Electra.

Now these guys are not happy. From their present time point of
view they do not want to be playing a 'one and only game' upon the
winning of which the existence of all future games depend.

That is much like Sisyphus's Wheel, where in he had to keep
rolling it up the hill forever, and if he failed from exhaustion he
would fall into the fires of hell forever more.

Try to get them to relax and you find that breathing is not
sufficient reason to be for them, they live in a background of pain,
hurry, resentment and anger, fear and sorrow. They gotta keep DOING
to feel positive.

Doing is running.

These guys are in hell, you audit them a bit and they start
turning on walls of fire.

They KNOW their body won't live through that, so they close it
right on down and that's the end of auditing them.

They are better off not being better off you see?

If they were willing to lose their body, if personal integrity
were more important than immediate life, then perhaps you could keep
them in session.

But they believe that the loss of their one and only body means
the loss of all future games forever more, and well, personal
integrity can't hold a candle to staying alive.

Now YOU as an auditor have a question to face.

By exactly what route did a being who desires to play games
forever more (broken into sovereign whiles), come to be playing games
that he is not willing to play or lose, which in the end he will lose
anyhow, and once lost mean the end of all other games forever for
free?

Some of your mortal meatballs will admit they want to live
forever but just don't believe it is real, they have crossed the point
of no return, across the event horizon of the black hole that a mere
moment of doubt of immortality brings upon a being.

"I didn't desire this!"

Now their sovereignty is lost.

Can you find that desire for them and rehab it so they can and
would do it again?

Forget mocking up the clearing course, get them to mockup the
decision to be non sovereign until they don't stick on the wrong side
of the event horizon, outside of which they can no longer see.

The rest of your mortal meaball cases won't even admit to wanting
to live forever. They want to live as long as they can, because death
scares the hell out of them, but they don't want to live forever,
because eternity scares them worse.

This is the 'I've had time enough for love' case.

They have turned it into a "I've had time enough for sorrow."

They are willing to do their time, but at the end they want to
be dead, to sorrow no more.

These are your bashers on a.r.s, your jokers and degraders on
a.c.t, your Ad Hominem Factories on The Phil ScottTissue Show, and
your dieticians, gym teachers, and drug pushers, uh, I mean doctors
infesting the rest of the channels of life.

There is a *LOT* of anger, fear, and sorrow to run here, its hard
to confront the sad eyes even for those who know how to laugh, and can
find sympathy for evil stuck in tar.

But even evil can cry.

The flinch, doubt and wonder of a meatball can put YOU into
wonder as an auditor, so you gotta watch it and know what you are
handling because wondering about sovereignty will sink anyone into
solid rock.

Sovereignty is what the being desires, messing with it is messing
with his desire.

But sovereignty desires non sivereignty for a while, that's
the Imp Soul operating.

This intent, motivation and 'aesthetic to being mortal' exceeds
the mortals ability to duplicate because it can only be operated by an
immortal!

The bridge that you need to create for these people is a bridge
back the way they came from endless game playing, to only one game to
play and that's it bud.

The day they connected all future games to the winning and losing
of the present game, was the day it all went wrong for them.

That's the event horizon of the couldn't, wouldn't, shouldn't
that they could, would and did.

They can't believe it, and that's a break with themselves, their
own choice, intent, motivation, purpose and volition.

Imagine an atomic explosion creating an eternal black hole.

That's what happened.

Desire became serious, the idea 'it is' no longer caused an
as-isness, but in fact caused a further persistence, because the is
was resented as uninvited.

"It is, and God damn it to hell forever!"

The last act of a being trying to as-is something is to pray to
another to destroy or punish it forever for him.

Thus any efforts to change the here now to a better there then
resulted in resistence, flinch, protest, resentment, persistence and
MASS. A wake of mental mass left behind and covering the being as he
tried to cut the ice of life changing things he didn't want into
things he did want.

The more he resents the ice, the colder and more absent of life
it becomes.

Eventually he bogs down and can't move in the ice any more, and
he finally BECOMES ice.

He has no clue what he REALLY wants any more, he has buried that
under 100's of layers of substitute desires and reactivity, so no
wonder it builds mass.

Everything he really wants he can't have, and he thinks
what he has he didn't want. So what is there left to be do or
have except insanity?

If you take an infinite free being and turn him into a finite
Only Oncer, and that will create a wake of infinite mass that only the
infinite being can audit.

The mortal can't handle the charge on mortality.

Too much shame, blame, regret, chagrin and looking for why it
happened and continued.

He can't wrap his wits around taking responsibility for having
abandoned total responsibility long ago.

And that is the ultimate problem facing the immortal auditor of
mortals.

Homer

11/05/06 Sunday 12:49am EST

- ------------------------------------------------------------------------
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer@lightlink.com In the Line of Duty http://www.lightlink.com

Sun Nov 5 23:44:18 EST 2006

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