Sunday, May 29, 2011

ADORE91

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Kathie Lynch (kathielynch@home.com) wrote:
>I totally agree Homer. That's why I've been asking, "Is a 2D really a
>game?"

A 2D is a *TEAM* playing in the game of families and futures.

Team members will compete with each other in playing the game.

Take a game of doubles tennis. The two teams of two are
competing against each other, but each person on the same team is
constantly trying to impress and outdo the other in competency.

Sometimes competition between team members hurts competition
between teams, then team members have to bring it back into limits,
but competition is the game fuel for all involved.

*Serious* games are merely aberrated games.

Once you have someone who considers that 'serious games' are what
life is about, then you have a walking tombstone. He lives in rock,
walks in rock, walks AS rock, and figures he will be buried in rock
with a rock tombstone.

Where ever there is no humor or fear of potential no humor, you
have dramatization, forevers, and aberration.

>So nobody has directly answered my question.
>Is the 2D a game?

I have.

2D consists of parents, mates and children, into the past and
into the future, playing as a team with and against other teams to
enhance the future (a process called libido by Freud).

Libido is not just 'sex', it is the whole get up and go involved
in trying to craft a better civilization or AllThatIs by the end of
the day.

"What are you going to do on the planet today?"

From the big picture all teams are on the same side, 'trying to
enhance the AllThatIs'. So its a win win situation. People or teams
who are playing against trying to enhance the AllThatIs are
suppressive and have taken on the valence and side of MEST which is
entropy and disenhancement incarnate.

MEST is the true 'other side' and the true suppressive. Any SP
can be seen to be in the valence of MEST, uncaring, random, chaotic
and long term destructive. We have enough of that in MEST, we don't
need it in beings who should all be on the same side.

But from a samller view, although all teams are supposed to be on
the same side enhancing things, they can and will compete AGAINST each
other, to out class each other, do better than the other, inspire the
other, *SO THAT THEY OTHER CAN DO IT BACK TO THEM*.

The Inspirer 'wins' and the inspiree looses :)

Until the next cycle when the inspiree gives it back 10 fold.

As long as people work within 'WHILES' and not 'FOREVERS' they
remain sane and do not dramatize.

Once they start dramatizing FOREVERS, creating, surviving,
destroying forever, or believing in things which do, they become what
they fear most forever, or until they give it up :)

Only unmanifest native state is forever, all cycles of manifestation
are CYCLES, and thus exist in 'whiles'.

And the forever of native state is not the same thing as a
forever of time. Eternal scalar time is not the same as infinite
linear or multidimensional time.

Eternal scalar (dimensionless) time is real that is native state.

Infinite multidimensional time simply just doesn't exist, but
dramatization likes to pretend it does and that you or someone else is
going to be stuck in it forever!

That is the secret to sanity, run out the *FOREVERS* on the case.

E/P is apparent infinite multidimensional time vanishes to be
replaced by eternal scalar time.

Must never happen again, must always happen again, can't have
forever, must have forever, these are all forevers on the case.

The only valid can and must have forever are cycles of
manifestation, anything within the manifestation is mortal and must
end in perfect peace and anihilation one day.

"By een spange over i ver est irimoni aliri da i quan dorelethir
da ciren, ta palo derithina irl ine damona da Irilinen, est, iriteena,
ine mythen da Elerendil."

As one taveles through the vast and unfathomable reaches of the
4 dimensions of nowhere, one must eventually come to the end of
Infinity and ultimately the beginning of Eternity.

:)

Homer

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Sun May 29 03:06:02 EDT 2011
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